Shortcut: UH:Tack Shooter (BTD6)

Update history:Tack Shooter (BTD6)

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This is a list of changes to the Tack Shooter in Bloons TD 6 post-release.

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Tiers Changes
0-1-5 The Tack Zone + Long Range Tacks
0-2-5 The Tack Zone + Super Range Tacks
  • Buff Now increases tack projectile lifespan (bug fix)
Tiers Changes
X-5-X Super Maelstrom
  • Buff Ability: Duration increased ― ??? → 6s
  • Buff Ability: Damage increased ― 1 → 2
  • Buff Main blade: Damage increased ― 1 → 2
Tiers Changes
5-X-X Inferno Ring
  • Buff Main attack: MOAB damage increased by 3
Tiers Changes
4-X-X Ring of Fire
  • Buff Base damage increased ― 2 → 3
5-X-X Inferno Ring
  • Buff Base damage increased ― 2 → 4
Tiers Changes
5-X-X Inferno Ring
  • Buff Meteor attack added
Tiers Changes
X-4-X Blade Maelstrom
  • Maelstrom projectiles are no longer deleted at the end of the round in Race events
Tiers Changes
X-4-X Blade Maelstrom
  • Buff Ability: duration increased ― 2s → 3s
X-5-X Super Maelstrom
  • Buff Ability: duration increased ― 6s → 9s
Tiers Changes
5-X-X Inferno Ring
  • Buff Meteor: cooldown reduced by 3s
X-X-4 Overdrive
X-X-5 The Tack Zone
  • Buff Attack cooldown reduced by 50%
Tiers Changes
X-2-X Super Range Tacks
  • Change Portrait has been replaced
X-X-4 Overdrive
  • Nerf Upgrade cost increased ― $2,500 → $3,200
X-X-5 The Tack Zone
  • Nerf Upgrade cost increased ― $20,000 → $24,000
Tiers Changes
4-X-X Ring of Fire
5-X-X Inferno Ring
  • Changed the visual effect of the fire bursts
5-X-X Inferno Ring
  • Buff Meteor attack: Now creates an explosion on contact with the first Bloon that does damage and applies DoT
Tiers Changes
X-2-X Super Range Tacks
  • Buff Super Range Tacks increases pierce by +1 ― 1 → 2
    • Note: Blade Shooter unaffected
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
— Update notes
Tiers Changes
4-1-0 Ring of Fire + Long Range Tacks and further upgrades
  • Buff Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring
4-2-0 Ring of Fire + Super Range Tacks and further upgrades
  • Buff Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)
4-0-1 Ring of Fire + More Tacks and further upgrades
  • Nerf More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
4-0-2 Ring of Fire + Even More Tacks and further upgrades
  • Nerf Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
  • Buff Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring
    • Note: Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
— Update notes
Tiers Changes
4-0-1 Ring of Fire + More Tacks
  • Buff Damage increased ― 3 → 4
4-0-2 Ring of Fire + Even More Tacks
  • Buff Damage increased ― 4 → 5
5-0-1 Inferno Ring + More Tacks
  • Buff Damage increased ― 4 → 5
5-0-2 Inferno Ring + Even More Tacks
  • Buff Damage increased ― 5 → 6
Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  • Buff Upgrade cost reduced ― $4,500 → $3,500
With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
— Update notes
Tiers Changes
X-X-5 The Tack Zone
  • Buff Damage increased ― 1 → 2
  • Nerf Range reduced ― 46 → 30
  • Nerf Pierce reduced ― 9 → 4
0-2-5 The Tack Zone + Super Range Tacks
  • Buff Super Range Tacks grants Tack Zone +20 range bonus ― +3.9 → +20
    • Note: range reduced from 53.8 to 50
  • Buff Super Range Tacks grants Tack Zone +6 pierce bonus ― +1 → +6
    • Note: pierce unchanged at 10
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
Tiers Changes
X-4-X Blade Maelstrom
  • Nerf Ability: Pierce reduced ― ∞ → 100
X-5-X Super Maelstrom
  • Nerf Ability: Pierce reduced ― ∞ → 500
Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  • Buff Upgrade cost reduced ― $50,000 → $45,500
X-4-X Blade Maelstrom
  • Buff Maelstrom ability: pierce increased ― 100 → 200
X-X-5 The Tack Zone
  • Buff Upgrade cost reduced ― $24,000 → $20,000
  • Nerf Damage type changed ― NormalSharp
Ring of Fire doesn’t keep up well enough for where it is placed, so the attack speed increase from this upgrade has been bumped up from 15% to 25%. Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  • Buff Attack cooldown reduced ― 0.5355s → 0.4725s (attack speed increased by 13.33%)
    • Note: Inferno Ring unaffected
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Super Range Tacks now increases the pierce of the meteor attack by 1
5-0-2 Inferno Ring + Even More Tacks
  • Buff Even More Tacks now increases the meteor attack's damage by 300
Tiers Changes
5-X-X Inferno Ring
  • Buff Meteor Explosion: no longer has single-layer damage (undocumented)
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  • Buff Attack cooldown reduced ― 0.4725s → 0.315s
    • Note: Attack cooldown reduction changed from 25% to 50%. Inferno Ring attack speed unchanged
  • Buff Base damage increased ― 3 → 5
4-X-X Ring of Fire
5-X-X Inferno Ring
  • Nerf Pierce reduced ― 60 → 40
5-X-X Inferno Ring
  • Buff Flame ring: Base damage increased ― 4 → 8
  • Nerf Flame ring: MOAB-class bonus reduced ― +6 → +4
  • Buff Meteor: now follows Target Priority instead of locked on Strong
    • Note: Still defaults on Strong
X-X-5 The Tack Zone
  • Nerf Damage reduced ― 2 → 1
  • Buff Now deals +1 damage to MOAB-Class
  • Neutral Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
Tack Shooter lacks any significant crosspathing choice due to the overwhelmingly large rate increase from top path making it almost always too good an option, we are reducing this crosspath rate benefit but moving that amount back up to the T3.
— Update notes
Tiers Changes
2-X-X Even Faster Shooting and all crosspaths
  • Nerf Even Faster Shooting attack cooldown bonus reduced ― 60%s → 75%s
    • Note: 3xx and above unaffected
5-X-X Inferno Ring
  • Buff "Targeting priority inconsistency resolved" (bug fix)
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  • Buff Blade pierce increased ― 6 → 8
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
Tiers Changes
4-0-X Ring of Fire
5-0-X Inferno Ring
  • Nerf Pierce reduced ― 40 → 30
4-1-0 Ring of Fire + Long Range Tacks
5-1-0 Inferno Ring + Long Range Tacks
  • Nerf Pierce reduced ― 50 → 30
4-2-0 Ring of Fire + Super Range Tacks
5-2-0 Inferno Ring + Super Range Tacks
  • Nerf Pierce reduced ― 60 → 45
0-4-X Blade Maelstrom
  • Nerf Ability: Pierce reduced ― 200 → 120
1-4-0 Blade Maelstrom + Faster Shooting
  • Nerf Ability: Pierce reduced ― 200 → 160
    • Note: 240 unchanged
0-4-1 Blade Maelstrom + More Tacks
  • Buff Ability: Duration increased ― 3s → 3.5s
0-4-1 Blade Maelstrom + More Tacks and further upgrades
  • Neutral Ability: Now rotates counter-clockwise with this crosspath
0-4-2 Blade Maelstrom + Even More Tacks
  • Buff Ability: Duration increased ― 3s → 4s
0-5-X Super Maelstrom
  • Nerf Ability: Pierce reduced ― 500 → 300
1-5-0 Super Maelstrom + Faster Shooting
  • Nerf Ability: Pierce reduced ― 500 → 400
    • Note: 250 unchanged
0-5-1 Super Maelstrom + More Tacks
  • Buff Ability: Duration increased ― 9s → 10.5s
0-5-2 Super Maelstrom + Even More Tacks
  • Buff Ability: Duration increased ― 9s → 12s
X-X-5 The Tack Zone
  • Buff Tack Zone rate increase from previous tier ― 25% → 35%
  • Nerf Tack Zone pierce reduced ― 4 → 2
    • Note: 025 pierce reduced from 10 to 8
Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
Tiers Changes
5-0-0 Inferno Ring
  • Buff Main attack: Pierce increased ― 30 → 45
5-2-0 Inferno Ring + Super Range Tacks
  • Buff Main attack: Pierce increased ― 45 → 60
X-3-X Blade Shooter
X-4-X Blade Maelstrom
  • Neutral Main attack: Damage type changed ― Sharp → Shatter
X-4-X Blade Maelstrom
  • Buff Ability: Pierce increased ― 120 → 200
X-4-X Blade Maelstrom
X-5-X Super Maelstrom
  • Nerf Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
1-4-0 Blade Maelstrom + Faster Shooting
1-5-0 Super Maelstrom + Faster Shooting
  • Nerf Ability: Faster Shooting no longer increases pierce
    • Neutral Overall pierce is unchanged (due to changes to the base pierce)
  • Buff Ability: Faster Shooting now reduces attack cooldown by 15%
    • Nerf Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
2-4-0 Blade Maelstrom + Even Faster Shooting
2-5-0 Super Maelstrom + Even Faster Shooting
  • Nerf Ability: Even Faster Shooting no longer increases pierce
    • Neutral Overall pierce is unchanged (due to changes to the base pierce)
  • Buff Ability: Even Faster Shooting now decreases attack cooldown by 15%
    • Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
    • Nerf Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
X-5-X Super Maelstrom
  • Nerf Ability: Damage type changed ― Normal → Shatter
  • Buff Ability: Pierce increased ― 300 → 500
Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
— Update notes
Tiers Changes
0-0-0 base tower
  • Buff Cost reduced ― $280 → $260
X-4-X Blade Maelstrom
  • Buff Ability blade: Damage increased ― 1 → 2
  • Nerf Ability blade: Pierce reduced ― 200 → 100
X-5-X Super Maelstrom
  • Nerf Ability blade: Pierce reduced ― 500 → 300
  • Buff Ability blade: Damage increased ― 2 → 3 (bug)
X-X-1 More Tacks
  • Nerf Upgrade cost increased ― $100 → $110
X-X-2 Even More Tacks
  • Nerf Upgrade cost increased ― $100 → $110
  • Nerf Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  • Nerf Meteor: explosion no longer hits camo without Camo detection (bug fix)
X-2-X Super Range Tacks and all crosspaths
  • Buff Pierce bonus increased ― +1 → +3
    • Note: Blade Shooter, Ring of Fire, and their higher tiers are unchanged
0-2-5 The Tack Zone + Super Range Tacks
  • Buff Pierce bonus increased ― +6 → +8
Tiers Changes
X-X-3 Tack Sprayer
  • Description changed ― "Sprays out 16 tacks per volley." → "Sprays out 16 higher pierce tacks per volley."
Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff. Finally Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
— Update notes
Tiers Changes
0-0-0 base tower
0-1-X Long Range Tacks
0-2-X Super Range Tacks
0-X-1 More Tacks
0-X-2 Even More Tacks
  • Buff Reload rate reduced ― 1.4s → 1.12s
1-X-X Faster Shooting
  • Buff Reload rate reduced ― 1.05s → 0.84s
2-X-X Even Faster Shooting
  • Buff Reload rate reduced ― 0.7875s → 0.63s
    • Note: 3-X-X remains 0.63s.
X-3-X Blade Shooter and further upgrades
  • Buff Reload rate reduced ― 1.19s → 1.12s
    • Note: Stacks with top crosspath: 1-X-0 ― 0.8925s → 0.84s. 2-X-0 ― 0.6694s → 0.63s
  • Buff Main attack: Projectile radius increased ― 0 → 4
X-4-X Blade Maelstrom
X-5-X Super Maelstrom
  • Buff Blade Maelstrom ability: Projectile radius increased ― 2 → 4
X-X-3 Tack Sprayer
  • Nerf Reload rate increased ― 1.05s → 1.12s
    • Note: Stacks with top crosspath: 1-0-3 ― 0.7875s → 0.84s. 2-0-3 ― 0.5906s → 0.63s
  • Buff Pierce increased ― 1 → 2
    • Note: Stacks with 0-2-3 upgrade ― 4 → 5. X-X-4 pierce remains 2
X-X-4 Overdrive
  • Nerf Reload rate increased ― 0.35s → 0.3733s (undocumented)
    • Note: Stacks with top crosspath: 1-0-4 ― 0.2625s → 0.28s. 2-0-4 ― 0.1969s → 0.21s
X-X-5 The Tack Zone
  • Buff Reload rate reduced ― 0.2275s → 0.224s
    • Note: Stacks with top crosspath: 1-0-5 ― 0.1706s → 0.168s. 2-0-5 ― 0.128s → 0.126s
  • Buff Resolved an issue where Tack Paragon’s Maelstrom ability stopped increasing lifespan (bug fix)
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  • Buff Acquisition range increased ― 31 → 46
  • Buff Blade: Projectile range increased ― 49.24 → 64
Paragon
  • Nerf No longer grants full map range to Advanced Intel Subs (bug fix)
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case
— Update notes
Tiers Changes
X-4-X Blade Maelstrom
  • Buff Main blade: Damage increased ― 1 → 2
X-5-X Super Maelstrom
  • Buff Main blade: Damage increased ― 2 → 5
Paragon
  • Buff Meteor Impact ability: Cooldown reduced ― 90s → 60s
  • Buff Maelstrom ability: Pierce increased ― 60 → 80
To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
— Update notes
Tiers Changes
Paragon
  • Buff Main attack — sub-projectile: Count increased ― 6 → 8
  • Nerf Main attack — main projectile ― Lifespan reduced → 0.3s (0.25s)
  • Nerf Main attack — sub-projectile: Lifespan reduced ― 0.2s → 0.15s
  • Buff Maelstrom ability: Projectile lifespan bonus increased ― ×2 → ×2.5
    • Note: With Maelstrom, blade lifespan increased from 84 to 87.5, tack lifespan decreased from 48 to 45.
  • Nerf Maelstrom ability: Initial cooldown is fully reset ― 6.67s → 20s (undocumented)
  • Nerf Meteor Impact ability: Initial cooldown is fully reset ― 20s → 60s (undocumented)
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
Tiers Changes
X-5-X Super Maelstrom
  • Buff Main attack: Now deals +5 bonus damage to Ceramic Bloons
  • Buff Ability: Now deals +8 bonus damage to Ceramic Bloons
We feel the Tack Paragon needs a nudge to help it compete against other paragons as this price range proves to be quite easy to skip over.
— Update notes
Tiers Changes
Paragon
  • Buff Meteor Impact: Meteor explosion damage increase ― 50,000 → 60,000
  • Buff Meteor Impact: Fireball damage increase ― 700 → 900
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