Event history:Odyssey Event/August 2023
This is a list of Odyssey Events in Bloons TD 6 that started in August 2023.
Half to the Extreme
edit| Name | Half to the Extreme |
|---|---|
| Description | Half cash, Half challenge, Half everything. Get ready, because this is getting extreme! ~By Creatorforce |
| Availability | 3 August 2023 – 9 August 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 15
Heli Pilot3-3-3 max 15
Mortar Monkey3-3-3 max 15
Dartling Gunner3-3-3 max 15
Wizard Monkey3-3-3 max 15
Super Monkey3-3-3 max 5
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 15
Spike Factory3-3-3 max 15
Monkey Village3-3-3 max 13
Engineer Monkey3-3-3 max 15
Beast Handler3-3-3 max 15
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 15
Heli Pilot3-3-3 max 15
Mortar Monkey3-3-3 max 15
Dartling Gunner3-3-3 max 15
Wizard Monkey3-3-3 max 15
Super Monkey3-3-3 max 5
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 15
Spike Factory3-3-3 max 15
Monkey Village3-3-3 max 13
Engineer Monkey3-3-3 max 15
Beast Handler3-3-3 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Half Cash)
Starting cash: $15,000
Start round: 25
End round: 60
Start round: 25
End round: 60
Modifiers
MOAB speed 200%
MOAB health 50%
MOAB health 50%
Island rules
Balance (Easy — Half Cash)
Starting cash: $15,000
Start round: 20
End round: 60
Start round: 20
End round: 60
Modifiers
Bloon speed 150%
MOAB speed 50%
MOAB health 200%
MOAB speed 50%
MOAB health 200%
Island rules
Logs (Medium — Half Cash)
Starting cash: $5,555
Start round: 5
End round: 55
Start round: 5
End round: 55
Modifiers
Bloon speed 200%
MOAB speed 50%
Ceramic health 50%
MOAB health 250%
Selling disabled
MOAB speed 50%
Ceramic health 50%
MOAB health 250%
Selling disabled
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Sauda
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 15
Heli Pilot3-3-3 max 15
Mortar Monkey3-3-3 max 15
Dartling Gunner3-3-3 max 15
Wizard Monkey3-3-3 max 15
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 15
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 15
Monkey Village3-3-3 max 10
Engineer Monkey3-3-3 max 15
Beast Handler3-3-3 max 15
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Sauda
Dart Monkey3-3-3 max 15
Boomerang Monkey3-3-3 max 15
Bomb Shooter3-3-3 max 15
Tack Shooter3-3-3 max 15
Ice Monkey3-3-3 max 15
Glue Gunner3-3-3 max 15
Sniper Monkey3-3-3 max 15
Monkey Sub3-3-3 max 15
Monkey Buccaneer3-3-3 max 15
Monkey Ace3-3-3 max 15
Heli Pilot3-3-3 max 15
Mortar Monkey3-3-3 max 15
Dartling Gunner3-3-3 max 15
Wizard Monkey3-3-3 max 15
Ninja Monkey3-3-3 max 15
Alchemist3-3-3 max 15
Druid3-3-3 max 15
Banana Farm3-3-3 max 15
Spike Factory3-3-3 max 15
Monkey Village3-3-3 max 10
Engineer Monkey3-3-3 max 15
Beast Handler3-3-3 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Half Cash)
Starting cash: $10,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
MOAB speed 200%
MOAB health 50%
MOAB health 50%
Island rules
Logs (Medium — Half Cash)
Starting cash: $15,000
Start round: 25
End round: 63
Start round: 25
End round: 63
Modifiers
Bloon speed 250%
MOAB speed 250%
Ceramic health 25%
MOAB health 25%
MOAB speed 250%
Ceramic health 25%
MOAB health 25%
Island rules
Middle of the Road (Medium — Half Cash)
Starting cash: $10,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Bloon speed 150%
MOAB speed 150%
MOAB health 75%
Selling disabled
MOAB speed 150%
MOAB health 75%
Selling disabled
Island rules
Underground (Medium — Half Cash)
Starting cash: $15,000
Start round: 25
End round: 60
Start round: 25
End round: 60
Modifiers
Bloon speed 75%
MOAB speed 50%
MOAB health 300%
MOAB speed 50%
MOAB health 300%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey3-3-3 max 10
Boomerang Monkey3-3-3 max 10
Bomb Shooter3-3-3 max 10
Tack Shooter3-3-3 max 10
Ice Monkey3-3-3 max 10
Glue Gunner3-3-3 max 10
Sniper Monkey3-3-3 max 10
Monkey Sub3-3-3 max 10
Monkey Buccaneer3-3-3 max 10
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 10
Alchemist3-3-3 max 10
Druid3-3-3 max 10
Banana Farm3-3-3 max 10
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 5
Engineer Monkey3-3-3 max 10
Beast Handler3-3-3 max 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey3-3-3 max 10
Boomerang Monkey3-3-3 max 10
Bomb Shooter3-3-3 max 10
Tack Shooter3-3-3 max 10
Ice Monkey3-3-3 max 10
Glue Gunner3-3-3 max 10
Sniper Monkey3-3-3 max 10
Monkey Sub3-3-3 max 10
Monkey Buccaneer3-3-3 max 10
Monkey Ace3-3-3 max 10
Heli Pilot3-3-3 max 10
Mortar Monkey3-3-3 max 10
Dartling Gunner3-3-3 max 10
Wizard Monkey3-3-3 max 10
Ninja Monkey3-3-3 max 10
Alchemist3-3-3 max 10
Druid3-3-3 max 10
Banana Farm3-3-3 max 10
Spike Factory3-3-3 max 10
Monkey Village3-3-3 max 5
Engineer Monkey3-3-3 max 10
Beast Handler3-3-3 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Half Cash)
Starting cash: $11,000
Start round: 40
End round: 80
Least cash: 27500
Start round: 40
End round: 80
Least cash: 27500
Modifiers
MOAB speed 200%
MOAB health 50%
MOAB health 50%
Island rules
The Cabin (Hard — Half Cash)
Starting cash: $11,000
Start round: 41
End round: 80
Least cash: 32000
Start round: 41
End round: 80
Least cash: 32000
Modifiers
MOAB speed 50%
MOAB health 200%
MOAB health 200%
Island rules
Cornfield (Medium — Half Cash)
Starting cash: $10,000
Start round: 41
End round: 85
Start round: 41
End round: 85
Modifiers
Ceramic health 50%
MOAB health 50%
MOAB health 50%
Island rules
Cargo (Easy — Half Cash)
Starting cash: $10,000
Start round: 41
End round: 81
Start round: 41
End round: 81
Modifiers
Bloon speed 50%
MOAB speed 50%
Ceramic health 200%
MOAB speed 50%
Ceramic health 200%
Island rules
Workshop (Easy — Half Cash)
Starting cash: $55,000
Start round: 75
End round: 100
Least cash: 90000
Start round: 75
End round: 100
Least cash: 90000
Modifiers
Bloon speed 50%
MOAB speed 50%
Regrow rate 50%
Ceramic health 25%
MOAB health 25%
Monkey Knowledge disabled
MOAB speed 50%
Regrow rate 50%
Ceramic health 25%
MOAB health 25%
Monkey Knowledge disabled
Lifeguard Duty
edit| Name | Lifeguard Duty |
|---|---|
| Description | A lot of monkeys out there don't know proper swimming safety, so we gotta get them up to speed! |
| Availability | 10 August 2023 – 16 August 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Spring Spring (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $900
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Spring Spring (Easy — Standard)
Starting cash: $650
Start round: 4
End round: 50
Start round: 4
End round: 50
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Spice Islands (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Admiral Brickell
Dart Monkeymax 1
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 2
Sniper Monkeymax 3
Monkey Submax 6
Monkey Buccaneermax 6
Heli Pilotmax 2
Super Monkeymax 2
Ninja Monkeymax 2
Druidmax 3
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Water Park (Hard — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Spice Islands (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Off The Coast (Hard — Military Only)
Starting cash: $1,300
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
ETN's Mission
edit| Name | ETN's Mission |
|---|---|
| Description | ETN is an alien, he got stuck on Earth. Help him go to his family using his broken ship ~By Superuniform |
| Availability | 17 August 2023 – 23 August 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $720
Start round: 3
End round: 50
Least tiers: 20
Start round: 3
End round: 50
Least tiers: 20
Modifiers
Bloon speed 125%
MOAB speed 125%
MOAB speed 125%
Island rules
End Of The Road (Medium — Apopalypse)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Ability cooldown rate 125%
Island rules
Cracked (Easy — Half Cash)
Starting cash: $1,440
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
Removable cost rate 125%
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 65
Least tiers: 30
Start round: 3
End round: 65
Least tiers: 30
Modifiers
MOAB speed 150%
MOAB health 150%
MOAB health 150%
Island rules
End Of The Road (Medium — Apopalypse)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Ability cooldown rate 150%
Island rules
Cracked (Medium — Half Cash)
Starting cash: $1,700
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Removable cost rate 150%
Island rules
Mesa (Easy — Reverse)
Starting cash: $720
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
Regrow rate 150%
Hard mode
Rules
Default towers
Default powers
Available towers
Etienne
Dart Monkey0-4-0
Boomerang Monkey0-4-0
Tack Shooter4-0-0
Ice Monkey0-4-0
Glue Gunner0-0-4
Monkey Sub4-0-0
Monkey Ace
Heli Pilot
Wizard Monkey
Super Monkey4-0-0
Alchemist0-4-0
Druid4-0-0
Spike Factory4-4-4
Engineer Monkey0-4-0
Beast Handler
Dart Monkey0-4-0
Boomerang Monkey0-4-0
Tack Shooter4-0-0
Ice Monkey0-4-0
Glue Gunner0-0-4
Monkey Sub4-0-0
Monkey Ace
Heli Pilot
Wizard Monkey
Super Monkey4-0-0
Alchemist0-4-0
Druid4-0-0
Spike Factory4-4-4
Engineer Monkey0-4-0
Beast Handler
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Double HP MOABs)
Starting cash: $920
Start round: 3
End round: 80
Least tiers: 40
Start round: 3
End round: 80
Least tiers: 40
Modifiers
MOAB speed 200%
Island rules
End Of The Road (Easy — Apopalypse)
Starting cash: $720
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Ability cooldown rate 200%
Island rules
Cracked (Hard — Half Cash)
Starting cash: $1,840
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Removable cost rate 200%
Island rules
Mesa (Medium — Reverse)
Starting cash: $850
Start round: 2
End round: 75
Start round: 2
End round: 75
Modifiers
Regrow rate 200%
Island rules
Sanctuary (Hard — Standard)
Starting cash: $920
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Bloon speed 80%
MOAB speed 80%
MOAB speed 80%
Support Mastery
edit| Name | Support Mastery |
|---|---|
| Description | Everyone knows support is the backbone to any team! |
| Availability | 24 August 2023 – 30 August 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Geraldo
Banana Farmmax 10
Spike Factorymax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
—
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Cracked (Hard — Half Cash)
Starting cash: $3,200
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Cornfield (Hard — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Stick To Your Guns, Remastered
edit| Name | Stick To Your Guns, Remastered |
|---|---|
| Description | A BTD5 random mission remade in BTD6, can YOU win while stickin' to your guns? ~By ADGPlayz64 |
| Availability | 31 August 2023 – 6 September 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Sauda
Psi
Dart Monkey2-4-2
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Pat Fusty
Sauda
Psi
Dart Monkey2-4-2
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — CHIMPS)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Downstream (Medium — Double HP MOABs)
Starting cash: $1,000
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
MOAB speed 120%
Island rules
Park Path (Medium — Standard)
Starting cash: $12,500
Start round: 41
End round: 80
Start round: 41
End round: 80
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 120%
Ceramic health 120%
MOAB health 120%
MOAB speed 120%
Regrow rate 120%
Ceramic health 120%
MOAB health 120%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Sauda
Psi
Dart Monkey2-4-2
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Pat Fusty
Sauda
Psi
Dart Monkey2-4-2
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — CHIMPS)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Regrow rate 150%
Ability cooldown rate 150%
Monkey Knowledge disabled
Selling disabled
Ability cooldown rate 150%
Monkey Knowledge disabled
Selling disabled
Island rules
Downstream (Medium — Double HP MOABs)
Starting cash: $1,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
MOAB speed 150%
Island rules
Pat's Pond (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 75
Start round: 30
End round: 75
Modifiers
Removable cost rate Free
Ceramic health 150%
Ceramic health 150%
Island rules
Park Path (Hard — Standard)
Starting cash: $14,500
Start round: 41
End round: 90
Start round: 41
End round: 90
Modifiers
Bloon speed 125%
MOAB speed 125%
Regrow rate 125%
Ceramic health 125%
MOAB health 125%
Monkey Knowledge disabled
MOAB speed 125%
Regrow rate 125%
Ceramic health 125%
MOAB health 125%
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Sauda
Psi
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Pat Fusty
Sauda
Psi
Boomerang Monkey1-0-2
Bomb Shooter0-1-0
Tack Shooter3-2-0
Ice Monkey0-0-2
Glue Gunner
Sniper Monkey
Monkey Sub2-2-0
Monkey Buccaneer3-0-0
Monkey Ace2-0-3
Heli Pilot2-0-2
Mortar Monkey
Dartling Gunner2-2-2
Wizard Monkey4-0-2
Super Monkey0-3-2
Ninja Monkey0-0-1
Alchemist0-2-4
Druid1-2-0
Banana Farm3-2-2
Spike Factory2-0-2
Monkey Village4-0-4
Engineer Monkey0-2-3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Regrow rate 200%
Ability cooldown rate 200%
Monkey Knowledge disabled
Selling disabled
Ability cooldown rate 200%
Monkey Knowledge disabled
Selling disabled
Island rules
Downstream (Hard — Double HP MOABs)
Starting cash: $1,000
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
MOAB speed 150%
MOAB health 150%
MOAB health 150%
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 85
Start round: 30
End round: 85
Modifiers
Removable cost rate Free
Ceramic health 175%
Ceramic health 175%
Island rules
Quad (Medium — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 11
End round: 70
Start round: 11
End round: 70
Modifiers
Bloon speed 90%
MOAB speed 85%
MOAB speed 85%
Island rules
Park Path (Hard — Impoppable)
Starting cash: $14,500
Start round: 41
End round: 100
Start round: 41
End round: 100
Modifiers
Bloon speed 130%
MOAB speed 130%
Regrow rate 130%
Ceramic health 130%
MOAB health 130%
Monkey Knowledge disabled
MOAB speed 130%
Regrow rate 130%
Ceramic health 130%
MOAB health 130%
Monkey Knowledge disabled
References
edit- Data provided by HalfHydra