Event history:Odyssey Event/January 2025
This is a list of Odyssey Events in Bloons TD 6 that started in January 2025.
Revengeance
edit| Name | Revengeance |
|---|---|
| Description | It's all fun and games until an old foe wants to go another round |
| Availability | 2 January 2025 – 8 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Dark Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Dark Path (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Last Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Ezili
Pat Fusty
Adora
Etienne
Psi
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 6
Monkey Submax 5
Dartling Gunnermax 5
Super Monkeymax 3
Alchemistmax 6
Mermonkeymax 6
Banana Farmmax 3
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Dark Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Last Resort (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Castle Revenge (Hard — Standard)
Starting cash: $7,000
Start round: 20
End round: 100
Start round: 20
End round: 100
Modifiers
—
Spikey Bois
edit| Name | Spikey Bois |
|---|---|
| Description | We love em, but can't touch em. Because they're spikey |
| Availability | 9 January 2025 – 15 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Covered Garden (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Least cash: 9000
Start round: 1
End round: 45
Least cash: 9000
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Sunken Columns (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Pat Fusty
Adora
Admiral Brickell
Dart Monkey0-2-2 max 5
Tack Shooter2-2-0 max 6
Ice Monkey2-2-0 max 5
Sniper Monkey2-0-2 max 5
Ninja Monkey0-2-2 max 5
Druid2-2-0 max 6
Mermonkey0-2-2 max 6
Spike Factory0-2-2 max 6
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Least cash: 11000
Start round: 1
End round: 55
Least cash: 11000
Modifiers
—
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Sunken Columns (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Dark Castle (Hard — Standard)
Starting cash: $1,300
Start round: 5
End round: 80
Start round: 5
End round: 80
Modifiers
Bloon speed 70%
MOAB speed 70%
Ceramic health 200%
MOAB health 200%
MOAB speed 70%
Ceramic health 200%
MOAB health 200%
Magic Versus Explosions
edit| Name | Magic Versus Explosions |
|---|---|
| Description | Obyn and Striker Can't seem to agree on which approach is better for the bloons. What do you think? |
| Availability | 16 January 2025 – 22 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 7
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 5
Druidmax 7
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 7
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 7
Mortar Monkeymax 7
Dartling Gunnermax 7
Wizard Monkeymax 7
Super Monkeymax 5
Ninja Monkeymax 7
Alchemistmax 5
Druidmax 7
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Streambed (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Cornfield (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Streambed (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Cornfield (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Ancient Portal (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Obyn Greenfoot
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Streambed (Hard — Military Only)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Cornfield (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Ancient Portal (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $3,500
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
—
Ooooo Circles
edit| Name | Ooooo Circles |
|---|---|
| Description | Mortar Monkeys and Tack Shooters love em, and you will too! |
| Availability | 23 January 2025 – 29 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 6
Tack Shootermax 10
Sniper Monkey2-2-2 max 6
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 6
Monkey Village2-2-2 max 6
Sauda
Psi
Dart Monkey2-2-2 max 6
Tack Shootermax 10
Sniper Monkey2-2-2 max 6
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 6
Monkey Village2-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Sulfur Springs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 5
Tack Shootermax 10
Sniper Monkey2-2-2 max 5
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 5
Monkey Village2-2-2 max 5
Sauda
Psi
Dart Monkey2-2-2 max 5
Tack Shootermax 10
Sniper Monkey2-2-2 max 5
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 5
Monkey Village2-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
In The Loop (Medium — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Sulfur Springs (Medium — Deflation)
Starting cash: $20,000
Start round: 30
End round: 60
Start round: 30
End round: 60
Modifiers
—
Island rules
Moon Landing (Hard — Standard)
Starting cash: $900
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Psi
Dart Monkey2-2-2 max 3
Tack Shootermax 10
Sniper Monkey2-2-2 max 3
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 3
Monkey Village2-2-2 max 3
Sauda
Psi
Dart Monkey2-2-2 max 3
Tack Shootermax 10
Sniper Monkey2-2-2 max 3
Mortar Monkeymax 10
Ninja Monkey2-2-2 max 3
Monkey Village2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
In The Loop (Hard — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Sulfur Springs (Hard — Deflation)
Starting cash: $20,000
Start round: 30
End round: 65
Start round: 30
End round: 65
Modifiers
—
Island rules
Moon Landing (Hard — Impoppable)
Starting cash: $1,000
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
—
Island rules
Ancient Portal (Hard — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Ramping things up
edit| Name | Ramping things up |
|---|---|
| Description | First map isn't so bad. But it gets just a little tougher from there |
| Availability | 30 January 2025 – 5 February 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $950
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $1,300
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $2,000
Start round: 8
End round: 70
Start round: 8
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Mermonkeymax 2
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Beast Handlermax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Hedge (Hard — Standard)
Starting cash: $950
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
—
Island rules
Balance (Hard — Standard)
Starting cash: $1,600
Start round: 7
End round: 70
Start round: 7
End round: 70
Modifiers
—
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $2,100
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
—
Island rules
Muddy Puddles (Hard — Standard)
Starting cash: $5,000
Start round: 20
End round: 90
Start round: 20
End round: 90
Modifiers
—