Event history:Odyssey Event/July 2022
This is a list of Odyssey Events in Bloons TD 6 that started in July 2022.
Alternative Rounds? ~By Creatorforce
edit| Name | Alternative Rounds? ~By Creatorforce |
|---|---|
| Description | Each Bloon has a different way of trying to trick players. Can you handle it? Let's give it a shot! |
| Availability | 7 July 2022 – 13 July 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Monkey Meadow (Easy — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
MOAB health 75%
Island rules
Logs (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Regrow rate 45%
All Regrow
All Regrow
Island rules
Downstream (Easy — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Regrow rate 50%
Removable cost rate Free
MOAB health 50%
Removable cost rate Free
MOAB health 50%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Monkey Meadow (Medium — Alternate Bloons Rounds)
Starting cash: $747
Start round: 1
End round: 47
Least tiers: 25
Start round: 1
End round: 47
Least tiers: 25
Modifiers
MOAB health 74%
Selling disabled
Selling disabled
Island rules
Logs (Medium — Alternate Bloons Rounds)
Starting cash: $747
Start round: 1
End round: 47
Least tiers: 25
Start round: 1
End round: 47
Least tiers: 25
Modifiers
Bloon speed 123%
MOAB speed 123%
Ceramic health 74%
MOAB health 74%
Selling disabled
MOAB speed 123%
Ceramic health 74%
MOAB health 74%
Selling disabled
Island rules
Downstream (Medium — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 144%
Regrow rate 44%
Removable cost rate Free
Ceramic health 44%
MOAB health 88%
Monkey Knowledge disabled
All Regrow
Regrow rate 44%
Removable cost rate Free
Ceramic health 44%
MOAB health 88%
Monkey Knowledge disabled
All Regrow
Island rules
Cornfield (Easy — Alternate Bloons Rounds)
Starting cash: $7,000
Start round: 16
End round: 64
Start round: 16
End round: 64
Modifiers
Bloon speed 116%
Ability cooldown rate 64%
Removable cost rate Free
Ceramic health 64%
MOAB health 64%
Monkey Knowledge disabled
Ability cooldown rate 64%
Removable cost rate Free
Ceramic health 64%
MOAB health 64%
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Etienne
Sauda
Psi
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Sauda
Psi
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shooter0-4-4 max 1
Tack Shootermax 1
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 1
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 1
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 4
Spike Factory4-0-4 max 1
Monkey Village0-3-2 max 1
Engineer Monkeymax 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Monkey Meadow (Hard — Alternate Bloons Rounds)
Starting cash: $747
Start round: 1
End round: 47
Least tiers: 17
Start round: 1
End round: 47
Least tiers: 17
Modifiers
Bloon speed 74%
MOAB speed 74%
Regrow rate 74%
Ceramic health 74%
MOAB health 74%
Selling disabled
MOAB speed 74%
Regrow rate 74%
Ceramic health 74%
MOAB health 74%
Selling disabled
Island rules
Logs (Hard — Alternate Bloons Rounds)
Starting cash: $747
Start round: 1
End round: 47
Least cash: 18000
Start round: 1
End round: 47
Least cash: 18000
Modifiers
Bloon speed 147%
MOAB speed 147%
Regrow rate 47%
Ability cooldown rate 74%
Ceramic health 74%
MOAB health 74%
Monkey Knowledge disabled
MOAB speed 147%
Regrow rate 47%
Ability cooldown rate 74%
Ceramic health 74%
MOAB health 74%
Monkey Knowledge disabled
Island rules
Downstream (Hard — Alternate Bloons Rounds)
Starting cash: $3,030
Start round: 11
End round: 55
Least tiers: 30
Start round: 11
End round: 55
Least tiers: 30
Modifiers
Bloon speed 111%
MOAB speed 111%
Regrow rate 55%
Removable cost rate Free
Selling disabled
All Camo
All Regrow
MOAB speed 111%
Regrow rate 55%
Removable cost rate Free
Selling disabled
All Camo
All Regrow
Island rules
Cornfield (Hard — Alternate Bloons Rounds)
Starting cash: $15,000
Start round: 27
End round: 74
Least tiers: 44
Start round: 27
End round: 74
Least tiers: 44
Modifiers
Bloon speed 120%
MOAB speed 120%
Regrow rate 74%
Ability cooldown rate 74%
Removable cost rate Free
Ceramic health 74%
MOAB health 74%
MOAB speed 120%
Regrow rate 74%
Ability cooldown rate 74%
Removable cost rate Free
Ceramic health 74%
MOAB health 74%
Island rules
Cubism (Hard — Alternate Bloons Rounds)
Starting cash: $48,484
Start round: 48
End round: 84
Least cash: 70000
Start round: 48
End round: 84
Least cash: 70000
Modifiers
Bloon speed 188%
MOAB speed 188%
Ability cooldown rate 44%
Ceramic health 144%
MOAB health 144%
Monkey Knowledge disabled
Selling disabled
MOAB speed 188%
Ability cooldown rate 44%
Ceramic health 144%
MOAB health 144%
Monkey Knowledge disabled
Selling disabled
Blimp my crib
edit| Name | Blimp my crib |
|---|---|
| Description | Warning: Every 5th round starting from r35 will have increased difficulty. Recommended course of action; farms. |
| Availability | 14 July 2022 – 20 July 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Easy — Reverse)
Starting cash: Default
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
In The Loop (Easy — Alternate Bloons Rounds)
Starting cash: Default
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Dark Castle (Easy — Standard)
Starting cash: Default
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 10
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 10
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Medium — Standard)
Starting cash: Default
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Island rules
In The Loop (Easy — Standard)
Starting cash: Default
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Island rules
Dark Castle (Easy — Standard)
Starting cash: Default
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Island rules
Sunken Columns (Medium — Standard)
Starting cash: Default
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 5
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Banana Farmmax 5
Spike Factorymax 2
Monkey Villagemax 2
Engineer Monkeymax 2
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Medium — Standard)
Starting cash: Default
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Island rules
In The Loop (Medium — Standard)
Starting cash: Default
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Island rules
Dark Castle (Medium — Standard)
Starting cash: Default
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
Sunken Columns (Medium — Standard)
Starting cash: Default
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
Island rules
Cornfield (Medium — Standard)
Starting cash: Default
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
Lakes and Rivers ~By FuryBlade787
edit| Name | Lakes and Rivers ~By FuryBlade787 |
|---|---|
| Description | Take a raft, canoe or kayak down a river or across a lake? Maybe this Odyssey will answer such questions. |
| Availability | 21 July 2022 – 27 July 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Park Path (Easy — Standard)
Starting cash: $5,000
Start round: 25
End round: 50
Start round: 25
End round: 50
Modifiers
Regrow rate 150%
All Camo
All Regrow
All Camo
All Regrow
Island rules
Downstream (Easy — Standard)
Starting cash: $2,000
Start round: 10
End round: 50
Start round: 10
End round: 50
Modifiers
Regrow rate 150%
Removable cost rate Free
All Camo
All Regrow
Removable cost rate Free
All Camo
All Regrow
Island rules
Spring Spring (Easy — Half Cash)
Starting cash: $5,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 105%
MOAB speed 105%
Regrow rate 150%
All Camo
All Regrow
MOAB speed 105%
Regrow rate 150%
All Camo
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Park Path (Medium — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Regrow rate 200%
All Camo
All Regrow
All Camo
All Regrow
Island rules
Downstream (Medium — Standard)
Starting cash: $2,250
Start round: 15
End round: 50
Start round: 15
End round: 50
Modifiers
Regrow rate 200%
Removable cost rate Free
All Camo
All Regrow
Removable cost rate Free
All Camo
All Regrow
Island rules
Spring Spring (Easy — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Bloon speed 115%
MOAB speed 115%
Regrow rate 200%
All Camo
All Regrow
MOAB speed 115%
Regrow rate 200%
All Camo
All Regrow
Island rules
Pat's Pond (Easy — Standard)
Starting cash: $5,000
Start round: 15
End round: 50
Start round: 15
End round: 50
Modifiers
Regrow rate 200%
Removable cost rate Free
All Camo
All Regrow
Removable cost rate Free
All Camo
All Regrow
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Obyn Greenfoot
Pat Fusty
Sauda
Psi
Dart Monkeymax 35
Boomerang Monkeymax 35
Ice Monkeymax 10
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneer0-0-2 max 5
Monkey Ace2-2-3 max 5
Heli Pilot3-3-3 max 5
Wizard Monkey4-4-0 max 5
Ninja Monkeymax 25
Alchemist4-3-1 max 20
Druidmax 35
Monkey Village0-0-2 max 15
Engineer Monkeymax 25
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Park Path (Hard — Impoppable)
Starting cash: $2,630,000
Start round: 140
End round: 163
Start round: 140
End round: 163
Modifiers
Bloon speed 63%
Regrow rate 250%
Ability cooldown rate 63%
Ceramic health 163%
All Camo
All Regrow
Regrow rate 250%
Ability cooldown rate 63%
Ceramic health 163%
All Camo
All Regrow
Island rules
Downstream (Medium — Standard)
Starting cash: $3,250
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Regrow rate 250%
Removable cost rate Free
All Camo
All Regrow
Removable cost rate Free
All Camo
All Regrow
Island rules
Spring Spring (Easy — Half Cash)
Starting cash: $1,800
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Bloon speed 125%
MOAB speed 125%
Regrow rate 250%
All Camo
All Regrow
MOAB speed 125%
Regrow rate 250%
All Camo
All Regrow
Island rules
Pat's Pond (Medium — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Regrow rate 250%
Removable cost rate Free
All Camo
All Regrow
Removable cost rate Free
All Camo
All Regrow
Island rules
Ravine (Hard — Standard)
Starting cash: $22,000
Start round: 35
End round: 80
Start round: 35
End round: 80
Modifiers
Bloon speed 110%
Regrow rate 250%
All Camo
All Regrow
Regrow rate 250%
All Camo
All Regrow
Back 2 School // Math class ~By w4rl0rd
edit| Name | Back 2 School // Math class ~By w4rl0rd |
|---|---|
| Description | The freshmen at Monkey Academy are in class to learn the basics of addition, subtraction, division and multiplication! |
| Availability | 28 July 2022 – 3 August 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $5,000
Start round: 21
End round: 60
Start round: 21
End round: 60
Modifiers
—
Island rules
Bazaar (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Mesa (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Regrow rate 25%
Ability cooldown rate 25%
Removable cost rate 25%
Ceramic health 25%
MOAB health 25%
Ability cooldown rate 25%
Removable cost rate 25%
Ceramic health 25%
MOAB health 25%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Benjamin
Ezili
Pat Fusty
Etienne
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Gwendolin
Benjamin
Ezili
Pat Fusty
Etienne
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $5,000
Start round: 21
End round: 80
Start round: 21
End round: 80
Modifiers
—
Island rules
Bazaar (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Mesa (Medium — Half Cash)
Starting cash: $2,600
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Regrow rate 50%
Ability cooldown rate 50%
Removable cost rate 50%
Ceramic health 50%
MOAB health 50%
Ability cooldown rate 50%
Removable cost rate 50%
Ceramic health 50%
MOAB health 50%
Island rules
X Factor (Medium — Standard)
Starting cash: $2,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Regrow rate 150%
Ability cooldown rate 150%
Removable cost rate 150%
Ceramic health 150%
MOAB health 150%
Ability cooldown rate 150%
Removable cost rate 150%
Ceramic health 150%
MOAB health 150%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Etienne
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Engineer Monkeymax 3
Gwendolin
Etienne
Psi
Dart Monkeymax 3
Boomerang Monkeymax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Adora's Temple (Medium — Standard)
Starting cash: $3,000
Start round: 21
End round: 80
Start round: 21
End round: 80
Modifiers
—
Island rules
Bazaar (Medium — Reverse)
Starting cash: $300
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Mesa (Hard — Half Cash)
Starting cash: $1,300
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Regrow rate 50%
Ability cooldown rate 50%
Removable cost rate 50%
Ceramic health 50%
MOAB health 50%
Ability cooldown rate 50%
Removable cost rate 50%
Ceramic health 50%
MOAB health 50%
Island rules
X Factor (Hard — Standard)
Starting cash: $1,300
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Regrow rate 200%
Ability cooldown rate 200%
Removable cost rate 200%
Ceramic health 200%
MOAB health 200%
Ability cooldown rate 200%
Removable cost rate 200%
Ceramic health 200%
MOAB health 200%
Island rules
Bloonarius Prime (Hard — Impoppable)
Starting cash: $677
Start round: 3
End round: 97
Start round: 3
End round: 97
Modifiers
—
References
edit- Data provided by HalfHydra