Event history:Odyssey Event/June 2024
This is a list of Odyssey Events in Bloons TD 6 that started in June 2024.
Roadside Mayhem
edit| Name | Roadside Mayhem |
|---|---|
| Description | The Bloons might be the source of all evil. But they follow basic traffic laws like anyone else |
| Availability | 6 June 2024 – 12 June 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 105%
MOAB speed 105%
MOAB speed 105%
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Bloon speed 105%
MOAB speed 105%
MOAB speed 105%
Island rules
Quiet Street (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Bloon speed 105%
MOAB speed 105%
MOAB speed 105%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Medium — Standard)
Starting cash: $800
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Middle of the Road (Medium — Reverse)
Starting cash: $800
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Quiet Street (Medium — Standard)
Starting cash: $800
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Cargo (Medium — Standard)
Starting cash: $800
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Benjamin
Adora
Etienne
Corvus
Dart Monkeymax 5
Boomerang Monkeymax 5
Tack Shootermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 55
Start round: 6
End round: 55
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Island rules
Middle of the Road (Hard — Reverse)
Starting cash: $1,000
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Island rules
Quiet Street (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Island rules
Cargo (Hard — Standard)
Starting cash: $1,200
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Island rules
High Finance (Hard — Double HP MOABs)
Starting cash: $1,200
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Advance Week
edit| Name | Advance Week |
|---|---|
| Description | Not quite as hard as expert maps, but these advanced maps will be sure to keep you on your toes! |
| Availability | 13 June 2024 – 19 June 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 6
Tack Shootermax 4
Glue Gunnermax 4
Sniper Monkeymax 6
Dartling Gunnermax 5
Ninja Monkeymax 6
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 6
Tack Shootermax 4
Glue Gunnermax 4
Sniper Monkeymax 6
Dartling Gunnermax 5
Ninja Monkeymax 6
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Sunken Columns (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Off The Coast (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 5
Tack Shootermax 4
Glue Gunnermax 3
Sniper Monkeymax 6
Dartling Gunnermax 4
Ninja Monkeymax 5
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 5
Tack Shootermax 4
Glue Gunnermax 3
Sniper Monkeymax 6
Dartling Gunnermax 4
Ninja Monkeymax 5
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Path (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Off The Coast (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Geared (Medium — Standard)
Starting cash: $700
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 5
Tack Shootermax 4
Glue Gunnermax 3
Sniper Monkeymax 6
Dartling Gunnermax 4
Ninja Monkeymax 5
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Obyn Greenfoot
Pat Fusty
Adora
Psi
Rosalia
Dart Monkeymax 6
Boomerang Monkeymax 4
Bomb Shootermax 5
Tack Shootermax 4
Glue Gunnermax 3
Sniper Monkeymax 6
Dartling Gunnermax 4
Ninja Monkeymax 5
Alchemistmax 4
Spike Factorymax 4
Monkey Villagemax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Dark Path (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Off The Coast (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Geared (Hard — Standard)
Starting cash: $800
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
X Factor (Hard — Impoppable)
Starting cash: $1,200
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Taking Off!
edit| Name | Taking Off! |
|---|---|
| Description | Nobody tinkers like Rosalia can. The bloons won't see this one coming! |
| Availability | 20 June 2024 – 26 June 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 4
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 6
Ninja Monkey3-3-3 max 4
Banana Farmmax 5
Monkey Villagemax 4
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 4
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 6
Ninja Monkey3-3-3 max 4
Banana Farmmax 5
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 3
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 5
Ninja Monkey3-3-3 max 3
Banana Farmmax 4
Monkey Villagemax 3
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 3
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 5
Ninja Monkey3-3-3 max 3
Banana Farmmax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
—
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Downstream (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Tinkerton (Hard — Standard)
Starting cash: $4,000
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 3
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 5
Ninja Monkey3-3-3 max 3
Banana Farmmax 4
Monkey Villagemax 3
Gwendolin
Adora
Rosalia
Boomerang Monkey3-3-3 max 3
Monkey Acemax 6
Heli Pilotmax 6
Super Monkeymax 5
Ninja Monkey3-3-3 max 3
Banana Farmmax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Haunted (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Tinkerton (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 100
Start round: 25
End round: 100
Modifiers
—
Relaxing by the water
edit| Name | Relaxing by the water |
|---|---|
| Description | A water park, the springs, you name it, it makes for a good time! |
| Availability | 27 June 2024 – 3 July 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 6
Glue Gunnermax 6
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 8
Monkey Villagemax 5
Beast Handlermax 8
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 6
Glue Gunnermax 6
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Wizard Monkeymax 8
Monkey Villagemax 5
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Half Cash)
Starting cash: $650
Start round: 1
End round: 50
Least tiers: 40
Start round: 1
End round: 50
Least tiers: 40
Modifiers
—
Island rules
Sulfur Springs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
MOAB health 150%
Island rules
Water Park (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 5
Glue Gunnermax 6
Monkey Submax 4
Monkey Buccaneermax 3
Mortar Monkeymax 3
Wizard Monkeymax 5
Monkey Villagemax 3
Beast Handlermax 7
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 5
Glue Gunnermax 6
Monkey Submax 4
Monkey Buccaneermax 3
Mortar Monkeymax 3
Wizard Monkeymax 5
Monkey Villagemax 3
Beast Handlermax 7
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 50
Least tiers: 25
Start round: 3
End round: 50
Least tiers: 25
Modifiers
—
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
MOAB health 250%
Island rules
Water Park (Medium — Standard)
Starting cash: $1,600
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Regrow rate 150%
All Regrow
All Regrow
Island rules
Polyphemus (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Removable cost rate Disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 5
Glue Gunnermax 6
Monkey Submax 4
Monkey Buccaneermax 3
Mortar Monkeymax 3
Wizard Monkeymax 4
Monkey Villagemax 3
Beast Handlermax 6
Striker Jones
Ezili
Pat Fusty
Admiral Brickell
Psi
Corvus
Bomb Shootermax 6
Tack Shootermax 5
Glue Gunnermax 6
Monkey Submax 4
Monkey Buccaneermax 3
Mortar Monkeymax 3
Wizard Monkeymax 4
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Half Cash)
Starting cash: $650
Start round: 6
End round: 50
Least tiers: 10
Start round: 6
End round: 50
Least tiers: 10
Modifiers
—
Island rules
Sulfur Springs (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
MOAB health 300%
Island rules
Water Park (Hard — Standard)
Starting cash: $2,300
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Regrow rate 200%
All Regrow
All Regrow
Island rules
Polyphemus (Hard — Standard)
Starting cash: $800
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Removable cost rate Disabled
Island rules
Spice Islands (Hard — Alternate Bloons Rounds)
Starting cash: $25,000
Start round: 50
End round: 100
Start round: 50
End round: 100
Modifiers
—