Event history:Odyssey Event/November 2022
This is a list of Odyssey Events in Bloons TD 6 that started in November 2022.
The countdown
edit| Name | The countdown |
|---|---|
| Description | 2,3,4,5. Lots of numbers on this one! |
| Availability | 3 November 2022 – 9 November 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 5
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 5
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3 max 5
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4 max 5
Super Monkey4-4-4 max 5
Ninja Monkey4-4-4 max 5
Alchemist4-4-4 max 5
Druid4-4-4 max 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 5
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 5
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3 max 5
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4 max 5
Super Monkey4-4-4 max 5
Ninja Monkey4-4-4 max 5
Alchemist4-4-4 max 5
Druid4-4-4 max 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Quiet Street (Easy — Deflation)
Starting cash: $13,000
Start round: 10
End round: 45
Start round: 10
End round: 45
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $700
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 4
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 4
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4
Super Monkey4-4-4 max 2
Ninja Monkey4-4-4 max 2
Alchemist4-4-4 max 1
Druid4-4-4 max 2
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 4
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 4
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4
Super Monkey4-4-4 max 2
Ninja Monkey4-4-4 max 2
Alchemist4-4-4 max 1
Druid4-4-4 max 2
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Medium — Reverse)
Starting cash: $950
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Quiet Street (Medium — Deflation)
Starting cash: $16,000
Start round: 15
End round: 55
Start round: 15
End round: 55
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $750
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Infernal (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 3
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 3
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4 max 2
Super Monkey4-4-4 max 2
Ninja Monkey4-4-4 max 2
Alchemist4-4-4 max 2
Druid4-4-4 max 2
Banana Farmmax 1
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 2
Adora
Admiral Brickell
Etienne
Dart Monkey2-2-2 max 3
Boomerang Monkey2-2-2 max 5
Bomb Shooter2-2-2 max 5
Tack Shooter2-2-2 max 3
Ice Monkey2-2-2 max 5
Glue Gunner2-2-2 max 5
Sniper Monkey3-3-3 max 5
Monkey Sub3-3-3
Monkey Buccaneer3-3-3 max 5
Monkey Ace3-3-3 max 5
Heli Pilot3-3-3 max 5
Mortar Monkey3-3-3 max 5
Dartling Gunner3-3-3 max 5
Wizard Monkey4-4-4 max 2
Super Monkey4-4-4 max 2
Ninja Monkey4-4-4 max 2
Alchemist4-4-4 max 2
Druid4-4-4 max 2
Banana Farmmax 1
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Hard — Double HP MOABs)
Starting cash: $700
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
—
Island rules
Quiet Street (Hard — Deflation)
Starting cash: $33,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
—
Island rules
Mesa (Hard — Reverse)
Starting cash: $1,350
Start round: 5
End round: 70
Start round: 5
End round: 70
Modifiers
—
Island rules
Infernal (Hard — Standard)
Starting cash: $1,200
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
—
Go big
edit| Name | Go big |
|---|---|
| Description | or go home |
| Availability | 10 November 2022 – 16 November 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cubism (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Super Monkeymax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Pat Fusty
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Super Monkeymax 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Cubism (Hard — Reverse)
Starting cash: $1,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Balance (Medium — Double HP MOABs)
Starting cash: $1,000
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Super Monkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Pat Fusty
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Super Monkeymax 1
Spike Factorymax 1
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — CHIMPS)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Cubism (Hard — Standard)
Starting cash: $16,000
Start round: 39
End round: 90
Start round: 39
End round: 90
Modifiers
—
Island rules
Balance (Hard — Double HP MOABs)
Starting cash: $850
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Covered Garden (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Water you doing?
edit| Name | Water you doing? |
|---|---|
| Description | Brickell still needs to work on the puns, but her ability to pop bloons is second to none! |
| Availability | 17 November 2022 – 23 November 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Bloonarius Prime (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Spring Spring (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Admiral Brickell
Etienne
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 3
Dartling Gunnermax 2
Ninja Monkeymax 1
Banana Farmmax 1
Monkey Village2-2-2 max 3
Engineer Monkeymax 2
Admiral Brickell
Etienne
Monkey Submax 5
Monkey Buccaneermax 5
Heli Pilotmax 3
Dartling Gunnermax 2
Ninja Monkeymax 1
Banana Farmmax 1
Monkey Village2-2-2 max 3
Engineer Monkeymax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Monkey Knowledge disabled
Island rules
Bloonarius Prime (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Spring Spring (Medium — Military Only)
Starting cash: $850
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 75
Start round: 1
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Admiral Brickell
Monkey Submax 4
Monkey Buccaneermax 4
Heli Pilotmax 2
Dartling Gunnermax 1
Ninja Monkeymax 1
Monkey Village2-2-2 max 1
Engineer Monkeymax 1
Monkey Submax 4
Monkey Buccaneermax 4
Heli Pilotmax 2
Dartling Gunnermax 1
Ninja Monkeymax 1
Monkey Village2-2-2 max 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Medium — Reverse)
Starting cash: $550
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Monkey Knowledge disabled
Island rules
Bloonarius Prime (Medium — Standard)
Starting cash: $600
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Selling disabled
Island rules
Spring Spring (Medium — Military Only)
Starting cash: $900
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Spice Islands (Hard — Alternate Bloons Rounds)
Starting cash: $800
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
—
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $750
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Sungrow and Camoon ~By CreatorForce
edit| Name | Sungrow and Camoon ~By CreatorForce |
|---|---|
| Description | Remember! Bloons will regrow when the sun rises. Bloons will become camouflaged when the moon appeares. |
| Availability | 24 November 2022 – 30 November 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Ninja Monkeymax 3
Alchemist0-0-2 max 3
Druid0-3-0 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 2
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Ninja Monkeymax 3
Alchemist0-0-2 max 3
Druid0-3-0 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
All Regrow
Island rules
The Cabin (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
All Camo
Island rules
Covered Garden (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Regrow rate 150%
All Regrow
All Regrow
Medium mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Ninja Monkeymax 3
Alchemist0-0-2 max 3
Druid0-3-0 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 2
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Ninja Monkeymax 3
Alchemist0-0-2 max 3
Druid0-3-0 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Standard)
Starting cash: $7,500
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Selling disabled
All Regrow
All Regrow
Island rules
The Cabin (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
All Camo
Island rules
Covered Garden (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Regrow rate 200%
All Regrow
All Regrow
Island rules
Haunted (Hard — Standard)
Starting cash: $5,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
All Camo
Hard mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Alchemist0-0-2 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 1
Adora
Tack Shooter0-2-2 max 1
Sniper Monkey0-3-0 max 3
Wizard Monkeymax 3
Super Monkey0-2-0 max 3
Alchemist0-0-2 max 3
Banana Farm2-2-4 max 2
Monkey Village4-4-4 max 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Double HP MOABs)
Starting cash: $7,500
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Regrow rate 150%
Selling disabled
All Regrow
Selling disabled
All Regrow
Island rules
The Cabin (Hard — Reverse)
Starting cash: $5,000
Start round: 25
End round: 65
Start round: 25
End round: 65
Modifiers
Bloon speed 150%
Ceramic health 150%
All Camo
Ceramic health 150%
All Camo
Island rules
Covered Garden (Hard — Standard)
Starting cash: $15,000
Start round: 41
End round: 81
Start round: 41
End round: 81
Modifiers
Regrow rate 300%
All Regrow
All Regrow
Island rules
Haunted (Hard — Standard)
Starting cash: $5,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
Bloon speed 125%
MOAB health 125%
All Camo
MOAB health 125%
All Camo
Island rules
Skates (Hard — Alternate Bloons Rounds)
Starting cash: $45,000
Start round: 61
End round: 100
Start round: 61
End round: 100
Modifiers
MOAB speed 90%
Regrow rate 500%
All Regrow
Regrow rate 500%
All Regrow
References
edit- Data provided by HalfHydra