Event history:Odyssey Event/November 2024
This is a list of Odyssey Events in Bloons TD 6 that started in November 2024.
Hero Time
edit| Name | Hero Time |
|---|---|
| Description | Your Monkeys are weakened, it's up to your Hero to bring them to victory! |
| Availability | 7 November 2024 – 13 November 2024 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Ancient Portal (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Quiet Street (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Ancient Portal (Medium — Standard)
Starting cash: $650
Start round: 5
End round: 60
Start round: 5
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Sauda×1
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Striker Jones
Captain Churchill
Pat Fusty
Admiral Brickell
Sauda
Psi
Rosalia
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 6
Tack Shooter2-2-2 max 6
Ice Monkey2-2-2 max 6
Sniper Monkey2-2-2 max 5
Monkey Buccaneer2-2-2 max 5
Heli Pilot2-2-2 max 6
Mortar Monkey2-2-2 max 6
Wizard Monkey2-2-2 max 6
Super Monkey2-2-2 max 6
Ninja Monkey2-2-2 max 5
Banana Farm3-3-3 max 6
Spike Factory2-2-2 max 6
Monkey Village2-2-2 max 5
Engineer Monkey2-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
One Two Tree (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $800
Start round: 2
End round: 60
Start round: 2
End round: 60
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $900
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $1,200
Start round: 4
End round: 75
Start round: 4
End round: 75
Modifiers
—
Island rules
Ancient Portal (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 80
Start round: 5
End round: 80
Modifiers
—
Mastery(ish) Mode!
edit| Name | Mastery(ish) Mode! |
|---|---|
| Description | The Bloons are much stronger, how well can your towers hold up to the challenge? |
| Availability | 14 November 2024 – 20 November 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Hedge (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
In The Loop (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Island rules
Hedge (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Etienne×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Pat Fusty
Adora
Etienne
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $1,200
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Island rules
In The Loop (Hard — Standard)
Starting cash: $1,200
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $1,200
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Island rules
Sulfur Springs (Hard — Standard)
Starting cash: $1,200
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Island rules
Cracked (Hard — CHIMPS)
Starting cash: $1,200
Start round: 6
End round: 100
Start round: 6
End round: 100
Modifiers
Artifacts of the Past Test
edit| Name | Artifacts of the Past Test |
|---|---|
| Description | You sometimes can't help but wonder what the monkeys of the past did to combat the bloons |
| Availability | 21 November 2024 – 27 November 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 5
Tack Shootermax 8
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 8
Super Monkeymax 5
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 5
Tack Shootermax 8
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 8
Super Monkeymax 5
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Quarry (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Polyphemus (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 5
Tack Shootermax 8
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 8
Super Monkeymax 5
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 5
Tack Shootermax 8
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 8
Super Monkeymax 5
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Medium — Deflation)
Starting cash: $15,000
Start round: 20
End round: 50
Start round: 20
End round: 50
Modifiers
—
Island rules
Quarry (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Polyphemus (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Luminous Cove (Medium — Apopalypse)
Starting cash: $1,200
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Obyn Greenfoot
Adora
Sauda
Psi
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 8
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 3
Mermonkeymax 10
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Lotus Island (Hard — Deflation)
Starting cash: $25,000
Start round: 20
End round: 65
Start round: 20
End round: 65
Modifiers
—
Island rules
Quarry (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Polyphemus (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
—
Island rules
Luminous Cove (Hard — Apopalypse)
Starting cash: $1,200
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
—
Island rules
Ancient Portal (Hard — Double HP MOABs)
Starting cash: $1,200
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Now these are some chunky MOABs
edit| Name | Now these are some chunky MOABs |
|---|---|
| Description | We're going to need to bust out a lot of fire power for this one |
| Availability | 28 November 2024 – 4 December 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
MOAB health 200%
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
MOAB health 200%
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
MOAB health 200%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $1,500
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
MOAB health 1000%
Island rules
Tinkerton (Medium — Standard)
Starting cash: $1,500
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
MOAB health 1000%
Island rules
Tree Stump (Medium — Standard)
Starting cash: $1,500
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
MOAB health 1000%
Island rules
Streambed (Medium — Standard)
Starting cash: $3,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
MOAB health 1000%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Adora
Etienne
Sauda
Dart Monkeymax 15
Boomerang Monkey0-0-2 max 8
Bomb Shooter2-0-0 max 10
Tack Shootermax 10
Glue Gunner0-0-2 max 10
Sniper Monkey3-0-0 max 10
Monkey Submax 10
Monkey Buccaneer0-3-0 max 10
Monkey Ace0-2-0 max 5
Heli Pilot0-0-2 max 8
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkey0-3-0 max 10
Alchemist0-0-4 max 5
Druid2-0-0 max 7
Mermonkey0-2-2 max 10
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 5
Engineer Monkey0-0-2 max 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $2,500
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
MOAB health 5000%
Island rules
Tinkerton (Hard — Standard)
Starting cash: $2,500
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
MOAB health 5000%
Island rules
Tree Stump (Hard — Standard)
Starting cash: $2,500
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
MOAB health 5000%
Island rules
Streambed (Hard — Standard)
Starting cash: $5,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
MOAB health 5000%
Island rules
Downstream (Hard — Standard)
Starting cash: $7,000
Start round: 6
End round: 100
Start round: 6
End round: 100
Modifiers
MOAB health 5000%