Event history:Odyssey Event/September 2024
This is a list of Odyssey Events in Bloons TD 6 that started in September 2024.
Explosive Marathon
edit| Name | Explosive Marathon |
|---|---|
| Description | What's better than an explosion? More explosions! |
| Availability | 5 September 2024 – 11 September 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Rosalia
Bomb Shootermax 10
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 8
Mortar Monkey2-2-0 max 6
Dartling Gunner2-0-2 max 6
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 5
Monkey Villagemax 5
Engineer Monkey0-2-2 max 5
Captain Churchill
Rosalia
Bomb Shootermax 10
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 8
Mortar Monkey2-2-0 max 6
Dartling Gunner2-0-2 max 6
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 5
Monkey Villagemax 5
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
MOAB health 150%
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
MOAB health 150%
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
MOAB health 150%
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Rosalia
Bomb Shootermax 7
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 5
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Captain Churchill
Rosalia
Bomb Shootermax 7
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 5
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 5
Monkey Villagemax 3
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
MOAB health 200%
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
MOAB health 200%
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
MOAB health 200%
Island rules
Cornfield (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
MOAB health 200%
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Rosalia
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 4
Monkey Villagemax 2
Engineer Monkey0-2-2 max 5
Captain Churchill
Rosalia
Bomb Shootermax 5
Tack Shooter0-2-2 max 5
Monkey Buccaneer2-0-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Ninja Monkey2-2-0 max 5
Spike Factory0-2-2 max 4
Monkey Villagemax 2
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
MOAB health 300%
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
MOAB health 300%
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
MOAB health 300%
Island rules
Cornfield (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
MOAB health 300%
Island rules
Infernal (Hard — Standard)
Starting cash: $2,500
Start round: 10
End round: 80
Start round: 10
End round: 80
Modifiers
MOAB health 300%
Intense Currents
edit| Name | Intense Currents |
|---|---|
| Description | Everything is getting swept up! Can you and your team of monkeys make it to the oceans end? |
| Availability | 12 September 2024 – 18 September 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 15
Monkey Buccaneermax 15
Mermonkeymax 15
Banana Farmmax 15
Monkey Villagemax 15
Beast Handler0-2-2 max 15
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 15
Monkey Buccaneermax 15
Mermonkeymax 15
Banana Farmmax 15
Monkey Villagemax 15
Beast Handler0-2-2 max 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Luminous Cove (Easy — Standard)
Starting cash: $650
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 10
Monkey Buccaneermax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handler0-2-2 max 10
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 10
Monkey Buccaneermax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handler0-2-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
All Regrow
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 45
Start round: 3
End round: 45
Modifiers
—
Island rules
Luminous Cove (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 6
End round: 50
Start round: 6
End round: 50
Modifiers
—
Island rules
Off The Coast (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 10
Monkey Buccaneermax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handler0-2-2 max 10
Pat Fusty
Admiral Brickell
Rosalia
Monkey Submax 10
Monkey Buccaneermax 10
Mermonkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Beast Handler0-2-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
All Regrow
Island rules
Lotus Island (Hard — Impoppable)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Luminous Cove (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $2,000
Start round: 10
End round: 70
Start round: 10
End round: 70
Modifiers
Monkey Knowledge disabled
Island rules
Flooded Valley (Hard — Standard)
Starting cash: $2,500
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
Removable cost rate Free
Night Night
edit| Name | Night Night |
|---|---|
| Description | It's bedtime, don't these bloons know what a 9-5 is? |
| Availability | 19 September 2024 – 25 September 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Quiet Street (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Start round: 3
End round: 40
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 50
Least tiers: 10
Start round: 3
End round: 50
Least tiers: 10
Modifiers
—
Island rules
Quiet Street (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Monkey Knowledge disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Captain Churchill
Pat Fusty
Etienne
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 3
Sniper Monkeymax 5
Monkey Acemax 5
Super Monkeymax 3
Druidmax 6
Mermonkeymax 5
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Start round: 6
End round: 40
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $1,300
Start round: 6
End round: 50
Least tiers: 8
Start round: 6
End round: 50
Least tiers: 8
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
—
Island rules
Haunted (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
Monkey Knowledge disabled
Island rules
Dark Castle (Hard — Double HP MOABs)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Kinetic Chaos ~By Skye
edit| Name | Kinetic Chaos ~By Skye |
|---|---|
| Description | What could the twists be? |
| Availability | 26 September 2024 – 2 October 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Banana Farm
Spike Factory
Monkey Village
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Mermonkey
Banana Farm
Spike Factory
Monkey Village
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 30
Start round: 1
End round: 30
Modifiers
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 35
Start round: 1
End round: 35
Modifiers
Island rules
Cubism (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey0-0-4
Boomerang Monkey4-4-0
Bomb Shooter
Tack Shooter0-4-4
Ice Monkey0-4-4
Glue Gunner4-0-4
Sniper Monkey
Monkey Sub0-4-4
Monkey Buccaneer4-0-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-0
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-0-4
Alchemist0-4-4
Druid4-4-4
Mermonkey4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey0-0-4
Boomerang Monkey4-4-0
Bomb Shooter
Tack Shooter0-4-4
Ice Monkey0-4-4
Glue Gunner4-0-4
Sniper Monkey
Monkey Sub0-4-4
Monkey Buccaneer4-0-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-0
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-0-4
Alchemist0-4-4
Druid4-4-4
Mermonkey4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Island rules
Sulfur Springs (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey0-0-4
Boomerang Monkey4-4-0
Bomb Shooter
Tack Shooter0-4-4
Ice Monkey0-4-4
Glue Gunner4-0-4
Sniper Monkey
Monkey Sub0-4-4
Monkey Buccaneer4-0-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-0
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-0-4
Alchemist0-4-4
Druid4-4-4
Mermonkey4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Dart Monkey0-0-4
Boomerang Monkey4-4-0
Bomb Shooter
Tack Shooter0-4-4
Ice Monkey0-4-4
Glue Gunner4-0-4
Sniper Monkey
Monkey Sub0-4-4
Monkey Buccaneer4-0-4
Monkey Ace4-4-4
Heli Pilot4-4-4
Mortar Monkey4-4-0
Dartling Gunner4-4-4
Wizard Monkey4-4-4
Super Monkey4-4-4
Ninja Monkey4-0-4
Alchemist0-4-4
Druid4-4-4
Mermonkey4-4-4
Banana Farm4-4-4
Spike Factory4-4-4
Monkey Village4-4-4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
Moon Landing (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers