Update history:Tack Shooter (BTD6)

This is a list of changes to the Tack Shooter in Bloons TD 6 post-release.

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Tiers Changes
0-1-5 The Tack Zone + Long Range Tacks
0-2-5 The Tack Zone + Super Range Tacks
  •   Now increases tack projectile lifespan (bug fix)
Tiers Changes
X-5-X Super Maelstrom
  •   Ability: Duration increased ― ??? → 6s
  •   Ability: Damage increased ― 1 → 2
  •   Main blade: Damage increased ― 1 → 2
Tiers Changes
5-X-X Inferno Ring
  •   Main attack: MOAB damage increased by 3
Tiers Changes
4-X-X Ring of Fire
  •   Base damage increased ― 2 → 3
5-X-X Inferno Ring
  •   Base damage increased ― 2 → 4
Tiers Changes
5-X-X Inferno Ring
  •   Meteor attack added
Tiers Changes
X-4-X Blade Maelstrom
  • Maelstrom projectiles are no longer deleted at the end of the round in Race events
Tiers Changes
X-4-X Blade Maelstrom
  •   Ability: duration increased ― 2s → 3s
X-5-X Super Maelstrom
  •   Ability: duration increased ― 6s → 9s
Tiers Changes
5-X-X Inferno Ring
  •   Meteor: cooldown reduced by 3s
X-X-4 Overdrive
X-X-5 The Tack Zone
  •   Attack cooldown reduced by 50%
Tiers Changes
X-2-X Super Range Tacks
  • Portrait has been replaced
X-X-4 Overdrive
  •   Upgrade cost increased ― $2,500 → $3,200
X-X-5 The Tack Zone
  •   Upgrade cost increased ― $20,000 → $24,000
Tiers Changes
4-X-X Ring of Fire
5-X-X Inferno Ring
  • Changed the visual effect of the fire bursts
5-X-X Inferno Ring
  •   Meteor attack: Now creates an explosion on contact with the first Bloon that does damage and applies DoT
Tiers Changes
X-2-X Super Range Tacks
  •   Now increases pierce by 1 (total of 2)
    • Note: Blade Shooter unaffected
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
— Update notes
Tiers Changes
4-1-0 Ring of Fire + Long Range Tacks and further upgrades
  •   Long Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring
4-2-0 Ring of Fire + Super Range Tacks and further upgrades
  •   Super Range Tacks now grants +10 pierce to Ring of Fire/Inferno Ring (+20 total)
4-0-1 Ring of Fire + More Tacks and further upgrades
  •   More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
4-0-2 Ring of Fire + Even More Tacks and further upgrades
  •   Even More Tacks no longer grants +10 pierce to Ring of Fire/Inferno Ring
  •   Even More Tacks now increases damage by +1 for Ring of Fire/Inferno Ring
    • Note: Ring of Fire damage increased 3 to 4 and Inferno Ring damage increased 4 to 5
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
— Update notes
Tiers Changes
4-0-1 Ring of Fire + More Tacks
  •   Damage increased ― 3 → 4
4-0-2 Ring of Fire + Even More Tacks
  •   Damage increased ― 4 → 5
5-0-1 Inferno Ring + More Tacks
  •   Damage increased ― 4 → 5
5-0-2 Inferno Ring + Even More Tacks
  •   Damage increased ― 5 → 6
Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  •   Upgrade cost reduced ― $4,500 → $3,500
With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
— Update notes
Tiers Changes
X-X-5 The Tack Zone
  •   Damage increased ― 1 → 2
  •   Range reduced ― 46 → 30
  •   Pierce reduced ― 9 → 4
0-2-5 The Tack Zone + Super Range Tacks
  •   Super Range Tacks grants Tack Zone +20 range bonus ― +3.9 → +20
    • Note: range reduced from 53.8 to 50
  •   Super Range Tacks grants Tack Zone +6 pierce bonus ― +1 → +6
    • Note: pierce unchanged at 10
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
Tiers Changes
X-4-X Blade Maelstrom
  •   Ability: Pierce reduced ― ∞ → 100
X-5-X Super Maelstrom
  •   Ability: Pierce reduced ― ∞ → 500
Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  •   Upgrade cost reduced ― $50,000 → $45,500
X-4-X Blade Maelstrom
  •   Maelstrom ability: pierce increased ― 100 → 200
X-X-5 The Tack Zone
  •   Upgrade cost reduced ― $24,000 → $20,000
  •   Damage type changed ― NormalSharp
Ring of Fire doesn’t keep up well enough for where it is placed, so the attack speed increase from this upgrade has been bumped up from 15% to 25%. Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  •   Attack cooldown reduced ― 0.5355s → 0.4725s (attack speed increased by 13.33%)
    • Note: Inferno Ring unaffected
5-2-0 Inferno Ring + Super Range Tacks
  •   Super Range Tacks now increases the pierce of the meteor attack by 1
5-0-2 Inferno Ring + Even More Tacks
  •   Even More Tacks now increases the meteor attack's damage by 300
Tiers Changes
5-X-X Inferno Ring
  •   Meteor Explosion: no longer has single-layer damage (undocumented)
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.
— Update notes
Tiers Changes
4-X-X Ring of Fire
  •   Attack cooldown reduced ― 0.4725s → 0.315s (attack speed increased by 50%)
    • Note: Attack cooldown reduction changed from 25% to 50%. Inferno Ring attack speed unchanged
  •   Base damage increased ― 3 → 5
4-X-X Ring of Fire
5-X-X Inferno Ring
  •   Pierce reduced ― 60 → 40
5-X-X Inferno Ring
  •   Flame ring: Base damage increased ― 4 → 8
  •   Flame ring: MOAB-class bonus reduced ― +6 → +4
  •   Meteor: Now follows Target Priority instead of locked on Strong
    • Note: Still defaults on Strong
X-X-5 The Tack Zone
  •   Damage reduced ― 2 → 1
  •   Now deals +1 damage to MOAB-Class
  •   Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
Tack Shooter lacks any significant crosspathing choice due to the overwhelmingly large rate increase from top path making it almost always too good an option, we are reducing this crosspath rate benefit but moving that amount back up to the T3.
— Update notes
Tiers Changes
2-X-X Even Faster Shooting
  •   Even Faster Shooting attack cooldown bonus reduced ― -40% → -25%
    • Note: 3xx and above unaffected
5-X-X Inferno Ring
  •   "Targeting priority inconsistency resolved" (bug fix)
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  •   Blade pierce increased ― 6 → 8
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
Tiers Changes
4-0-X Ring of Fire
5-0-X Inferno Ring
  •   Pierce reduced ― 40 → 30
4-1-0 Ring of Fire + Long Range Tacks
5-1-0 Inferno Ring + Long Range Tacks
  •   Pierce reduced ― 50 → 30
4-2-0 Ring of Fire + Super Range Tacks
5-2-0 Inferno Ring + Super Range Tacks
  •   Pierce reduced ― 60 → 45
0-4-X Blade Maelstrom
  •   Ability: Pierce reduced ― 200 → 120
1-4-0 Blade Maelstrom + Faster Shooting
  •   Ability: Pierce reduced ― 200 → 160
    • Note: 240 unchanged
0-4-1 Blade Maelstrom + More Tacks
  •   Ability: Duration increased ― 3s → 3.5s
0-4-1 Blade Maelstrom + More Tacks and further upgrades
  •   Ability: Now rotates counter-clockwise with this crosspath
0-4-2 Blade Maelstrom + Even More Tacks
  •   Ability: Duration increased ― 3s → 4s
0-5-X Super Maelstrom
  •   Ability: Pierce reduced ― 500 → 300
1-5-0 Super Maelstrom + Faster Shooting
  •   Ability: Pierce reduced ― 500 → 400
    • Note: 250 unchanged
0-5-1 Super Maelstrom + More Tacks
  •   Ability: Duration increased ― 9s → 10.5s
0-5-2 Super Maelstrom + Even More Tacks
  •   Ability: Duration increased ― 9s → 12s
X-X-5 The Tack Zone
  •   Tack Zone rate increase from previous tier ― 25% → 35%
  •   Tack Zone pierce reduced ― 4 → 2
    • Note: 025 pierce reduced from 10 to 8
Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
Tiers Changes
5-0-0 Inferno Ring
  •   Main attack: Pierce increased ― 30 → 45
5-2-0 Inferno Ring + Super Range Tacks
  •   Main attack: Pierce increased ― 45 → 60
X-3-X Blade Shooter
X-4-X Blade Maelstrom
  •   Main attack: Damage type changed ― Sharp → Shatter
X-4-X Blade Maelstrom
  •   Ability: Pierce increased ― 120 → 200
X-4-X Blade Maelstrom
X-5-X Super Maelstrom
  •   Ability: Attack cooldown increased ― 0.03s → 0.045s (attack speed reduced by 33.33%)
1-4-0 Blade Maelstrom + Faster Shooting
1-5-0 Super Maelstrom + Faster Shooting
  •   Ability: Faster Shooting no longer increases pierce
    •   Overall pierce is unchanged (due to changes to the base pierce)
  •   Ability: Faster Shooting now reduces attack cooldown by 15%
    •   Overall attack cooldown with this crosspath increased ― 0.03s → 0.03825s (due to changes to the base attack cooldown)
2-4-0 Blade Maelstrom + Even Faster Shooting
2-5-0 Super Maelstrom + Even Faster Shooting
  •   Ability: Even Faster Shooting no longer increases pierce
    •   Overall pierce is unchanged (due to changes to the base pierce)
  •   Ability: Even Faster Shooting now decreases attack cooldown by 15%
    • Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
    •   Overall attack cooldown with this crosspath increased ― 0.03s → 0.0325125s (due to changes to the base attack cooldown)
X-5-X Super Maelstrom
  •   Ability: Damage type changed ― Normal → Shatter
  •   Ability: Pierce increased ― 300 → 500
Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $280 → $260
X-4-X Blade Maelstrom
  •   Ability blade: Damage increased ― 1 → 2
  •   Ability blade: Pierce reduced ― 200 → 100
X-5-X Super Maelstrom
  •   Ability blade: Pierce reduced ― 500 → 300
  •   Ability blade: Damage increased ― 2 → 3 (bug)
X-X-1 More Tacks
  •   Upgrade cost increased ― $100 → $110
X-X-2 Even More Tacks
  •   Upgrade cost increased ― $100 → $110
  •   Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
— Update notes
Tiers Changes
5-X-X Inferno Ring
  •   Meteor: explosion no longer hits camo without Camo detection (bug fix)
X-2-X Super Range Tacks and all crosspaths
  •   Pierce bonus increased ― +1 → +3
    • Note: Blade Shooter, Ring of Fire, and their higher tiers are unchanged
0-2-5 The Tack Zone + Super Range Tacks
  •   Pierce bonus increased ― +6 → +8
Tiers Changes
X-X-3 Tack Sprayer
  • Description changed ― "Sprays out 16 tacks per volley." → "Sprays out 16 higher pierce tacks per volley."
Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff. Finally Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
— Update notes
Tiers Changes
0-0-0 base tower
0-1-X Long Range Tacks
0-2-X Super Range Tacks
0-X-1 More Tacks
0-X-2 Even More Tacks
  •   Reload rate reduced ― 1.4s → 1.12s
1-X-X Faster Shooting
  •   Reload rate reduced ― 1.05s → 0.84s
2-X-X Even Faster Shooting
  •   Reload rate reduced ― 0.7875s → 0.63s
    • Note: 3-X-X remains 0.63s.
X-3-X Blade Shooter and further upgrades
  •   Reload rate reduced ― 1.19s → 1.12s
    • Note: Stacks with top crosspath: 1-X-0 ― 0.8925s → 0.84s. 2-X-0 ― 0.6694s → 0.63s
  •   Main attack: Projectile radius increased ― 0 → 4
X-4-X Blade Maelstrom
X-5-X Super Maelstrom
  •   Blade Maelstrom ability: Projectile radius increased ― 2 → 4
X-X-3 Tack Sprayer
  •   Reload rate increased ― 1.05s → 1.12s
    • Note: Stacks with top crosspath: 1-0-3 ― 0.7875s → 0.84s. 2-0-3 ― 0.5906s → 0.63s
  •   Pierce increased ― 1 → 2
    • Note: Stacks with 0-2-3 upgrade ― 4 → 5. X-X-4 pierce remains 2
X-X-4 Overdrive
  •   Reload rate increased ― 0.35s → 0.3733s (undocumented)
    • Note: Stacks with top crosspath: 1-0-4 ― 0.2625s → 0.28s. 2-0-4 ― 0.1969s → 0.21s
X-X-5 The Tack Zone
  •   Reload rate reduced ― 0.2275s → 0.224s
    • Note: Stacks with top crosspath: 1-0-5 ― 0.1706s → 0.168s. 2-0-5 ― 0.128s → 0.126s
  •   Resolved an issue where Tack Paragon’s Maelstrom ability stopped increasing lifespan (bug fix)
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
Tiers Changes
X-3-X Blade Shooter and further upgrades
  •   Acquisition range increased ― 31 → 46
  •   Blade: Projectile range increased ― 49.24 → 64
Paragon Crucible of Steel and Flame
  •   No longer grants full map range to Advanced Intel Subs (bug fix)
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case
— Update notes
Tiers Changes
X-4-X Blade Maelstrom
  •   Main blade: Damage increased ― 1 → 2
X-5-X Super Maelstrom
  •   Main blade: Damage increased ― 2 → 5
Paragon Crucible of Steel and Flame
  •   Meteor Impact ability: Cooldown reduced ― 90s → 60s
  •   Maelstrom ability: Pierce increased ― 60 → 80
To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
— Update notes
Tiers Changes
Paragon Crucible of Steel and Flame
  •   Main attack — sub-projectile: Count increased ― 6 → 8
  •   Main attack — main projectile ― Lifespan reduced → 0.3s (0.25s)
  •   Main attack — sub-projectile: Lifespan reduced ― 0.2s → 0.15s
  •   Maelstrom ability: Projectile lifespan bonus increased ― ×2 → ×2.5
    • Note: With Maelstrom, blade lifespan increased from 84 to 87.5, tack lifespan decreased from 48 to 45.
  •   Maelstrom ability: Initial cooldown is fully reset ― 6.67s → 20s (undocumented)
  •   Meteor Impact ability: Initial cooldown is fully reset ― 20s → 60s (undocumented)
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
Tiers Changes
X-5-X Super Maelstrom
  •   Main attack: Now deals +5 bonus damage to Ceramic Bloons
  •   Ability: Now deals +8 bonus damage to Ceramic Bloons
We feel the Tack Paragon needs a nudge to help it compete against other paragons as this price range proves to be quite easy to skip over.
— Update notes
Tiers Changes
5-5-5 Crucible of Steel and Flame
  •   Meteor Impact explosion: Damage increased ― 50,000 → 60,000
  •   Meteor Impact fireball: Damage increased ― 700 → 900
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