Update history:Tack Shooter (BTD6)
This is a list of changes to the Tack Shooter in Bloons TD 6 post-release.
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| Tiers | Changes |
|---|---|
| 0-1-5 The Tack Zone + Long Range Tacks 0-2-5 The Tack Zone + Super Range Tacks |
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| Tiers | Changes |
|---|---|
| X-5-X Super Maelstrom |
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| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire |
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| 5-X-X Inferno Ring |
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| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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| Tiers | Changes |
|---|---|
| X-4-X Blade Maelstrom |
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| Tiers | Changes |
|---|---|
| X-4-X Blade Maelstrom |
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| X-5-X Super Maelstrom |
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| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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| X-X-4 Overdrive X-X-5 The Tack Zone |
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| Tiers | Changes |
|---|---|
| X-2-X Super Range Tacks |
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| X-X-4 Overdrive |
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| X-X-5 The Tack Zone |
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| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire 5-X-X Inferno Ring |
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| 5-X-X Inferno Ring |
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| Tiers | Changes |
|---|---|
| X-2-X Super Range Tacks |
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“
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-1-0 Ring of Fire + Long Range Tacks and further upgrades |
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| 4-2-0 Ring of Fire + Super Range Tacks and further upgrades |
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| 4-0-1 Ring of Fire + More Tacks and further upgrades |
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| 4-0-2 Ring of Fire + Even More Tacks and further upgrades |
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“
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-0-1 Ring of Fire + More Tacks |
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| 4-0-2 Ring of Fire + Even More Tacks |
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| 5-0-1 Inferno Ring + More Tacks |
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| 5-0-2 Inferno Ring + Even More Tacks |
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“
Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire |
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“
With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-X-5 The Tack Zone |
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| 0-2-5 The Tack Zone + Super Range Tacks |
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“
Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Blade Maelstrom |
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| X-5-X Super Maelstrom |
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“
Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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| X-4-X Blade Maelstrom |
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| X-X-5 The Tack Zone |
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“
Ring of Fire doesn’t keep up well enough for where it is placed, so the attack speed increase from this upgrade has been bumped up from 15% to 25%. Inferno Ring itself feels ok but for the difficult saveup not so much, so as a bit of a buff we have added crosspathing to the Meteor attack.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire |
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| 5-2-0 Inferno Ring + Super Range Tacks |
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| 5-0-2 Inferno Ring + Even More Tacks |
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| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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“
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup utility scales too well with so many options, as this is primarily intended to be the single-target damage path. To reinforce this we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential, so watch out for cluster and Super Ceramics now. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that was a fun idea that was worth adding.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-X-X Ring of Fire |
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| 4-X-X Ring of Fire 5-X-X Inferno Ring |
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| 5-X-X Inferno Ring |
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| X-X-5 The Tack Zone |
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- Inferno Ring should now swap to 'first' target on upgrade purchase (bug fix)
“
Tack Shooter lacks any significant crosspathing choice due to the overwhelmingly large rate increase from top path making it almost always too good an option, we are reducing this crosspath rate benefit but moving that amount back up to the T3.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 2-X-X Even Faster Shooting |
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| 5-X-X Inferno Ring |
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“
Blade Shooter has always struggled to find much value without MK or as a step to Maelstrom, so to give it build value on its own we feel like this should be a part of the base value on the upgrade.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Blade Shooter and further upgrades |
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“
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 4-0-X Ring of Fire 5-0-X Inferno Ring |
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| 4-1-0 Ring of Fire + Long Range Tacks 5-1-0 Inferno Ring + Long Range Tacks |
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| 4-2-0 Ring of Fire + Super Range Tacks 5-2-0 Inferno Ring + Super Range Tacks |
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| 0-4-X Blade Maelstrom |
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| 1-4-0 Blade Maelstrom + Faster Shooting |
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| 0-4-1 Blade Maelstrom + More Tacks |
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| 0-4-1 Blade Maelstrom + More Tacks and further upgrades |
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| 0-4-2 Blade Maelstrom + Even More Tacks |
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| 0-5-X Super Maelstrom |
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| 1-5-0 Super Maelstrom + Faster Shooting |
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| 0-5-1 Super Maelstrom + More Tacks |
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| 0-5-2 Super Maelstrom + Even More Tacks |
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| X-X-5 The Tack Zone |
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“
Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back. The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-0-0 Inferno Ring |
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| 5-2-0 Inferno Ring + Super Range Tacks |
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| X-3-X Blade Shooter X-4-X Blade Maelstrom |
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| X-4-X Blade Maelstrom |
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| X-4-X Blade Maelstrom X-5-X Super Maelstrom |
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| 1-4-0 Blade Maelstrom + Faster Shooting 1-5-0 Super Maelstrom + Faster Shooting |
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| 2-4-0 Blade Maelstrom + Even Faster Shooting 2-5-0 Super Maelstrom + Even Faster Shooting |
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| X-5-X Super Maelstrom |
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“
Tack is a very powerful base tower technically, but it is unable to achieve high uptime of that potential power in many early rounds, so some base cost is moving into the cheaper xx1 and xx2 upgrades to make it easier for other towers to start alongside the tack. Additionally, while we’ve held out on this change as there are strong use cases in prior upgrades, Blade Maelstrom lacks the single target punch to last late in Modern Bloons. While it is designed as a high pierce cleanup of low tier Bloons we want to try shifting some pierce to single target damage to feel good for longer.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
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| X-4-X Blade Maelstrom |
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| X-5-X Super Maelstrom |
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| X-X-1 More Tacks |
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| X-X-2 Even More Tacks |
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- Super Maelstrom deals the correct amount of damage again ― 3 → 2 (bug fix)
“
For a tower that functions best close-up anyway increasing range has questionable viability, Tack Shooter’s middle crosspath has always struggled due to this so we’ve decided to try out a more considerable pierce increase.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-X-X Inferno Ring |
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| X-2-X Super Range Tacks and all crosspaths |
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| 0-2-5 The Tack Zone + Super Range Tacks |
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| Tiers | Changes |
|---|---|
| X-X-3 Tack Sprayer |
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“
Every Tack Shooter Tier 3 needed a different attack rate boost, so to tidy this up we’ve moved much of that rate to the base tack shooter. Given the bottom path Tack is slightly nerfed from this rate change, it is seeing additional pierce to make an overall buff. Finally Blade Shooter has always visually increased the projectile size considerably but not actually changed this value at all, Blades will now actually be bigger.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 0-0-0 base tower 0-1-X Long Range Tacks 0-2-X Super Range Tacks 0-X-1 More Tacks 0-X-2 Even More Tacks |
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| 1-X-X Faster Shooting |
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| 2-X-X Even Faster Shooting |
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| X-3-X Blade Shooter and further upgrades |
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| X-4-X Blade Maelstrom X-5-X Super Maelstrom |
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| X-X-3 Tack Sprayer |
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| X-X-4 Overdrive |
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| X-X-5 The Tack Zone |
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- Resolved an issue where Tack Paragon’s Maelstrom ability stopped increasing lifespan (bug fix)
“
Range fits well for this path, so we’re working this more into the main attack of middle path
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-3-X Blade Shooter and further upgrades |
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| Paragon Crucible of Steel and Flame |
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“
Middle Tack has always been ability heavy, so the base tower damage is improving with higher tiers to get more than just the ability. Tack Paragon’s abilities on the other hand are both seeing an improvement to help support their roles and highlight that strong ability use case
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-4-X Blade Maelstrom |
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| X-5-X Super Maelstrom |
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| Paragon Crucible of Steel and Flame |
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“
To match the base tacks fired by Tack Shooters the Tack Paragon’s tack nova count is increasing, which along with lower projectile lifespan should tighten up the effective single target damage close to the tower. Eruption ability’s lifespan bonus is also being increased to keep the tower’s long-range buff very similar to how it was before even with the lower starting lifespan.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| Paragon Crucible of Steel and Flame |
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“
As it is primarily a small Bloon cleanup tower path, Super Maelstrom has struggled to keep up in the lategame, mostly because Super Ceramics don’t care how fast you’re spinning if you can’t break them so we’ve added a Ceramic bonus to the attack and ability.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| X-5-X Super Maelstrom |
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“
We feel the Tack Paragon needs a nudge to help it compete against other paragons as this price range proves to be quite easy to skip over.
— Update notes
— Update notes
”
| Tiers | Changes |
|---|---|
| 5-5-5 Crucible of Steel and Flame |
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