The Biggest One (BTD6): Difference between revisions

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forgot to say it, but I wanted to say that people who are interested in the firstpath mortar's burn total damage would want to know context about the burn rate and duration, unlike say some pretty obvious mechanics, also people just wanna see it all in one page if they just look for "biggest one" or stuff like that. biggest one strategy seems similar
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'''The Biggest One''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the main explosion's radius by 16 and damage from 10 to 25 (with an additional +30 bonus to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class]]), shockwave's radius by 24, Ceramic bonus from +2 to +20, and stun explosion's radius by 8. The stun can now affect blimps as well, but for a shorter duration: [[MOAB (BTD6)|blue MOABs]] for 0.5 seconds, [[BFB (BTD6)|BFBs]] and [[DDT (BTD6)|DDTs]] for 0.3 seconds, and [[ZOMG (BTD6)|ZOMGs]] for 0.1 seconds. The total pierce of each shot is increased from 85 to 200.
'''The Biggest One''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the main explosion's radius by 16 and damage from 10 to 25 (with an additional +30 bonus to [[Ceramic Bloon (BTD6)|Ceramics]] and [[MOAB-Class Bloon|MOAB-Class]]), shockwave's radius by 24, Ceramic bonus from +2 to +20, and stun explosion's radius by 8. The stun can now affect blimps as well, but for a shorter duration: [[MOAB (BTD6)|blue MOABs]] for 0.5 seconds, [[BFB (BTD6)|BFBs]] and [[DDT (BTD6)|DDTs]] for 0.3 seconds, and [[ZOMG (BTD6)|ZOMGs]] for 0.1 seconds. The total pierce of each shot is increased from 85 to 200.


With the 5-0-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]] burn damage is increased from 12 to 65.  
With the 5-0-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]] burn damage is increased from 12 to 65. It still burns every 0.625 seconds (0.375 seconds with {{BTD6 mk|Extra Burny Stuff}}) and lasts up to 3.75 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|section=y|50.0}}
{{BTD6 last updated|52.2|section=y}}
The Biggest One is a powerful and easy to use global grouped popping power and blimp stunner that lacks single-target damage. Target it so that each explosion covers the largest portion possible of the track of each round. [[Striker Jones (BTD6)|Striker Jones]] is the only viable Hero for The Biggest One because his direct buffs to attack speed and damage type cannot be easily replaced. On harder maps, an [[Overclock (BTD6)|Overclock]] is also necessary in order for The Biggest One to consistently catch ceramics and DDTs. [[MOAB Eliminator (BTD6)|MOAB Eliminator]] is the optimal combo for The Biggest One, since it has high single-target damage that also pairs well with Striker Jones.  
The Biggest One is a powerful and easy to use global grouped popping power and blimp stunner that lacks single-target damage. Target it so that each explosion covers the largest portion possible of the track of each round. [[Striker Jones (BTD6)|Striker Jones]] is the only viable Hero for The Biggest One because his direct buffs to attack speed and damage type cannot be easily replaced. On harder maps, an [[Overclock (BTD6)|Overclock]] is also necessary in order for The Biggest One to consistently catch Super Ceramics and DDTs. [[MOAB Eliminator (BTD6)|MOAB Eliminator]] is the optimal combo for The Biggest One, since it has high single-target damage that also pairs well with Striker Jones.  


Generally speaking, 5-0-2 is optimal on longer maps and maps with wide bends, where the burn duration can be fully taken advantage of and blasts more reliably hit Bloons. However, 5-2-0 is better on short or multilane maps because of more reliable stuns.
Generally speaking, 5-0-2 is optimal on longer maps and maps with wide bends, where the burn duration can be fully taken advantage of and blasts more reliably hit Bloons. However, 5-2-0 is better on short or multilane maps because of more reliable stuns.