Necromancer: Unpopped Army: Difference between revisions
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{{ | {{for|other uses|Necromancer (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Necromancer: Unpopped Army | |id=Necromancer: Unpopped Army | ||
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|cost C= | |cost C= | ||
|xp =10000 | |xp =10000 | ||
}} | }} | ||
'''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Necromancer: Unpopped Army''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}} | {{BTD6 cost list by upgrade|Wizard Monkey|3|4}} | ||
==Update history== | |||
{{BTD6 change list by upgrade|Wizard Monkey|3|4}} | |||
==Gallery== | ==Gallery== | ||
| Line 35: | Line 37: | ||
BTD6 004-Wizard.png|Portrait | BTD6 004-Wizard.png|Portrait | ||
BTD6 WizardMonkey NecromancerUnpoppedArmyUpgradeIcon.png|Upgrade icon | BTD6 WizardMonkey NecromancerUnpoppedArmyUpgradeIcon.png|Upgrade icon | ||
BTD6 004-WIzardInsta.png|[[Insta | BTD6 004-WIzardInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
Revision as of 00:22, 8 September 2024
For other uses, see Necromancer (disambiguation).
Necromancer: Unpopped Army
| Reanimate recently popped enemies as servants to destroy the Bloons. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Wizard Monkey | 3 | 4 | |
| XP cost | 10,000 | ||
|---|---|---|---|
| Cash cost | $2,380 — Easy $2,800 — Medium $3,025 — Hard $3,360 — Impoppable | ||
Necromancer: Unpopped Army is the Wizard Monkey's path 3 tier 4 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-4 | $4,375 | $5,150 | $5,565 | $6,180 | $3,063 | $3,605 | $3,896 | $4,326 |
| 1-0-4 | $4,525 | $5,325 | $5,755 | $6,390 | $3,168 | $3,728 | $4,029 | $4,473 |
| 2-0-4 | $4,905 | $5,775 | $6,240 | $6,930 | $3,434 | $4,043 | $4,368 | $4,851 |
| 0-1-4 | $4,630 | $5,450 | $5,890 | $6,540 | $3,241 | $3,815 | $4,123 | $4,578 |
| 0-2-4 | $5,310 | $6,250 | $6,755 | $7,500 | $3,717 | $4,375 | $4,729 | $5,250 |
Update history
For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Undead Bloon generation: Count range per spawn increased ― 1-2 → 1-4
Overall cost reduced by $100 (due to cost changes for previous tiers)
Upgrade cost reduced ― $3,500 → $2,800
- "Necromancer has had some performance improvements"
Undead Bloon: damage increased ― 1 → 2
Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
Necromancer Wizard’s Zombie lifespan increased ― 8s → 10s
Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
Necromancer Wizards will display their current graveyard size above their portrait next to their pop count
- Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
Overall cost reduced by $100 (due to cost changes for previous tiers)
| “ | Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. — Update notes |
” |
Overall cost reduced by $50 (due to cost changes for previous tiers)
Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)
- Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
| “ | Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little. — Update notes |
” |
Camo Prioritization filter added
Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
- 0-2-4
WoF: Pierce bonus reduced ― +5 → +4
Overall cost reduced by $25 (due to cost changes for previous tiers)
Range increased ― 40 → 60
Zombie Bloon: Travel distance reduced ― 250 → 175
- 1-0-4, 2-0-4
Guided Magic now increases Zombie Bloon travel distance ― 175 → 250
- Note: Matches travel distance without this crosspath in previous versions
| “ | 011 Fireball also does not benefit from having the pierce crosspath — Update notes |
” |
- 0-1-4, 0-2-4
Fireball: pierce increased ― 15 → 20
| “ | Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price — Update notes |
” |
Overall cost reduced by $200 (due to cost changes for previous tiers)
Shimmer radius increased ― 70 → 80
- 0-2-4
Wall of Fire pierce per tic reduced ― 19 → 15
| “ | Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones. — Update notes |
” |
Gains a spawn point target for zombies that the player can set
Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
| “ | Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. — Update notes |
” |
Shimmer attack: effect radius range now matches tower range ― 80 → 60
Shimmer attack: effect radius set to 25% more than tower range ― 70 → 75
| “ | As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. — Update notes |
” |
Overall cost reduced by $50 (due to cost changes for previous tiers)
Shimmer: Pierce increased ― 200 → 500
| “ | Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. — Update notes |
” |
Shimmer attack cooldown decreased ― 2.5s → 2s
Overall cost reduced by $75 (due to cost changes for previous tiers)
Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
Gallery
For more Wizard Monkey images, see Gallery:Wizard Monkey.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | مستحضر الأرواح: جيش بالونات غير مفرقعة إعادة إحياء الأعداء الذين تمت فرقعتهم مؤخرًا بدرجة خدم لتدمير البالونات. |
— | |
| Danish | Åndemaner: Usprunget hær Genopliv nyligt sprungne fjender som tjenere for at ødelægge andre bloons. |
— | |
| German | Nekromant: Ungeplatzte Armee Reanimiere kürzlich geplatzte Feinde als Diener zum Zerstören der Bloons. |
— | |
| Spanish | Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons. |
— | |
| Spanish (LA) | Nigromante: el ejército sin explotar Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons. |
— | |
| Finnish | Manaaja: poksauttamaton armeija Herättää henkiin äskettäin poksautetut viholliset palvelijoinaan bloonien tuhoamiseksi. |
— | |
| French | Nécromancien : armée intacte Réanime les ennemis récemment éclatés en les transformant en servants chargés de détruire les Bloons. |
— | |
| Italian | Negromante: esercito di bloon zombi Riporta in vita i bloon fatti scoppiare di recente per usarli come servi e distruggere altri bloon. |
— | |
| Japanese | ネクロマンサー:非破裂軍隊 最近割った敵を生き返らせ、召使いとしてブルーンを破壊させる。 |
— | |
| Korean | 강령술사: 안터진 군대 최근에 터트린 적을 되살려서 풍선을 파괴하는 종으로 부립니다. |
— | |
| Dutch | Dodenbezweerder: ongeknald leger Reanimeer net geknalde vijanden als dienaren om de Bloons te vernietigen. |
— | |
| Norwegian | Åndemaner: upoppet armé Gjenoppliv nylig poppede fiender som tjenere for å ødelegge bloons. |
— | |
| Polish | Nekromanta: armia nieprzekłutych Reanimuj ostatnio przekłutych wrogów jako sługów, którzy zniszczą blony. |
— | |
| Portuguese (Brazil) | Necromante: Exército Estouro-Vivo Reanima inimigos estourados recentemente como serventes para destruir os Bloons. |
— | |
| Russian | Некромант: невзорванная армия Возвращает к жизни недавно убитых врагов в качестве своих прислужников, которые будут уничтожать шары. |
— | |
| Swedish | Besvärjare: Osmälld armé Återuppväck nysmällda fiender som tjänare för att förstöra Bloons. |
— | |
| Thai | นักเวทย์: ลูกโป่งผีดิบ คืนชีพบลูนศัตรูที่เพิ่งถูกทำลายมาเป็นผีดิบข้ารับใช้เพื่อทำลายบลูน\nตัวอื่นๆ |
— | |
| Turkish | Büyücü: Patlatılmamış Ordu Bloon’ları yok etmek için yakın zamanda patlatılan düşmanları yardımcı olarak canlandırır. |
— | |
| Chinese (simplified) | 死灵法师:重生之军 复活最近被击破的气球,利用其攻击气球。 |
— | |
| Chinese (traditional) | 亡靈法師:未擊破的軍隊 復活最近被擊破的氣球,使它們成為僕人,幫助破壞氣球。 |
— | |
| This list was last updated for: version 43.1 | |||
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