Spirit of the Forest (BTD6)
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| Tower | Druid — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $29,750 — Easy $35,000 — Medium $37,800 — Hard $42,000 — Impoppable | |
Spirit of the Forest is the Druid's path 2 tier 5 upgrade in Bloons TD 6. It spawns thick vines on the Path that constantly damage passing bloons, with greater damage if near the Druid. Also, this Druid passively generates Cash at the end of each round. Additionally, the Activated Ability provides more cash and lives. All its attacks, excluding Heart of Thunder's lightning, deal extra damage.
Mechanics
Vine zone
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Bloons inside the vine zone take damage every 0.5 seconds regardless of attack speed modifiers. Its default damage type is Sharp, or Normal with Hard Thorns. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.
The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines:
- Inner zone - Within 50 units. Does 1 damage, and +14 damage to Ceramics and MOAB-class, respectively. Vines have thick cyan thorns and green stems.
- Middle zone - Between 50 and 100 units. Does 1 damage, and +4 damage to Ceramics and MOAB-class, respectively.
- Outer zone - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.
In Co-op, each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage.
End-of-round cash
At the end of the round, it generates $1000. This bonus can be improved by Monkey City and a nearby Level 5+ Obyn Greenfoot.
Vine grab
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Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given Hard Thorns, the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as Jungle's Bounty.
Thorns
Thorns deal 6 damage instead of 1.
Abilities
Jungle's Bounty Ability
When upgraded, Spirit of the Forest's Jungle's Bounty ability is replaced with a stronger version that is shared with other Jungle's Bounties and can automatically activate all other of this ability. Unlike most activated abilities, this ability always starts on a full 60-second initial cooldown. Cooldown is also 60 seconds.
When activated, the player immediately gains $1280 and 25 lives, plus +$130 per Farm within this Druid's range.
This ability can only be activated up to 3 times per round. Like most purely income-generating abilities, this ability is disabled after 3 minutes from the start of a round.
Vine Rupture Ability
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Only available with the Vine Rupture MK active.
Explodes vines from the range of Spirit of the Forest outwards, dealing damage and stunning affected bloons.
Cooldown of 60 seconds.
Stats
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1-5-0
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2-5-0
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0-5-1
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0-5-2
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
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| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $35,650 | $41,950 | $45,305 | $50,340 | $24,955 | $29,365 | $31,714 | $35,238 |
| 1-5-0 | $35,945 | $42,300 | $45,685 | $50,760 | $25,162 | $29,610 | $31,980 | $35,532 |
| 2-5-0 | $36,665 | $43,150 | $46,605 | $51,780 | $25,666 | $30,205 | $32,624 | $36,246 |
| 0-5-1 | $35,735 | $42,050 | $45,415 | $50,460 | $25,015 | $29,435 | $31,791 | $35,322 |
| 0-5-2 | $35,990 | $42,350 | $45,740 | $50,820 | $25,193 | $29,645 | $32,018 | $35,574 |
Strategy
Outside of Race Events and CT Time Attack, Spirit of the Forest is somewhat overshadowed when compared to similar group-popping options such as Glaive Lord and The Bloon Solver, but it still provides some value for casual gameplay, as well as CHIMPS in some circumstances. However, it is viable in certaim competitive gameplay, specifically CT Least Tiers and Race conditions. Even then, its less reliable solo tier 4 saveup due to its lack of reliable MOAB damage and high Bloon damage, preventing Bloon Trap farming, makes it a poor choice in general, especially on harder maps. Placement still matters so it can maximize vine zone damage, and in time-sensitive situations versus a massive rush. Like other Druids, Obyn Greenfoot is an excellent hero pick for Spirit of the Forest.
For crosspathing, 1-5-0 crosspath is usually preferred for innate lead-popping, though 0-5-2 does improve its vine lifespan plus faster thorn attacks.
Update history
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- Ability: Base cash generated increased ― $100 → $200
- Ability: Cash per Banana Farm increased ― $100 → $150
- Ability: Range increased ― 35 units → 75 units
- Thorns: base damage increased by 1
- Track vines: now deal +4 damage to Ceramics
- Track vines: now deal +4 damage to MOAB-Class
- Vine attack: "targets Bloons about 20% faster"
- Ability: Now starts with its full cooldown
— Update notes
- No longer generates 25 lives at the end of each round
- Ability: now generates 25 lives when activated
- Description changed ― "Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round." → "Grows thorned vines along the path that deal constant damage, plus regenerates lives and provides money when ability is activated."
- Base range increased ― 35 → 55
- Jungle's bounty ability: range decreased ― 75 → 55
- Jungle's bounty ability: cash gained per farm reduced ― $150 → $100
- Vines: ceramic damage bonus increased ― +4 → +8
— Update notes
- Upgrade cost reduced ― $50,000 → $35,000
- Spirit of the Forest vine visuals should correctly layer over split tracks now (bug fix)
— Update notes
- Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
- Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
- Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
— Update notes
- Vine attack: Can now grab 2 bloons at once
- Ability: Cooldown increased ― 40s → 60s
- Ability: Base cash amount increased ― $200 → $240
- Ability: Cash bonus per farm increased ― $100 → $120
- Ability: Now stops recharging during a round if 3 minutes elapse after the start
- Vine attack: Now leaves a thorn pile on the track after popping the target
- First child of Bloons popped by Spirit of the Forest should take damage again (bug fix)
- Reworked some functionality around chinooking a Spirit of the Forest
— Update notes
— Update notes
- Thorn pile: Damage increased ― 1 → 5
- Range reduced ― 55 → 45
- Also affects range with Druidic Reach ― 65 → 55
- Overall cost reduced by $25 (due to cost changes for previous tiers)
- Brambles: no longer has single-layer damage (undocumented)
— Update notes
- Base attack: Damage increased ― 2 → 20
- Vine bramble piles damage type ― Normal → Sharp
- Note: 1-3-0 retains Normal type damage
— Update notes
- Jungle's Bounty vine can now follow tower Target Priority
— Update notes
- Brambles: Pierce increased ― 30 → 40
— Update notes
- Base thorn damage reduced ― 20 → 6
- Bramble vine refresh rate increased ― 0.3s → 0.1s
- Bramble vine lifespan increased ― 4.5s → 9s
- Closest track ring MOAB-class/Ceramic bonus increased ― +20 → +30
— Update notes
- Ability: Base cash generation increased ― $240 → $320
— Update notes
- Jungle Vine follows target prio of tower instead of always targeting strong
- Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
- Note: Lead and Frozen Bloons are still targetable
- Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
— Update notes
- Cash bonus per farm in range increased ― $120 → $130
— Update notes
- Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).
- Track bramble: Pierce reduced ― 40 → 30
- Spirit of the Forest track vines can no longer damage while frozen on Glacial Trail (bug fix)
— Update notes
- Jungle's Bounty ability now triggers all available Jungle’s Bounty abilities when one is used
— Update notes
- Spirit of the Forest no longer passively generates lives per round
— Update notes
- Vine minimum cooldown increased ― 0.25s → 2.6s
- 1-5-0, 2-5-0
- Vine minimum cooldown increased ― 0.0625s → 0.65s (undocumented)
- Base attack cooldown reduced ― 2.6s → 0.25s
- Note: x4x and x5x still depends on other vines to cool off before producing a new vine, which is unchanged
— Update notes
- Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
- Vine attack: count reduced ― 2 → 1
- Vine brambles: lifespan increased ― 4.5s → 9s
- Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
- Note: Cooldown of 1-5-0 and 2-5-0 crosspath is also changed to 0.65s.
- 0-5-2
- Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
- Jungle's Bounty ability: Base cash generation increased ― $320 → $1280
- Note: Scaling per Farm remains the same.
- Should now correctly deal damage to children of targets broken by track vine damage zone (bug fix)
- Grab vine: Calculation reworked to work faster against non-heavy (Ceramic, Lead) targets.
- Note: Does not affect pre-existing 1.4s flat cooldown. Nerf versus Super Ceramics.
- Base formula: →
- "Heavy" extra duration (seconds):
- Lead: 0.5 → 0.625
- Ceramic: 0 → 1.25
- Overall duration to digest bloons (seconds):
- Red: 0.5 → 0.25
- Blue: 0.60355339 → 0.30277669
- Green: 0.68301270 → 0.34150635
- Yellow: 0.75 → 0.375
- Pink: 0.80901699 → 0.40450850
- White/Black/Purple: 1.07915620 → 0.53957810
- Zebra: 1.44895788 → 0.72447894
- Lead: 1.94895788 → 1.34947894
- Fortified Lead: 2.02475488 → 1.38737744
- Rainbow: 1.96391365 → 0.981956825
- Ceramic: 2.79950976 → 2.64975488
- Fortified Ceramic: 2.91926956 → 2.70963478
- Super Ceramic: 2.26556444 → 2.38278222
- Fortified Super Ceramic: 2.41506351 → 2.45753175
- 0-5-1, 0-5-2
- Vine brambles: lifespan increased ― 9s → 12s
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
- Ability: Jungle's Bounty is replaced by Vine Crush
- The cash and lives effect is reworked to be triggered at end-of round
- Base amount of cash reduced ― $1280 → $120
- Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
- Cash is now capped to $10,000 (no cap before)
- Now shows an icon indicating the amount of farms on range
- Note: End of round income unchanged ($1,000)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Description changed
Before Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash. After Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
| Levels | Changes |
|---|---|
| 5+ |
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- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
— Update notes
- Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
- Ability: Pierce reduced ― 60 → 20
- Ability: Now leaves thorn piles on the track like its main attack
- Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | روح الغابة نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود. |
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| Danish | Skovens ånd Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge. |
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| German | Waldgeist Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert. |
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| Spanish | Espíritu del bosque Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. |
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| Spanish (LA) | Espíritu del bosque Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. |
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| Finnish | Metsän henki Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa. |
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| French | Esprit de la forêt Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent. |
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| Italian | Spirito della foresta Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante. |
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| Japanese | 森の精霊 常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。 |
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| Korean | 숲의 정령 지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다. |
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| Dutch | Geest van het bos Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld. |
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| Norwegian | Skogens ånd Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger. |
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| Polish | Duch lasu Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki. |
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| Portuguese (Brazil) | Espírito da Floresta Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro. |
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| Russian | Лесной дух Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег. |
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| Swedish | Skogens ande Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar. |
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| Thai | จิตวิญญาณแห่งผืนป่า สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น |
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| Turkish | Ormanın Ruhu Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar. |
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| Chinese (simplified) | 森林精灵 路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。 |
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| Chinese (traditional) | 森之精靈 在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。 |
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| This list was last updated for: version 43.1 | |||
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