Event history:Odyssey Event/April 2022
This is a list of Odyssey Events in Bloons TD 6 that started in April 2022.
Second Chance
| Name | Second Chance |
|---|---|
| Description | What goes around, comes back around |
| Availability | 7 April 2022 – 13 April 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Map: Park Path (Easy — Primary Only)
Starting cash: $1,000
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
—
Island rules
Map: Four Circles (Easy — Impoppable)
Starting cash: $1,000
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
Selling disabled
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Park Path (Medium — Primary Only)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Map: Four Circles (Easy — CHIMPS)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Map: End Of The Road (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Resort (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 90
Start round: 6
End round: 90
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Map: Park Path (Hard — Primary Only)
Starting cash: $2,000
Start round: 15
End round: 80
Start round: 15
End round: 80
Modifiers
—
Island rules
Map: Four Circles (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 93
Start round: 6
End round: 93
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Map: End Of The Road (Hard — Alternate Bloons Rounds)
Starting cash: Default
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Map: KartsNDarts (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 95
Start round: 6
End round: 95
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Shopping Trip
| Name | Shopping Trip |
|---|---|
| Description | No refunds |
| Availability | 14 April 2022 – 20 April 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Scrapyard (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Map: Town Center (Easy — Reverse)
Starting cash: $1,000
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Map: Bazaar (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Town Center (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Map: Bazaar (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Map: Spice Islands (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Selling disabled
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Striker Jones
Obyn Greenfoot
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Scrapyard (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Selling disabled
Island rules
Map: Town Center (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 75
Start round: 3
End round: 75
Modifiers
Selling disabled
Island rules
Map: Bazaar (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Selling disabled
Island rules
Map: Spice Islands (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 78
Start round: 3
End round: 78
Modifiers
Selling disabled
Island rules
Map: High Finance (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Selling disabled
Eco Friendly
| Name | Eco Friendly |
|---|---|
| Description | Happy Earth Day! |
| Availability | 21 April 2022 – 27 April 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Ceramic health 105%
Island rules
Map: In The Loop (Easy — Magic Monkeys Only)
Starting cash: $1,000
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Map: Logs (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Ceramic health 105%
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 65
Start round: 1
End round: 65
Modifiers
Ceramic health 110%
Powers disabled
Powers disabled
Island rules
Map: In The Loop (Medium — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Map: Logs (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Start round: 1
End round: 70
Modifiers
Ceramic health 110%
Powers disabled
Powers disabled
Island rules
Map: Spring Spring (Medium — Magic Monkeys Only)
Starting cash: $850
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: Tree Stump (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Start round: 3
End round: 80
Modifiers
Ceramic health 115%
Powers disabled
Powers disabled
Island rules
Map: In The Loop (Hard — Primary Only)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Powers disabled
Island rules
Map: Logs (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 65
Start round: 3
End round: 65
Modifiers
Powers disabled
Island rules
Map: Spring Spring (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Start round: 3
End round: 70
Modifiers
Ceramic health 115%
Powers disabled
Powers disabled
Island rules
Map: Pat's Pond (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Powers disabled
3 2 1..10 GO!
| Name | 3 2 1..10 GO! |
|---|---|
| Description | When you hear hoofbeats, do you think horses or zebras? |
| Availability | 28 April 2022 – 4 May 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Custom rounds
Island rules
Map: Four Circles (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Start round: 3
End round: 50
Modifiers
Custom rounds
Island rules
Map: Cracked (Easy — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Custom rounds
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: In The Loop (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 60
Least cash: 46000
Start round: 3
End round: 60
Least cash: 46000
Modifiers
Custom rounds
Island rules
Map: Four Circles (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 70
Least cash: 56000
Start round: 3
End round: 70
Least cash: 56000
Modifiers
Custom rounds
Island rules
Map: Cracked (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 65
Least cash: 49000
Start round: 3
End round: 65
Least cash: 49000
Modifiers
Custom rounds
Island rules
Map: Cornfield (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Least cash: 85000
Start round: 3
End round: 80
Least cash: 85000
Modifiers
Custom rounds
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Pat Fusty
Admiral Brickell
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Pat Fusty
Admiral Brickell
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Map: In The Loop (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 85000
Start round: 1
End round: 80
Least cash: 85000
Modifiers
Custom rounds
Island rules
Map: Four Circles (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 82000
Start round: 1
End round: 80
Least cash: 82000
Modifiers
Custom rounds
Island rules
Map: Cracked (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 78000
Start round: 1
End round: 80
Least cash: 78000
Modifiers
Custom rounds
Island rules
Map: Cornfield (Hard — Impoppable)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 74000
Start round: 1
End round: 80
Least cash: 74000
Modifiers
Custom rounds
Island rules
Map: Another Brick (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 70000
Start round: 1
End round: 80
Least cash: 70000
Modifiers
Custom rounds
References
- Data provided by HalfHydra