Event history:Odyssey Event/October 2025
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Regrow rate 200%
All Regrow
Bloon speed 125%
All Camo
MOAB speed 110%
MOAB health 110%
Bloon speed 125%
MOAB health 125%
MOAB speed 95%
Bloon speed 150%
MOAB speed 150%
Ceramic health 500%
MOAB health 1000%
Monkey Knowledge disabled
Selling disabled
Bloon speed 90%
MOAB speed 90%
This is a list of Odyssey Events in Bloons TD 6 that started in October 2025.
Magical Gathering
| Name | Magical Gathering |
|---|---|
| Description | Magic Monkeys are out to test their strength! |
| Availability | 2 October 2025 – 8 October 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 10
Super Monkeymax 5
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $850
Start round: 4
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $1,000
Start round: 5
End round: 45
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,250
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkeymax 8
Alchemistmax 8
Druidmax 8
Mermonkeymax 8
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 8
Super Monkeymax 4
Ninja Monkeymax 8
Alchemistmax 8
Druidmax 8
Mermonkeymax 8
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 50
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $1,000
Start round: 8
End round: 55
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,250
Start round: 12
End round: 65
Modifiers
—
Island rules
Luminous Cove (Medium — Double HP MOABs)
Starting cash: $1,500
Start round: 15
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 6
Ezili
Adora
Corvus
Silas
Wizard Monkeymax 5
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 6
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 60
Modifiers
Island rules
Park Path (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 4
End round: 70
Modifiers
Island rules
Lotus Island (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 8
End round: 80
Modifiers
Island rules
Luminous Cove (Hard — Double HP MOABs)
Starting cash: $1,500
Start round: 10
End round: 90
Modifiers
Island rules
Ancient Portal (Hard — CHIMPS)
Starting cash: $2,000
Start round: 15
End round: 100
Modifiers
The Money Makers
| Name | The Money Makers |
|---|---|
| Description | How much money can you make in the end? Let us know! |
| Availability | 9 October 2025 – 15 October 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Lotus Island (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 50
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 60
Modifiers
—
Island rules
Four Circles (Medium — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 5
End round: 65
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $1,500
Start round: 5
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Obyn Greenfoot
Benjamin
Geraldo
Dart Monkeymax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Buccaneermax 10
Alchemistmax 10
Druidmax 10
Banana Farmmax 10
Monkey Villagemax 10
Engineer Monkeymax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Lotus Island (Hard — Military Only)
Starting cash: $850
Start round: 6
End round: 60
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 65
Modifiers
—
Island rules
Four Circles (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 6
End round: 70
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $2,000
Start round: 10
End round: 80
Modifiers
—
Island rules
Cornfield (Hard — Impoppable)
Starting cash: $15,000
Start round: 1
End round: 100
Modifiers
Five they were
| Name | Five they were |
|---|---|
| Description | Not four, not six, and most defintely not sixty seven. |
| Availability | 16 October 2025 – 22 October 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Polyphemus (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Moon Landing (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Polyphemus (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Island rules
Dark Path (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
Island rules
Polyphemus (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
Island rules
Moon Landing (Hard — Half Cash)
Starting cash: $1,500
Start round: 6
End round: 65
Modifiers
—
Island rules
Dark Path (Hard — Apopalypse)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
- Ouch (Hard — Standard)
Starting cash: $6,000
Start round: 6
End round: 80
Modifiers
Sniper Contest
| Name | Sniper Contest |
|---|---|
| Description | All of these monkeys hit at very long ranges, who does it best? |
| Availability | 23 October 2025 – 29 October 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Adora
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Adora
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Erosion (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Adora
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Etienne
Psi
Rosalia
Silas
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Acemax 10
Dartling Gunnermax 10
Druid2-0-2 max 10
Monkey Village0-2-2 max 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Alpine Run (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 40
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 50
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 60
Modifiers
—
Island rules
Erosion (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Modifiers
—
Island rules
Sunset Gulch (Hard — Standard)
Starting cash: $8,000
Start round: 20
End round: 100
Modifiers
—
Jumpscare Redux
| Name | Jumpscare Redux |
|---|---|
| Description | 40 rounds, but you won't be able to predict it each time! |
| Availability | 30 October 2025 – 5 November 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Downstream (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $4,000
Start round: 2
End round: 40
Modifiers
Island rules
Scrapyard (Medium — Standard)
Starting cash: $4,000
Start round: 2
End round: 40
Modifiers
Island rules
Downstream (Medium — Standard)
Starting cash: $40,000
Start round: 2
End round: 40
Modifiers
Island rules
Four Circles (Medium — Standard)
Starting cash: $14,000
Start round: 2
End round: 40
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Obyn Greenfoot
Etienne
Rosalia
Dart Monkeymax 20
Ice Monkeymax 15
Desperadomax 15
Sniper Monkeymax 20
Heli Pilotmax 15
Dartling Gunnermax 15
Ninja Monkeymax 20
Alchemistmax 15
Mermonkeymax 20
Banana Farmmax 25
Spike Factorymax 5
Engineer Monkeymax 25
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $4,000
Start round: 3
End round: 40
Modifiers
Island rules
Scrapyard (Hard — Standard)
Starting cash: $4,000
Start round: 3
End round: 40
Modifiers
Island rules
Downstream (Hard — Standard)
Starting cash: $40,000
Start round: 3
End round: 40
Modifiers
Island rules
Four Circles (Hard — Standard)
Starting cash: $14,000
Start round: 3
End round: 40
Modifiers
Island rules
Spa Pits (Hard — Standard)
Starting cash: $60,000
Start round: 3
End round: 40
Modifiers