Prince of Darkness
|
|
Reanimate even more powerful Bloon servants to obliterate the enemy and enhances all other Necromancers.
|
Prince of Darkness is the Wizard Monkey's path 3 tier 5 upgrade in Bloons TD 6. It replaces Soulbind since Version 2.0.
This upgrade allows Wizard Monkey to summon Undead MOABs and Undead BFBs, and enhances most of its attacks and its Graveyard. It also grants a buff to all Wizard Monkeys with the Necromancer: Unpopped Army upgrade, including itself.
Prince of Darkness gains the following changes compared to its predecessor:
- Can summon Undead MOABs and Undead BFBs, if sufficient graveyard units acquired
- Graveyard capacity increased from 500 to 3000
- Bonus damage graveyard unit requirements increased from 200 to 300, up to a hardcoded +10 (at 3000 graveyard units)
- Super Ceramic graveyard bonus changed from 7-13 to 7-10
- Added a buff to all Necromancer's Undead Bloons, including those from itself
- Shimmer attack cooldown halved, from 2 to 1 second
- Bolt attack cooldown quartered, from 1.1 to 0.275 seconds
- Acquisition range increased from 60 to 80
Mechanics
Graveyard
This upgrade increases the Graveyard counter from 500 to 3,000. The Graveyard increases damage of all Wizard Monkey's attacks by +1 for every 300 pops stored in it, instead of every 200 pops like the tier 4 version.
Undead Bloons
This upgrade adds two new, stronger types of undead Bloons the Wizard Monkey can summon: the undead MOAB and the undead BFB. The following table includes the buff Prince of Darkness grants itself.
| Undead Bloon type
|
Damage
|
Pierce
|
Base attack cooldown (seconds)
|
Base lifespan (seconds)
|
Graveyard cost
|
Summon condition
|
| Regular
|
5
|
2-11
|
1.5
|
7
|
1-10
|
Always
|
| MOAB
|
43
|
20
|
3
|
15
|
20
|
Graveyard count 20-2000
|
| BFB
|
103
|
50
|
3
|
10
|
50
|
Graveyard count 2001-3000
|
Buff
Prince of Darkness increases the damage of all undead Bloons by +3. This buff specifically targets Necromancers and Princes of Darkness.
Other
This upgrade quadruples the attack speed of Wizard Monkey's main bolts, and doubles the attack speed of its shimmer attack.
Stats
| Shimmer |
|---|
|
| Projectile |
|---|
| - Ignores blockers
- Removes Camo
|
| |
|
| Undead Bloon buff |
|---|
| Lifespan modifier | ×1.5 |
|---|
| Damage bonus | +3 |
|---|
|
|
1-0-5
| Attack |
|---|
|
|
| Projectile |
|---|
| Seeking distance | 80 units |
|---|
| Seeking angle | 360° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 0.4s → 0.8s |
|---|
| | |
|
2-0-5
0-1-5
0-2-5
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 0-0-5
|
$26,900 |
$31,650 |
$34,185 |
$37,980 |
$18,830 |
$22,155 |
$23,930 |
$26,586
|
| 1-0-5
|
$27,050 |
$31,825 |
$34,375 |
$38,190 |
$18,935 |
$22,278 |
$24,063 |
$26,733
|
| 2-0-5
|
$27,430 |
$32,275 |
$34,860 |
$38,730 |
$19,201 |
$22,593 |
$24,402 |
$27,111
|
| 0-1-5
|
$27,155 |
$31,950 |
$34,510 |
$38,340 |
$19,009 |
$22,365 |
$24,157 |
$26,838
|
| 0-2-5
|
$27,835 |
$32,750 |
$35,375 |
$39,300 |
$19,485 |
$22,925 |
$24,763 |
$27,510
|
Strategy
|
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections.
|
Prince of Darkness excels as a cleanup tower on maps that share an exit or have alternating lanes, if allowed to maintain high graveyard, and its faster shimmer allows it to be a reliable DDT decamo. It stands out against non-Fortified DDT rounds, especially round 95. Pair with towers that handle stronger blimps, as the Prince of Darkness is effective at breaking down weakened Bloon groups. The bonus damage for all Undead Bloons is insignificant to other Necromancers, but allows Prince of Darkness to not struggle so much when its graveyard is low.
0-2-5 is the preferred crosspath, as all attacks including Fireball and Wall of Fire gain the graveyard's damage stacks, dealing a lot more damage than 2-0-5 which only improves the bolts. Even if the Undead Bloons ignore obstacles regardless of crosspathing, 2-0-5 can still be used on maps where neither middle path attack is usable with Necromancer due to obstacles (e.g. Flooded Valley).
Update history
|
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
|
Undead Bloon generation: Count range per spawn increased ― 1-2 → 1-4
Undead MOAB: Damage increased ― 20 → 40
Undead BFB: Damage increased ― 20 → 100
Overall cost reduced by $100 (due to cost changes for previous tiers)
Overall cost reduced by $700 (due to cost changes for previous tiers)
Range increased ― 40 → 80
Now applies a buff to all Wizard Monkeys upgraded to Necromancer or Prince of Darkness (including itself) that increases Undead Bloon damage by 1 and lifespan by 50%
Undead Bloon: damage increased ― 1 → 2
- "Prince of Darkness should now only show buff icons to other Necromancers"
Description changed ― "Reanimate even more powerful Bloon servants to obliterate the enemy." → "Reanimates more powerful Bloon servants to obliterate the enemy, plus enhances the undead Bloons of all other Necromancers."
No longer rotates when attacking (bug fix)
Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
Necromancer Wizard’s Zombie lifespan increased ― 8s → 10s
Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
Necromancer Wizards will display their current graveyard size above their portrait next to their pop count - Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
Prince of Darkness Graveyard Capacity increased to 2000
Prince of Darkness no longer increases zombie count via pops on Sandbox Mode and then returning to a certain game (bug fix)
Overall cost reduced by $100 (due to cost changes for previous tiers)
| “
|
Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. — Update notes
|
”
|
Overall cost reduced by $50 (due to cost changes for previous tiers)
Prince of Darkness max Graveyard capacity increased ― 2000 → 3000
Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop) - Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
| “
|
We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved. — Update notes
|
”
|
Pops retained in graveyard increased ― 2 rounds → 3 rounds
Grave required for damage stacks increased ― 200 → 300
| “
|
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little. — Update notes
|
”
|
Camo Prioritization filter added
Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
- 0-2-5
WoF: Pierce bonus reduced ― +5 → +4
Overall cost reduced by $25 (due to cost changes for previous tiers)
Range reduced ― 80 → 60
Zombie MOAB: Travel distance reduced ― 300 → 225
Zombie BFB: Travel distance reduced ― 200 → 150
Zombie Bloon: Travel distance reduced ― 250 → 175
- 1-0-5, 2-0-5
Guided Magic now increases Zombie Bloon travel distance ― 175 → 250 - Note: Matches travel distance without this crosspath in previous versions
Guided Magic now increases Zombie MOAB travel distance ― 225 → 300 - Note: Matches travel distance without this crosspath in previous versions
Guided Magic now increases Zombie BFB travel distance ― 200 → 225
| “
|
As we somewhat expected the last Prince of Darkness rework didn’t end up really nerfing it so much, so we are now following up with a small price nerf. — Update notes
|
”
|
Upgrade cost increased ― $24,000 → $26,500
| “
|
011 Fireball also does not benefit from having the pierce crosspath — Update notes
|
”
|
- 0-1-5, 0-2-5
Fireball: pierce increased ― 15 → 20
| “
|
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price — Update notes
|
”
|
Overall cost reduced by $200 (due to cost changes for previous tiers)
Shimmer radius increased ― 70 → 80
- 0-2-5
Wall of Fire pierce per tic reduced ― 19 → 15
| “
|
Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones. — Update notes
|
”
|
Gains a spawn point target for zombies that the player can set
Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
| “
|
Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown. As targeting improvements for Necromancer zombie spawns feel well ironed out now and deal with the old problem that increasing range used to have at T5 we’re bringing back the much larger range on Prince of Darkness which will now also benefit from these Shimmer changes. — Update notes
|
”
|
Range increased ― 60 → 80
Shimmer attack: effect radius range now matches tower range ― 80 → 60
Shimmer attack: effect radius set to 25% more than tower range ― 70 → 75
| “
|
As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased. — Update notes
|
”
|
Overall cost reduced by $50 (due to cost changes for previous tiers)
Shimmer: Pierce increased ― 200 → 500
| “
|
Prince of Darkness’ buff to other Zombies damage doesn't get much interest, so we’re buffing it. — Update notes
|
”
|
Passive damage bonus granted to Zombie Bloons increased ― +1 → +3
| “
|
Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. — Update notes
|
”
|
Shimmer attack cooldown decreased ― 1.25s → 1s (undocumented)
Overall cost reduced by $75 (due to cost changes for previous tiers)
Gallery
Screenshots
|
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
|
Assets
-
Portrait
-
Upgrade icon
-
Buff icon
-
In other languages
| Language
|
Name / Description
|
Notes
|
| Arabic
|
أمير الظلام إعادة إحياء خدام البالونات الأقوى للقضاء على العدو وتعزيز جميع مستحضري الأرواح الآخرين.
|
—
|
| Danish
|
Mørkets Fyrste Genopliver endnu stærkere bloon-tjenere for at tilintetgøre fjenden og forstærker alle andre åndemanere.
|
—
|
| German
|
Fürst der Finsternis Reanimiere noch stärkere Bloon-Diener, um den Gegner zu vernichten und alle anderen Nekromanten zu stärken.
|
—
|
| Spanish
|
Príncipe de las Tinieblas Reanima a bloons sirvientes aún más poderosos para despedazar al enemigo y mejora a todos los otros Nigromantes.
|
—
|
| Spanish (LA)
|
Príncipe de las Tinieblas Reanima a bloons sirvientes aún más poderosos para despedazar al enemigo y mejora a todos los otros Nigromantes.
|
—
|
| Finnish
|
Pimeyden prinssi Herättää henkiin vieläkin voimakkaampia bloonpalvelijoita vihollisten tuhoamiseksi ja tehostaa kaikkia muita Manaajia.
|
—
|
| French
|
Prince des ténèbres Réanime des serviteurs Bloons encore plus puissants pour anéantir l'ennemi et renforce tous les autres nécromanciens.
|
—
|
| Italian
|
Principe delle tenebre Riporta in vita bloon servi ancora più potenti per annientare il nemico.
|
—
|
| Japanese
|
暗闇のプリンス さらにもっとパワフルなブルーン召使いを生き返らせて敵を消し、ほかの全てのネクロマンサーを強化させる。
|
—
|
| Korean
|
암흑의 군주 더 많은 강력한 풍선 종을 되살려서 적을 제거합니다.
|
—
|
| Dutch
|
Prins der Duisternis Reanimeert nog krachtigere Bloon-dienaren om de vijand uit te roeien en verbetert alle andere Dodenbezweerders.
|
—
|
| Norwegian
|
Mørkets prins Gjenanimer enda kraftigere bloontjenere for å utslette fienden og forbedre alle andre nekromaner.
|
—
|
| Polish
|
Książę ciemności Reanimuj jeszcze potężniejsze służebne blony unicestwiające wroga i wzmacniające innych nekromantów.
|
—
|
| Portuguese (Brazil)
|
Príncipe da Escuridão Reanima servos Bloons ainda mais poderosos para obliterar os inimigos e melhora todos os outros Necromantes.
|
—
|
| Russian
|
Принц Тьмы Поднимает ещё больше могучих слуг, уничтожающих врагов, и усиливает всех остальных некромантов.
|
—
|
| Swedish
|
Mörkrets furste Återuppväck ännu mäktigare Bloons-tjänare för att tillintetgöra fienden och förstärka alla andra Besvärjare.
|
—
|
| Thai
|
เจ้าชายแห่งความมืด คืนชีพผีดิบข้ารับใช้บลูนที่แข็งแกร่งขึ้นไปอีกเพื่อกำจัดศัตรูและ\n เสริมพลังเนโครแมนเซอร์คนอื่นๆ ทุกคน
|
—
|
| Turkish
|
Karanlıklar Prensi Düşmanı yok etmek için çok daha güçlü Bloon yardımcılar canlandırır ve diğer tüm Büyücüleri geliştirir, o da hayatını kurtarabilir...
|
—
|
| Chinese (simplified)
|
黑暗王子 复活更强大的气球,利用它们消灭敌人,并增强所有其他死灵法师。
|
—
|
| Chinese (traditional)
|
黑暗王子 復活更強大的氣球僕人摧毀敵人,提升其他所有死靈法師的能力。
|
—
|
| This list was last updated for: version 43.1
|
Navigation