Event history:Odyssey Event/August 2022
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Bloon speed 200%
MOAB speed 200%
Bloon speed 350%
MOAB speed 350%
Ability cooldown rate 5%
No round 100 reward
Bloon speed 500%
MOAB speed 500%
Ability cooldown rate 20%
All Camo
All Regrow
No round 100 reward
This is a list of Odyssey Events in Bloons TD 6 that started in August 2022.
CT Lite
[edit | edit source]| Name | CT Lite |
|---|---|
| Description | Get a taste of the CT modes in PVE |
| Availability | 4 August 2022 – 10 August 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Least cash: 45000
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Least tiers: 45
Modifiers
—
Island rules
Quiet Street (Easy — Double HP MOABs)
Starting cash: $1,000
Start round: 1
End round: 40
Least cash: 50000
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Tack Shooter
Ice Monkey
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Dartling Gunner
Wizard Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Least tiers: 40
Modifiers
—
Island rules
Haunted (Medium — Double HP MOABs)
Starting cash: $850
Start round: 1
End round: 60
Least cash: 40000
Modifiers
—
Island rules
Quiet Street (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Least tiers: 45
Modifiers
—
Island rules
Off The Coast (Easy — Double HP MOABs)
Starting cash: $850
Start round: 1
End round: 60
Least cash: 40000
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Least tiers: 25
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Least cash: 25000
Modifiers
—
Island rules
Quiet Street (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Least tiers: 30
Modifiers
—
Island rules
Peninsula (Easy — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 40
Least cash: 25000
Modifiers
—
Island rules
Off The Coast (Hard — Apopalypse)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Revenge, Support ~By :>.<:
[edit | edit source]| Name | Revenge, Support ~By :>.<: |
|---|---|
| Description | Who says being a supporter can only support others? It's time to let them shine! |
| Availability | 11 August 2022 – 17 August 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Etienne
Boomerang Monkey2-2-0
Bomb Shooter0-2-2
Ice Monkey0-0-2
Glue Gunner2-0-0
Sniper Monkey0-0-2
Monkey Sub0-2-2
Monkey Buccaneer2-2-0
Heli Pilot2-0-3
Mortar Monkey2-2-0
Wizard Monkey2-2-3
Ninja Monkey2-0-2
Alchemist0-2-0
Druid3-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Etienne
Boomerang Monkey2-2-0
Bomb Shooter0-2-2
Ice Monkey0-0-2
Glue Gunner2-0-0
Sniper Monkey0-0-2
Monkey Sub0-2-2
Monkey Buccaneer2-2-0
Heli Pilot2-0-3
Mortar Monkey2-2-0
Wizard Monkey2-2-3
Ninja Monkey2-0-2
Alchemist0-2-0
Druid3-0-2
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Island rules
Candy Falls (Easy — Deflation)
Starting cash: $20,000
Start round: 31
End round: 60
Modifiers
—
Island rules
Encrypted (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Hard — CHIMPS)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Candy Falls (Hard — Impoppable)
Starting cash: $2,000
Start round: 11
End round: 65
Modifiers
—
Island rules
Encrypted (Medium — Deflation)
Starting cash: $30,000
Start round: 35
End round: 60
Modifiers
—
Island rules
Cargo (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Scrapyard (Hard — CHIMPS)
Starting cash: $650
Start round: 4
End round: 65
Modifiers
Island rules
Encrypted (Hard — Impoppable)
Starting cash: $1,500
Start round: 11
End round: 65
Modifiers
Island rules
Cargo (Hard — Reverse)
Starting cash: $1,500
Start round: 11
End round: 75
Modifiers
Island rules
High Finance (Hard — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 20
End round: 80
Modifiers
—
Island rules
Workshop (Medium — Deflation)
Starting cash: $22,500
Start round: 40
End round: 60
Modifiers
—
Friendly to Spooky
[edit | edit source]| Name | Friendly to Spooky |
|---|---|
| Description | This is a journey of ups and downs for the monkeys and the two heroes. Can they make it through? |
| Availability | 18 August 2022 – 24 August 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkey2-2-0 max 5
Ninja Monkeymax 5
Alchemist2-0-2 max 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Adora
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 5
Glue Gunnermax 5
Monkey Submax 5
Monkey Buccaneermax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkey2-2-0 max 5
Ninja Monkeymax 5
Alchemist2-0-2 max 5
Druidmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Submax 4
Monkey Buccaneermax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Wizard Monkeymax 4
Super Monkey2-2-0 max 4
Ninja Monkeymax 4
Alchemist2-0-2 max 4
Druidmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Adora
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Submax 4
Monkey Buccaneermax 4
Mortar Monkeymax 4
Dartling Gunnermax 4
Wizard Monkeymax 4
Super Monkey2-2-0 max 4
Ninja Monkeymax 4
Alchemist2-0-2 max 4
Druidmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 70
Modifiers
—
Island rules
Cargo (Medium — Standard)
Starting cash: $750
Start round: 1
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Ezili
Adora
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkey2-2-0 max 3
Ninja Monkeymax 3
Alchemist2-0-2 max 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Adora
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Submax 3
Monkey Buccaneermax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkey2-2-0 max 3
Ninja Monkeymax 3
Alchemist2-0-2 max 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Encrypted (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Cargo (Medium — Standard)
Starting cash: $650
Start round: 2
End round: 75
Modifiers
—
Island rules
Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 85
Modifiers
—
Dr. Monkey's 'Fast track' machine ~By >w<
[edit | edit source]| Name | Dr. Monkey's 'Fast track' machine ~By >w< |
|---|---|
| Description | Dr. Monkey created the fast track machine! But something happened when he was testing it... |
| Availability | 25 August 2022 – 31 August 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Town Center (Easy — Standard)
Starting cash: $5,000
Start round: 25
End round: 50
Modifiers
—
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $5,000
Start round: 1
End round: 40
Modifiers
Island rules
Cubism (Easy — Standard)
Starting cash: $50,000
Start round: 45
End round: 70
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Town Center (Medium — Standard)
Starting cash: $5,000
Start round: 25
End round: 60
Modifiers
—
Island rules
KartsNDarts (Easy — Standard)
Starting cash: $5,000
Start round: 1
End round: 40
Modifiers
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,000
Start round: 25
End round: 50
Modifiers
Island rules
Cubism (Medium — Standard)
Starting cash: $50,000
Start round: 65
End round: 100
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Town Center (Hard — Standard)
Starting cash: $5,000
Start round: 25
End round: 80
Modifiers
—
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $5,000
Start round: 1
End round: 60
Modifiers
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 25
End round: 65
Modifiers
Island rules
Quarry (Hard — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 25
End round: 80
Modifiers
Island rules
Cubism (Hard — Standard)
Starting cash: $50,000
Start round: 65
End round: 120
Modifiers
References
[edit | edit source]- Data provided by HalfHydra