Event history:Odyssey Event/December 2024
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This is a list of Odyssey Events in Bloons TD 6 that started in December 2024.
Melee Gang
[edit | edit source]| Name | Melee Gang |
|---|---|
| Description | The bloons don't want to get close to these towers! |
| Availability | 5 December 2024 – 11 December 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Haunted (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Resort (Medium — Half Cash)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Haunted (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Ancient Portal (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Sauda
Rosalia
Boomerang Monkey0-2-2 max 5
Bomb Shootermax 5
Tack Shootermax 5
Ice Monkey0-0-2 max 5
Heli Pilotmax 5
Druid2-2-0 max 5
Mermonkey0-2-2 max 10
Spike Factory0-3-0 max 3
Monkey Village0-2-0 max 3
Beast Handler2-0-2 max 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Resort (Hard — Half Cash)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Haunted (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
Island rules
Ancient Portal (Hard — Double HP MOABs)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
—
Island rules
Another Brick (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Dart Monkey and Beast Handler go on an adventure
[edit | edit source]| Name | Dart Monkey and Beast Handler go on an adventure |
|---|---|
| Description | Darts and Dinosaurs, what more could you want? |
| Availability | 12 December 2024 – 18 December 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 20
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 20
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 20
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 20
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Quarry (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 15
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 15
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 15
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 15
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Quarry (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 10
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 10
Obyn Greenfoot
Adora
Etienne
Geraldo
Dart Monkeymax 10
Ice Monkeymax 5
Glue Gunnermax 5
Alchemistmax 5
Banana Farmmax 5
Monkey Villagemax 5
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Scrapyard (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Quarry (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
—
Island rules
Adora's Temple (Hard — Impoppable)
Starting cash: $2,500
Start round: 10
End round: 80
Modifiers
—
Island rules
Mesa (Hard — Reverse)
Starting cash: $5,000
Start round: 15
End round: 80
Modifiers
—
Time for Presents!
[edit | edit source]| Name | Time for Presents! |
|---|---|
| Description | Captain Churchill and his dedicated crew are here to bring joy to all! |
| Availability | 19 December 2024 – 25 December 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
One Two Tree (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Skates (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
—
Island rules
Quiet Street (Hard — Alternate Bloons Rounds)
Starting cash: $3,500
Start round: 15
End round: 80
Modifiers
—
Island rules
One Two Tree (Hard — Impoppable)
Starting cash: $8,500
Start round: 30
End round: 100
Modifiers
—
Passive Damage
[edit | edit source]| Name | Passive Damage |
|---|---|
| Description | Doesn't hurt now, but it's gonna cause a lot of pain later |
| Availability | 26 December 2024 – 1 January 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Resort (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Balance (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Cracked (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Ezili
Sauda
Boomerang Monkey0-2-2 max 6
Glue Gunner0-2-2 max 3
Monkey Buccaneer3-3-3 max 5
Mortar Monkey2-2-0 max 4
Ninja Monkey2-2-0 max 6
Alchemistmax 5
Mermonkey2-2-0 max 5
Spike Factory0-2-2 max 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Resort (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Balance (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Cracked (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 70
Modifiers
Island rules
Off The Coast (Hard — Standard)
Starting cash: $1,200
Start round: 6
End round: 80
Least tiers: 50
Modifiers
—