Event history:Odyssey Event/December 2025
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All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
Bloon speed 120%
Bloon speed 150%
Bloon speed 120%
MOAB speed 120%
Ceramic health 120%
MOAB health 120%
Bloon speed 120%
Regrow rate 125%
Ceramic health 120%
All Regrow
All Camo
Bloon speed 110%
Ceramic health 110%
Bloon speed 110%
Ceramic health 110%
MOAB speed 125%
MOAB health 125%
Bloon speed 125%
MOAB health 125%
MOAB health 150%
All Camo
All Regrow
Bloon speed 125%
MOAB speed 85%
Regrow rate 125%
Ceramic health 125%
MOAB health 85%
All Regrow
MOAB speed 75%
MOAB health 200%
MOAB speed 75%
MOAB health 500%
MOAB speed 75%
MOAB health 1000%
Bloon speed 250%
Ceramic health 85%
All Camo
MOAB health 500%
Bloon speed 90%
MOAB speed 90%
Regrow rate 200%
All Regrow
Bloon speed 80%
MOAB speed 80%
Ceramic health 80%
MOAB health 80%
This is a list of Odyssey Events in Bloons TD 6 that started in December 2025.
Camo Needs
[edit | edit source]| Name | Camo Needs |
|---|---|
| Description | These monkeys always get jumpscared when a camo pops out of nowhere! |
| Availability | 4 December 2025 – 10 December 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 8
Bomb Shootermax 8
Tack Shootermax 5
Glue Gunnermax 8
Monkey Sub0-2-2 max 8
Mortar Monkey2-2-0 max 8
Wizard Monkey2-2-0 max 8
Ninja Monkey2-0-2 max 8
Druid4-0-0 max 8
Engineer Monkey2-0-2 max 8
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 8
Bomb Shootermax 8
Tack Shootermax 5
Glue Gunnermax 8
Monkey Sub0-2-2 max 8
Mortar Monkey2-2-0 max 8
Wizard Monkey2-2-0 max 8
Ninja Monkey2-0-2 max 8
Druid4-0-0 max 8
Engineer Monkey2-0-2 max 8
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 5
Bomb Shootermax 5
Tack Shootermax 5
Glue Gunnermax 5
Monkey Sub0-2-2 max 5
Mortar Monkey2-2-0 max 5
Wizard Monkey2-2-0 max 5
Ninja Monkey2-0-2 max 5
Druid4-0-0 max 5
Engineer Monkey2-0-2 max 5
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 5
Bomb Shootermax 5
Tack Shootermax 5
Glue Gunnermax 5
Monkey Sub0-2-2 max 5
Mortar Monkey2-2-0 max 5
Wizard Monkey2-2-0 max 5
Ninja Monkey2-0-2 max 5
Druid4-0-0 max 5
Engineer Monkey2-0-2 max 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
Island rules
Skates (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 45
Modifiers
Island rules
Four Circles (Medium — Standard)
Starting cash: $1,500
Start round: 8
End round: 50
Modifiers
Island rules
Firing Range (Medium — Standard)
Starting cash: $2,000
Start round: 10
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 5
Bomb Shootermax 5
Tack Shootermax 5
Glue Gunnermax 5
Monkey Sub0-2-2 max 5
Mortar Monkey2-2-0 max 5
Wizard Monkey2-2-0 max 5
Ninja Monkey2-0-2 max 5
Druid4-0-0 max 5
Engineer Monkey2-0-2 max 5
Obyn Greenfoot
Benjamin
Pat Fusty
Adora
Rosalia
Boomerang Monkey4-0-0 max 5
Bomb Shootermax 5
Tack Shootermax 5
Glue Gunnermax 5
Monkey Sub0-2-2 max 5
Mortar Monkey2-2-0 max 5
Wizard Monkey2-2-0 max 5
Ninja Monkey2-0-2 max 5
Druid4-0-0 max 5
Engineer Monkey2-0-2 max 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 40
Modifiers
Island rules
Tree Stump (Hard — Standard)
Starting cash: $2,000
Start round: 10
End round: 50
Modifiers
Island rules
Town Center (Hard — Standard)
Starting cash: $3,000
Start round: 15
End round: 60
Modifiers
Island rules
Firing Range (Hard — Standard)
Starting cash: $4,000
Start round: 20
End round: 70
Modifiers
Island rules
Dark Path (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 100
Modifiers
Icy Ventures
[edit | edit source]| Name | Icy Ventures |
|---|---|
| Description | Wrap up warm...It's about to get real frosty! |
| Availability | 11 December 2025 – 17 December 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 5
Bomb Shooter4-4-4 max 5
Tack Shooter4-4-4 max 5
Ice Monkeymax 10
Monkey Sub0-4-4 max 5
Monkey Ace4-4-4 max 5
Mortar Monkey4-4-4 max 5
Wizard Monkey4-4-4 max 5
Alchemistmax 5
Druid4-4-4 max 5
Mermonkeymax 10
Spike Factory4-4-4 max 5
Monkey Villagemax 3
Beast Handler4-4-4 max 5
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 5
Bomb Shooter4-4-4 max 5
Tack Shooter4-4-4 max 5
Ice Monkeymax 10
Monkey Sub0-4-4 max 5
Monkey Ace4-4-4 max 5
Mortar Monkey4-4-4 max 5
Wizard Monkey4-4-4 max 5
Alchemistmax 5
Druid4-4-4 max 5
Mermonkeymax 10
Spike Factory4-4-4 max 5
Monkey Villagemax 3
Beast Handler4-4-4 max 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 5
End round: 45
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 7
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 4
Bomb Shooter4-4-4 max 4
Tack Shooter4-4-4 max 4
Ice Monkeymax 8
Monkey Sub0-4-4 max 4
Monkey Ace4-4-4 max 4
Mortar Monkey4-4-4 max 4
Wizard Monkey4-4-4 max 4
Alchemistmax 4
Druid4-4-4 max 4
Mermonkeymax 8
Spike Factory4-4-4 max 4
Monkey Villagemax 2
Beast Handler4-4-4 max 4
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 4
Bomb Shooter4-4-4 max 4
Tack Shooter4-4-4 max 4
Ice Monkeymax 8
Monkey Sub0-4-4 max 4
Monkey Ace4-4-4 max 4
Mortar Monkey4-4-4 max 4
Wizard Monkey4-4-4 max 4
Alchemistmax 4
Druid4-4-4 max 4
Mermonkeymax 8
Spike Factory4-4-4 max 4
Monkey Villagemax 2
Beast Handler4-4-4 max 4
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 40
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,050
Start round: 8
End round: 50
Modifiers
—
Island rules
Lost Crevasse (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 3
Bomb Shooter4-4-4 max 3
Tack Shooter4-4-4 max 3
Ice Monkeymax 5
Monkey Sub0-4-4 max 3
Monkey Ace4-4-4 max 3
Mortar Monkey4-4-4 max 3
Wizard Monkey4-4-4 max 3
Alchemistmax 3
Druid4-4-4 max 3
Mermonkeymax 5
Spike Factory4-4-4 max 3
Monkey Villagemax 1
Beast Handler4-4-4 max 3
Captain Churchill
Pat Fusty
Silas
Boomerang Monkey4-4-4 max 3
Bomb Shooter4-4-4 max 3
Tack Shooter4-4-4 max 3
Ice Monkeymax 5
Monkey Sub0-4-4 max 3
Monkey Ace4-4-4 max 3
Mortar Monkey4-4-4 max 3
Wizard Monkey4-4-4 max 3
Alchemistmax 3
Druid4-4-4 max 3
Mermonkeymax 5
Spike Factory4-4-4 max 3
Monkey Villagemax 1
Beast Handler4-4-4 max 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Hard — Reverse)
Starting cash: $850
Start round: 4
End round: 40
Modifiers
Island rules
Winter Park (Hard — Standard)
Starting cash: $1,050
Start round: 6
End round: 50
Modifiers
Island rules
Frozen Over (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
Island rules
Lost Crevasse (Hard — Standard)
Starting cash: $3,500
Start round: 10
End round: 70
Modifiers
Island rules
Last Resort (Hard — Standard)
Starting cash: $5,000
Start round: 10
End round: 90
Modifiers
A Wild Wild Christmas
[edit | edit source]| Name | A Wild Wild Christmas |
|---|---|
| Description | The Desperado monkey and his posse have some unfinished business before this Christmas... |
| Availability | 18 December 2025 – 24 December 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 10
Glue Gunnermax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Acemax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Banana Farmmax 5
Spike Factorymax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Beast Handlermax 5
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 10
Glue Gunnermax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Acemax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Banana Farmmax 5
Spike Factorymax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Beast Handlermax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Easy — Standard)
Starting cash: $850
Start round: 6
End round: 40
Modifiers
—
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $1,050
Start round: 8
End round: 45
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $1,250
Start round: 10
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Acemax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Banana Farmmax 3
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 3
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Acemax 5
Dartling Gunnermax 5
Ninja Monkeymax 5
Banana Farmmax 3
Spike Factorymax 5
Monkey Villagemax 3
Engineer Monkeymax 5
Beast Handlermax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
—
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $1,050
Start round: 8
End round: 50
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 60
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $1,850
Start round: 12
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Acemax 3
Dartling Gunnermax 3
Ninja Monkeymax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 1
Engineer Monkeymax 3
Beast Handlermax 1
Gwendolin
Etienne
Sauda
Geraldo
Rosalia
Dart Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Acemax 3
Dartling Gunnermax 3
Ninja Monkeymax 3
Banana Farmmax 1
Spike Factorymax 3
Monkey Villagemax 1
Engineer Monkeymax 3
Beast Handlermax 1
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Three Mines 'Round (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $850
Start round: 8
End round: 65
Modifiers
Island rules
End Of The Road (Hard — Standard)
Starting cash: $2,500
Start round: 10
End round: 80
Modifiers
Island rules
Cracked (Hard — Reverse)
Starting cash: $1,850
Start round: 12
End round: 90
Modifiers
Island rules
Sunset Gulch (Hard — Alternate Bloons Rounds)
Starting cash: $3,500
Start round: 16
End round: 100
Modifiers
A Festive Cruise
[edit | edit source]| Name | A Festive Cruise |
|---|---|
| Description | The Bloons Defense Crew are off for a Christmas Adventure, will you join them in their festivities? |
| Availability | 25 December 2025 – 31 December 2025 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 10
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 10
Tack Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Desperadomax 10
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Wizard Monkeymax 10
Super Monkeymax 10
Ninja Monkeymax 10
Alchemistmax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 10
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 10
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Winter Park (Easy — Standard)
Starting cash: $1,850
Start round: 4
End round: 40
Modifiers
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,050
Start round: 6
End round: 45
Modifiers
—
Island rules
One Two Tree (Easy — Standard)
Starting cash: $1,250
Start round: 8
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 5
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 5
Tack Shootermax 5
Ice Monkeymax 5
Glue Gunnermax 5
Desperadomax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Druidmax 5
Mermonkeymax 5
Banana Farmmax 5
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Winter Park (Medium — Standard)
Starting cash: $1,250
Start round: 4
End round: 40
Modifiers
Island rules
Candy Falls (Medium — Standard)
Starting cash: $1,050
Start round: 6
End round: 50
Modifiers
—
Island rules
One Two Tree (Medium — Standard)
Starting cash: $1,250
Start round: 8
End round: 60
Modifiers
—
Island rules
Quiet Street (Medium — Apopalypse)
Starting cash: $20,000
Start round: 30
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkeymax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Desperadomax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Mermonkeymax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Winter Park (Hard — Standard)
Starting cash: $850
Start round: 4
End round: 40
Modifiers
Island rules
Candy Falls (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 65
Modifiers
Island rules
One Two Tree (Hard — Double HP MOABs)
Starting cash: $2,500
Start round: 8
End round: 80
Modifiers
Island rules
Quiet Street (Hard — Apopalypse)
Starting cash: $27,500
Start round: 45
End round: 90
Modifiers
Island rules
Erosion (Hard — Alternate Bloons Rounds)
Starting cash: $8,500
Start round: 20
End round: 95
Modifiers