Event history:Odyssey Event/February 2021
Jump to navigation
Jump to search
MOAB speed 50%
Custom rounds
MOAB speed 50%
Custom rounds
MOAB speed 50%
Custom rounds
MOAB speed 80%
Custom rounds
MOAB speed 80%
Custom rounds
MOAB speed 80%
Custom rounds
MOAB speed 80%
Custom rounds
MOAB speed 90%
Custom rounds
MOAB speed 90%
Custom rounds
MOAB speed 90%
Custom rounds
MOAB speed 90%
Custom rounds
MOAB speed 90%
Custom rounds
Bloon speed 140%
MOAB speed 140%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 140%
MOAB speed 140%
Bloon speed 140%
MOAB speed 140%
This is a list of Odyssey Events in Bloons TD 6 that started in February 2021.
Double BLIMP Trouble
[edit | edit source]| Name | Double BLIMP Trouble |
|---|---|
| Description | The Blimps are angry and coming back in numbers! Can you hold them off? |
| Availability | 4 February 2021 – 10 February 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 70
Modifiers
Island rules
Chutes (Medium — Reverse)
Starting cash: $1,000
Start round: 3
End round: 60
Modifiers
—
Island rules
Park Path (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Island rules
Dark Castle (Medium — Standard)
Starting cash: $1,500
Start round: 1
End round: 50
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Chutes (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
Island rules
Dark Castle (Medium — Standard)
Starting cash: $700
Start round: 3
End round: 70
Modifiers
—
Island rules
Another Brick (Medium — Standard)
Starting cash: $700
Start round: 6
End round: 80
Modifiers
Love at first sight ~By Junior Monkey
[edit | edit source]| Name | Love at first sight ~By Junior Monkey |
|---|---|
| Description | Celebrate the romance with some extra sweethearts, but pop the Bloons before they overwhelm you! |
| Availability | 11 February 2021 – 17 February 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Tree Stump (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Island rules
Tree Stump (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 55
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Island rules
Off The Coast (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Glue Gunner
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Glue Gunner
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 78
Modifiers
Island rules
Off The Coast (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
Island rules
- Ouch (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
BAD to the bone
[edit | edit source]| Name | BAD to the bone |
|---|---|
| Description | The Bloons are looking for a fight! Be prepared for the later rounds. |
| Availability | 18 February 2021 – 24 February 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Cubism (Easy — Standard)
Starting cash: $1,000
Start round: 4
End round: 45
Modifiers
Island rules
Logs (Easy — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Easy — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 60
Modifiers
Island rules
Cubism (Easy — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 65
Modifiers
Island rules
Carved (Easy — Half Cash)
Starting cash: $4,000
Start round: 1
End round: 70
Modifiers
Island rules
Logs (Medium — Half Cash)
Starting cash: $2,500
Start round: 1
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 1
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkeymax 1
Monkey Submax 2
Monkey Buccaneer
Monkey Ace
Heli Pilotmax 1
Mortar Monkey
Dartling Gunnermax 2
Wizard Monkeymax 1
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 1
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkeymax 1
Monkey Submax 2
Monkey Buccaneer
Monkey Ace
Heli Pilotmax 1
Mortar Monkey
Dartling Gunnermax 2
Wizard Monkeymax 1
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Frozen Over (Medium — Half Cash)
Starting cash: $1,300
Start round: 3
End round: 75
Modifiers
Island rules
Cubism (Medium — Half Cash)
Starting cash: $1,300
Start round: 6
End round: 80
Modifiers
Island rules
Logs (Hard — Half Cash)
Starting cash: $1,300
Start round: 4
End round: 85
Modifiers
Island rules
Carved (Medium — Half Cash)
Starting cash: $1,300
Start round: 3
End round: 75
Modifiers
Island rules
Adora's Temple (Medium — Half Cash)
Starting cash: $1,300
Start round: 3
End round: 85
Modifiers
Rebuilding the Economy ~By Charipi
[edit | edit source]| Name | Rebuilding the Economy ~By Charipi |
|---|---|
| Description | Follow Ben on his journey to rebuild the economy from ruins. |
| Availability | 25 February 2021 – 3 March 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Benjamin
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkey2-0-2 max 3
Monkey Submax 1
Monkey Buccaneer2-0-2 max 3
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druid2-0-2 max 3
Banana Farmmax 3
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Tack Shootermax 1
Ice Monkeymax 1
Glue Gunnermax 1
Sniper Monkey2-0-2 max 3
Monkey Submax 1
Monkey Buccaneer2-0-2 max 3
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Dartling Gunnermax 1
Wizard Monkeymax 1
Super Monkeymax 1
Ninja Monkeymax 1
Alchemistmax 1
Druid2-0-2 max 3
Banana Farmmax 3
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Island rules
Lotus Island (Easy — Deflation)
Starting cash: $20,000
Start round: 31
End round: 60
Modifiers
—
Island rules
End Of The Road (Easy — Half Cash)
Starting cash: $4,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Benjamin
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey2-0-2 max 3
Monkey Sub4-4-4 max 1
Monkey Buccaneer2-0-2 max 3
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 1
Druid2-0-2 max 3
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 1
Engineer Monkey4-4-4 max 1
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey2-0-2 max 3
Monkey Sub4-4-4 max 1
Monkey Buccaneer2-0-2 max 3
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 1
Druid2-0-2 max 3
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 1
Engineer Monkey4-4-4 max 1
Available powers
Island rules
Lotus Island (Medium — Deflation)
Starting cash: $20,000
Start round: 31
End round: 60
Modifiers
—
Island rules
End Of The Road (Easy — Half Cash)
Starting cash: $3,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 80
Modifiers
Island rules
Bazaar (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Benjamin
Dart Monkey3-3-3 max 1
Boomerang Monkey3-3-3 max 1
Bomb Shooter3-3-3 max 1
Tack Shooter3-3-3 max 1
Ice Monkey3-3-3 max 1
Glue Gunner3-3-3 max 1
Sniper Monkey2-0-2 max 3
Monkey Sub3-3-3 max 1
Monkey Buccaneer2-0-2 max 3
Monkey Ace3-3-3 max 1
Heli Pilot3-3-3 max 1
Mortar Monkey3-3-3 max 1
Dartling Gunner3-3-3 max 1
Wizard Monkey3-3-3 max 1
Super Monkey3-3-3 max 1
Ninja Monkey3-3-3 max 1
Alchemist3-3-3 max 1
Druid2-0-2 max 3
Banana Farm3-3-3 max 3
Spike Factory3-3-3 max 1
Monkey Village3-3-3 max 1
Engineer Monkey3-3-3 max 1
Dart Monkey3-3-3 max 1
Boomerang Monkey3-3-3 max 1
Bomb Shooter3-3-3 max 1
Tack Shooter3-3-3 max 1
Ice Monkey3-3-3 max 1
Glue Gunner3-3-3 max 1
Sniper Monkey2-0-2 max 3
Monkey Sub3-3-3 max 1
Monkey Buccaneer2-0-2 max 3
Monkey Ace3-3-3 max 1
Heli Pilot3-3-3 max 1
Mortar Monkey3-3-3 max 1
Dartling Gunner3-3-3 max 1
Wizard Monkey3-3-3 max 1
Super Monkey3-3-3 max 1
Ninja Monkey3-3-3 max 1
Alchemist3-3-3 max 1
Druid2-0-2 max 3
Banana Farm3-3-3 max 3
Spike Factory3-3-3 max 1
Monkey Village3-3-3 max 1
Engineer Monkey3-3-3 max 1
Available powers
Island rules
Lotus Island (Hard — Deflation)
Starting cash: $14,000
Start round: 31
End round: 60
Modifiers
Island rules
End Of The Road (Hard — Half Cash)
Starting cash: $2,600
Start round: 1
End round: 80
Modifiers
Island rules
Town Center (Hard — Standard)
Starting cash: $1,600
Start round: 10
End round: 90
Modifiers
Island rules
Bazaar (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
High Finance (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 80
Modifiers
References
[edit | edit source]- Data provided by HalfHydra