Event history:Odyssey Event/February 2024
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Monkey Knowledge disabled
Selling disabled
Ability cooldown rate 200%
Monkey Knowledge disabled
Monkey Knowledge disabled
Ceramic health 130%
MOAB health 130%
Monkey Knowledge disabled
Bloon speed 110%
MOAB speed 110%
Monkey Knowledge disabled
Bloon speed 120%
MOAB speed 120%
Bloon speed 90%
MOAB speed 85%
This is a list of Odyssey Events in Bloons TD 6 that started in February 2024.
An unlikely team
[edit | edit source]| Name | An unlikely team |
|---|---|
| Description | Don't see these towers together often. But they'll still pop those bloons like no ones business |
| Availability | 1 February 2024 – 7 February 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 55
Modifiers
—
Island rules
Moon Landing (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
End Of The Road (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 65
Modifiers
—
Island rules
Moon Landing (Medium — Reverse)
Starting cash: $1,600
Start round: 10
End round: 65
Modifiers
—
Island rules
Balance (Medium — Alternate Bloons Rounds)
Starting cash: $1,350
Start round: 6
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $500
Start round: 6
End round: 65
Modifiers
—
Island rules
Moon Landing (Hard — Standard)
Starting cash: $1,800
Start round: 10
End round: 75
Modifiers
Island rules
Balance (Hard — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 6
End round: 80
Modifiers
—
Island rules
Dark Path (Hard — Impoppable)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
For want of a dart
[edit | edit source]| Name | For want of a dart |
|---|---|
| Description | How strong can you make these dart monkeys against the bloons? |
| Availability | 8 February 2024 – 14 February 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Spring Spring (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
Island rules
Logs (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Spring Spring (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Streambed (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Striker Jones
Pat Fusty
Geraldo
Dart Monkeymax 15
Ice Monkeymax 3
Glue Gunnermax 2
Monkey Submax 4
Monkey Buccaneermax 7
Alchemistmax 4
Banana Farmmax 3
Monkey Villagemax 4
Engineer Monkeymax 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
Island rules
Logs (Hard — Reverse)
Starting cash: $650
Start round: 5
End round: 55
Modifiers
—
Island rules
Spring Spring (Hard — Double HP MOABs)
Starting cash: $650
Start round: 5
End round: 60
Modifiers
—
Island rules
Streambed (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 5
End round: 70
Modifiers
—
Island rules
Off The Coast (Hard — Impoppable)
Starting cash: $1,000
Start round: 5
End round: 85
Modifiers
High Expenses
[edit | edit source]| Name | High Expenses |
|---|---|
| Description | At these prices, you'd need to break the bank multiple times! |
| Availability | 15 February 2024 – 21 February 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 55
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Half Cash)
Starting cash: $1,800
Start round: 10
End round: 50
Modifiers
—
Island rules
Hedge (Hard — Standard)
Starting cash: $1,800
Start round: 10
End round: 60
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $1,800
Start round: 10
End round: 65
Modifiers
—
Island rules
Cargo (Hard — Standard)
Starting cash: $1,800
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Captain Churchill
Benjamin
Pat Fusty
Sauda
Dart Monkey2-0-2 max 10
Boomerang Monkey2-2-0 max 4
Monkey Ace2-2-0 max 4
Dartling Gunner0-2-2 max 4
Super Monkey0-2-2 max 3
Druid0-2-2 max 4
Banana Farm0-2-2 max 3
Spike Factory0-2-2 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Half Cash)
Starting cash: $2,500
Start round: 15
End round: 65
Modifiers
—
Island rules
Hedge (Hard — Impoppable)
Starting cash: $2,500
Start round: 15
End round: 70
Modifiers
—
Island rules
Bazaar (Hard — Standard)
Starting cash: $2,500
Start round: 15
End round: 75
Modifiers
—
Island rules
Cargo (Hard — Standard)
Starting cash: $2,500
Start round: 15
End round: 80
Modifiers
—
Island rules
High Finance (Hard — Standard)
Starting cash: $2,500
Start round: 15
End round: 100
Modifiers
—
Slow and Steady
[edit | edit source]| Name | Slow and Steady |
|---|---|
| Description | It's just one round, how hard can it be? |
| Availability | 22 February 2024 – 28 February 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Easy — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Logs (Easy — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Off The Coast (Easy — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Logs (Medium — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Off The Coast (Medium — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Peninsula (Medium — Standard)
Starting cash: $3,000
Start round: 1
End round: 1
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
End Of The Road (Hard — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Logs (Hard — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Off The Coast (Hard — Standard)
Starting cash: $1,500
Start round: 1
End round: 1
Modifiers
Island rules
Peninsula (Hard — Standard)
Starting cash: $3,000
Start round: 1
End round: 1
Modifiers
Island rules
- Ouch (Hard — Standard)
Starting cash: $8,000
Start round: 1
End round: 1
Modifiers
Heroless Journey
[edit | edit source]| Name | Heroless Journey |
|---|---|
| Description | No Heroes this time around, and the bloons aren't going to wait for one to arrive! |
| Availability | 29 February 2024 – 6 March 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Bomb Shootermax 4
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
The Cabin (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Adora's Temple (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Bomb Shootermax 4
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 50
Modifiers
Island rules
The Cabin (Medium — Standard)
Starting cash: $650
Start round: 5
End round: 60
Modifiers
Island rules
Adora's Temple (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
—
Island rules
Moon Landing (Medium — Deflation)
Starting cash: $35,000
Start round: 35
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Bomb Shootermax 4
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Tack Shootermax 5
Ice Monkeymax 4
Monkey Submax 4
Mortar Monkeymax 4
Ninja Monkeymax 6
Alchemistmax 5
Druidmax 5
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
Island rules
The Cabin (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 75
Modifiers
Island rules
Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Moon Landing (Hard — Deflation)
Starting cash: $35,000
Start round: 40
End round: 80
Modifiers
—
Island rules
Dark Castle (Hard — Double HP MOABs)
Starting cash: $850
Start round: 6
End round: 80
Modifiers