Event history:Odyssey Event/January 2023
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Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 120%
MOAB speed 120%
Bloon speed 150%
MOAB speed 150%
Ceramic health 150%
Bloon speed 200%
MOAB speed 200%
MOAB speed 200%
Monkey Knowledge disabled
This is a list of Odyssey Events in Bloons TD 6 that started in January 2023.
Landmark Tour
[edit | edit source]| Name | Landmark Tour |
|---|---|
| Description | The monkeys are checking out some iconic places, from basic parks, all the way to the moon! |
| Availability | 5 January 2023 – 11 January 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 2
Banana Farmmax 5
Monkey Villagemax 1
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 5
Boomerang Monkeymax 5
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 2
Banana Farmmax 5
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Encrypted (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Banana Farmmax 4
Monkey Villagemax 1
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 2
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 2
Wizard Monkeymax 2
Banana Farmmax 4
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Adora's Temple (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 1
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneer
Monkey Acemax 1
Heli Pilotmax 2
Mortar Monkeymax 1
Wizard Monkeymax 2
Banana Farmmax 3
Monkey Villagemax 1
Benjamin
Ezili
Pat Fusty
Adora
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 1
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneer
Monkey Acemax 1
Heli Pilotmax 2
Mortar Monkeymax 1
Wizard Monkeymax 2
Banana Farmmax 3
Monkey Villagemax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Park Path (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Resort (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
—
Island rules
Encrypted (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Hard — Double HP MOABs)
Starting cash: $650
Start round: 4
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Impoppable)
Starting cash: $900
Start round: 6
End round: 70
Modifiers
—
Slow down there!
[edit | edit source]| Name | Slow down there! |
|---|---|
| Description | These bloons are feeling rather speedy, guess we better stop them in their tracks! |
| Availability | 12 January 2023 – 18 January 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 3
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 3
Druid0-2-2 max 5
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 3
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 3
Druid0-2-2 max 5
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
Island rules
KartsNDarts (Easy — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 2
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 2
Druid0-2-2 max 4
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 2
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 2
Druid0-2-2 max 4
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 55
Modifiers
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 60
Modifiers
Island rules
KartsNDarts (Medium — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
Island rules
Firing Range (Medium — Apopalypse)
Starting cash: $1,500
Start round: 1
End round: 50
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 1
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 1
Druid0-2-2 max 3
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Obyn Greenfoot
Pat Fusty
Boomerang Monkey2-2-0 max 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-2-2 max 3
Heli Pilot2-0-0 max 1
Mortar Monkeymax 5
Super Monkey2-2-0 max 3
Ninja Monkeymax 1
Druid0-2-2 max 3
Spike Factorymax 2
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 65
Modifiers
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
Island rules
KartsNDarts (Hard — Half Cash)
Starting cash: $1,600
Start round: 1
End round: 60
Modifiers
Island rules
Firing Range (Hard — Apopalypse)
Starting cash: $2,000
Start round: 1
End round: 70
Modifiers
Island rules
Workshop (Hard — Standard)
Starting cash: $2,800
Start round: 6
End round: 75
Modifiers
Drizzle Day
[edit | edit source]| Name | Drizzle Day |
|---|---|
| Description | Walking in the rain, enjoy moments of peace ~By -0w0- |
| Availability | 19 January 2023 – 25 January 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Island rules
Encrypted (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 47
Modifiers
—
Island rules
Haunted (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Admiral Brickell
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey0-3-0
Monkey Sub
Monkey Buccaneer3-0-0
Mortar Monkey
Dartling Gunner
Wizard Monkey0-3-0
Super Monkey2-0-0
Ninja Monkey
Alchemist
Druid2-0-0
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Admiral Brickell
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey0-3-0
Monkey Sub
Monkey Buccaneer3-0-0
Mortar Monkey
Dartling Gunner
Wizard Monkey0-3-0
Super Monkey2-0-0
Ninja Monkey
Alchemist
Druid2-0-0
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Island rules
Encrypted (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
Island rules
Haunted (Medium — Alternate Bloons Rounds)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Island rules
Peninsula (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Admiral Brickell
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey0-3-0
Monkey Sub
Monkey Buccaneer3-0-0
Mortar Monkey
Dartling Gunner
Wizard Monkey0-3-0
Super Monkey2-0-0
Ninja Monkey
Alchemist
Druid2-0-0
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Admiral Brickell
Sauda
Psi
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey0-3-0
Monkey Sub
Monkey Buccaneer3-0-0
Mortar Monkey
Dartling Gunner
Wizard Monkey0-3-0
Super Monkey2-0-0
Ninja Monkey
Alchemist
Druid2-0-0
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Reverse)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
Island rules
Encrypted (Hard — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 10
End round: 60
Modifiers
Island rules
Haunted (Hard — Impoppable)
Starting cash: $20,000
Start round: 40
End round: 90
Modifiers
Island rules
Peninsula (Hard — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 10
End round: 80
Modifiers
—
Island rules
Muddy Puddles (Hard — Reverse)
Starting cash: $850
Start round: 1
End round: 76
Modifiers
—
The Year of the Rabbit
[edit | edit source]| Name | The Year of the Rabbit |
|---|---|
| Description | Celebrate the Lunar New Year just been with a lot of red, orange and yellow towers and bloons! ~By Skye |
| Availability | 26 January 2023 – 1 February 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey2-2-2
Boomerang Monkey2-0-2
Bomb Shooter0-2-2
Tack Shooter0-2-2
Glue Gunner2-0-2
Sniper Monkey1-0-3
Monkey Sub2-0-2
Monkey Buccaneer2-2-0
Monkey Ace0-0-2
Heli Pilot4-2-2
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey0-2-2
Ninja Monkey1-1-1
Alchemist2-2-0
Druid2-2-0
Banana Farm2-2-4
Spike Factory2-2-0
Monkey Village4-2-0
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey2-2-2
Boomerang Monkey2-0-2
Bomb Shooter0-2-2
Tack Shooter0-2-2
Glue Gunner2-0-2
Sniper Monkey1-0-3
Monkey Sub2-0-2
Monkey Buccaneer2-2-0
Monkey Ace0-0-2
Heli Pilot4-2-2
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey0-2-2
Ninja Monkey1-1-1
Alchemist2-2-0
Druid2-2-0
Banana Farm2-2-4
Spike Factory2-2-0
Monkey Village4-2-0
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Easy — Standard)
Starting cash: $1,500
Start round: 1
End round: 38
Modifiers
Island rules
Scrapyard (Easy — Reverse)
Starting cash: $1,500
Start round: 1
End round: 40
Modifiers
Island rules
Bazaar (Easy — Standard)
Starting cash: $1,500
Start round: 1
End round: 43
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Adora
Etienne
Bomb Shooter0-2-2
Tack Shooter0-2-2
Glue Gunner2-0-2
Monkey Sub2-0-2
Monkey Buccaneer2-2-0
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey0-2-2
Alchemist2-2-0
Druid2-2-0
Banana Farm2-2-4
Spike Factory2-2-0
Monkey Village4-2-0
Adora
Etienne
Bomb Shooter0-2-2
Tack Shooter0-2-2
Glue Gunner2-0-2
Monkey Sub2-0-2
Monkey Buccaneer2-2-0
Mortar Monkey2-2-0
Dartling Gunner0-2-2
Wizard Monkey2-0-2
Super Monkey0-2-2
Alchemist2-2-0
Druid2-2-0
Banana Farm2-2-4
Spike Factory2-2-0
Monkey Village4-2-0
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 46
Modifiers
Island rules
In The Loop (Medium — Reverse)
Starting cash: $1,250
Start round: 1
End round: 47
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $1,250
Start round: 1
End round: 48
Modifiers
Island rules
X Factor (Easy — Standard)
Starting cash: $1,250
Start round: 1
End round: 38
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Resort (Hard — Standard)
Starting cash: $12,500
Start round: 41
End round: 80
Modifiers
Island rules
End Of The Road (Hard — Double HP MOABs)
Starting cash: $10,000
Start round: 31
End round: 70
Modifiers
Island rules
Off The Coast (Medium — Standard)
Starting cash: $6,500
Start round: 21
End round: 70
Modifiers
Island rules
Infernal (Medium — Reverse)
Starting cash: $3,200
Start round: 11
End round: 65
Modifiers
Island rules
Muddy Puddles (Easy — Standard)
Starting cash: $2,300
Start round: 1
End round: 60
Modifiers
References
[edit | edit source]- Data provided by HalfHydra