Event history:Odyssey Event/January 2024
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Bloon speed 111%
MOAB speed 111%
Removable cost rate 22%
Bloon speed 32%
MOAB speed 62%
Ceramic health 32%
MOAB health 62%
Bloon speed 42%
MOAB speed 162%
Removable cost rate 22%
Ceramic health 240%
MOAB health 62%
Bloon speed 222%
MOAB speed 222%
Removable cost rate 22%
Bloon speed 32%
MOAB speed 62%
Ceramic health 32%
MOAB health 62%
Bloon speed 42%
MOAB speed 174%
Removable cost rate 22%
Ceramic health 240%
MOAB health 74%
Bloon speed 152%
MOAB speed 152%
Removable cost rate 22%
Ceramic health 162%
MOAB health 162%
Bloon speed 222%
MOAB speed 222%
Removable cost rate 22%
Bloon speed 32%
MOAB speed 62%
Ceramic health 32%
MOAB health 62%
Bloon speed 42%
MOAB speed 182%
Removable cost rate 22%
Ceramic health 420%
MOAB health 82%
Bloon speed 152%
MOAB speed 152%
Removable cost rate 22%
Ceramic health 162%
MOAB health 162%
Bloon speed 182%
MOAB speed 18%
Ability cooldown rate 22%
Removable cost rate 22%
Ceramic health 182%
MOAB health 182%
Removable cost rate Disabled
Removable cost rate Disabled
Removable cost rate Disabled
This is a list of Odyssey Events in Bloons TD 6 that started in January 2024.
The Power of One
[edit | edit source]| Name | The Power of One |
|---|---|
| Description | You get one of each tower, so you need to make it count! |
| Availability | 4 January 2024 – 10 January 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Island rules
Haunted (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 70
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $900
Start round: 3
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Captain Churchill
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Pat Fusty
Adora
Psi
Dart Monkeymax 1
Boomerang Monkeymax 1
Bomb Shootermax 1
Ice Monkeymax 1
Sniper Monkeymax 1
Monkey Submax 1
Monkey Buccaneermax 1
Monkey Acemax 1
Heli Pilotmax 1
Mortar Monkeymax 1
Wizard Monkeymax 1
Super Monkeymax 1
Banana Farmmax 1
Spike Factorymax 1
Beast Handlermax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Island rules
Haunted (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 75
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $900
Start round: 3
End round: 65
Modifiers
—
Island rules
- Ouch (Hard — Standard)
Starting cash: $1,200
Start round: 6
End round: 60
Modifiers
—
Super Monkey to the rescue!
[edit | edit source]| Name | Super Monkey to the rescue! |
|---|---|
| Description | Hero to the average monkey, one of the worst enemies for the bloons |
| Availability | 11 January 2024 – 17 January 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Spring Spring (Easy — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $1,500
Start round: 8
End round: 50
Modifiers
—
Island rules
Alpine Run (Medium — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Spring Spring (Medium — Double HP MOABs)
Starting cash: $1,800
Start round: 10
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Magic Monkeys Only)
Starting cash: $800
Start round: 3
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Gwendolin
Pat Fusty
Adora
Admiral Brickell
Geraldo
Dart Monkey2-2-2 max 6
Boomerang Monkey2-2-2 max 4
Bomb Shooter2-2-2 max 4
Ice Monkey2-2-2 max 3
Sniper Monkey2-2-2 max 3
Monkey Sub2-2-2 max 3
Monkey Buccaneer2-2-2 max 3
Heli Pilot2-2-2 max 4
Wizard Monkey2-2-2 max 5
Super Monkeymax 5
Ninja Monkey2-2-2 max 5
Druid2-2-2 max 5
Spike Factory2-2-2 max 3
Monkey Village2-2-2 max 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Impoppable)
Starting cash: $1,000
Start round: 10
End round: 55
Modifiers
—
Island rules
Alpine Run (Hard — Half Cash)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Spring Spring (Hard — Double HP MOABs)
Starting cash: $1,800
Start round: 12
End round: 70
Modifiers
—
Island rules
Moon Landing (Hard — Magic Monkeys Only)
Starting cash: $800
Start round: 3
End round: 80
Modifiers
—
Island rules
Cargo (Hard — Alternate Bloons Rounds)
Starting cash: $6,000
Start round: 13
End round: 90
Modifiers
—
Requiem
[edit | edit source]| Name | Requiem |
|---|---|
| Description | Honor the dead with a solemn mass. ~By FuryBlade787 |
| Availability | 18 January 2024 – 24 January 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Corvus
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Easy — Alternate Bloons Rounds)
Starting cash: $2,222
Start round: 10
End round: 50
Modifiers
Island rules
Bloonarius Prime (Easy — Half Cash)
Starting cash: $6,524
Start round: 32
End round: 62
Modifiers
Island rules
Encrypted (Easy — Reverse)
Starting cash: $1,162
Start round: 11
End round: 62
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Corvus
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Medium — Alternate Bloons Rounds)
Starting cash: $11,111
Start round: 11
End round: 62
Modifiers
Island rules
Bloonarius Prime (Medium — Half Cash)
Starting cash: $6,524
Start round: 32
End round: 62
Modifiers
Island rules
Encrypted (Medium — Reverse)
Starting cash: $2,474
Start round: 24
End round: 74
Modifiers
Island rules
Haunted (Medium — Apopalypse)
Starting cash: $100,000
Start round: 60
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Corvus
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Dart Monkeymax 2
Boomerang Monkeymax 22
Bomb Shootermax 2
Tack Shooter0-2-0 max 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkey0-3-0 max 2
Monkey Submax 2
Monkey Buccaneer0-0-2 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Dartling Gunnermax 2
Wizard Monkeymax 2
Super Monkey3-0-0 max 2
Ninja Monkeymax 22
Alchemist0-2-2 max 22
Druid0-2-0 max 2
Banana Farmmax 2
Spike Factorymax 2
Monkey Village0-0-2 max 2
Engineer Monkey0-0-3 max 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
The Cabin (Hard — Alternate Bloons Rounds)
Starting cash: $22,222
Start round: 22
End round: 72
Modifiers
Island rules
Bloonarius Prime (Hard — Half Cash)
Starting cash: $6,524
Start round: 32
End round: 62
Modifiers
Island rules
Encrypted (Hard — Reverse)
Starting cash: $8,242
Start round: 42
End round: 82
Modifiers
Island rules
Haunted (Hard — Apopalypse)
Starting cash: $100,000
Start round: 60
End round: 80
Modifiers
Island rules
Midnight Mansion (Hard — Impoppable)
Starting cash: $350,000
Start round: 101
End round: 140
Modifiers
All the trees
[edit | edit source]| Name | All the trees |
|---|---|
| Description | Trees are your friend, well according to Obyn at least, and he's never wrong when it comes to nature! |
| Availability | 25 January 2024 – 31 January 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 4
Beast Handlermax 8
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 4
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
One Two Tree (Easy — CHIMPS)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 3
Beast Handlermax 8
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 3
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 50
Modifiers
—
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 60
Modifiers
—
Island rules
Polyphemus (Medium — Standard)
Starting cash: $800
Start round: 6
End round: 65
Modifiers
Island rules
One Two Tree (Medium — CHIMPS)
Starting cash: $4,500
Start round: 20
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Beast Handlermax 8
Ezili
Admiral Brickell
Psi
Dart Monkey2-0-2 max 6
Tack Shootermax 5
Glue Gunnermax 5
Sniper Monkey2-0-2 max 3
Monkey Acemax 5
Super Monkeymax 1
Ninja Monkeymax 4
Alchemistmax 5
Druidmax 8
Monkey Villagemax 2
Beast Handlermax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tree Stump (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Town Center (Hard — Standard)
Starting cash: $500
Start round: 6
End round: 65
Modifiers
—
Island rules
Polyphemus (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
Island rules
Dark Castle (Hard — Standard)
Starting cash: $650
Start round: 2
End round: 75
Modifiers
Island rules
One Two Tree (Hard — CHIMPS)
Starting cash: $40,000
Start round: 50
End round: 100
Modifiers
—