Event history:Odyssey Event/June 2022
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Bloon speed 91%
MOAB speed 63%
Regrow rate 154%
Ability cooldown rate 60%
Ceramic health 225%
MOAB health 190%
Bloon speed 200%
MOAB speed 200%
Regrow rate 175%
Ability cooldown rate 60%
Removable cost rate Free
Ceramic health 50%
MOAB health 60%
Bloon speed 85%
MOAB speed 85%
Regrow rate 155%
Removable cost rate Free
Ceramic health 135%
MOAB health 135%
Bloon speed 84%
MOAB speed 56%
Regrow rate 154%
Ability cooldown rate 65%
Ceramic health 325%
MOAB health 290%
Ability cooldown rate 150%
Removable cost rate 50%
Bloon speed 200%
MOAB speed 200%
Regrow rate 225%
Ability cooldown rate 60%
Removable cost rate Free
Ceramic health 45%
MOAB health 55%
Bloon speed 80%
MOAB speed 80%
Regrow rate 155%
Removable cost rate Free
Ceramic health 145%
MOAB health 145%
Bloon speed 77%
MOAB speed 49%
Regrow rate 154%
Ability cooldown rate 70%
Ceramic health 525%
MOAB health 490%
Monkey Knowledge disabled
Ability cooldown rate 200%
Removable cost rate 50%
Bloon speed 300%
MOAB speed 300%
Regrow rate 300%
Ability cooldown rate 60%
Removable cost rate Free
Ceramic health 40%
MOAB health 50%
Bloon speed 75%
MOAB speed 75%
Regrow rate 155%
Removable cost rate Free
Ceramic health 155%
MOAB health 155%
Bloon speed 105%
MOAB speed 84%
Regrow rate 147%
Ability cooldown rate 49%
Ceramic health 147%
MOAB health 147%
Monkey Knowledge disabled
MOAB speed 90%
Bloon speed 144%
Ceramic health 144%
Bloon speed 44%
MOAB speed 44%
Ceramic health 44%
MOAB health 44%
Bloon speed 144%
Ceramic health 144%
All Camo
Bloon speed 44%
MOAB speed 44%
Ceramic health 44%
MOAB health 44%
Removable cost rate Free
Bloon speed 144%
Ceramic health 144%
MOAB health 144%
All Camo
Bloon speed 44%
MOAB speed 44%
Removable cost rate 44%
Ceramic health 44%
MOAB health 44%
Monkey Knowledge disabled
Regrow rate 44%
Removable cost rate Free
All Regrow
MOAB speed 44%
Ability cooldown rate 20%
Ability cooldown rate 20%
Ceramic health 200%
Ability cooldown rate 20%
MOAB health 200%
Ability cooldown rate 20%
Regrow rate 125%
Ability cooldown rate 20%
Ceramic health 250%
MOAB speed 250%
Regrow rate 5%
Ability cooldown rate 20%
Ceramic health 10%
MOAB health 150%
Ability cooldown rate 20%
Removable cost rate 500%
MOAB health 250%
Ability cooldown rate 20%
Regrow rate 150%
Ability cooldown rate 20%
Ceramic health 300%
Monkey Knowledge disabled
MOAB speed 300%
Regrow rate 5%
Ability cooldown rate 20%
Removable cost rate 1199%
Ceramic health 10%
MOAB health 200%
Ability cooldown rate 20%
Removable cost rate 1199%
MOAB health 300%
Bloon speed 110%
MOAB speed 110%
Regrow rate 110%
Ability cooldown rate 20%
Ceramic health 110%
MOAB health 110%
Monkey Knowledge disabled
All Regrow
This is a list of Odyssey Events in Bloons TD 6 that started in June 2022.
The Big One O O
[edit | edit source]| Name | The Big One O O |
|---|---|
| Description | What better way to celebrate the big 100 than to have a mix mash of previous custom rounds. Do you remember them all? |
| Availability | 2 June 2022 – 8 June 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Easy — Standard)
Starting cash: Default
Start round: 1
End round: 40
Modifiers
—
Island rules
Balance (Easy — Double HP MOABs)
Starting cash: Default
Start round: 1
End round: 60
Modifiers
—
Island rules
Cubism (Easy — Reverse)
Starting cash: Default
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $3,000
Start round: 1
End round: 65
Modifiers
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 31
End round: 80
Modifiers
Island rules
End Of The Road (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 80000
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 5
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 20
Island rules
Streambed (Hard — Standard)
Starting cash: $750
Start round: 1
End round: 80
Modifiers
Island rules
Balance (Hard — Standard)
Starting cash: $2,000
Start round: 1
End round: 65
Modifiers
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 31
End round: 110
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Least cash: 70000
Modifiers
Island rules
Skates (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
Ruins ~By Furyblade787
[edit | edit source]| Name | Ruins ~By Furyblade787 |
|---|---|
| Description | Once glorious temples, left abandoned for centuries. You, the player. Do you wish tocomplete their trials? |
| Availability | 9 June 2022 – 15 June 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Psi
Dart Monkey4-4-4 max 63
Boomerang Monkey4-4-4 max 56
Bomb Shooter4-4-4 max 49
Tack Shooter4-4-4 max 28
Ice Monkey4-4-0 max 21
Glue Gunner3-4-4 max 21
Monkey Buccaneer4-4-4 max 21
Monkey Ace0-3-3 max 21
Ninja Monkey4-4-4 max 42
Alchemist4-4-2 max 35
Druid4-4-0 max 49
Banana Farm3-3-3 max 21
Spike Factory4-4-4 max 28
Monkey Village3-3-2 max 28
Sauda
Psi
Dart Monkey4-4-4 max 63
Boomerang Monkey4-4-4 max 56
Bomb Shooter4-4-4 max 49
Tack Shooter4-4-4 max 28
Ice Monkey4-4-0 max 21
Glue Gunner3-4-4 max 21
Monkey Buccaneer4-4-4 max 21
Monkey Ace0-3-3 max 21
Ninja Monkey4-4-4 max 42
Alchemist4-4-2 max 35
Druid4-4-0 max 49
Banana Farm3-3-3 max 21
Spike Factory4-4-4 max 28
Monkey Village3-3-2 max 28
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Lotus Island (Easy — Alternate Bloons Rounds)
Starting cash: $2,119
Start round: 7
End round: 56
Least tiers: 56
Modifiers
Island rules
Chutes (Easy — Reverse)
Starting cash: $3,500
Start round: 10
End round: 60
Least tiers: 75
Modifiers
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $2,500
Start round: 7
End round: 56
Least cash: 40000
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Psi
Dart Monkey4-4-4 max 56
Boomerang Monkey4-4-4 max 49
Bomb Shooter4-4-4 max 42
Tack Shooter4-4-4 max 21
Ice Monkey4-4-0 max 14
Glue Gunner3-4-4 max 14
Monkey Buccaneer4-4-4 max 14
Monkey Ace0-3-3 max 14
Ninja Monkey4-4-4 max 35
Alchemist4-4-2 max 28
Druid4-4-0 max 42
Banana Farm3-3-3 max 14
Spike Factory4-4-4 max 21
Monkey Village3-3-2 max 21
Sauda
Psi
Dart Monkey4-4-4 max 56
Boomerang Monkey4-4-4 max 49
Bomb Shooter4-4-4 max 42
Tack Shooter4-4-4 max 21
Ice Monkey4-4-0 max 14
Glue Gunner3-4-4 max 14
Monkey Buccaneer4-4-4 max 14
Monkey Ace0-3-3 max 14
Ninja Monkey4-4-4 max 35
Alchemist4-4-2 max 28
Druid4-4-0 max 42
Banana Farm3-3-3 max 14
Spike Factory4-4-4 max 21
Monkey Village3-3-2 max 21
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Lotus Island (Easy — Alternate Bloons Rounds)
Starting cash: $2,119
Start round: 7
End round: 56
Least tiers: 49
Modifiers
Island rules
Encrypted (Easy — Half Cash)
Starting cash: $3,000
Start round: 1
End round: 63
Least cash: 42000
Modifiers
Island rules
Chutes (Easy — Reverse)
Starting cash: $9,000
Start round: 15
End round: 70
Least tiers: 85
Modifiers
Island rules
Sunken Columns (Medium — Standard)
Starting cash: $4,701
Start round: 14
End round: 70
Least cash: 85000
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Psi
Dart Monkey4-4-4 max 49
Boomerang Monkey4-4-4 max 42
Bomb Shooter4-4-4 max 35
Tack Shooter4-4-4 max 14
Ice Monkey4-4-0 max 7
Glue Gunner3-4-4 max 7
Monkey Buccaneer4-4-4 max 7
Monkey Ace0-3-3 max 7
Ninja Monkey4-4-4 max 28
Alchemist4-4-2 max 21
Druid4-4-0 max 35
Banana Farm3-3-3 max 7
Spike Factory4-4-4 max 14
Monkey Village3-3-2 max 14
Sauda
Psi
Dart Monkey4-4-4 max 49
Boomerang Monkey4-4-4 max 42
Bomb Shooter4-4-4 max 35
Tack Shooter4-4-4 max 14
Ice Monkey4-4-0 max 7
Glue Gunner3-4-4 max 7
Monkey Buccaneer4-4-4 max 7
Monkey Ace0-3-3 max 7
Ninja Monkey4-4-4 max 28
Alchemist4-4-2 max 21
Druid4-4-0 max 35
Banana Farm3-3-3 max 7
Spike Factory4-4-4 max 14
Monkey Village3-3-2 max 14
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 28
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Lotus Island (Easy — Alternate Bloons Rounds)
Starting cash: $10,919
Start round: 19
End round: 91
Least tiers: 49
Modifiers
Island rules
Encrypted (Easy — Half Cash)
Starting cash: $3,000
Start round: 6
End round: 85
Least cash: 42000
Modifiers
Island rules
Chutes (Medium — Reverse)
Starting cash: $15,000
Start round: 20
End round: 80
Least tiers: 85
Modifiers
Island rules
Sunken Columns (Hard — Standard)
Starting cash: $15,000
Start round: 25
End round: 100
Least cash: 119000
Modifiers
Island rules
Sanctuary (Hard — Impoppable)
Starting cash: $14,700
Start round: 14
End round: 84
Least cash: 105000
Modifiers
Rough seas
[edit | edit source]| Name | Rough seas |
|---|---|
| Description | Do you C what I Sea B1? I think I do B2 |
| Availability | 16 June 2022 – 22 June 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Off The Coast (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Spice Islands (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
Lotus Island (Medium — Military Only)
Starting cash: $850
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Off The Coast (Medium — Military Only)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $850
Start round: 2
End round: 80
Modifiers
—
Island rules
Lotus Island (Hard — Military Only)
Starting cash: $850
Start round: 4
End round: 70
Modifiers
—
Island rules
Cargo (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Off The Coast (Hard — Military Only)
Starting cash: $650
Start round: 4
End round: 80
Modifiers
—
Island rules
Spice Islands (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 4
End round: 80
Modifiers
—
Island rules
Lotus Island (Hard — Military Only)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Cargo (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Island rules
Flooded Valley (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
4 to 44 ~By Contraptions
[edit | edit source]| Name | 4 to 44 ~By Contraptions |
|---|---|
| Description | Bad things come in fours? Hopefully not. |
| Availability | 23 June 2022 – 29 June 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Rake (Easy — Deflation)
Starting cash: $13,332
Start round: 4
End round: 44
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Rake (Medium — Deflation)
Starting cash: $8,888
Start round: 4
End round: 44
Modifiers
Island rules
Spillway (Medium — Reverse)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Dart Monkey4-2-4
Boomerang Monkey4-2-4
Bomb Shooter4-2-4
Tack Shooter4-2-4
Ice Monkey4-2-4
Glue Gunner4-2-4
Sniper Monkey4-2-4
Monkey Sub4-2-4
Monkey Buccaneer4-2-4
Monkey Ace4-2-4
Heli Pilot4-2-4
Mortar Monkey4-2-4
Dartling Gunner4-2-4
Wizard Monkey4-2-4
Super Monkey4-2-4
Ninja Monkey4-2-4
Alchemist4-2-4
Druid4-2-4
Banana Farm4-2-4
Spike Factory4-2-4
Monkey Village4-2-4
Engineer Monkey4-2-4
Available powers
Banana Farmermax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Camo Trapmax 20
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 20
MOAB Minemax 20
Monkey Boostmax 7
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 7
Thrivemax 20
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
Rake (Medium — Deflation)
Starting cash: $4,444
Start round: 4
End round: 44
Modifiers
Island rules
Spillway (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
Island rules
- Ouch (Hard — Reverse)
Starting cash: $650
Start round: 4
End round: 44
Modifiers
MAD Modysseus ~By DEVilness
[edit | edit source]| Name | MAD Modysseus ~By DEVilness |
|---|---|
| Description | Bulk Bloons incoming! Maybe five times faster. Abilities could help you to get out your MAD popping power... Go for it!! |
| Availability | 30 June 2022 – 6 July 2022 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 1
Monkey Villagemax 3
Engineer Monkeymax 3
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 1
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Camo Trapmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Island rules
Frozen Over (Easy — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
Island rules
Cubism (Easy — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 1
End round: 54
Modifiers
Island rules
Balance (Easy — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 3
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 1
Monkey Villagemax 3
Engineer Monkeymax 3
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 5
Spike Factorymax 1
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Camo Trapmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Island rules
Frozen Over (Easy — Apopalypse)
Starting cash: $1,300
Start round: 1
End round: 65
Least tiers: 30
Modifiers
Island rules
Cubism (Medium — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 3
End round: 70
Least cash: 50000
Modifiers
Island rules
Balance (Easy — Apopalypse)
Starting cash: $30,000
Start round: 40
End round: 75
Modifiers
Island rules
Firing Range (Hard — Alternate Bloons Rounds)
Starting cash: $30,000
Start round: 40
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-3-0 max 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Ace0-3-0 max 3
Heli Pilot0-3-0 max 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkey0-3-0 max 2
Super Monkeymax 2
Ninja Monkey0-4-0 max 3
Alchemist0-0-4 max 3
Druidmax 3
Spike Factorymax 1
Monkey Village0-0-3 max 3
Engineer Monkeymax 3
Striker Jones
Captain Churchill
Ezili
Etienne
Geraldo
Dart Monkeymax 3
Boomerang Monkeymax 1
Bomb Shootermax 2
Tack Shootermax 1
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey0-3-0 max 3
Monkey Submax 2
Monkey Buccaneermax 1
Monkey Ace0-3-0 max 3
Heli Pilot0-3-0 max 3
Mortar Monkeymax 3
Dartling Gunnermax 1
Wizard Monkey0-3-0 max 2
Super Monkeymax 2
Ninja Monkey0-4-0 max 3
Alchemist0-0-4 max 3
Druidmax 3
Spike Factorymax 1
Monkey Village0-0-3 max 3
Engineer Monkeymax 3
Available powers
Camo Trapmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Cash Dropmax 5
Time Stopmax 20
Energizing Totemmax 20
Glue Trapmax 10
MOAB Minemax 15
Monkey Boostmax 10
Pontoonmax 20
Portable Lakemax 20
Road Spikesmax 20
Super Monkey Stormmax 10
Island rules
Frozen Over (Medium — Apopalypse)
Starting cash: $1,300
Start round: 5
End round: 80
Least tiers: 20
Modifiers
Island rules
Cubism (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 4
End round: 80
Least cash: 45000
Modifiers
Island rules
Streambed (Easy — Apopalypse)
Starting cash: $30,000
Start round: 40
End round: 90
Modifiers
Island rules
Firing Range (Hard — Alternate Bloons Rounds)
Starting cash: $30,000
Start round: 50
End round: 100
Modifiers
Island rules
Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 100
Modifiers
References
[edit | edit source]- Data provided by HalfHydra