Event history:Odyssey Event/June 2023
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Removable cost rate Free
Bloon speed 200%
MOAB speed 75%
MOAB speed 150%
MOAB health 50%
Removable cost rate Free
Bloon speed 150%
MOAB speed 85%
Removable cost rate Free
Bloon speed 80%
MOAB speed 150%
MOAB health 50%
MOAB speed 120%
Bloon speed 90%
Bloon speed 200%
Ability cooldown rate 200%
Removable cost rate Free
MOAB speed 200%
MOAB health 50%
All Camo
Bloon speed 77%
MOAB speed 77%
Removable cost rate Disabled
Ceramic health 77%
MOAB health 77%
Bloon speed 99%
MOAB speed 99%
Regrow rate 99%
Ability cooldown rate 99%
Removable cost rate 99%
Ceramic health 99%
MOAB health 99%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Bloon speed 75%
MOAB speed 90%
Ceramic health 175%
No round 100 reward
Bloon speed 150%
Regrow rate 150%
Ability cooldown rate 111%
All Regrow
Bloon speed 50%
MOAB speed 50%
Bloon speed 150%
MOAB speed 150%
Regrow rate 150%
Ability cooldown rate 111%
Monkey Knowledge disabled
All Regrow
Bloon speed 50%
MOAB speed 50%
MOAB health 300%
Bloon speed 200%
Regrow rate 250%
Ability cooldown rate 250%
Monkey Knowledge disabled
All Regrow
Bloon speed 50%
MOAB speed 50%
MOAB health 500%
Removable cost rate Disabled
Ceramic health 200%
Monkey Knowledge disabled
Selling disabled
Powers disabled
Custom rounds
No round 100 reward
This is a list of Odyssey Events in Bloons TD 6 that started in June 2023.
Military Excercise
[edit | edit source]| Name | Military Excercise |
|---|---|
| Description | Striker Jones is taking the troops out for some field work! |
| Availability | 1 June 2023 – 7 June 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 65
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Sniper Monkeymax 1
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
In The Loop (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 50
Modifiers
—
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
—
Island rules
Firing Range (Hard — Impoppable)
Starting cash: $750
Start round: 6
End round: 70
Modifiers
—
Island rules
Off The Coast (Hard — Standard)
Starting cash: $1,600
Start round: 10
End round: 80
Modifiers
—
Island rules
X Factor (Hard — Standard)
Starting cash: $13,000
Start round: 25
End round: 80
Modifiers
Late Start
[edit | edit source]| Name | Late Start |
|---|---|
| Description | Looks like the monkeys were caught off guard! The Bloons decided to get a head start this week |
| Availability | 8 June 2023 – 14 June 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 10
End round: 40
Modifiers
—
Island rules
Tree Stump (Easy — Standard)
Starting cash: $650
Start round: 10
End round: 50
Modifiers
—
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 10
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $750
Start round: 15
End round: 55
Modifiers
—
Island rules
Tree Stump (Medium — Standard)
Starting cash: $750
Start round: 15
End round: 60
Modifiers
—
Island rules
Skates (Medium — Standard)
Starting cash: $750
Start round: 15
End round: 75
Modifiers
—
Island rules
Cracked (Medium — Standard)
Starting cash: $750
Start round: 15
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Gwendolin
Pat Fusty
Sauda
Geraldo
Dart Monkeymax 4
Tack Shootermax 3
Monkey Submax 4
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Wizard Monkeymax 4
Ninja Monkeymax 3
Banana Farmmax 3
Monkey Villagemax 2
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $1,200
Start round: 20
End round: 60
Modifiers
—
Island rules
Tree Stump (Hard — Standard)
Starting cash: $1,200
Start round: 20
End round: 65
Modifiers
—
Island rules
Skates (Hard — Standard)
Starting cash: $1,200
Start round: 20
End round: 75
Modifiers
—
Island rules
Cracked (Hard — Standard)
Starting cash: $1,200
Start round: 20
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $1,200
Start round: 20
End round: 85
Modifiers
—
Acceleration Week
[edit | edit source]| Name | Acceleration Week |
|---|---|
| Description | Some fast past action on this one, get ready! |
| Availability | 15 June 2023 – 21 June 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkeymax 3
Beast Handlermax 3
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $750
Start round: 1
End round: 30
Modifiers
Island rules
Skates (Easy — Standard)
Starting cash: $800
Start round: 1
End round: 30
Modifiers
Island rules
Park Path (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 30
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkeymax 3
Beast Handlermax 3
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $950
Start round: 1
End round: 30
Modifiers
Island rules
Skates (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 30
Modifiers
Island rules
Park Path (Medium — Standard)
Starting cash: $1,050
Start round: 1
End round: 30
Modifiers
Island rules
Streambed (Medium — Standard)
Starting cash: $1,100
Start round: 1
End round: 30
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkey
Beast Handlermax 3
Gwendolin
Benjamin
Adora
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 3
Tack Shootermax 5
Ice Monkeymax 2
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Monkey Villagemax 2
Engineer Monkey
Beast Handlermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 30
Modifiers
Island rules
The Cabin (Medium — Standard)
Starting cash: $1,100
Start round: 1
End round: 30
Modifiers
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 30
Modifiers
Island rules
Downstream (Medium — Standard)
Starting cash: $1,300
Start round: 1
End round: 30
Modifiers
Island rules
Off The Coast (Medium — Standard)
Starting cash: $1,700
Start round: 1
End round: 30
Modifiers
Past, Present, and Future
[edit | edit source]| Name | Past, Present, and Future |
|---|---|
| Description | Dr. Monkey created an incredible time machine, but bloons broke the whole thing and the timeline is now messed up! ~By CreatorForce |
| Availability | 22 June 2023 – 28 June 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Pat Fusty
Dart Monkey0-2-2 max 3
Boomerang Monkey2-0-2 max 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunner0-2-2 max 3
Sniper Monkeymax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkey0-3-2 max 3
Ninja Monkeymax 3
Alchemist4-2-2 max 3
Druid2-0-2 max 3
Banana Farmmax 3
Monkey Village3-0-3 max 3
Engineer Monkey0-0-4 max 3
Beast Handlermax 10
Obyn Greenfoot
Pat Fusty
Dart Monkey0-2-2 max 3
Boomerang Monkey2-0-2 max 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunner0-2-2 max 3
Sniper Monkeymax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkey0-3-2 max 3
Ninja Monkeymax 3
Alchemist4-2-2 max 3
Druid2-0-2 max 3
Banana Farmmax 3
Monkey Village3-0-3 max 3
Engineer Monkey0-0-4 max 3
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 1
End round: 50
Modifiers
Island rules
Middle of the Road (Easy — Reverse)
Starting cash: $7,500
Start round: 25
End round: 60
Modifiers
Island rules
High Finance (Easy — Double HP MOABs)
Starting cash: $3,500
Start round: 20
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Dart Monkey0-2-2 max 2
Boomerang Monkey2-0-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunner0-2-2 max 2
Sniper Monkeymax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkey0-3-2 max 2
Ninja Monkeymax 2
Alchemist4-2-2 max 2
Druid2-0-2 max 2
Banana Farmmax 2
Monkey Village3-0-3 max 2
Engineer Monkey0-0-4 max 2
Beast Handlermax 5
Pat Fusty
Dart Monkey0-2-2 max 2
Boomerang Monkey2-0-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunner0-2-2 max 2
Sniper Monkeymax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkey0-3-2 max 2
Ninja Monkeymax 2
Alchemist4-2-2 max 2
Druid2-0-2 max 2
Banana Farmmax 2
Monkey Village3-0-3 max 2
Engineer Monkey0-0-4 max 2
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Streambed (Medium — Standard)
Starting cash: $5,000
Start round: 25
End round: 65
Modifiers
Island rules
Adora's Temple (Medium — Reverse)
Starting cash: $7,500
Start round: 25
End round: 65
Modifiers
Island rules
Middle of the Road (Easy — Double HP MOABs)
Starting cash: $12,500
Start round: 35
End round: 70
Modifiers
Island rules
High Finance (Easy — Impoppable)
Starting cash: $5,000
Start round: 25
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Pat Fusty
Dart Monkey0-2-2 max 2
Boomerang Monkey2-0-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunner0-2-2 max 2
Sniper Monkey0-3-0 max 2
Monkey Buccaneer0-2-0 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkey0-3-2 max 2
Ninja Monkeymax 2
Alchemist4-2-2 max 2
Druid2-0-2 max 2
Banana Farmmax 2
Monkey Village3-0-3 max 2
Engineer Monkey0-0-4 max 2
Beast Handlermax 5
Pat Fusty
Dart Monkey0-2-2 max 2
Boomerang Monkey2-0-2 max 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunner0-2-2 max 2
Sniper Monkey0-3-0 max 2
Monkey Buccaneer0-2-0 max 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkey0-3-2 max 2
Ninja Monkeymax 2
Alchemist4-2-2 max 2
Druid2-0-2 max 2
Banana Farmmax 2
Monkey Village3-0-3 max 2
Engineer Monkey0-0-4 max 2
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Streambed (Hard — Standard)
Starting cash: $5,000
Start round: 23
End round: 63
Modifiers
Island rules
Adora's Temple (Hard — Alternate Bloons Rounds)
Starting cash: $7,500
Start round: 27
End round: 72
Modifiers
Island rules
Dark Castle (Hard — Impoppable)
Starting cash: $15,000
Start round: 40
End round: 80
Least cash: 65000
Modifiers
Island rules
High Finance (Medium — CHIMPS)
Starting cash: $1,999
Start round: 9
End round: 69
Modifiers
Island rules
Moon Landing (Medium — Alternate Bloons Rounds)
Starting cash: $40,000
Start round: 60
End round: 100
Modifiers
Apocrypha III; Meltdown
[edit | edit source]| Name | Apocrypha III; Meltdown |
|---|---|
| Description | A weapon to doom the world. A weapon, hidden away to save our fates. Why? Is your wish truly the end of everything? ~By </OVERCLOCK.exe> |
| Availability | 29 June 2023 – 5 July 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 3
Boomerang Monkey4-0-4 max 3
Bomb Shooter3-3-3 max 3
Tack Shooter0-0-4 max 3
Glue Gunner4-0-2 max 3
Sniper Monkey4-0-2 max 3
Monkey Buccaneer0-4-4 max 3
Heli Pilot2-0-4 max 3
Mortar Monkey2-2-0 max 3
Dartling Gunner2-0-4 max 3
Wizard Monkey2-0-3 max 3
Ninja Monkey4-2-0 max 3
Alchemist4-0-4 max 3
Druid4-4-4 max 5
Banana Farm3-4-3 max 3
Spike Factory0-4-0 max 3
Monkey Village4-1-3 max 3
Engineer Monkey0-4-2 max 3
Beast Handler4-4-4 max 5
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 3
Boomerang Monkey4-0-4 max 3
Bomb Shooter3-3-3 max 3
Tack Shooter0-0-4 max 3
Glue Gunner4-0-2 max 3
Sniper Monkey4-0-2 max 3
Monkey Buccaneer0-4-4 max 3
Heli Pilot2-0-4 max 3
Mortar Monkey2-2-0 max 3
Dartling Gunner2-0-4 max 3
Wizard Monkey2-0-3 max 3
Ninja Monkey4-2-0 max 3
Alchemist4-0-4 max 3
Druid4-4-4 max 5
Banana Farm3-4-3 max 3
Spike Factory0-4-0 max 3
Monkey Village4-1-3 max 3
Engineer Monkey0-4-2 max 3
Beast Handler4-4-4 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 20
Modifiers
Island rules
The Cabin (Easy — Double HP MOABs)
Starting cash: $4,250
Start round: 20
End round: 60
Modifiers
Island rules
Bloonarius Prime (Easy — Standard)
Starting cash: $10,000
Start round: 30
End round: 70
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 3
Boomerang Monkey4-0-4 max 3
Bomb Shooter3-3-3 max 3
Tack Shooter0-0-4 max 3
Glue Gunner4-0-2 max 3
Sniper Monkey4-0-2 max 3
Monkey Buccaneer0-4-4 max 3
Heli Pilot2-0-4 max 3
Mortar Monkey2-2-0 max 3
Dartling Gunner2-0-4 max 3
Wizard Monkey2-0-3 max 3
Ninja Monkey4-2-0 max 3
Alchemist4-0-4 max 3
Druid4-4-4 max 5
Banana Farm3-4-3 max 3
Spike Factory0-4-0 max 3
Monkey Village4-1-3 max 3
Engineer Monkey0-4-2 max 3
Beast Handler4-4-4 max 5
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 3
Boomerang Monkey4-0-4 max 3
Bomb Shooter3-3-3 max 3
Tack Shooter0-0-4 max 3
Glue Gunner4-0-2 max 3
Sniper Monkey4-0-2 max 3
Monkey Buccaneer0-4-4 max 3
Heli Pilot2-0-4 max 3
Mortar Monkey2-2-0 max 3
Dartling Gunner2-0-4 max 3
Wizard Monkey2-0-3 max 3
Ninja Monkey4-2-0 max 3
Alchemist4-0-4 max 3
Druid4-4-4 max 5
Banana Farm3-4-3 max 3
Spike Factory0-4-0 max 3
Monkey Village4-1-3 max 3
Engineer Monkey0-4-2 max 3
Beast Handler4-4-4 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 20
Modifiers
Island rules
The Cabin (Medium — Standard)
Starting cash: $4,250
Start round: 20
End round: 60
Least tiers: 24
Modifiers
Island rules
Bloonarius Prime (Medium — Standard)
Starting cash: $10,000
Start round: 30
End round: 70
Modifiers
Island rules
Pat's Pond (Easy — Standard)
Starting cash: $15,000
Start round: 30
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 2
Boomerang Monkey4-0-4 max 2
Bomb Shooter3-3-3 max 2
Tack Shooter0-0-4 max 2
Glue Gunner4-0-2 max 2
Sniper Monkey4-0-2 max 2
Monkey Buccaneer0-4-4 max 2
Heli Pilot2-0-4 max 2
Mortar Monkey2-2-0 max 2
Dartling Gunner2-0-4 max 2
Wizard Monkey2-0-3 max 2
Ninja Monkey4-2-0 max 2
Alchemist4-0-4 max 2
Druid4-4-4 max 4
Banana Farm3-4-3 max 2
Spike Factory0-4-0 max 2
Monkey Village4-1-3 max 2
Engineer Monkey0-4-2 max 2
Beast Handler4-4-4 max 4
Gwendolin
Obyn Greenfoot
Dart Monkey0-0-4 max 2
Boomerang Monkey4-0-4 max 2
Bomb Shooter3-3-3 max 2
Tack Shooter0-0-4 max 2
Glue Gunner4-0-2 max 2
Sniper Monkey4-0-2 max 2
Monkey Buccaneer0-4-4 max 2
Heli Pilot2-0-4 max 2
Mortar Monkey2-2-0 max 2
Dartling Gunner2-0-4 max 2
Wizard Monkey2-0-3 max 2
Ninja Monkey4-2-0 max 2
Alchemist4-0-4 max 2
Druid4-4-4 max 4
Banana Farm3-4-3 max 2
Spike Factory0-4-0 max 2
Monkey Village4-1-3 max 2
Engineer Monkey0-4-2 max 2
Beast Handler4-4-4 max 4
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Half Cash)
Starting cash: $1,399
Start round: 1
End round: 20
Modifiers
Island rules
The Cabin (Hard — Standard)
Starting cash: $4,250
Start round: 20
End round: 60
Least tiers: 24
Modifiers
Island rules
Bloonarius Prime (Hard — Standard)
Starting cash: $7,500
Start round: 30
End round: 70
Modifiers
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $17,000
Start round: 41
End round: 80
Modifiers
Island rules
Spillway (Hard — CHIMPS)
Starting cash: $40,000
Start round: 49
End round: 100
Modifiers
References
[edit | edit source]- Data provided by HalfHydra