Event history:Odyssey Event/March 2021
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Custom rounds
Custom rounds
Custom rounds
Custom rounds
Custom rounds
Custom rounds
Custom rounds
Custom rounds
Bloon speed 75%
MOAB speed 75%
Bloon speed 75%
MOAB speed 75%
Bloon speed 80%
MOAB speed 80%
This is a list of Odyssey Events in Bloons TD 6 that started in March 2021.
Mc Double
[edit | edit source]| Name | Mc Double |
|---|---|
| Description | Prepare for Trouble! And make it double! |
| Availability | 4 March 2021 – 10 March 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Skates (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
KartsNDarts (Easy — Half Cash)
Starting cash: $2,000
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Medium — Half Cash)
Starting cash: $1,700
Start round: 1
End round: 50
Modifiers
Island rules
Skates (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 80
Modifiers
—
Island rules
KartsNDarts (Easy — Half Cash)
Starting cash: $1,700
Start round: 1
End round: 80
Modifiers
Island rules
Cornfield (Medium — Standard)
Starting cash: $900
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Dartling Gunner
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Hard — Half Cash)
Starting cash: $1,300
Start round: 1
End round: 60
Modifiers
Island rules
Skates (Hard — Half Cash)
Starting cash: $1,300
Start round: 4
End round: 70
Modifiers
Island rules
KartsNDarts (Hard — Half Cash)
Starting cash: $1,300
Start round: 4
End round: 75
Modifiers
Island rules
Cornfield (Medium — Half Cash)
Starting cash: $1,500
Start round: 1
End round: 80
Modifiers
Island rules
Rake (Medium — Half Cash)
Starting cash: $1,500
Start round: 4
End round: 80
Modifiers
Pop pop bang
[edit | edit source]| Name | Pop pop bang |
|---|---|
| Description | Sharp and Explosives, you can't succeed without both! |
| Availability | 11 March 2021 – 17 March 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Sauda
Dart Monkey3-4-4 max 4
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 4
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Etienne
Sauda
Dart Monkey3-4-4 max 4
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 4
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Available powers
Banana Farmermax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Reverse)
Starting cash: $800
Start round: 1
End round: 50
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Sauda
Dart Monkey3-4-4 max 2
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 2
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Etienne
Sauda
Dart Monkey3-4-4 max 2
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 2
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Available powers
Banana Farmermax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Island rules
Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
Island rules
End Of The Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Alpine Run (Medium — Reverse)
Starting cash: $800
Start round: 3
End round: 60
Modifiers
Island rules
Streambed (Medium — Standard)
Starting cash: $800
Start round: 6
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Etienne
Sauda
Dart Monkey3-4-4 max 2
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 2
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Etienne
Sauda
Dart Monkey3-4-4 max 2
Boomerang Monkey4-0-1
Bomb Shooter3-4-4 max 2
Tack Shooter2-0-4
Ice Monkey1-3-4
Glue Gunner1-0-4
Sniper Monkey0-3-3 max 2
Monkey Sub3-1-0
Monkey Buccaneer4-1-0
Monkey Ace4-2-4
Heli Pilot2-4-0 max 2
Mortar Monkey2-2-4
Dartling Gunner3-2-0
Wizard Monkey3-0-3
Super Monkey1-3-3
Ninja Monkey0-2-2
Druid1-2-0
Banana Farm
Spike Factory1-0-0
Monkey Village4-2-0
Engineer Monkey3-2-3
Available powers
Banana Farmermax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Cash Dropmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Island rules
Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Modifiers
Island rules
Alpine Run (Hard — Deflation)
Starting cash: $20,000
Start round: 20
End round: 70
Modifiers
Island rules
Streambed (Hard — Standard)
Starting cash: $1,000
Start round: 10
End round: 70
Modifiers
Island rules
Adora's Temple (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
Island rules
Another Brick (Medium — Reverse)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Just mes-aing around
[edit | edit source]| Name | Just mes-aing around |
|---|---|
| Description | Adventure to the end of the road and beyond. You don't want to mes-a out on this one. |
| Availability | 18 March 2021 – 24 March 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 5
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Wizard Monkey
Super Monkey
Alchemist
Druid
Banana Farmmax 3
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Dart Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 5
Monkey Buccaneer
Monkey Ace
Mortar Monkey
Wizard Monkey
Super Monkey
Alchemist
Druid
Banana Farmmax 3
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
End Of The Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Mesa (Easy — Reverse)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
—
Island rules
End Of The Road (Medium — Double HP MOABs)
Starting cash: $850
Start round: 3
End round: 75
Modifiers
—
Island rules
Cracked (Medium — Reverse)
Starting cash: $2,500
Start round: 10
End round: 80
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Carved (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 70
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
End Of The Road (Hard — Double HP MOABs)
Starting cash: $650
Start round: 4
End round: 85
Modifiers
—
Island rules
Cracked (Hard — Reverse)
Starting cash: $2,100
Start round: 10
End round: 90
Modifiers
—
Island rules
Mesa (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 80
Modifiers
Monkey Pirates Pool Party ~By LoK
[edit | edit source]| Name | Monkey Pirates Pool Party ~By LoK |
|---|---|
| Description | The blimps have armored up, how many can you take down? |
| Availability | 25 March 2021 – 31 March 2021 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Easy — Double HP MOABs)
Starting cash: $15,000
Start round: 35
End round: 60
Modifiers
Island rules
Skates (Easy — Double HP MOABs)
Starting cash: $15,000
Start round: 35
End round: 60
Modifiers
Island rules
Winter Park (Easy — Double HP MOABs)
Starting cash: $15,000
Start round: 35
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Medium — Double HP MOABs)
Starting cash: $12,000
Start round: 35
End round: 70
Modifiers
Island rules
Skates (Medium — Double HP MOABs)
Starting cash: $12,000
Start round: 35
End round: 70
Modifiers
Island rules
Winter Park (Medium — Double HP MOABs)
Starting cash: $12,000
Start round: 35
End round: 70
Modifiers
Island rules
Streambed (Medium — Double HP MOABs)
Starting cash: $12,000
Start round: 35
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Adora
Admiral Brickell
Dart Monkey4-4-4 max 1
Boomerang Monkey4-4-4 max 1
Bomb Shooter4-4-4 max 1
Tack Shooter4-4-4 max 1
Ice Monkey4-4-4 max 1
Glue Gunner4-4-4 max 1
Sniper Monkey4-4-4 max 1
Monkey Sub0-4-4 max 1
Monkey Buccaneer4-0-4
Monkey Ace4-4-4 max 1
Heli Pilot4-4-4 max 1
Mortar Monkey4-4-4 max 1
Dartling Gunner4-4-4 max 1
Wizard Monkey4-4-4 max 1
Super Monkey4-4-4 max 1
Ninja Monkey4-4-4 max 1
Alchemist4-4-4 max 3
Druid4-4-4 max 1
Banana Farm4-4-4 max 3
Spike Factory4-4-4 max 1
Monkey Village4-4-4 max 3
Engineer Monkey4-4-4 max 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 10
Time Stopmax 10
Energizing Totemmax 10
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 10
Portable Lakemax 10
Road Spikesmax 20
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Hard — Double HP MOABs)
Starting cash: $45,000
Start round: 50
End round: 85
Modifiers
Island rules
Skates (Hard — Double HP MOABs)
Starting cash: $45,000
Start round: 50
End round: 85
Modifiers
Island rules
Winter Park (Hard — Double HP MOABs)
Starting cash: $45,000
Start round: 50
End round: 85
Modifiers
Island rules
Streambed (Hard — Double HP MOABs)
Starting cash: $45,000
Start round: 50
End round: 85
Modifiers
Island rules
Firing Range (Hard — Double HP MOABs)
Starting cash: $45,000
Start round: 50
End round: 85
Modifiers
References
[edit | edit source]- Data provided by HalfHydra