Event history:Odyssey Event/March 2025
Jump to navigation
Jump to search
All Camo
All Camo
Selling disabled
Powers disabled
Fast Track disabled
Monkey Knowledge disabled
Bloon speed 150%
Monkey Knowledge disabled
Bloon speed 200%
All Camo
Monkey Knowledge disabled
All Camo
All Camo
MOAB speed 125%
All Camo
Monkey Knowledge disabled
Monkey Knowledge disabled
All Camo
All Camo
MOAB speed 150%
All Camo
Bloon speed 120%
MOAB speed 175%
All Camo
Bloon speed 125%
Bloon speed 125%
Bloon speed 150%
MOAB speed 125%
Bloon speed 125%
Bloon speed 150%
MOAB speed 125%
MOAB health 125%
Bloon speed 150%
MOAB speed 125%
This is a list of Odyssey Events in Bloons TD 6 that started in March 2025.
KA-BOOOOOOM!
[edit | edit source]| Name | KA-BOOOOOOM! |
|---|---|
| Description | Who gave these monkey's explosives? |
| Availability | 6 March 2025 – 12 March 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Bomb Shootermax 6
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Captain Churchill
Admiral Brickell
Bomb Shootermax 6
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Banana Farmmax 10
Monkey Villagemax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Resort (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Bomb Shootermax 5
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Banana Farmmax 8
Monkey Villagemax 8
Captain Churchill
Admiral Brickell
Bomb Shootermax 5
Monkey Submax 8
Monkey Buccaneermax 8
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Banana Farmmax 8
Monkey Villagemax 8
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Medium — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 45
Modifiers
—
Island rules
Resort (Medium — Reverse)
Starting cash: $1,500
Start round: 5
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $850
Start round: 8
End round: 60
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $800
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Admiral Brickell
Bomb Shootermax 4
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Ninja Monkeymax 6
Banana Farmmax 5
Monkey Villagemax 5
Captain Churchill
Admiral Brickell
Bomb Shootermax 4
Monkey Submax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Ninja Monkeymax 6
Banana Farmmax 5
Monkey Villagemax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $1,000
Start round: 6
End round: 50
Modifiers
Island rules
Resort (Hard — Reverse)
Starting cash: $1,250
Start round: 5
End round: 60
Modifiers
—
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 8
End round: 70
Modifiers
—
Island rules
Firing Range (Hard — Reverse)
Starting cash: $1,250
Start round: 10
End round: 75
Modifiers
Island rules
Spillway (Hard — CHIMPS)
Starting cash: $3,000
Start round: 15
End round: 100
Modifiers
Range Issues
[edit | edit source]| Name | Range Issues |
|---|---|
| Description | These towers are powerful, but not much reach to work with |
| Availability | 13 March 2025 – 19 March 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 6
Boomerang Monkey2-0-2 max 6
Tack Shooter0-3-0 max 6
Super Monkeymax 6
Druid0-2-0 max 6
Banana Farmmax 6
Spike Factory0-2-0 max 6
Monkey Village4-0-0 max 6
Beast Handlermax 6
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 6
Boomerang Monkey2-0-2 max 6
Tack Shooter0-3-0 max 6
Super Monkeymax 6
Druid0-2-0 max 6
Banana Farmmax 6
Spike Factory0-2-0 max 6
Monkey Village4-0-0 max 6
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 5
Boomerang Monkey2-0-2 max 5
Tack Shooter0-3-0 max 5
Super Monkeymax 5
Druid0-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-0 max 5
Monkey Village4-0-0 max 5
Beast Handlermax 5
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 5
Boomerang Monkey2-0-2 max 5
Tack Shooter0-3-0 max 5
Super Monkeymax 5
Druid0-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-0 max 5
Monkey Village4-0-0 max 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Lotus Island (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
Island rules
Enchanted Glade (Medium — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 5
Boomerang Monkey2-0-2 max 5
Tack Shooter0-3-0 max 5
Super Monkeymax 5
Druid0-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-0 max 5
Monkey Village4-0-0 max 5
Beast Handlermax 5
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkeymax 5
Boomerang Monkey2-0-2 max 5
Tack Shooter0-3-0 max 5
Super Monkeymax 5
Druid0-2-0 max 5
Banana Farmmax 5
Spike Factory0-2-0 max 5
Monkey Village4-0-0 max 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Lotus Island (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
Island rules
Enchanted Glade (Hard — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Island rules
Muddy Puddles (Hard — Impoppable)
Starting cash: $8,500
Start round: 10
End round: 80
Modifiers
—
Invisibloons
[edit | edit source]| Name | Invisibloons |
|---|---|
| Description | How do we get invisible Bloons in the first place? |
| Availability | 20 March 2025 – 26 March 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,250
Start round: 1
End round: 45
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,500
Start round: 3
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 45
Modifiers
Island rules
Hedge (Medium — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 3
End round: 50
Modifiers
Island rules
Adora's Temple (Medium — Reverse)
Starting cash: $1,250
Start round: 6
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Ezili
Sauda
Psi
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Submax 5
Monkey Acemax 5
Heli Pilotmax 5
Mortar Monkeymax 5
Dartling Gunnermax 5
Wizard Monkeymax 5
Super Monkeymax 5
Ninja Monkeymax 5
Mermonkeymax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
Island rules
Frozen Over (Hard — Standard)
Starting cash: $1,000
Start round: 3
End round: 50
Modifiers
Island rules
Hedge (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 6
End round: 60
Modifiers
Island rules
Adora's Temple (Hard — Reverse)
Starting cash: $1,000
Start round: 3
End round: 70
Modifiers
Island rules
X Factor (Hard — CHIMPS)
Starting cash: $1,900
Start round: 10
End round: 80
Modifiers
Slow 'em Down!
[edit | edit source]| Name | Slow 'em Down! |
|---|---|
| Description | The Bloons have really picked up some speed this time! |
| Availability | 27 March 2025 – 2 April 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,250
Start round: 3
End round: 45
Modifiers
—
Island rules
Water Park (Easy — Standard)
Starting cash: $1,500
Start round: 5
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 45
Modifiers
—
Island rules
Water Park (Medium — Reverse)
Starting cash: $850
Start round: 5
End round: 50
Modifiers
Island rules
Cracked (Medium — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 8
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Obyn Greenfoot
Adora
Rosalia
Dart Monkeymax 5
Boomerang Monkeymax 5
Ice Monkeymax 5
Glue Gunnermax 5
Sniper Monkeymax 5
Monkey Acemax 5
Heli Pilotmax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Druidmax 5
Banana Farmmax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Half Cash)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 50
Modifiers
—
Island rules
Water Park (Hard — Reverse)
Starting cash: $850
Start round: 5
End round: 60
Modifiers
Island rules
Cracked (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 8
End round: 70
Modifiers
Island rules
Underground (Hard — CHIMPS)
Starting cash: $1,500
Start round: 10
End round: 80
Modifiers