Event history:Odyssey Event/October 2020
Jump to navigation
Jump to search
This is a list of Odyssey Events in Bloons TD 6 that started in October 2020.
Cylindrical Thinking
[edit | edit source]| Name | Cylindrical Thinking |
|---|---|
| Description | Around we go |
| Availability | 1 October 2020 – 6 October 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilot
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilot
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Island rules
Winter Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
KartsNDarts (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilotmax 2
Wizard Monkeymax 2
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilotmax 2
Wizard Monkeymax 2
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
KartsNDarts (Medium — Reverse)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilotmax 2
Wizard Monkeymax 2
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Ace
Heli Pilotmax 2
Wizard Monkeymax 2
Super Monkey
Ninja Monkey
Alchemist
Druid
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Island rules
Winter Park (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Lotus Island (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Downstream (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 85
Modifiers
—
Island rules
KartsNDarts (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 90
Modifiers
—
The Misfits
[edit | edit source]| Name | The Misfits |
|---|---|
| Description | Sometimes these monkeys work together. Sometimes not! |
| Availability | 15 October 2020 – 20 October 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cubism (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Four Circles (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $2,500
Start round: 10
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cubism (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
Four Circles (Medium — Primary Only)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
KartsNDarts (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 70
Modifiers
—
Island rules
Lotus Island (Medium — Magic Monkeys Only)
Starting cash: $1,000
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 4
End round: 60
Modifiers
—
Island rules
Four Circles (Hard — Primary Only)
Starting cash: $7,500
Start round: 30
End round: 80
Modifiers
—
Island rules
KartsNDarts (Hard — Magic Monkeys Only)
Starting cash: $7,500
Start round: 30
End round: 85
Modifiers
—
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Lotus Island (Hard — Magic Monkeys Only)
Starting cash: $1,000
Start round: 6
End round: 90
Modifiers
—
Military Mayhem
[edit | edit source]| Name | Military Mayhem |
|---|---|
| Description | The Monkeys need a leader to take them into battle. Are YOU ready? |
| Availability | 22 October 2020 – 27 October 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 80
Modifiers
—
Island rules
End Of The Road (Medium — Primary Only)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Island rules
Spice Islands (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 80
Modifiers
—
Island rules
Firing Range (Medium — Military Only)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Hard — Military Only)
Starting cash: $7,000
Start round: 30
End round: 90
Modifiers
—
Island rules
End Of The Road (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Firing Range (Hard — Primary Only)
Starting cash: $7,500
Start round: 30
End round: 80
Modifiers
—
Island rules
Firing Range (Hard — Military Only)
Starting cash: $7,500
Start round: 30
End round: 80
Modifiers
—
Night of the living Lead
[edit | edit source]| Name | Night of the living Lead |
|---|---|
| Description | Something mysterious is going on with the Bloons this Halloween. Expect the bloons to meddle with you! |
| Availability | 29 October 2020 – 3 November 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Haunted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Encrypted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 60
Modifiers
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
—
Island rules
Haunted (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
Island rules
Encrypted (Easy — Standard)
Starting cash: $950
Start round: 3
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Logs (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
Island rules
Underground (Hard — Standard)
Starting cash: $1,000
Start round: 1
End round: 80
Modifiers
Island rules
Haunted (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
Island rules
Encrypted (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
References
[edit | edit source]- Data provided by HalfHydra