Event history:Odyssey Event/September 2020
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All Regrow
All Regrow
All Regrow
All Regrow
All Regrow
All Regrow
Ceramic health 75%
All Regrow
All Regrow
All Regrow
All Regrow
All Regrow
All Regrow
Bloon speed 125%
MOAB speed 125%
Bloon speed 125%
MOAB speed 125%
Bloon speed 125%
MOAB speed 125%
Bloon speed 150%
MOAB speed 150%
Bloon speed 150%
MOAB speed 150%
Selling disabled
Bloon speed 150%
MOAB speed 150%
Bloon speed 150%
MOAB speed 150%
Bloon speed 200%
MOAB speed 175%
Bloon speed 200%
MOAB speed 175%
Selling disabled
Bloon speed 200%
MOAB speed 175%
Bloon speed 200%
MOAB speed 175%
Bloon speed 200%
MOAB speed 175%
This is a list of Odyssey Events in Bloons TD 6 that started in September 2020.
Forward thinking
[edit | edit source]| Name | Forward thinking |
|---|---|
| Description | Make sure to plan ahead and take what you need with the new extreme mode! Remember: Heroes will fight along side you in each map! |
| Availability | 3 September 2020 – 8 September 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Available powers
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Logs (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Firing Range (Easy — Standard)
Starting cash: $400
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 8
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkey
Wizard Monkeymax 3
Alchemistmax 8
Druid
Banana Farm
Spike Factorymax 4
Monkey Villagemax 4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 8
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkeymax 4
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 2
Heli Pilotmax 3
Mortar Monkey
Wizard Monkeymax 3
Alchemistmax 8
Druid
Banana Farm
Spike Factorymax 4
Monkey Villagemax 4
Available powers
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Logs (Medium — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Firing Range (Medium — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 2
Monkey Submax 4
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Alchemistmax 5
Druidmax 3
Banana Farmmax 5
Spike Factorymax 2
Monkey Villagemax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 5
Boomerang Monkeymax 3
Bomb Shootermax 5
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 2
Monkey Submax 4
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Alchemistmax 5
Druidmax 3
Banana Farmmax 5
Spike Factorymax 2
Monkey Villagemax 3
Available powers
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Logs (Hard — Double HP MOABs)
Starting cash: $650
Start round: 1
End round: 90
Modifiers
—
Island rules
Firing Range (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
Island rules
Bazaar (Hard — Standard)
Starting cash: $2,100
Start round: 10
End round: 85
Modifiers
—
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 85
Modifiers
—
Balancing Act
[edit | edit source]| Name | Balancing Act |
|---|---|
| Description | Don't put all your eggs in one basket! |
| Availability | 10 September 2020 – 15 September 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 4
Tack Shootermax 4
Ice Monkeymax 4
Glue Gunnermax 4
Sniper Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Wizard Monkeymax 4
Super Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Druidmax 4
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 4
Boomerang Monkeymax 4
Bomb Shootermax 4
Tack Shootermax 4
Ice Monkeymax 4
Glue Gunnermax 4
Sniper Monkeymax 4
Monkey Submax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Heli Pilotmax 4
Mortar Monkeymax 4
Wizard Monkeymax 4
Super Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Druidmax 4
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Streambed (Easy — Primary Only)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Medium — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Tree Stump (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Lotus Island (Easy — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Easy — Magic Monkeys Only)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Downstream (Medium — Primary Only)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Firing Range (Medium — Military Only)
Starting cash: $650
Start round: 4
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Striker Jones
Obyn Greenfoot
Captain Churchill
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Adora's Temple (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Spring Spring (Hard — Primary Only)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Military Only)
Starting cash: $650
Start round: 1
End round: 60
Modifiers
—
Island rules
Moon Landing (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Island rules
Mesa (Hard — Primary Only)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
—
Land or Water?
[edit | edit source]| Name | Land or Water? |
|---|---|
| Description | When you're Pat Fusty you can do both. |
| Availability | 17 September 2020 – 22 September 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Easy — Standard)
Starting cash: $900
Start round: 1
End round: 40
Modifiers
Island rules
Winter Park (Easy — Reverse)
Starting cash: $900
Start round: 1
End round: 50
Modifiers
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Easy — Standard)
Starting cash: $1,050
Start round: 1
End round: 60
Modifiers
Island rules
Winter Park (Medium — Reverse)
Starting cash: $900
Start round: 1
End round: 63
Modifiers
Island rules
Haunted (Medium — Standard)
Starting cash: $2,100
Start round: 10
End round: 70
Modifiers
Island rules
Pat's Pond (Medium — Standard)
Starting cash: $3,500
Start round: 10
End round: 77
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Park Path (Medium — Standard)
Starting cash: $900
Start round: 1
End round: 65
Modifiers
Island rules
Winter Park (Hard — Reverse)
Starting cash: $4,600
Start round: 20
End round: 80
Modifiers
Island rules
Haunted (Hard — Standard)
Starting cash: $2,100
Start round: 10
End round: 90
Modifiers
Island rules
Spice Islands (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 80
Modifiers
Island rules
Pat's Pond (Hard — Standard)
Starting cash: $2,100
Start round: 10
End round: 80
Modifiers
Fast Tracked
[edit | edit source]| Name | Fast Tracked |
|---|---|
| Description | Jump right into the action and speed towards victory. |
| Availability | 24 September 2020 – 29 September 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Island rules
Four Circles (Easy — Standard)
Starting cash: $6,000
Start round: 20
End round: 60
Modifiers
Island rules
Logs (Easy — Alternate Bloons Rounds)
Starting cash: $5,000
Start round: 20
End round: 65
Modifiers
Island rules
End Of The Road (Easy — Standard)
Starting cash: $10,000
Start round: 30
End round: 65
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 5
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkeymax 5
Super Monkey
Ninja Monkeymax 5
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Submax 5
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkeymax 5
Super Monkey
Ninja Monkeymax 5
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Island rules
Four Circles (Easy — Standard)
Starting cash: $7,500
Start round: 30
End round: 60
Modifiers
Island rules
Logs (Medium — Alternate Bloons Rounds)
Starting cash: $3,500
Start round: 20
End round: 80
Modifiers
Island rules
End Of The Road (Medium — Standard)
Starting cash: $7,500
Start round: 30
End round: 85
Modifiers
Island rules
Spice Islands (Medium — Standard)
Starting cash: $4,000
Start round: 20
End round: 85
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Island rules
Four Circles (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 80
Modifiers
Island rules
Logs (Hard — Alternate Bloons Rounds)
Starting cash: $8,000
Start round: 30
End round: 90
Modifiers
Island rules
End Of The Road (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 95
Modifiers
Island rules
Spice Islands (Hard — Standard)
Starting cash: $8,000
Start round: 30
End round: 90
Modifiers
Island rules
Rake (Medium — Standard)
Starting cash: $8,000
Start round: 30
End round: 93
Modifiers
References
[edit | edit source]- Data provided by HalfHydra