Event history:Odyssey Event/September 2025
Jump to navigation
Jump to search
All Camo
Bloon speed 125%
MOAB health 150%
Bloon speed 125%
MOAB speed 125%
MOAB health 125%
Bloon speed 95%
MOAB speed 95%
Bloon speed 110%
Regrow rate 125%
All Regrow
Bloon speed 150%
MOAB health 125%
All Camo
MOAB speed 125%
MOAB health 110%
Bloon speed 95%
MOAB speed 95%
Bloon speed 110%
Bloon speed 150%
All Regrow
MOAB health 200%
All Camo
MOAB speed 125%
MOAB health 110%
Bloon speed 95%
MOAB speed 95%
Bloon speed 110%
Bloon speed 110%
Bloon speed 120%
Regrow rate 120%
All Regrow
Bloon speed 130%
All Camo
Bloon speed 105%
MOAB speed 125%
This is a list of Odyssey Events in Bloons TD 6 that started in September 2025.
Elementalists
[edit | edit source]| Name | Elementalists |
|---|---|
| Description | Show those bloons the real power of nature! |
| Availability | 4 September 2025 – 10 September 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Silas
Ice Monkeymax 12
Wizard Monkeymax 12
Druidmax 12
Mermonkeymax 12
Banana Farmmax 10
Monkey Villagemax 12
Beast Handlermax 12
Obyn Greenfoot
Silas
Ice Monkeymax 12
Wizard Monkeymax 12
Druidmax 12
Mermonkeymax 12
Banana Farmmax 10
Monkey Villagemax 12
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 2
End round: 45
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Silas
Ice Monkeymax 10
Wizard Monkeymax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 8
Monkey Villagemax 10
Beast Handlermax 10
Silas
Ice Monkeymax 10
Wizard Monkeymax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 8
Monkey Villagemax 10
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 50
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 4
End round: 55
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,250
Start round: 5
End round: 60
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $1,500
Start round: 6
End round: 65
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Obyn Greenfoot
Silas
Ice Monkeymax 10
Wizard Monkeymax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 8
Monkey Villagemax 8
Beast Handlermax 10
Obyn Greenfoot
Silas
Ice Monkeymax 10
Wizard Monkeymax 10
Druidmax 10
Mermonkeymax 10
Banana Farmmax 8
Monkey Villagemax 8
Beast Handlermax 10
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Logs (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 40
Modifiers
Island rules
Frozen Over (Hard — Standard)
Starting cash: $650
Start round: 7
End round: 60
Modifiers
—
Island rules
Lotus Island (Hard — Reverse)
Starting cash: $650
Start round: 8
End round: 80
Modifiers
Island rules
Balance (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 9
End round: 90
Modifiers
Island rules
Castle Revenge (Hard — Standard)
Starting cash: $1,250
Start round: 12
End round: 100
Modifiers
Brace yourself... Winter is Coming
[edit | edit source]| Name | Brace yourself... Winter is Coming |
|---|---|
| Description | Feel the Brrr-eeze! |
| Availability | 11 September 2025 – 17 September 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Pat Fusty
Silas
Dart Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Submax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Beast Handlermax 10
Pat Fusty
Silas
Dart Monkeymax 10
Bomb Shootermax 10
Ice Monkeymax 10
Glue Gunnermax 10
Sniper Monkeymax 10
Monkey Submax 10
Mortar Monkeymax 10
Wizard Monkeymax 10
Alchemistmax 10
Druidmax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Beast Handlermax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Winter Park (Easy — Standard)
Starting cash: $850
Start round: 5
End round: 45
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $1,000
Start round: 7
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Pat Fusty
Silas
Dart Monkeymax 8
Bomb Shootermax 8
Ice Monkeymax 8
Glue Gunnermax 8
Sniper Monkeymax 8
Monkey Submax 8
Mortar Monkeymax 8
Wizard Monkeymax 8
Alchemistmax 8
Druidmax 8
Monkey Villagemax 4
Engineer Monkeymax 8
Beast Handlermax 8
Pat Fusty
Silas
Dart Monkeymax 8
Bomb Shootermax 8
Ice Monkeymax 8
Glue Gunnermax 8
Sniper Monkeymax 8
Monkey Submax 8
Mortar Monkeymax 8
Wizard Monkeymax 8
Alchemistmax 8
Druidmax 8
Monkey Villagemax 4
Engineer Monkeymax 8
Beast Handlermax 8
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 45
Modifiers
—
Island rules
Winter Park (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 55
Modifiers
—
Island rules
Alpine Run (Medium — Standard)
Starting cash: $1,250
Start round: 7
End round: 65
Modifiers
—
Island rules
Quiet Street (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Pat Fusty
Silas
Dart Monkeymax 6
Bomb Shootermax 6
Ice Monkeymax 6
Glue Gunnermax 6
Sniper Monkeymax 6
Monkey Submax 6
Mortar Monkeymax 6
Wizard Monkeymax 6
Alchemistmax 6
Druidmax 6
Monkey Villagemax 3
Engineer Monkeymax 6
Beast Handlermax 6
Pat Fusty
Silas
Dart Monkeymax 6
Bomb Shootermax 6
Ice Monkeymax 6
Glue Gunnermax 6
Sniper Monkeymax 6
Monkey Submax 6
Mortar Monkeymax 6
Wizard Monkeymax 6
Alchemistmax 6
Druidmax 6
Monkey Villagemax 3
Engineer Monkeymax 6
Beast Handlermax 6
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Skates (Hard — Reverse)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
Island rules
Winter Park (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 60
Modifiers
Island rules
Alpine Run (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 7
End round: 75
Modifiers
Island rules
Quiet Street (Hard — Double HP MOABs)
Starting cash: $1,000
Start round: 10
End round: 90
Modifiers
Island rules
Last Resort (Hard — Standard)
Starting cash: $1,500
Start round: 12
End round: 100
Modifiers
Military Training!
[edit | edit source]| Name | Military Training! |
|---|---|
| Description | Get the platoon ready, its Military Training Week! |
| Availability | 18 September 2025 – 24 September 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Captain Churchill
Etienne
Sniper Monkeymax 10
Monkey Submax 10
Monkey Buccaneermax 10
Monkey Acemax 10
Heli Pilotmax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $850
Start round: 5
End round: 45
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $1,000
Start round: 7
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 8
Monkey Submax 8
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Captain Churchill
Etienne
Sniper Monkeymax 8
Monkey Submax 8
Monkey Acemax 8
Heli Pilotmax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 45
Modifiers
—
Island rules
Logs (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 55
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $1,250
Start round: 7
End round: 65
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,500
Start round: 10
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 6
Monkey Submax 6
Monkey Buccaneermax 6
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Captain Churchill
Etienne
Sniper Monkeymax 6
Monkey Submax 6
Monkey Buccaneermax 6
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Hard — Standard)
Starting cash: $650
Start round: 2
End round: 40
Modifiers
Island rules
Logs (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 4
End round: 60
Modifiers
Island rules
Scrapyard (Hard — Reverse)
Starting cash: $1,000
Start round: 6
End round: 80
Modifiers
Island rules
Firing Range (Hard — Alternate Bloons Rounds)
Starting cash: $1,250
Start round: 8
End round: 90
Modifiers
Island rules
X Factor (Hard — Standard)
Starting cash: $1,750
Start round: 10
End round: 95
Modifiers
Straight Forward
[edit | edit source]| Name | Straight Forward |
|---|---|
| Description | The Bloons are going full steam ahead... Keep your guard up! |
| Availability | 25 September 2025 – 1 October 2025 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Etienne
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Desperadomax 10
Sniper Monkeymax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Alchemistmax 10
Mermonkeymax 10
Spike Factorymax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Obyn Greenfoot
Etienne
Dart Monkeymax 10
Boomerang Monkeymax 10
Bomb Shootermax 10
Desperadomax 10
Sniper Monkeymax 10
Mortar Monkeymax 10
Dartling Gunnermax 10
Ninja Monkeymax 10
Alchemistmax 10
Mermonkeymax 10
Spike Factorymax 10
Monkey Villagemax 5
Engineer Monkeymax 10
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Cubism (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $850
Start round: 5
End round: 50
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,000
Start round: 7
End round: 55
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 8
Bomb Shootermax 8
Desperadomax 8
Sniper Monkeymax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Alchemistmax 8
Mermonkeymax 8
Spike Factorymax 8
Monkey Villagemax 4
Engineer Monkeymax 8
Obyn Greenfoot
Etienne
Dart Monkeymax 8
Boomerang Monkeymax 8
Bomb Shootermax 8
Desperadomax 8
Sniper Monkeymax 8
Mortar Monkeymax 8
Dartling Gunnermax 8
Ninja Monkeymax 8
Alchemistmax 8
Mermonkeymax 8
Spike Factorymax 8
Monkey Villagemax 4
Engineer Monkeymax 8
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Cubism (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 55
Modifiers
—
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $1,000
Start round: 8
End round: 60
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 65
Modifiers
—
Island rules
Rake (Medium — Standard)
Starting cash: $1,500
Start round: 12
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Obyn Greenfoot
Etienne
Dart Monkeymax 6
Boomerang Monkeymax 6
Bomb Shootermax 6
Desperadomax 6
Sniper Monkeymax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Ninja Monkeymax 6
Alchemistmax 6
Mermonkeymax 6
Spike Factorymax 6
Monkey Villagemax 3
Engineer Monkeymax 6
Obyn Greenfoot
Etienne
Dart Monkeymax 6
Boomerang Monkeymax 6
Bomb Shootermax 6
Desperadomax 6
Sniper Monkeymax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Ninja Monkeymax 6
Alchemistmax 6
Mermonkeymax 6
Spike Factorymax 6
Monkey Villagemax 3
Engineer Monkeymax 6
Available powers
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Cubism (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $850
Start round: 8
End round: 70
Modifiers
Island rules
Hedge (Hard — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 6
End round: 80
Modifiers
Island rules
Rake (Hard — Double HP MOABs)
Starting cash: $1,250
Start round: 12
End round: 90
Modifiers
Island rules
Cornfield (Hard — Standard)
Starting cash: $1,500
Start round: 14
End round: 100
Modifiers
—