Comanche Commander
|
Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently.
|
Comanche Commander is the Heli Pilot's path 3 tier 5 upgrade in Bloons TD 6. It improves most of Heli Pilot's attacks, and summons 3 mini-Comanches permanently, instead of summoning them as Bloons reach different parts of the track. Upon purchase, the mini-Comanches spawn from under the main helicopter.
This upgrade increases the damage of Heli Pilot's main darts from 2 to 4. This upgrade increases the damage of its MOAB Shove missile from 2 to 13, and increases its MOAB-Class damage from +2 to +6. This upgrade increases the damage of its mini-Comanche's darts from 1 to 3, the damage of their rockets from 2 to 15 and the rockets' Ceramic damage from +2 to +10. This upgrade increases Heli Pilot's movement speed by 10, including mini-Commanches.
Stats
| Tower |
|---|
| Display range | 22 units |
|---|
| Movement speed | 50 units/s |
|---|
| Targeting options | - Follow Touch
- Lock in Place
- Patrol Points
|
|---|
|
|
| Ballistic Missile |
|---|
|
|
| Projectile |
|---|
| Pierce | 1 |
|---|
| Max pierce | 1 |
|---|
| Speed | 270 units/s |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 180° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 7.4074s |
|---|
| Radius | 4 units |
|---|
| Filters | |
|---|
| | |
|
| MOAB Shove |
|---|
| Radius | 42 units |
|---|
| Multiplier for MOABs | ×-0.4 |
|---|
| Multiplier for BFBs | ×0 |
|---|
| Multiplier for ZOMGs | ×0.2 |
|---|
| Multiplier for DDTs | ×0.2 |
|---|
| Filters | |
|---|
|
Mini-Comanche
| Attack |
|---|
| Cooldown | 0.228s |
|---|
| Offset (X, Y, Z) | 8.5, 7, 3 (side 1) 0, 12.03, 1.7 (side 2) -7.5, 7, 3 (side 3) |
|---|
| Targeting range | 54.6 units |
|---|
| Filters | |
|---|
|
|
|
| Ballistic Missile |
|---|
|
|
| Projectile |
|---|
| Pierce | 1 |
|---|
| Max pierce | 1 |
|---|
| Speed | 270 units/s |
|---|
| Seeking distance | ∞ units |
|---|
| Seeking angle | 180° |
|---|
| Seeking rotation speed | 360 °/s |
|---|
| Lifespan | 7.4074s |
|---|
| Radius | 4 units |
|---|
| Filters | |
|---|
| | |
|
1-0-5
| Attack |
|---|
| Copies of this attack | 1 → 2 |
|---|
| Offset (X, Y, Z) | 13, 10, 0.42 (side 1) -13, 10, 0.42 (side 2) ↓ 13, 10, 0.42 (primary 1) -13, 10, 0.42 (primary 2) 7, 13.5, 1.7 (secondary 1) -7, 13.5, 1.7 (secondary 2) |
|---|
|
Mini-Comanche
2-0-5
0-1-5
| Tower |
|---|
| Movement speed | 50 units/s → 80 units/s |
|---|
|
|
| MOAB Shove |
|---|
| Multiplier for MOABs | ×-0.4 → ×-0.51 |
|---|
| Multiplier for BFBs | ×0 → ×-0.11 |
|---|
| Multiplier for ZOMGs | ×0.2 → ×0.09 |
|---|
| Multiplier for DDTs | ×0.2 → ×0.09 |
|---|
|
Mini-Comanche
| Tower |
|---|
| Movement speed | 75 units/s → 105 units/s |
|---|
|
|
0-2-5
Mini-Comanche
Costs and sell values
| Tiers
|
Total cost
|
Sell value
|
| Easy
|
Medium
|
Hard
|
Impoppable
|
Easy
|
Medium
|
Hard
|
Impoppable
|
| 0-0-5
|
$41,645 |
$49,000 |
$52,920 |
$58,800 |
$29,152 |
$34,300 |
$37,044 |
$41,160
|
| 1-0-5
|
$42,325 |
$49,800 |
$53,785 |
$59,760 |
$29,628 |
$34,860 |
$37,650 |
$41,832
|
| 2-0-5
|
$42,750 |
$50,300 |
$54,325 |
$60,360 |
$29,925 |
$35,210 |
$38,028 |
$42,252
|
| 0-1-5
|
$41,900 |
$49,300 |
$53,245 |
$59,160 |
$29,330 |
$34,510 |
$37,272 |
$41,412
|
| 0-2-5
|
$42,410 |
$49,900 |
$53,895 |
$59,880 |
$29,687 |
$34,930 |
$37,727 |
$41,916
|
Update history
|
This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
|
Sub-towers no longer gain double the effects of stat buffs such as Berserker Brew (bug fix)
Sub-towers now consume Alchemist brew charges (bug fix)
Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
- "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
Overall cost increased by $100 (due to cost changes for previous tiers)
Mini Comanche: Movement speed increased ― 45 → 75
Mini Comanches will load in under the main Commander when loading a save instead of at the edge of the screen
- 0-1-5, 0-2-5
Bigger Jets now applies to mini Comanches
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
“
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
— Update notes
”
Overall cost reduced by $1,500 (due to cost changes for previous tiers)
Movement speed reduced ― 56.25 → 50
- 0-1-5
Movement speed decreased ― 83.75 → 80
“
A little more buffing of underused crosspath
— Update notes
”
- 0-1-5, 0-2-5
Bigger Jets now allows MOAB Shove to push back faster
- MOAB speed: -0.33 → -0.44
- BFB speed: 0 → -0.11
- ZOMG/DDT speed: 0.33 → 0.22
“
MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
— Update notes
”
Missile attack added, with increased damage and pierce compared to the previous tier
Main Comanche dart attack: Damage increased ― 2 → 3
Main Comanche missile attack: Attack cooldown reduced ― 3s → 1s (attack speed increased by 200%)
Mini Comanche dart attack: Pierce increased ― 3 → 4
Comanche Commander's damage has been corrected with crosspaths (bug fix)
“
Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets.
— Update notes
”
Overall cost reduced by $500 (due to cost changes for previous tiers)
Faster Darts now increases attack distance of dart attacks by +30%
“
ComCom is both lacking in pierce damage, and favors the 105 crosspath more than we’d like. This goal for this change is to improve the overall single target power for the missile AoE without such a high pierce number, with only a smaller damage buff for the main darts so existing pierce benefits that can be applied for the main attack remain valuable
— Update notes
”
Dart damage increased ― 3 → 4
Main missile damage increased ― 3 → 7
Main missile MOAB-class bonus increased ― +2 → +5
Mini missile damage increased ― 2 → 5
Mini missile MOAB-class bonus increased ― +2 → +5
Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
Missile pierce for both main and mini reduced ― 100 → 80
“
Pushing some higher values on the last Comanche Commander changes as the missile attack is effectively such a small portion of the tower’s total damage late game.
— Update notes
”
Comanche mini's follow the target priority set on their main Heli
Missile: damage increased ― 7 → 15
Missile: MOAB bonus increased ― +5 → +8
Comanche mini's missile: damage increased ― 5 → 15
Comanche mini's missile: MOAB bonus increased ― +5 → +8
“
While the state of Comanche Defense has come a good way, xx5 still feels too expensive for what it offers.
— Update notes
”
Upgrade cost reduced ― $35,000 → $32,000
- 2-0-5
Comanche Commander no longer deals +1 damage on 2 out of 4 darts (bug fix)
“
Comanche Commander’s value soared recently with buffs along with the recent Geraldo subtowers bugfix which solidified it as a strong lategame dps, and given the powerful synergies right now the current price feels far too low for what is now a solid pick for any map; we feel this may not be enough of a nerf but wish to hold off until v43 for further changes to be considered with this synergy.
— Update notes
”
Upgrade cost increased ― $32,000 → $35,000
MOAB Shove no longer ignores the children of the target it is shoving (bug fix)
“
Overall Comanche cleanup and stats shuffle; with the goal of improving baseline non-buffed performance and making it less demanding of Geraldo’s Pickle for high damage.
— Update notes
”
Mini dart: Damage increased ― 2 → 3
Mini missile: Ceramic bonus increased ― +1 → +10
Mini missile: No longer does +8 bonus MOAB-class damage
Mini dart: Attack cooldown increased ― 0.151848s → 0.228s
“
As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before.
— Update notes
”
Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22× - Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3× - Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
Overall cost increased by $300 (due to cost changes for previous tiers)
“
MOAB Shove’s stalling potential was far too strong for how early and cheaply it becomes available, so we’re dialing back the ZOMG slow amount to keep its late-game impact more balanced. In return, Comanche Defense is getting an increase to these slowing capabilities, giving it the utility for controlling ZOMG movement.
— Update notes
”
MOAB Shove: Multiplier for MOABs decreased ― ×−0.3 → ×−0.4 - Note: This means MOABs will be pushed back faster while being shoved
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.22 → ×0.2 - Note: This means ZOMGs/DDTs move slower while being shoved
- 0-1-5, 0-2-5
MOAB Shove: Multiplier for MOABs decreased ― ×−0.41 → ×−0.51
MOAB Shove: Multiplier for ZOMGs/DDTs decreased ― ×0.11 → ×0.09
Gallery
Screenshots
|
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them.
|
Assets
In other languages
| Language
|
Name / Description
|
Notes
|
| Arabic
|
قائد الكومانشي أسلحة مطورة. استدعاء في 3 كومانشات أخرى أيضًا تلقائيًا. بشكل دائم.
|
—
|
| Danish
|
Støttehelikopter-kommandør Opgraderer våben. Indkalder også automatisk 3 Commanches - permanent.
|
—
|
| German
|
Comanche-Kommandant Verbesserte Waffen. Ruft ebenfalls 3 weitere Comanches herbei. Permanent.
|
—
|
| Spanish
|
Comandante Comanche Armas mejoradas. Además, llama 3 Comanches más de forma automática. Y son permanentes.
|
—
|
| Spanish (LA)
|
Comandante Comanche Armas mejoradas. Además, llama 3 Comanches más de forma automática. Y son permanentes.
|
—
|
| Finnish
|
Comanche-komentaja Päivitetyt aseet. Kutsuu myös automaattisesti 3 uutta Comanchea. Pysyvästi.
|
—
|
| French
|
Commandant comanche Armes perfectionnées. Et invoque automatiquement 3 comanches de plus. De façon permanente.
|
—
|
| Italian
|
Comandante Comanche Armi potenziate. Inoltre, chiama in automatico e permanentemente 3 elicotteri Comanche in più.
|
—
|
| Japanese
|
コマンチ司令官 アップグレードした武器。3多くコマンチも自動的に呼ぶ。永久に。
|
—
|
| Korean
|
코만치 사령관 무기가 업그레이드되었습니다. 역시 자동으로 3명의 코만치를 더 소집합니다. 영구히 말입니다.
|
—
|
| Dutch
|
Comanche-commandant Geüpgradede wapens. Roept ook automatisch nog 3 Comanches op. Dit is permanent.
|
—
|
| Norwegian
|
Comanche-kommandør Oppgraderte våpen. Kaller også automatisk inn 3 comancher. Permanent.
|
—
|
| Polish
|
Dowódca Komanczów Ulepszone bronie. Dodatkowo automatycznie wzywa 3 Komanczów więcej. Na stałe.
|
—
|
| Portuguese (Brazil)
|
Comandante Comanche Armas melhoradas. E também convoca automaticamente mais 3 Comanches. Permanentemente.
|
—
|
| Russian
|
Командир команчей Улучшенное оружие. Также автоматически вызывает 3-х команчей. Навсегда.
|
—
|
| Swedish
|
Comanche-befälhavare Uppgraderade vapen. Kallar även automatiskt in ytterligare 3 Comanches. Permanent.
|
—
|
| Thai
|
ผู้บัญชาการโคแมนชี่ อัปเกรดอาวุธ และเรียกโคแมนชี่มาเพิ่มเติมอีก 3 ลำโดยอัตโนมัติ อย่างถาวร
|
—
|
| Turkish
|
Komançi Komutanı Yükseltilmiş silahlar. Ayrıca otomatik olarak 3 Komançi daha çağırır. Kalıcı olarak.
|
—
|
| Chinese (simplified)
|
科曼奇指挥官 武器升级。还可以自动召唤3架永久科曼奇。
|
—
|
| Chinese (traditional)
|
科曼奇指揮官 升級的武器。同時自動再呼叫3個科曼奇。永久有效。
|
—
|
| This list was last updated for: version 43.1
|
Navigation