Spirit of the Forest (BTD6): Difference between revisions

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{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}}
{{Stub|Needs crosspathing interactions and a more detailed description}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Spirit of the Forest
|id=Spirit of the Forest
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|image        =BTD6 050-Druid.png
|image        =BTD6 050-Druid.png
|description  =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
|description  =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
|description C=Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash.
|description C=Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more bloons.


|tower=Druid
|tower=Druid
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|xp    =40000
|xp    =40000
}}
}}
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. Also, this Druid passively generates [[Cash]] at the end of each round. Additionally, the [[Activated Ability]] provides more cash and lives. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning,<!--polavux popology suggests that the spirit lightning is not improved, despite v7.0 patch notes "#/5/# Spirit of the Forest +1 damage to all attacks"--> deal extra damage.
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more [[Cash]] at the end of the round being increased with more farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage.


==Mechanics==
==Mechanics==
===Vine zone===
===Vine zone===
{{research|Double-check if this track vines stuff is right, and also }}
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.


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===End-of-round cash===
===End-of-round cash===
At the end of the round, it generates $1000. This bonus can be improved by [[Monkey City (BTD6)|Monkey City]] and a nearby Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
At the end of the round, it generates $1120 base cash, and extra cash for every [[Banana Farm (BTD6)|Banana Farm]] and its upgrades in range, along with 25 [[Life|lives]]. The amount can be further improved by [[Monkey City (BTD6)|Monkey City]] and a nearby Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
{| class="wikitable"
|+Bonus End of Round Cash Per Farm
!Highest Tier
!Generated
|-
|No Upgrades
| +$10
|-
|Tier 1
| +$20
|-
|Tier 2
| +$40
|-
|Tier 3
| +$60
|-
|Tier 4
| +$120
|-
|Tier 5
| +$120
|}


===Vine grab===
===Vine grab===
{{Incomplete}}
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]].
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]].


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==Abilities==
==Abilities==
===Jungle's Bounty Ability===
===Vine crush ability===
[[File:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|right|100px]]
Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack.  
When upgraded, Spirit of the Forest's [[Jungle's Bounty (BTD6)|Jungle's Bounty]] ability is replaced with a stronger version that is shared with other Jungle's Bounties and can automatically activate all other of this ability. Unlike most activated abilities, this ability always starts on a full 60-second initial cooldown. Cooldown is also 60 seconds.


When activated, the player immediately gains $1280 and 25 lives, plus +$130 per Farm within this Druid's range.
===Vine rupture ability===
 
This ability can only be activated up to 3 times per round. Like most purely income-generating abilities, this ability is disabled after 3 minutes from the start of a round.
 
===Vine Rupture Ability===
{{Incomplete}}
[[File:BTD6 mk VineRuptureIcon.png|right|100px]]
[[File:BTD6 mk VineRuptureIcon.png|right|100px]]
Only available with the {{BTD6 mk|Vine Rupture}} MK active.
Only available with the {{BTD6 mk|Vine Rupture}} MK active.


Explodes vines from the range of Spirit of the Forest outwards, dealing damage and stunning affected bloons.
It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones.


Cooldown of 60 seconds.
These explosions deal 150 damage, have 60 pierce, and cannot damage [[Lead Bloon (BTD6)|Lead Bloons]] unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and [[MOAB-Class Bloon|MOAB-Class Bloons]] (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) for 3 seconds. They can stun [[DDT (BTD6)|DDTs]] even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Outdated|New ability and passive cash generatiom}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.

Latest revision as of 03:01, 16 April 2026

Spirit of the Forest
Portrait of Spirit of the Forest
Icon of Spirit of the ForestGrows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
Tower Druid — Path 2 — Tier 5
XP cost 40,000
Cash cost $29,750 — Easy
$35,000 — Medium
$37,800 — Hard
$42,000 — Impoppable

Spirit of the Forest is the Druid's path 2 tier 5 upgrade in Bloons TD 6. It spawns thick vines on the Path that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more Cash at the end of the round being increased with more farms in its range. Additionally, the Activated Ability grabs and crushes even more bloons and spawns thorn piles on the track. All its attacks, excluding Heart of Thunder's lightning, deal extra damage.

Mechanics

[edit | edit source]

Vine zone

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Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of attack speed modifiers. Its default damage type is Sharp, or Normal with Hard Thorns. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.

The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines:

  • Inner zone - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems.
  • Middle zone - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively.
  • Outer zone - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.

In Co-op, each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage, keep in mind that Bloons may not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently.

End-of-round cash

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At the end of the round, it generates $1120 base cash, and extra cash for every Banana Farm and its upgrades in range, along with 25 lives. The amount can be further improved by Monkey City and a nearby Level 5+ Obyn Greenfoot.

Bonus End of Round Cash Per Farm
Highest Tier Generated
No Upgrades +$10
Tier 1 +$20
Tier 2 +$40
Tier 3 +$60
Tier 4 +$120
Tier 5 +$120

Vine grab

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Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given Hard Thorns, the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as Jungle's Bounty.

Thorns

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Thorns deal 6 damage instead of 1.

Abilities

[edit | edit source]

Vine crush ability

[edit | edit source]

Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack.

Vine rupture ability

[edit | edit source]

Only available with the Vine Rupture Vine Rupture MK active.

It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones.

These explosions deal 150 damage, have 60 pierce, and cannot damage Lead Bloons unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and MOAB-Class Bloons (except BADs and Boss Bloons) for 3 seconds. They can stun DDTs even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds.

Stats

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For a complete list of Druid stats, see Stats:Druid (BTD6).
This data was last updated for: version 55.1
Tower
Display range45 units
Footprint radius7 units
Cash per round$1,000
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range45 units
Pierce per extra life+1%
Max extra lives for pierce100
Filters
  • Cannot target Camo
Projectile
Count8
Angle25°
Pierce1
Damage6
Damage typeSharp
Speed340 units/s
Lifespan0.3s
Radius0 units
Filters
  • Cannot hit Camo
  • Removes Regrow if the target takes damage from this projectile
Vine
Cooldown2.6s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range∞ units
Pierce per extra life+1%
Max extra lives for pierce40
Filters
  • Ignores Lead or Frozen if its damage type cannot damage it
  • Cannot target off-screen Bloons
  • Cannot target Camo
  • Cannot target MOAB-Class
  • Ignores blockers
Collidable
Pierce9,999,999
Damage9,999,999
Damage typeSharp
Lifespan0.1s
Radius4 units
Filters
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Ignores blockers
Projectile
Pierce30
Damage5
Damage typeSharp
Lifespan9s
Radius2 units
Rehit interval0.1s
Refresh pierce interval0.1s
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Removes Regrow
Passive Ability
Base cash$120
Lives25
Vine Crush
Cooldown30s
Vine
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range∞ units
Pierce per extra life+1%
Max extra lives for pierce40
Filters
  • Ignores Lead or Frozen if its damage type cannot damage it
  • Cannot target off-screen Bloons
  • Cannot target Camo
  • Cannot target MOAB-Class
  • Ignores blockers
Projectile
Count20
Pierce9,999,999
Damage9,999,999
Damage typeSharp
Lifespan0.1s
Radius4 units
Filters
  • Cannot hit Camo
  • Cannot hit MOAB-Class
  • Ignores blockers
Thorn zone (far)
Damage2
Damage typeSharp
Interval0.5s
Thorn zone (middle)
Radius100 units
Damage1
Damage typeSharp
Interval0.5s
Thorn zone (close)
Radius50 units
Damage1
Damage typeSharp
Interval0.5s

1-5-0

Attack
Projectile
Pierce1 → 2
Damage typeSharpNormal
Vine
Cooldown2.6s → 0.65s
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Collidable
Damage typeSharpNormal
Projectile
Damage typeSharpNormal
Vine Crush
Vine
Projectile
Damage typeSharpNormal
Thorn zone (far)
Damage typeSharpNormal
Thorn zone (middle)
Damage typeSharpNormal
Thorn zone (close)
Damage typeSharpNormal

2-5-0

Lightning
Cooldown2.3s
Offset (X, Y, Z)
-3.52, 6.06, 7
TargetingDepends on targeting option
Targeting range45 units
Pierce per extra life+1%
Max extra lives for pierce100
Filters
  • Cannot target Camo
Lightning
Pierce5
Max pierce5
Damage2
Damage typePlasma
Bounce distance86 units
Radius0 units
Filters
  • Cannot hit Camo
  • Ignores blockers
  • Removes Regrow if the target takes damage from this projectile

0-5-1

Tower
Display range45 units → 55 units
Attack
Targeting range45 units → 55 units
Projectile
Lifespan0.3s → 0.4s
Vine
Projectile
Lifespan9s → 12s

0-5-2

Attack
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Vine
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $35,650 $41,950 $45,305 $50,340 $24,955 $29,365 $31,714 $35,238
1-5-0 $35,945 $42,300 $45,685 $50,760 $25,162 $29,610 $31,980 $35,532
2-5-0 $36,665 $43,150 $46,605 $51,780 $25,666 $30,205 $32,624 $36,246
0-5-1 $35,735 $42,050 $45,415 $50,460 $25,015 $29,435 $31,791 $35,322
0-5-2 $35,990 $42,350 $45,740 $50,820 $25,193 $29,645 $32,018 $35,574

Strategy

[edit | edit source]
Old Timey MOAB-class Bloons icon This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: New ability and passive cash generatiom
This section was last updated for: version 52.2

Spirit of the Forest is overshadowed by similarly priced group poppers such as Glaive Lord and The Bloon Solver. It can be usable in certain competitive modes, namely Race Events (including Contested Territory Time Attack) and CT Least Tiers. However, Jungle's Bounty is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing Bloon Trap farming. Like other Druids, Obyn Greenfoot is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.

1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks.

Update history

[edit | edit source]
For a complete list of Druid changes, see Update history:Druid (BTD6).
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  • Buff Ability: Base cash generated increased ― $100 → $200
  • Buff Ability: Cash per Banana Farm increased ― $100 → $150
  • Buff Ability: Range increased ― 35 units → 75 units
  • Buff Thorns: base damage increased by 1
  • Buff Track vines: now deal +4 damage to Ceramics
  • Buff Track vines: now deal +4 damage to MOAB-Class
  • Buff Vine attack: "targets Bloons about 20% faster"
  • Nerf Ability: Now starts with its full cooldown
This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
— Update notes
  • Nerf No longer generates 25 lives at the end of each round
  • Buff Ability: now generates 25 lives when activated
  • Description changed ― "Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round." → "Grows thorned vines along the path that deal constant damage, plus regenerates lives and provides money when ability is activated."
  • Buff Base range increased ― 35 → 55
  • Nerf Jungle's bounty ability: range decreased ― 75 → 55
  • Buff Jungle's bounty ability: cash gained per farm reduced ― $150 → $100
  • Buff Vines: ceramic damage bonus increased ― +4 → +8
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
— Update notes
  • Buff Upgrade cost reduced ― $50,000 → $35,000
  • Spirit of the Forest vine visuals should correctly layer over split tracks now (bug fix)
To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower.
— Update notes
  • Buff Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
  • Buff Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
  • Buff Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
— Update notes
  • Buff Vine attack: Can now grab 2 bloons at once
  • Nerf Ability: Cooldown increased ― 40s → 60s
  • Buff Ability: Base cash amount increased ― $200 → $240
  • Buff Ability: Cash bonus per farm increased ― $100 → $120
  • Nerf Ability: Now stops recharging during a round if 3 minutes elapse after the start
  • Buff Vine attack: Now leaves a thorn pile on the track after popping the target
  • Buff First child of Bloons popped by Spirit of the Forest should take damage again (bug fix)
  • Reworked some functionality around chinooking a Spirit of the Forest
We are also starting to look at moving some cash farming potential with Jungle’s Bounty to favour Obyn as the ‘Druid Hero’ more than Benjamin who is meant to focus more on Banks - more on that further down in the Obyn section.
— Update notes
While having fun with the new Druid of the Vine changes, we want this new power to scale further with the T5.
— Update notes
  • Buff Thorn pile: Damage increased ― 1 → 5
  • Nerf Range reduced ― 55 → 45
    • Nerf Also affects range with Druidic Reach ― 65 → 55
  • Buff Overall cost reduced by $25 (due to cost changes for previous tiers)
  • Buff Brambles: no longer has single-layer damage (undocumented)
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
— Update notes
  • Buff Base attack: Damage increased ― 2 → 20
  • Nerf Vine bramble piles damage type ― Normal → Sharp
    • Note: 1-3-0 retains Normal type damage
Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack, which we hope will make all players as well as Druid fans happy.
— Update notes
  • Buff Jungle's Bounty vine can now follow tower Target Priority
Druid’s vine brambles are very bottom-heavy in power, with high performance leading into a comparably small T4 increase, so some of the pierce is being moved up into the T4.
— Update notes
  • Buff Brambles: Pierce increased ― 30 → 40
Many people seem to feel that moving to a big damage bonus on the basic main attack has lost this tower's identity in the vines. We are reworking this a little, with the main attack & Bramble piles having their damage contributions tweaked to have value over multiple x4xs but not far exceeding them on the main attack anymore, and the main actual increase in DPS output is being shifted into the small center track vine damage zone in hopes of making placement more impactful.
— Update notes
  • Nerf Base thorn damage reduced ― 20 → 6
  • Buff Bramble vine refresh rate increased ― 0.3s → 0.1s
  • Buff Bramble vine lifespan increased ― 4.5s → 9s
  • Buff Closest track ring MOAB-class/Ceramic bonus increased ― +20 → +30
increasing the base cash amount gained from the ability as it currently needs quite a lot of initial investment to really get going at all compared to other farming options
— Update notes
  • Buff Ability: Base cash generation increased ― $240 → $320
Housekeeping - even deep in the forest, it does actually make life better.
— Update notes
  • Buff Jungle Vine follows target prio of tower instead of always targeting strong
  • Nerf Jungle Vine Brambles without Hard Thorns are now destroyed by Lead/Frozen bloons
    • Note: Lead and Frozen Bloons are still targetable
  • Nerf Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
— Update notes
  • Buff Cash bonus per farm in range increased ― $120 → $130
Experimenting more with druid ‘life play’ functionality, similar to Heart of vengeance, we’re adding new functionality to Heart of Oak along with improved means of building into this with the Jungle’s Bounty upgrade, however the base pierce of Jungle’s Bounty is being reduced slightly to account for a higher buff potential it now grants itself.
— Update notes
  • Buff Now gains a new buff – gains 1% pierce for every life gained from the starting value after the upgrade. Maxes at 100% and diminishes if lives are lost. Includes crosspathed attacks, excluding lightning (which can't be pierce-buffed).
  • Nerf Track bramble: Pierce reduced ― 40 → 30
  • Nerf  Spirit of the Forest track vines can no longer damage while frozen on Glacial Trail (bug fix)
Same as the sniper, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods.
— Update notes
  • Buff Jungle's Bounty ability now triggers all available Jungle’s Bounty abilities when one is used
Passive life generation is being removed in favor of the active ability being the only source of life generation, this allows druid-focus strategies to no longer ‘accidentally’ heal their Vengeance buffs away.
— Update notes
  • Nerf Spirit of the Forest no longer passively generates lives per round
Druid of the Jungle’s vine attack rate has always been possible to be influenced by buffs though the time taken to destroy any larger Bloons is simply longer than the base cooldown so this hasn’t been relevant to it, we’ve now given it a normal attack cooldown to the point where the 031 crosspath should make some difference when grabbing larger Bloons.
— Update notes
  • Nerf Vine minimum cooldown increased ― 0.25s → 2.6s
1-5-0, 2-5-0
  • Nerf Vine minimum cooldown increased ― 0.0625s → 0.65s (undocumented)
  • Buff Base attack cooldown reduced ― 2.6s → 0.25s
    • Note: x4x and x5x still depends on other vines to cool off before producing a new vine, which is unchanged
Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead.
— Update notes
  • Buff Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
  • Nerf Vine attack: count reduced ― 2 → 1
  • Buff Vine brambles: lifespan increased ― 4.5s → 9s
  • Nerf Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
    • Note: Cooldown of 1-5-0 and 2-5-0 crosspath is also changed to 0.65s.
0-5-2
  • Buff Heart of Vengeance now properly applies to the vine attack (bug fix)
Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
  • Buff Jungle's Bounty ability: Base cash generation increased ― $320 → $1280
    • Note: Scaling per Farm remains the same.
  • Should now correctly deal damage to children of targets broken by track vine damage zone (bug fix)
  • Neutral Grab vine: Calculation reworked to work faster against non-heavy (Ceramic, Lead) targets.
    • Note: Does not affect pre-existing 1.4s flat cooldown. Nerf versus Super Ceramics.
    • Base formula: →
    • "Heavy" extra duration (seconds):
      • Lead: 0.5 → 0.625
      • Ceramic: 0 → 1.25
    • Overall duration to digest bloons (seconds):
      • Red: 0.5 → 0.25
      • Blue: 0.60355339 → 0.30277669
      • Green: 0.68301270 → 0.34150635
      • Yellow: 0.75 → 0.375
      • Pink: 0.80901699 → 0.40450850
      • White/Black/Purple: 1.07915620 → 0.53957810
      • Zebra: 1.44895788 → 0.72447894
      • Lead: 1.94895788 → 1.34947894
      • Fortified Lead: 2.02475488 → 1.38737744
      • Rainbow: 1.96391365 → 0.981956825
      • Ceramic: 2.79950976 → 2.64975488
      • Fortified Ceramic: 2.91926956 → 2.70963478
      • Super Ceramic: 2.26556444 → 2.38278222
      • Fortified Super Ceramic: 2.41506351 → 2.45753175
0-5-1, 0-5-2
  • Buff Vine brambles: lifespan increased ― 9s → 12s
Druid Jungle’s Bounty ability is no more, druid cash generation is now purely a passive end of round bonus. We are looking at possible changes for other abilitized cash generation and would like to hear more thoughts on this. To be clear; we are not simply looking to swap every cash generating ability to a passive, but there should be some choice in when you time an ability activation and we do not agree there was any reason to not spam these on cooldown which makes this a tedious clicking quota. Druid’s cash generation already has interesting interaction so for this case it felt more interesting to focus on that interaction instead, and the new ability gives careful timed activation that can assist in holding off on spending money on DPS towers for longer to effectively earn more cash which is more engaging of a choice to make. More detail in balance changes section later
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.

— Update notes
  • Neutral Ability: Jungle's Bounty is replaced by Vine Crush
    • Neutral The cash and lives effect is reworked to be triggered at end-of round
    • Nerf Base amount of cash reduced ― $1280 → $120
    • Nerf Cash per farm in range reduced ― $130 → Depends on the Farm tier:
      • Note: In certain situations the extra Farms will not produce extra income or produce more than intended
      • Base: +$10
      • Tier 1: +$20
      • Tier 2: +$40
      • Tier 3: +$60
      • Tier 4: +$120
      • Tier 5: +$120
    • Nerf Cash is now capped to $10,000 (no cap before)
    • Now shows an icon indicating the amount of farms on range
    • Note: End of round income unchanged ($1,000)
    • If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
  • Description changed
Before Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash.
After Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
Levels Changes
5+
  • Buff Nature's Wrath: In certain situations, when selling and re-buying Obyn while it has Jungle's Bounty Druids in range, the cash buff will not be removed properly from the Druids and can stack with itself. It can persist across games and even cause a cash overflow and report an extreme negative value if repeated several times (bug)
  • Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
Spirit of the Forest’s upgrade for Vine Crush wasn't particularly impactful, so instead we’re changing this to drop track brambles like true vine grabs.
— Update notes
  • Buff Ability: No longer has a full cooldown when upgraded (bug fix)
    • Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
  • Nerf Ability: Pierce reduced ― 60 → 20
  • Buff Ability: Now leaves thorn piles on the track like its main attack
  • Neutral Main attack: Projectile spread can now be affected by accuracy buffs
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In other languages

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This section was last updated for: version 53.0
Name
Language Text Notes
Arabic روح الغابة
Danish Skovens ånd
German Waldgeist
Spanish Espíritu del bosque
Spanish (Latin America) Espíritu del bosque
Finnish Metsän henki
French Esprit de la forêt
Italian Spirito della foresta
Japanese 森の精霊
Korean 숲의 정령
Dutch Geest van het bos
Norwegian Skogens ånd
Polish Duch lasu
Portuguese (Brazil) Espírito da Floresta
Russian Лесной дух
Swedish Skogens ande
Thai จิตวิญญาณแห่งผืนป่า
Turkish Ormanın Ruhu
Chinese (simplified) 森林精灵
Chinese (traditional) 森之精靈
Description
Language Text Notes
Arabic نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود.
Danish Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge.
German Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert.
Spanish Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
Spanish (Latin America) Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
Finnish Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa.
French Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent.
Italian Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante.
Japanese 常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。
Korean 지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다.
Dutch Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld.
Norwegian Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger.
Polish Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki.
Portuguese (Brazil) Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro.
Russian Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег.
Swedish Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar.
Thai สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น
Turkish Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar.
Chinese (simplified) 路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。
Chinese (traditional) 在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。
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