Spirit of the Forest (BTD6): Difference between revisions
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'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />After buying this upgrade, this Druid immediately spawns thick vines on nearby [[path]] around itself, which grow over time to spread beyond its base range. These thick vine zones constantly damage passing Bloons, dealing greater damage if spawn near the Druid. With {{BTD6 mk|Vine Rupture}}, Druid also gain an ability to rupture all the vines on the track. Additionally, the Druid passively generates more [[Cash]] and [[Life]] at the end of the round. | '''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />After buying this upgrade, this Druid immediately spawns thick vines on nearby [[path]] around itself, which grow over time to spread beyond its base range. These thick vine zones constantly damage passing Bloons, dealing greater damage if spawn near the Druid. With {{BTD6 mk|Vine Rupture}}, Druid also gain an ability to rupture all the vines on the track. | ||
Additionally, the Druid passively generates more [[Cash]] and [[Life]] at the end of the round. The Vine Crush [[Activated Ability|ability]] grabs and crushes even more Bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage.<section end="lede" /> | |||
==Mechanics== | ==Mechanics== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=y}} | |||
{{BTD6 last updated| | Spirit of the Forest has good enough cleanup power on single lane maps or multiple lane maps that have overlapping areas, and a well-timed Vine Crush ability provides incredible burst damage. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming, and the upgrade has lost consistency on multiple lane maps that lack overlaps. As such, Spirit of the Forest is considered to be overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation. | ||
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers | |||
1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks. | 1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks. | ||
Latest revision as of 10:42, 26 September 2026
| Tower | Druid — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $29,750 — Easy $35,000 — Medium $37,800 — Hard $42,000 — Impoppable | |
Spirit of the Forest is the Druid's path 2 tier 5 upgrade in Bloons TD 6. After buying this upgrade, this Druid immediately spawns thick vines on nearby path around itself, which grow over time to spread beyond its base range. These thick vine zones constantly damage passing Bloons, dealing greater damage if spawn near the Druid. With
Vine Rupture, Druid also gain an ability to rupture all the vines on the track.
Additionally, the Druid passively generates more Cash and Life at the end of the round. The Vine Crush ability grabs and crushes even more Bloons and spawns thorn piles on the track. All its attacks, excluding Heart of Thunder's lightning, deal extra damage.
Mechanics
[edit | edit source]Thorn zone
[edit | edit source]Bloons inside the thorn zone(s) take damage every 0.5 seconds regardless of attack speed modifiers. Its default damage type is Sharp, or Normal with Hard Thorns. Upon purchasing Spirit of the Forest, track vines instantly appear on parts of the track that are currently within the Druid's targeting range, and the radius covered begins growing at a fixed rate of 3 units every second. If this Druid is moved by any means, the track coverage instantly shifts correspondingly upon arriving, including the special layers of thorns, behaving as if the Druid had always been in the new location.
The thorn zone consists of three different layers of vines that stack on top of each other, each dealing separate instances of damage to Bloons that are on overlapping layers. The closest parts of the track to the Druid can grow all three thorn layers, dealing the most total damage per second (especially to Ceramics and MOABs); slightly further parts of the track only grow the bottom two layers, and all other areas only grow the base layer of thorns.
- Base layer - Grows at all ranges. Deals 2 damage, and +8 damage to Ceramics and MOAB-Class Bloons. If this is the only layer present on a portion of track, vine stems appear brown with small green spikes.
- Middle layer - Grows within 100 units of the Druid. Deals 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total). If this is the highest layer present, vine stems are yellowish with slightly larger aqua spikes.
- Top layer - Grows within 50 units. Deals 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total). If this layer is present, vines have green stems and thick blue thorns.
Each layer of thorns deals its damage ticks separately and independently from the other layers, starting as soon as a given Bloon travels onto the respective layer. This means the inner zones of thorns can benefit multiple times from flat damage increases like the Glue Strike ability, and that damage instances from the different layers may or may not occur at the same time.
Bloons do not take damage based on which thorn layer(s) they are touching, but rather which zone their center is located above, on their location along the lane they are following. This means that although thorns may appear more dense on maps like Last Resort or Three Mines 'Round where lanes overlap or Bloons cover the same ground multiple times, thorns will not deal more damage per second in those cases. Also, a Ceramic and a BAD will be eligible to take damage from all three thorn layers for the same portion of the track despite their size difference, unlike how most other track hazards work.
In Co-op, each Spirit of the Forest creates its own thorn zones, and they can layer on top of each other to stack their damage.
End-of-round cash
[edit | edit source]At the end of the round, it generates $1120 base cash, and extra cash for every Banana Farm and its upgrades in range, along with 25 lives. The cash amount can be further improved by Monkey City and a nearby Level 5+ Obyn Greenfoot.
| Highest Tier | Generated |
|---|---|
| No Upgrades | +$10 |
| Tier 1 | +$20 |
| Tier 2 | +$40 |
| Tier 3 | +$60 |
| Tier 4 or 5 | +$120 |
Vine grab
[edit | edit source]Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given Hard Thorns, the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as Jungle's Bounty.
Thorns
[edit | edit source]Thorns deal 6 damage instead of 1.
Abilities
[edit | edit source]Vine crush ability
[edit | edit source]Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack.
Vine rupture ability
[edit | edit source]
Only available with the
Vine Rupture MK active.
It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones.
These explosions deal 150 damage, have 60 pierce, and cannot damage Lead Bloons unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and MOAB-Class Bloons (except BADs and Boss Bloons) for 3 seconds. They can stun DDTs even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds.
Stats
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| Passive Ability | ||||
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| Vine Crush | ||||||||||||||||||||||||||||||||||||
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| Thorn zone (far) | ||||||
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| Thorn zone (middle) | ||||||||
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| Thorn zone (close) | ||||||||
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1-5-0
| Attack | |||||||
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| Vine | ||||||||||
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| Vine Crush | ||||||||
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| Thorn zone (far) | ||
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| Thorn zone (middle) | ||
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| Thorn zone (close) | ||
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2-5-0
| Lightning | |||||||||||||||||||
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0-5-1
| Tower | ||
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| Attack | |||||
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| Vine | |||||
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0-5-2
| Attack | ||||||
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| Vine | ||||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $35,660 | $41,950 | $45,305 | $50,340 | $24,962 | $29,365 | $31,714 | $35,238 |
| 1-5-0 | $35,960 | $42,300 | $45,685 | $50,760 | $25,172 | $29,610 | $31,980 | $35,532 |
| 2-5-0 | $36,685 | $43,150 | $46,605 | $51,780 | $25,680 | $30,205 | $32,624 | $36,246 |
| 0-5-1 | $35,745 | $42,050 | $45,415 | $50,460 | $25,022 | $29,435 | $31,791 | $35,322 |
| 0-5-2 | $36,000 | $42,350 | $45,740 | $50,820 | $25,200 | $29,645 | $32,018 | $35,574 |
Strategy
[edit | edit source]Spirit of the Forest has good enough cleanup power on single lane maps or multiple lane maps that have overlapping areas, and a well-timed Vine Crush ability provides incredible burst damage. However, Jungle's Bounty is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing Bloon Trap farming, and the upgrade has lost consistency on multiple lane maps that lack overlaps. As such, Spirit of the Forest is considered to be overshadowed by similarly priced group poppers such as Glaive Lord and The Bloon Solver. It can be usable in certain competitive modes, namely Race Events (including Contested Territory Time Attack) and CT Least Tiers. Like other Druids, Obyn Greenfoot is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.
1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks.
Update history
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Ability: Base cash generated increased ― $100 → $200
Ability: Cash per Banana Farm increased ― $100 → $150
Ability: Range increased ― 35 units → 75 units
Main attack: Base damage increased ― 1 → 2
Vine zone: Now deals +4 damage to Ceramics
Vine zone: Now deals +4 damage to MOAB-Class
Vine attack: "targets Bloons about 20% faster"
Ability: Now starts with its full cooldown
— Update notes
No longer generates 25 lives at the end of each round
Ability: Now generates 25 lives on activation
- Description changed ― "Grows thorned vines along the path, dealing constant damage, regenerating lives and providing money every round." → "Grows thorned vines along the path that deal constant damage, plus regenerates lives and provides money when ability is activated."
Vine zone: Damage to Ceramics increased ― +4 → +8
Range increased ― 35 → 55
Ability: Range decreased ― 75 → 55
Ability: Cash per Banana Farm reduced ― $150 → $100
- 2-5-0
Heart of Oak now allows the lightning attack to remove Regrow (undocumented)
— Update notes
Upgrade cost reduced ― $50,000 → $35,000
No longer removes Regrow properties from immune Bloons (bug fix)
- Spirit of the Forest vine visuals should correctly layer over split tracks now (bug fix)
— Update notes
Bloons outside 100 Range take 2 damage and +8 bonus damage to Ceramics and MOAB-class
Bloons within 100 Range take an additional 1 damage and +4 bonus damage to Ceramics and MOAB-class
Bloons within 50 Range take an additional 1 damage and +4 bonus damage Ceramics and MOAB-class
— Update notes
Vine attack: Can now grab 2 bloons at once
Ability: Cooldown increased ― 40s → 60s
Ability: Base cash amount increased ― $200 → $240
Ability: Cash bonus per farm increased ― $100 → $120
Ability: Now stops recharging during a round if 3 minutes elapse after the start
Vine attack: Now leaves a thorn pile on the track after popping the target
First child of Bloons popped by Spirit of the Forest should take damage again (bug fix)
- Reworked some functionality around chinooking a Spirit of the Forest
— Update notes
— Update notes
Thorn pile: Damage increased ― 1 → 5
Range reduced ― 55 → 45
Also affects range with Druidic Reach ― 65 → 55
Overall cost reduced by $25 (due to cost changes for previous tiers)
Brambles: no longer has single-layer damage (undocumented)
— Update notes
Main attack: Damage increased ― 2 → 20
Thorn pile: Damage type changed ― Normal → Sharp
- 1-5-0, 2-5-0
Hard Thorns now changes the damage type of thorn piles to Normal
Thorn pile damage type is effectively the same with this crosspath as before this change
— Update notes
Vine attack: Now follows the tower's targeting option instead of always targeting Strong
— Update notes
Thorn pile ― Pierce increased → 30 (40)
— Update notes
Main attack: Damage reduced ― 20 → 6
Leftover vine: Pierce refresh rate increased ― 0.3s → 0.1s
Leftover vine: Lifespan increased ― 4.5s → 9s
Vine Zone — 1st Stage: Damage bonus to Ceramic/MOAB-class increased ― +20 → +30
— Update notes
Ability: Base cash generation increased ― $240 → $320
— Update notes
Vine attack: Now follows the tower's targeting instead of always targeting Strong
Thorn pile: Damage type changed ― Normal → Sharp
- 1-5-0, 2-5-0
Hard Thorns now allows thorn piles to damage Lead and frozen
Damage type with this crosspath is effectively the same as before
Now properly needs Hard Thorns crosspaths to grab lead/frozen bloons with vines (bug fix)
— Update notes
Ability: Cash bonus per farm in range increased ― +$120 → +$130
— Update notes
Now applies a pierce buff to itself that scales based on the number of lives the player gained after upgrading to Heart of Oak
Thorn pile: Pierce reduced ― 40 → 30
— Update notes
Ability: Now activates all available Jungle's Bounty abilities upon activating one
— Update notes
No longer passively generates lives each round
- Note: Ability still generates lives
— Update notes
Vine minimum cooldown increased ― 0.25s → 2.6s
- 1-5-0, 2-5-0
Vine minimum cooldown increased ― 0.0625s → 0.65s (undocumented)
Vine attack: Minimum cooldown reverted ― 2.6s → 0.25s
— Update notes
Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
Vine attack: count reduced ― 2 → 1
Vine brambles: lifespan increased ― 4.5s → 9s
Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
- Note: Cooldown of 1-5-0 and 2-5-0 crosspath is also changed to 0.65s.
- 0-5-2
Heart of Vengeance now properly applies to the vine attack (bug fix)
— Update notes
Ability: Base cash generation increased ― $320 → $1,280
- Should now correctly deal damage to children of targets broken by track vine damage zone (bug fix)
Vine attack: Base crushing rate is twice as fast
- Red: 0.5s → 0.25s
- Blue: 0.60355339s → 0.30277669s
- Green: 0.68301270s → 0.34150635s
- Yellow: 0.75s → 0.375s
- Pink: 0.80901699s → 0.40450850s
- White/Black/Purple: 1.07915620s → 0.53957810s
- Zebra: 1.44895788s → 0.72447894s
- Rainbow: 1.96391365s → 0.981956825s
Vine attack: Extra time required to crush Lead layers increased ― 0.5s → 0.625s
Vine attack: Ceramic layers now require an extra 1.25s to crush
Stacks with the doubled base crushing rate; Super Ceramics take longer to crush overall, while other heavy targets take less
- Lead: 1.94895788s → 1.34947894s
- Fortified Lead: 2.02475488s → 1.38737744s
- Ceramic: 2.79950976s → 2.64975488s
- Fortified Ceramic: 2.91926956s → 2.70963478s
- Super Ceramic: 2.26556444s → 2.38278222s
- Fortified Super Ceramic: 2.41506351s → 2.45753175s
Main attack: Max projectile distance reduced ― 136 units → 102 units
- 0-5-1, 0-5-2
Druidic Reach now increases the lifespan of the thorn pile by 33%
[...]
We want different farming methods to have different interesting ways of engaging with them, but when an ability should always be used on cooldown that’s when it really shouldn’t be an ability, while there is strategy in stall tactics there isn’t for that ability timing most don’t have fun engaging with this when they are group spam abilities. Due to this we’ve reworked the druid ability so that the farm interaction is the important mechanic to engage with here instead, and the ability is a targeting method of providing cleanup that does have strategic timing which can be used to focus more on farming with careful ability usage instead of building other defensive towers.
— Update notes
Ability: Jungle's Bounty is replaced by Vine Crush
The cash and lives effect is reworked to be triggered at end-of round
Base amount of cash reduced ― $1280 → $120
Cash per farm in range reduced ― $130 → Depends on the Farm tier:
- Note: In certain situations the extra Farms will not produce extra income or produce more than intended
- Base: +$10
- Tier 1: +$20
- Tier 2: +$40
- Tier 3: +$60
- Tier 4: +$120
- Tier 5: +$120
Cash is now capped to $10,000 (no cap before)
- Now shows an icon indicating the amount of farms on range
- Note: End of round income unchanged ($1,000)
- If moved with a Support Chinook to a position where it has a Farm in range while also also being in the range of a Level 5+ Obyn, when the ability activates, it won't produce any cash and instead report an extremely negative amount of cash in the advanced info panel (bug)
- Description changed
Before Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash. After Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
| Levels | Changes |
|---|---|
| 5+ |
|
- Jungle's Bounty: Resolved a series of issues where it didn't award extra cash for Farms in range or produce an extremely negative amount of cash under certain circumstances (bug fix)
— Update notes
Ability: No longer has a full cooldown when upgraded (bug fix)
- Note: Initial cooldown set to 2/3 like most towers: ― 30s → 10s
Ability: Pierce reduced ― 60 → 20
Ability: Now leaves thorn piles on the track like its main attack
Main attack: Projectile spread can now be affected by accuracy buffs
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | روح الغابة | — |
| Danish | Skovens ånd | — |
| German | Waldgeist | — |
| Spanish | Espíritu del bosque | — |
| Spanish (Latin America) | Espíritu del bosque | — |
| Finnish | Metsän henki | — |
| French | Esprit de la forêt | — |
| Italian | Spirito della foresta | — |
| Japanese | 森の精霊 | — |
| Korean | 숲의 정령 | — |
| Dutch | Geest van het bos | — |
| Norwegian | Skogens ånd | — |
| Polish | Duch lasu | — |
| Portuguese (Brazil) | Espírito da Floresta | — |
| Russian | Лесной дух | — |
| Swedish | Skogens ande | — |
| Thai | จิตวิญญาณแห่งผืนป่า | — |
| Turkish | Ormanın Ruhu | — |
| Chinese (simplified) | 森林精灵 | — |
| Chinese (traditional) | 森之精靈 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود. | — |
| Danish | Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge. | — |
| German | Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert. | — |
| Spanish | Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. | — |
| Spanish (Latin America) | Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. | — |
| Finnish | Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa. | — |
| French | Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent. | — |
| Italian | Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante. | — |
| Japanese | 常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。 | — |
| Korean | 지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다. | — |
| Dutch | Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld. | — |
| Norwegian | Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger. | — |
| Polish | Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki. | — |
| Portuguese (Brazil) | Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro. | — |
| Russian | Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег. | — |
| Swedish | Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar. | — |
| Thai | สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น | — |
| Turkish | Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar. | — |
| Chinese (simplified) | 路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。 | — |
| Chinese (traditional) | 在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。 | — |
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