Pre-emptive Strike (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) Sorta updated strategy, strategy SEEMS similar other than "cool it's better singletarget". Also real talk, do you put version numbers before or after section=y, for consistency sake? |
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'''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target | '''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target but it does not soak through multiple layers. | ||
In addition, its own [[First Strike Capability (BTD6)|First Strike]] ability is improved; its ability cooldown is reduced by 15s, increases initial impact damage from 10,000 to 20,000, and increases AoE damage from 350 to 1000. The main target now takes a total of 21,000 damage. This upgrade also doubles the [[attack speed]] of its [[Ballistic Missile (BTD6)|Ballistic Missile]] attack (from 1 second to 0.5 seconds) and improves the damage and [[projectile size|blast radius]] of its Ballistic Missiles, increasing their base damage from 3 to 10, bonus [[Ceramic damage]] from +3 to +20 (+21 with {{BTD6 mk|Breaking Ballistic}}), and bonus [[MOAB-Class damage|MOAB damage]] from +5 to +15. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Pre-emptive Strike | {{BTD6 last updated|51.0|section=y}} | ||
Since version 51.0, Pre-emptive Strike offers a combination of high single-target damage and the capability to eliminate all [[DDT (BTD6)|DDT]]s through Round 100 when combined with {{BTD6|Sub Commander}}. Despite improved ballistic missiles, it's still weak against {{BTD6|Super Ceramic Bloon}}s and far weaker than its cost in Ballistic Missile Subs. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | |||
Pre-emptive Strike relies on Sub Commander to enable its missiles to one-shot Round 99 DDTs, and this lends itself to using {{BTD6|Admiral Brickell}} and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs removes any need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. It is far more expensive than its competitors in this role, but is completely automatic. | |||
The 0-5-2 crosspath is preferred in most cases due to its greater damage, with 2-5-0 only being used on maps with distant alternating lanes such as [[Muddy Puddles]] where the tower would otherwise be unable to attack on most rounds. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Monkey Sub}} | {{main gallery|Monkey Sub}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
File:BTD6 Pre-Emptive Strike X50.png|Pre-Emptive Strike without Twin Guns | |||
File:BTD6 Pre-Emptive Strike 05X.png|Pre-Emptive Strike with Twin Guns | |||
BTD6 Pre-Emptive Strike Projectile.gif|Pre-emptive Strike additional attack against a DDT | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||