Pre-emptive Strike (BTD6): Difference between revisions
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'''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target | '''Pre-emptive Strike''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Monkey Sub an additional missile [[attack]] that automatically fires one powerful missile at every [[MOAB-Class Bloon]] that enters the map. This missile deals 750 [[damage]] to the target but it does not soak through multiple layers. | ||
In addition, its own [[First Strike Capability (BTD6)|First Strike]] ability is improved; its ability cooldown is reduced by 15s, increases initial impact damage from 10,000 to 20,000, and increases AoE damage from 350 to 1000. The main target now takes a total of 21,000 damage. This upgrade also doubles the [[attack speed]] of its [[Ballistic Missile (BTD6)|Ballistic Missile]] attack (from 1 second to 0.5 seconds) and improves the damage and [[projectile size|blast radius]] of its Ballistic Missiles, increasing their base damage from 3 to 10, bonus [[Ceramic damage]] from +3 to +20 (+21 with {{BTD6 mk|Breaking Ballistic}}), and bonus [[MOAB-Class damage|MOAB damage]] from +5 to +15. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|section=y | {{BTD6 last updated|51.0|section=y}} | ||
Pre-emptive Strike | Since version 51.0, Pre-emptive Strike offers a combination of high single-target damage and the capability to eliminate all [[DDT (BTD6)|DDT]]s through Round 100 when combined with {{BTD6|Sub Commander}}. Despite improved ballistic missiles, it's still weak against {{BTD6|Super Ceramic Bloon}}s and far weaker than its cost in Ballistic Missile Subs. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | ||
Pre-emptive Strike relies on Sub Commander to enable its missiles to one-shot Round 99 DDTs, and this lends itself to using {{BTD6|Admiral Brickell}} and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs removes any need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. It is far more expensive than its competitors in this role, but is completely automatic. | |||
The 0-5-2 crosspath is preferred in most cases due to its greater damage, with 2-5-0 only being used on maps with distant alternating lanes such as [[Muddy Puddles]] where the tower would otherwise be unable to attack on most rounds. | |||
==Update history== | ==Update history== | ||
Latest revision as of 08:29, 22 October 2025
| Tower | Monkey Sub — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 45,000 | |
| Cash cost | $24,650 — Easy $29,000 — Medium $31,320 — Hard $34,800 — Impoppable | |
Pre-emptive Strike is the Monkey Sub's path 2 tier 5 upgrade in Bloons TD 6. It grants Monkey Sub an additional missile attack that automatically fires one powerful missile at every MOAB-Class Bloon that enters the map. This missile deals 750 damage to the target but it does not soak through multiple layers.
In addition, its own First Strike ability is improved; its ability cooldown is reduced by 15s, increases initial impact damage from 10,000 to 20,000, and increases AoE damage from 350 to 1000. The main target now takes a total of 21,000 damage. This upgrade also doubles the attack speed of its Ballistic Missile attack (from 1 second to 0.5 seconds) and improves the damage and blast radius of its Ballistic Missiles, increasing their base damage from 3 to 10, bonus Ceramic damage from +3 to +20 (+21 with
Breaking Ballistic), and bonus MOAB damage from +5 to +15.
Stats
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1-5-0
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2-5-0
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0-5-1
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0-5-2
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $37,755 | $44,425 | $47,980 | $53,310 | $26,429 | $31,098 | $33,586 | $37,317 |
| 1-5-0 | $37,865 | $44,555 | $48,120 | $53,465 | $26,506 | $31,189 | $33,684 | $37,426 |
| 2-5-0 | $38,290 | $45,055 | $48,660 | $54,065 | $26,803 | $31,539 | $34,062 | $37,846 |
| 0-5-1 | $38,135 | $44,875 | $48,465 | $53,850 | $26,695 | $31,413 | $33,926 | $37,695 |
| 0-5-2 | $38,985 | $45,875 | $49,545 | $55,050 | $27,290 | $32,113 | $34,682 | $38,535 |
Strategy
[edit | edit source]Since version 51.0, Pre-emptive Strike offers a combination of high single-target damage and the capability to eliminate all DDTs through Round 100 when combined with Sub Commander. Despite improved ballistic missiles, it's still weak against Super Ceramic Bloons and far weaker than its cost in Ballistic Missile Subs. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 BAD on shorter maps, making it more versatile for being a strong BAD counter.
Pre-emptive Strike relies on Sub Commander to enable its missiles to one-shot Round 99 DDTs, and this lends itself to using Admiral Brickell and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs removes any need for MIB or a de-Lead tower. It is far more expensive than its competitors in this role, but is completely automatic.
The 0-5-2 crosspath is preferred in most cases due to its greater damage, with 2-5-0 only being used on maps with distant alternating lanes such as Muddy Puddles where the tower would otherwise be unable to attack on most rounds.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Missile attack: Damage to Ceramic and MOAB-class increased ― +4 → +10
Pre-emptive attack: Can no longer miss targets inflicted with slow (bug fix)
Pierce increased ― 4 → 5
- Note: Does not affect X-X-2 Airburst Darts crosspath
Ballistic Missile: Cooldown reduced ― 2s → 0.5s
Upgrade cost reduced ― $40,000 → $35,000
- 2-5-0
Advanced Intel no longer causes the missile attack to only target Bloons the main attack can target, instead of having global range (bug fix)
Ability: Damage to target reduced ― 16,700 → 10,000
Upgrade cost reduced ― $35,000 → $32,000
Ability cooldown reduced ― 60s → 45s
Also reduces initial cooldown ― 20s → 5s
Range increased ― 42 → 60
Missile attack: Range reduced ― ∞ → 60
- 1-5-0
Longer Range now applies to the missile attack
Overall range of the attack with this crosspath is reduced ― ∞ → 70 (due to the attack no longer having infinite range by default)
- 2-5-0
Advanced Intel now grants the missile attack infinite range
Overall range of the attack with this crosspath is unchanged (due to the attack no longer having infinite range by default)
- 0-5-1
Twin Guns now reduces the missile attack's cooldown by 15%
- 0-5-2
Airburst Darts now reduces the missile attack's cooldown by ~41%
Overall reduces attack cooldown by 50% (due to changes to Twin Guns)
Range reduced ― 60 → 50
Missile attack: Can no longer hit Camo Bloons without Camo detection (bug fix)
- 0-5-1
Twin Guns reduces the cooldown of the missile attack by less ― -15% → -12.5%
- 0-5-2
Airburst Darts reduces the cooldown of the missile attack by less ― -41% → -25%
Overall cooldown modifier reduced ― -50% → -34.375% (due to changes to Twin Guns)
— Update notes
- 0-5-2
Missile attack: Overall attack cooldown with X-X-2 Airburst Darts crosspath increased ― 0.328125s → 0.39375s (attack speed reduced by 16.67%)
- 0-5-2
Airburst Darts reduces the cooldown of the missile attack by less ― -25% → -10%
— Update notes
Ability: Secondary AoE pierce decreased ― ∞ → 80
- 2-5-0
Ballistic Missile: Now benefits from Advanced Intel's targeting in the same way as the main attack
Can now detect and hit Camo Bloons in range of towers that have Camo detection
No longer has infinite range; can only target Bloons in range of other towers
— Update notes
Missile attack: Base damage increased ― 1 → 10
Missile attack: Damage to Ceramic increased ― +10 → +15
Missile attack: Damage to MOAB-class increased ― +10 → +15
— Update notes
Ability: Initial impact damage is now dealt before splash damage (bug fix)
- 0-5-2
Missile attack: Attack cooldown increased ― 0.39375s → 0.4375s (attack speed reduced by 10%)
— Update notes
Ballistic Missile: attack splash radius increased ― 18 → 24
— Update notes
Upgrade cost reduced ― $32,000 → $29,000
Ballistic Missile: Bonus damage to Ceramic increased ― +15 → +20
— Update notes
Overall cost reduced by $50 (due to cost changes for previous tiers)
Missile attack: Pierce reduced ― 100 → 60
Pre-emptive Strike: no longer fires while frozen on Glacial Trail (bug fix)
Pre-Emptive Strike: now works on Castle Revenge (bug fix)
— Update notes
Missile attack: Pierce reduced ― 60 → 40
Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Ballistic missile attack: No longer ignores line of sight blockers (bug fix)
- Note: Does not affect First Strike or Pre-emptive Strike abilities
— Update notes
Ballistic Missile attack: Ignores line of sight again
— Update notes
Ability: Damage to main target increased ― 10,000 → 20,000
Ability: Area of effect damage increased ― 350 → 1,000
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Pre-Emptive Strike without Twin Guns
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Pre-Emptive Strike with Twin Guns
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Pre-emptive Strike additional attack against a DDT
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | غارة استباقية إطلاق هجوم صاروخي تلقائي قوي عند خروج البالونات من فئة منطاد "موآب" من مدخل البالونات. |
— | |
| Danish | Forebyggende angreb Udløser automatisk et kraftigt missilangreb når MOAB-klasse bloons genereres ved bloon-indgangen. |
— | |
| German | Präventivschlag Löst automatisch einen starken Raketenangriff aus, wenn ein Bloon der MOAB-Klasse am Bloon-Eingang erscheint. |
— | |
| Spanish | Ataque preventivo Un ataque de misil poderoso se dispara automáticamente siempre que un bloon clase MOAB aparece en la entrada de bloons. |
— | |
| Spanish (LA) | Ataque preventivo Un ataque de misil poderoso se dispara automáticamente siempre que un bloon clase MOAB aparece en la entrada de bloons. |
— | |
| Finnish | Ennalta ehkäisevä isku Automaattisesti laukaisee voimakkaan ohjuksen aina, kun MOAB-luokan blooni saapuu kenttään. |
— | |
| French | Attaque préventive Déclenche automatiquement une puissante attaque de missile lorsqu'un Bloon de classe MOAB apparaît via l'entrée des Bloons. |
— | |
| Italian | Attacco preventivo Attiva automaticamente un potente attacco missile ogniqualvolta fuoriesce un nuovo bloon dal varco di ingresso. |
— | |
| Japanese | 先手攻撃 MOAB級ブルーンがブルーン入り口からスポーンする度に、自動的にパワフルなミサイル攻撃をトリガーする。 |
— | |
| Korean | 예방 공격 풍선 입구에서 MOAB급 풍선이 나타나면 자동으로 강력한 미사일 공격을 발동합니다. |
— | |
| Dutch | Preventieve aanval Activeert automatisch een krachtige raketaanval als er een MOAB-klasse Bloon verschijnt uit de Bloon-ingang. |
— | |
| Norwegian | Forhåndsangrep Utløser automatisk et mektig missilangrep når en bloon av MOAB-klasse fornyes fra bloon-inngangen. |
— | |
| Polish | Atak wyprzedzający Automatycznie uruchamia potężny atak rakietowy, gdy tylko blon klasy MOAB pojawia się w wejściu dla blonów. |
— | |
| Portuguese (Brazil) | Ataque Preventivo Aciona automaticamente um poderoso ataque de míssil sempre que Bloons Classe MOAB entrarem na tela. |
— | |
| Russian | Упреждающий удар Автоматически даёт могучий залп снарядов каждый раз, когда очередной шар класса MOAB появляется у входа. |
— | |
| Swedish | Förebyggande angrepp Aktiverar automatiskt en kraftfull missilattack när MOAB-klass-Bloons dyker upp från Blooningången. |
— | |
| Thai | จู่โจมชิงจังหวะ โจมตีด้วยมิสไซล์อันทรงพลังโดยอัตโนมัติเมื่อใดก็ตามที่บลูนคลาส MOAB เกิดจากทางเข้าบลูน |
— | |
| Turkish | Önleyici Saldırı Bloon girişinden MOAB Sınıfı Bloon canlandığında otomatik olarak güçlü bir füze saldırısı etkisi tetiklenir. |
— | |
| Chinese (simplified) | 先敌出击 当气球入口生成MOAB级气球时,自动发起一次强力导弹攻击。 |
— | |
| Chinese (traditional) | 先發製人 MOAB級氣球從氣球入口進入時,自動觸發功能強大的飛彈。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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