Special Poperations (BTD6): Difference between revisions
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==Stats== | ==Stats== | ||
{{BTD6 | {{BTD6 stat list by upgrade|Heli Pilot|050}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
Revision as of 21:51, 28 July 2024
For the upgrade in Bloons TD Battles 2, see Special Poperations (Battles 2).
| This article was created using a script from in-game data, and needs to be expanded with written information, such as an intro summary. Remove this notice or replace it with {{stub}} once the article has been expanded and you've verified that all information added by the bot is accurate and up-to-date.
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Special Poperations
| Tower | Heli Pilot — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 40,000 | |
| Cash cost | $25,500 — Easy $30,000 — Medium $32,400 — Hard $36,000 — Impoppable | |
Special Poperations is the Heli Pilot's path 2 tier 5 upgrade in Bloons TD 6.
Stats
Template:BTD6 stat list by upgrade
Costs and sell values
Note: this list does not factor in Monkey Knowledge or other discounts.
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $38,590 | $45,400 | $49,035 | $54,480 | $27,013 | $31,780 | $34,325 | $38,136 |
| 1-5-0 | $39,270 | $46,200 | $49,900 | $55,440 | $27,489 | $32,340 | $34,930 | $38,808 |
| 2-5-0 | $39,695 | $46,700 | $50,440 | $56,040 | $27,787 | $32,690 | $35,308 | $39,228 |
| 0-5-1 | $38,800 | $45,650 | $49,305 | $54,780 | $27,160 | $31,955 | $34,514 | $38,346 |
| 0-5-2 | $39,095 | $46,000 | $49,685 | $55,200 | $27,367 | $32,200 | $34,780 | $38,640 |
Update history
For a complete list of Heli Pilot changes, see Update history:Heli Pilot (BTD6).
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- "Support Chinook ability refinement."
Special Poperations, Marine: cooldown reduced ― 50s → 40s
Supply Crate: Now starts with its full cooldown
Marine ability: no longer spawns Marines at the previous location of activation instead of the Heli's current location (bug fix)
Lock in Place and Patrol Points no longer immediately prompt to choose target positions and instead have default positions
After changing targeting off of Lock in Place or Patrol Points, changing back returns the target(s) to how it was previously
- "Heli Pilots should no longer cause save files to not load sometimes" (bug fix)
Marines are now saved
Overall cost increased by $100 (due to cost changes for previous tiers)
Redeploy: Now allows Sniper Monkeys to attack while in transit (bug)
Marine: Activating the ability when the Heli is about to redeploy a tower no longer causes it to keep spawning Marines in the same place every few seconds (bug fix)
Redeploy: No longer allows Sniper Monkeys to attack while in transit (bug fix)
- Note: Does not affect
Door Gunner
- Note: Does not affect
- Redeploy: Can no longer target Dark Knight (or a higher tier) while it is using Darkshift (bug fix)
“
Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro.
— Update notes
— Update notes
”
Downdraft: rate reduced ― 0.125s → 0.15s
- 0-5-2
Downdraft: rate increased ― 0.125s → 0.12s
“
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping.
— Update notes
— Update notes
”
Movement speed increased ― 84.375 → 87.5
“
We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
— Update notes
— Update notes
”
Marine: ability cooldown reduced ― 40s → 25s
Marine: pierce reduced ― 30 → 20
- Special Poperations will no longer crash the game if disabling MK after picking up a door gunner (bug fix)
“
As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
— Update notes
— Update notes
”
Redeploy: Now ignores the footprint of the selected tower when choosing where to relocate it
“
For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method.
— Update notes
— Update notes
”
Support Drop: Cash value is overall increased and no longer randomized ― $1,000–$2,000 → $4,500
Support Drop: Life value is overall decreased and no longer randomized ― 50-75 → 25
Support Drop: Now stops recharging during a round if 3 minutes elapse after the start
Support Drop: Now drops both life and cash crates instead of alternating
Support Drop: Cooldown increased ― 60s → 90s
“
But really you should just never be trying this in the first place
— Update notes
— Update notes
”
Resolved an issue with chinook trying to move towers off of ice platforms (bug fix)
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
Heli 'patrol point' markers now visually update immediately after setting new points (bug fix)
Resolved an issue with Door Gunner ignoring helipads as blocking objects for dropoffs (bug fix)
“
For how powerful downdraft is in comparison to other blowback effects, it didn’t feel right that it wasn’t blowing off status effects as should be normal there. Redeploy feels like it has no business having so long a cooldown, maybe it could see more realistic use cases for this main mechanic if it was able to be utilized more frequently.
— Update notes
— Update notes
”
Redeploy: Cooldown reduced ― 60s → 45s
Downdraft: Now removes ice and glue mutators from affected Bloons
Overall cost reduced by $1,000 (due to cost changes for previous tiers)
Supply Crate: Max uses per round reduced ― 3 → 2
“
Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.
— Update notes
— Update notes
”
Downdraft: Pierce increased ― 1 → 4
Downdraft: Maximum blowback distance decreased ― 300 → 150
Downdraft: Gains +1 pierce penalty to all bloons when crosspathed (undocumented) (bug)
Downdraft: Ceramics now consume +1 pierce
Blowback no longer works on Bloons near the entrance (bug fix)
“
Support Chinook struggles to do anything with its main attack due to the projectile spawn offset changing at this tier, so we’re slightly tweaking the main attack to assist it here.
— Update notes
— Update notes
”
Dart: Projectile size increased ― 3 → 6
Dart: Damage increased ― 1 → 2
- Note: These buffs are considered nerfs to stalling
Patched a bug that involved upgrading Chinook into Special Poperations while moving a tower allowing towers to be placed anywhere on the map (undocumented) (bug fix)
- Note: A harder version can still be performed using Total Transformation
“
The blowback rate of Special Poperations is being increased to reflect the previous changes upgrading downdraft to support chinook and bring up more lategame value in the support capabilities of this path.
— Update notes
— Update notes
”
Downdraft attack: Attack cooldown reduced ― 0.15s → 0.075s (attack speed increased by 100%)
Marine: Can now be sold in CHIMPS
“
Players have noticed the life crate has more collection radius than the cash crate, and that this causes problems for some strategies / challenges as you don’t always want to increase lives, so these radius have been matched. Special Poperations struggles to fit into competitive strategies due to it serving a different purpose than the T4, so the cooldown of the Support Chinook ability at T5 is now being greatly reduced in order to continue building on what is good about the T4 even for strategies that may not need the Marine specifically.
— Update notes
— Update notes
”
Redeploy cooldown reduced ― 45s → 15s
- Note: This also means purchasing the Special Poperations upgrade reduces the current cooldown by 30 seconds more
Door Gunner cooldown reduced ― 45s → 15s
Lives crate collection radius reduced ― 100 → 50
“
Support Chinook is receiving improvement to utility to increase value for people generally wanting this upgrade for other reasons.
— Update notes
— Update notes
”
Overall cost reduced by $100 (due to cost changes for previous tiers)
Flight speed increased ― 87.5 → 100
“
For improved quality of life Support Chinook has been enabled for use between rounds, we have concerns with this but will give it some time to see how things settle.
— Update notes
— Update notes
”
“
In order to improve potential synergies, we have finally decided to do away with the pierce cap on Downdraft. This means that, yes, you can now properly Alch buff your Downdraft support
— Update notes
— Update notes
”
Downdraft: Pierce cap removed ― 2 → ∞
- Note: This does not affect its regular pierce, but now allows it to receive pierce buffs.
Reposition ability: Can now be used between rounds
Reposition ability: Can now move towers on to ice and ink platforms (undocumented)
Downdraft: Crosspaths no longer grant +1 pierce penalty to all Bloons (bug fix)
“
Door Gunner is now allowed to be used between rounds to reduce that start of round stress.
— Update notes
— Update notes
”
“
For quality of life the ‘Drag to Redeploy' textbox now disappears earlier during tower redeployment.
— Update notes
— Update notes
”
Door Gunner ability: Can now be used between rounds
Redeploy ability: "Drag to Redeploy" textbox now hides once a tower is selected to be moved, instead of after confirming placement
- Note: This improves visibility with towers placed at the top of the screen
Should no longer be able to stack towers (bug fix)
- Note: This attempts to fix an exploit where two separate Chinook abilities would be able to stack towers on top within a brief window between activating placements of different towers
- Redeploy Ability: Can again reposition towers on top of themselves
“
[...] while Support Chinook’s fire rate remains unchanged, to save you some clicks the cash and life generation will now trigger all instances at once. I just love pasta. Since players have noted the irony of a Marine being in the Chinook path but unmovable and awkward to place, so the Marine is now fully redeployable, enjoy!
— Update notes
— Update notes
”
Supply Drop ability: Activating the ability will now trigger it for all available towers
Redeployment ability: It can now be used on the Monkey Marine
Gallery
For more Heli Pilot images, see Gallery:Heli Pilot.
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Artwork and icons
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Portrait
-
Marine portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | عمليات فرقعة خاصة نشر قرد مميز وقوي من مشاة البحرية بمدفع رشاش. |
— | |
| Danish | Special springstyrker Indsætter en kraftfuld special abe-marinesoldat med et maskingevær. |
— | |
| German | Spezial-Platzerei Setzt einen starken Affen-Marine mit Maschinengewehr ein. |
— | |
| Spanish | Explosiones especiales Despliega un mono marine especial y poderoso que tiene una ametralladora. |
— | |
| Spanish (LA) | Explosiones especiales Despliega un mono marine especial y poderoso que tiene una ametralladora. |
— | |
| Finnish | Erityispoksautukset Ottaa käyttöön tehokkaan konekiväärillä varustetun apinarannikkojääkärin. |
— | |
| French | Popérations spéciales Déploie un puissant marine singe spécial avec une mitrailleuse. |
— | |
| Italian | Preparativi speciali Mette in campo una potente scimmia marina speciale munita di mitragliatrice. |
— | |
| Japanese | 特別破裂準備 マシンガンを持つパワフルな特別モンキー海兵隊を展開する。 |
— | |
| Korean | 특수 터트리기 작전 기관총을 든 무시무시한 원숭이 해병대 특수부대원을 배치합니다. |
— | |
| Dutch | Speciale knalperaties Zet een krachtige speciale Marinieraap in met een machinegeweer. |
— | |
| Norwegian | Spesial-popperasjon Utplasserer en mektig Marine-ape med maskingevær. |
— | |
| Polish | Przekłuwacje specjalne Stawia potężną specjalną małpkę marine z karabinem maszynowym. |
— | |
| Portuguese (Brazil) | Operações Estouradoras Posiciona um poderoso especial Fuzileiro Macaco com uma metralhadora. |
— | |
| Russian | Спецпробивации Выпускает сильную обезьяну-морского пехотинца с пулемётом. |
— | |
| Swedish | Hemliga smälltjänsten Sätter in en kraftfull specialapmarinsoldat med automatgevär. |
— | |
| Thai | ป๊อปโปเรชั่นพิเศษ เรียกลิงนาวิกโยธินหน่วยพิเศษอันแข็งแกร่งที่ใช้ปืนกลเป็นอาวุธ |
— | |
| Turkish | Özel Kuvvetler Makine tüfeğe sahip güçlü ve özel bir Maymun Deniz Kuvvetini görevlendirir. |
— | |
| Chinese (simplified) | 特种作战 部署一支配备机枪的特种猴子海军陆战队。 |
— | |
| Chinese (traditional) | 特別擊破 部署一隻拿著機槍的特種海軍猴子。 |
— | |
| This list was last updated for: version 43.1 | |||
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