Event history:Odyssey Event/February 2026: Difference between revisions
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MOAB speed 250%
Regrow rate 500%
All Regrow
Bloon speed 150%
MOAB speed 150%
MOAB health 150%
Bloon speed 150%
MOAB speed 150%
MOAB health 150%
Removable cost rate Disabled
All Camo
Bloon speed 250%
MOAB speed 150%
All Camo
Bloon speed 125%
All Camo
All Camo
MOAB speed 250%
Bloon speed 200%
Bloon speed 125%
Regrow rate 350%
All Regrow
Bloon speed 150%
Pymonkibot (talk | contribs) m Pymonkibot moved page List of Odyssey Events in BTD6 (February 2026) to Event history:Bloons TD 6/Odyssey Event/February 2026 without leaving a redirect: Text replacement - "List of Odyssey Events in BTD6 \((.*)\)" to "Event history:Bloons TD 6/Odyssey Event/$1" |
Pymonkibot (talk | contribs) m Text replacement - "BTD6 event list" to "BTD6 event history" |
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==Navigation== | ==Navigation== | ||
{{BTD6 event | {{BTD6 event history nav}} | ||
[[Category:BTD6 events in 2026|Odyssey Events in BTD6 (February 2026)]][[Category:Odyssey Events in BTD6|February 2026]] | [[Category:BTD6 events in 2026|Odyssey Events in BTD6 (February 2026)]][[Category:Odyssey Events in BTD6|February 2026]] | ||
Revision as of 22:21, 9 May 2026
This is a list of Odyssey Events in Bloons TD 6 that started in February 2026.
Gimmicky Maps
| Name | Gimmicky Maps |
|---|---|
| Description | Do you know all the tricks hidden in these maps??? |
| Availability | 5 February 2026 – 11 February 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Corvus
Dart Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Ezili
Sauda
Corvus
Dart Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Monkey Buccaneermax 5
Monkey Acemax 5
Mortar Monkeymax 5
Wizard Monkeymax 5
Ninja Monkeymax 5
Alchemistmax 5
Banana Farmmax 5
Spike Factorymax 5
Monkey Villagemax 5
Engineer Monkeymax 5
Beast Handlermax 5
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Three Mines 'Round (Easy — Standard)
Starting cash: $1,050
Start round: 4
End round: 40
Modifiers
—
Island rules
Map: Scrapyard (Easy — Standard)
Starting cash: $1,250
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Lotus Island (Easy — Standard)
Starting cash: $1,500
Start round: 8
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Corvus
Dart Monkeymax 4
Bomb Shootermax 4
Glue Gunnermax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 4
Wizard Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Beast Handlermax 4
Ezili
Sauda
Corvus
Dart Monkeymax 4
Bomb Shootermax 4
Glue Gunnermax 4
Monkey Buccaneermax 4
Monkey Acemax 4
Mortar Monkeymax 4
Wizard Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 4
Engineer Monkeymax 4
Beast Handlermax 4
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Three Mines 'Round (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
—
Island rules
Map: Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 50
Modifiers
—
Island rules
Map: Lotus Island (Medium — Standard)
Starting cash: $1,050
Start round: 8
End round: 60
Modifiers
—
Island rules
Map: Polyphemus (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Ezili
Sauda
Corvus
Dart Monkeymax 3
Bomb Shootermax 3
Glue Gunnermax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Ezili
Sauda
Corvus
Dart Monkeymax 3
Bomb Shootermax 3
Glue Gunnermax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Beast Handlermax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Three Mines 'Round (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
Island rules
Map: Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 60
Modifiers
Island rules
Map: Lotus Island (Hard — Reverse)
Starting cash: $1,050
Start round: 8
End round: 80
Modifiers
Island rules
Map: Polyphemus (Hard — Double HP MOABs)
Starting cash: $1,250
Start round: 10
End round: 90
Modifiers
Island rules
Map: Ancient Portal (Hard — Alternate Bloons Rounds)
Starting cash: $1,750
Start round: 15
End round: 100
Modifiers
—
Dart Monkeys and You
| Name | Dart Monkeys and You |
|---|---|
| Description | Simple but effective, what's not to like about these guys? |
| Availability | 12 February 2026 – 18 February 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Monkey Meadow (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Map: Four Circles (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Map: Hedge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Monkey Meadow (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Map: Four Circles (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Map: Hedge (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Map: Sulfur Springs (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Monkey Meadow (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 50
Modifiers
—
Island rules
Map: Four Circles (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 60
Modifiers
—
Island rules
Map: Hedge (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 70
Modifiers
—
Island rules
Map: Sulfur Springs (Hard — Standard)
Starting cash: $1,500
Start round: 10
End round: 80
Modifiers
—
Island rules
Map: Cornfield (Hard — Impoppable)
Starting cash: $3,500
Start round: 20
End round: 80
Modifiers
Blind Spot
| Name | Blind Spot |
|---|---|
| Description | Some monkeys are better at detecting camo than others! |
| Availability | 19 February 2026 – 25 February 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 12
Bomb Shootermax 12
Ice Monkey0-2-2 max 12
Monkey Sub0-2-2 max 12
Monkey Buccaneer2-2-0 max 12
Heli Pilot2-0-2 max 12
Mortar Monkey2-2-0 max 12
Wizard Monkey2-2-0 max 12
Ninja Monkey2-0-2 max 12
Mermonkey2-2-0 max 12
Banana Farmmax 12
Spike Factorymax 12
Monkey Villagemax 5
Engineer Monkey2-0-2 max 12
Beast Handler0-0-2 max 12
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 12
Bomb Shootermax 12
Ice Monkey0-2-2 max 12
Monkey Sub0-2-2 max 12
Monkey Buccaneer2-2-0 max 12
Heli Pilot2-0-2 max 12
Mortar Monkey2-2-0 max 12
Wizard Monkey2-2-0 max 12
Ninja Monkey2-0-2 max 12
Mermonkey2-2-0 max 12
Banana Farmmax 12
Spike Factorymax 12
Monkey Villagemax 5
Engineer Monkey2-0-2 max 12
Beast Handler0-0-2 max 12
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Resort (Easy — Standard)
Starting cash: $1,050
Start round: 1
End round: 40
Modifiers
—
Island rules
Map: Tree Stump (Easy — Standard)
Starting cash: $1,250
Start round: 3
End round: 45
Modifiers
—
Island rules
Map: Alpine Run (Easy — Standard)
Starting cash: $1,500
Start round: 5
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 8
Bomb Shootermax 8
Ice Monkey0-2-2 max 8
Monkey Sub0-2-2 max 8
Monkey Buccaneer2-2-0 max 8
Heli Pilot2-0-2 max 8
Mortar Monkey2-2-0 max 8
Wizard Monkey2-2-0 max 8
Ninja Monkey2-0-2 max 8
Mermonkey2-2-0 max 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 3
Engineer Monkey2-0-2 max 8
Beast Handler0-0-2 max 8
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 8
Bomb Shootermax 8
Ice Monkey0-2-2 max 8
Monkey Sub0-2-2 max 8
Monkey Buccaneer2-2-0 max 8
Heli Pilot2-0-2 max 8
Mortar Monkey2-2-0 max 8
Wizard Monkey2-2-0 max 8
Ninja Monkey2-0-2 max 8
Mermonkey2-2-0 max 8
Banana Farmmax 8
Spike Factorymax 8
Monkey Villagemax 3
Engineer Monkey2-0-2 max 8
Beast Handler0-0-2 max 8
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Resort (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 45
Modifiers
—
Island rules
Map: Tree Stump (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 55
Modifiers
—
Island rules
Map: Alpine Run (Medium — Standard)
Starting cash: $1,050
Start round: 7
End round: 65
Modifiers
—
Island rules
Map: Downstream (Medium — Standard)
Starting cash: $1,250
Start round: 9
End round: 75
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 4
Bomb Shootermax 4
Ice Monkey0-2-2 max 4
Monkey Sub0-2-2 max 4
Monkey Buccaneer2-2-0 max 4
Heli Pilot2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-2-0 max 4
Ninja Monkey2-0-2 max 4
Mermonkey2-2-0 max 4
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 1
Engineer Monkey2-0-2 max 4
Beast Handler0-0-2 max 4
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Boomerang Monkeymax 4
Bomb Shootermax 4
Ice Monkey0-2-2 max 4
Monkey Sub0-2-2 max 4
Monkey Buccaneer2-2-0 max 4
Heli Pilot2-0-2 max 4
Mortar Monkey2-2-0 max 4
Wizard Monkey2-2-0 max 4
Ninja Monkey2-0-2 max 4
Mermonkey2-2-0 max 4
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 1
Engineer Monkey2-0-2 max 4
Beast Handler0-0-2 max 4
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Resort (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 50
Modifiers
Island rules
Map: Tree Stump (Hard — Double HP MOABs)
Starting cash: $850
Start round: 5
End round: 65
Modifiers
Island rules
Map: Alpine Run (Hard — Standard)
Starting cash: $1,050
Start round: 7
End round: 80
Modifiers
Island rules
Map: Downstream (Hard — Standard)
Starting cash: $1,250
Start round: 10
End round: 90
Modifiers
Island rules
Map: Dark Path (Hard — Impoppable)
Starting cash: $1,750
Start round: 15
End round: 100
Modifiers
Dark Magics
| Name | Dark Magics |
|---|---|
| Description | Powered by sorcery, how far can you take these magic monkeys this Odyssey? |
| Availability | 26 February 2026 – 4 March 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 6
Wizard Monkeymax 6
Ninja Monkeymax 6
Alchemistmax 6
Druidmax 6
Mermonkeymax 6
Banana Farmmax 6
Monkey Villagemax 6
Beast Handlermax 6
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 6
Wizard Monkeymax 6
Ninja Monkeymax 6
Alchemistmax 6
Druidmax 6
Mermonkeymax 6
Banana Farmmax 6
Monkey Villagemax 6
Beast Handlermax 6
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Logs (Easy — Standard)
Starting cash: $1,050
Start round: 4
End round: 40
Modifiers
—
Island rules
Map: The Cabin (Easy — Standard)
Starting cash: $1,250
Start round: 6
End round: 45
Modifiers
—
Island rules
Map: Carved (Easy — Standard)
Starting cash: $1,500
Start round: 8
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 4
Wizard Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Druidmax 4
Mermonkeymax 4
Banana Farmmax 4
Monkey Villagemax 4
Beast Handlermax 4
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 4
Wizard Monkeymax 4
Ninja Monkeymax 4
Alchemistmax 4
Druidmax 4
Mermonkeymax 4
Banana Farmmax 4
Monkey Villagemax 4
Beast Handlermax 4
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Logs (Medium — Standard)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
—
Island rules
Map: The Cabin (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 55
Modifiers
—
Island rules
Map: Carved (Medium — Standard)
Starting cash: $1,050
Start round: 8
End round: 65
Modifiers
—
Island rules
Map: Balance (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 75
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 2
Wizard Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Mermonkeymax 2
Banana Farmmax 2
Monkey Villagemax 2
Beast Handlermax 2
Ezili
Adora
Psi
Corvus
Silas
Ice Monkeymax 2
Wizard Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Mermonkeymax 2
Banana Farmmax 2
Monkey Villagemax 2
Beast Handlermax 2
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Map: Logs (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 50
Modifiers
Island rules
Map: The Cabin (Hard — Standard)
Starting cash: $1,000
Start round: 8
End round: 65
Modifiers
Island rules
Map: Carved (Hard — Standard)
Starting cash: $1,250
Start round: 10
End round: 80
Modifiers
Island rules
Map: Balance (Hard — Double HP MOABs)
Starting cash: $1,750
Start round: 12
End round: 90
Modifiers
Island rules
Map: Dark Castle (Hard — Impoppable)
Starting cash: $2,750
Start round: 16
End round: 100
Modifiers
—