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| Pre-emptive Strike's main function is guaranteeing victory against [[DDT (BTD6)|DDT]]s, though it requires {{BTD6|Sub Commander}} for one-shotting Round 99's Fortified DDTs. Its main attack deals decent damage, though it frequently chases {{BTD6|Super Ceramic Bloon}}s and requires additional help for cleanup. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. | | Pre-emptive Strike's main function is guaranteeing victory against [[DDT (BTD6)|DDT]]s, though it requires {{BTD6|Sub Commander}} for one-shotting Round 99's Fortified DDTs. Its main attack deals decent damage, though it frequently chases {{BTD6|Super Ceramic Bloon}}s and requires additional help for cleanup. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 {{BTD6|BAD}} on shorter maps, making it more versatile for being a strong BAD counter. |
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| Pre-emptive Strike is generally recommended when being paired with {{BTD6|Sub Commander}}, {{BTD6|Admiral Brickell}}, and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs prevent the need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. However, when not paired with Sub Commander and Admiral Brickell, Pre-emptive Strike's capabilities become sub-par for its cost. Use the 0-5-2 crosspath (maximizing its damage) on maps where it can reach all lanes, but use the 2-5-0 crosspath on maps with multiple lanes spaced apart so that its base range cannot reach all of them. | | Pre-emptive Strike is generally recommended when being paired with {{BTD6|Sub Commander}}, {{BTD6|Admiral Brickell}}, and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs prevent the need for [[Monkey Intelligence Bureau (BTD6)|MIB]] or a de-Lead tower. However, when not paired with Sub Commander and Admiral Brickell, Pre-emptive Strike's capabilities won't be fully utilized. Use the 0-5-2 crosspath (maximizing its damage) on maps where it can reach all lanes, but use the 2-5-0 crosspath on maps with multiple lanes spaced apart so that its base range cannot reach all of them. |
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| ==Update history== | | ==Update history== |
Revision as of 23:24, 9 October 2025
Pre-emptive Strike
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Automatically triggers a powerful missile attack whenever MOAB-Class Bloon spawns from the Bloon entrance.
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Pre-emptive Strike is the Monkey Sub's path 2 tier 5 upgrade in Bloons TD 6. It grants Monkey Sub an additional missile attack that automatically fires one powerful missile at every MOAB-Class Bloon that enters the map. This missile deals 750 damage to the target, but it does not soak through multiple layers. In addition, this upgrade reduces the cooldown of its First Strike ability by 15 seconds, doubles the attack speed of its Ballistic Missile attack, and improves the damage and blast radius of its Ballistic Missiles, increasing their base damage from 3 to 10, bonus Ceramic damage from +3 to +20 (+21 with
Breaking Ballistic), and bonus MOAB damage from +5 to +15.
Stats
| Tower |
|---|
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| Pre-emptive missile |
|---|
| - Ignores blockers
- Damage does not soak through layers
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| Ability |
|---|
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| Missile |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
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| Explosion |
|---|
| - Ignores blockers
- Damage soaks through MOAB-Class layers
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1-5-0
2-5-0
| Attack |
|---|
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- Can now target in range of other towers with shared range (including Camo)
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| Ballistic Missile |
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- Can now target in range of other towers with shared range (including Camo)
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0-5-1
| Attack |
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| Cooldown | 0.75s → 0.375s |
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| Offset (X, Y, Z) | 0, 25, 8.1 ↓ 2, 25, 8.5 (side 1) -2, 25, 8.5 (side 2) |
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0-5-2
Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-5-0
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$37,755 |
$44,425 |
$47,980 |
$53,310 |
$26,429 |
$31,098 |
$33,586 |
$37,317
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| 1-5-0
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$37,865 |
$44,555 |
$48,120 |
$53,465 |
$26,506 |
$31,189 |
$33,684 |
$37,426
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| 2-5-0
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$38,290 |
$45,055 |
$48,660 |
$54,065 |
$26,803 |
$31,539 |
$34,062 |
$37,846
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| 0-5-1
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$38,135 |
$44,875 |
$48,465 |
$53,850 |
$26,695 |
$31,413 |
$33,926 |
$37,695
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| 0-5-2
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$38,985 |
$45,875 |
$49,545 |
$55,050 |
$27,290 |
$32,113 |
$34,682 |
$38,535
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Strategy
Pre-emptive Strike's main function is guaranteeing victory against DDTs, though it requires Sub Commander for one-shotting Round 99's Fortified DDTs. Its main attack deals decent damage, though it frequently chases Super Ceramic Bloons and requires additional help for cleanup. The reduced cooldown of its First Strike Capability allows for 2x usage against the Round 100 BAD on shorter maps, making it more versatile for being a strong BAD counter.
Pre-emptive Strike is generally recommended when being paired with Sub Commander, Admiral Brickell, and a sub-centric strategy. There, Pre-emptive Strike's ability to neutralize all DDTs prevent the need for MIB or a de-Lead tower. However, when not paired with Sub Commander and Admiral Brickell, Pre-emptive Strike's capabilities won't be fully utilized. Use the 0-5-2 crosspath (maximizing its damage) on maps where it can reach all lanes, but use the 2-5-0 crosspath on maps with multiple lanes spaced apart so that its base range cannot reach all of them.
Update history
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Ballistic Missile: Bonus damage to Ceramics and MOAB-class increased ― +4 → +10
Pre-emptive attack can no longer miss targets that have been slowed (e.g. glued or frozen) (bug fix)
Dart: pierce increased by 1 - Note: Does not affect Airburst Darts and above
Ballistic Missile: Cooldown reduced ― 2s → 0.5s
Price reduced ― $40,000 → $35,000
Ability: damage to target reduced ― 16,700 → 10,000
Upgrade cost reduced ― $35,000 → $32,000
Ability cooldown reduced ― 60s → 45s
Also reduces initial cooldown ― 20s → 5s
Range increased ― 42 → 60
Ballistic Missile's ballistic missiles are now limited to base range - Note: Advanced Intel unaffected
- 1-5-0
Longer Range now increases Ballistic Missile range
- 0-5-1
Ballistic Missile: attack cooldown reduced ― 0.5s → 0.425s
- 0-5-2
Ballistic Missile: attack cooldown reduced ― 0.5s → 0.25s
Range reduced ― 60 → 50
Ballistic Missile explosion: No longer hits Camo Bloons without Camo detection (bug fix)
- 0-5-1
Ballistic Missile: Attack cooldown increased ― 0.425s → 0.4375s (undocumented)
- 0-5-2
Ballistic Missile: Attack cooldown increased ― 0.25s → 0.328125s (undocumented)
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As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. — Update notes
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- 0-5-2
rate buff to Ballistic Missile reduced from 0.75x to 0.9x
Ballistic Missile: attack cooldown reduced ― 0.328125s → 0.39375s
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Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly. — Update notes
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Ability: Secondary AoE pierce decreased ― ∞ → 80
- 2-5-0
Ballistic Missile: Now benefits from Advanced Intel's targeting in the same way as the main attack
Can now detect and hit Camo Bloons in range of towers that have Camo detection
No longer has infinite range; can only target Bloons in range of other towers
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Increasing the strength of the basic Ballistic Missile attack on the Pre-Emptive Strike sub, so that it can bring a little more to the table after the initial single hit on each spawn. — Update notes
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Missile: Damage increased ― 1 → 10
Missile: Bonus ceramic damage increased ― +10 → +15
Missile: Bonus MOAB damage increased ― +10 → +15
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Previously the rate increase to Ballistic Missile from crosspath was reduced due to Airburst having enough value on it’s own. This reason still applies as Airburst provides a significant power boost just on it’s own, so all rate increase has been removed from Airburst and applied directly to the base Ballistic Missile to help crosspath diversity slightly. — Update notes
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Ability: Initial impact damage is now dealt before splash damage (bug fix)
- 0-5-2
Ballistic missile attack: attack cooldown increased due to Airburst Darts crosspath change ― 0.39375s → 0.4375s
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You guys seem to think this would be nice, so here it is. — Update notes
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Ballistic Missile: attack splash radius increased ― 18 → 24
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The use of Pre-emptive with power mostly limited to damage only to top-layer leaves it in a small niche that can’t totally function on its own, so we’re slightly improving its ceramic cleanup and lowering the upgrade cost to allow more leeway for combinations to pair with it. — Update notes
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Upgrade cost reduced ― $32,000 → $29,000
Pre-Emptive Strike missile bonus to Ceramic increased ― +15 → +20
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Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on. — Update notes
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Overall cost reduced by $50 (due to cost changes for previous tiers)
Ballistic Missile: Pierce reduced ― 100 → 60
Pre-emptive Strike: no longer fires while frozen on Glacial Trail (bug fix)
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Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. — Update notes
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No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
Ballistic missile: pierce reduced ― 60 → 40
Missile attack: now lands in the place of its intended target instead of the center of the map or over itself when the target is destroyed while the missile is in mid-air (bug fix)
Ballistic missile attack: No longer ignores line of sight blockers (bug fix)- Note: Does not affect First Strike or Pre-emptive Strike abilities
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Due to a misunderstanding in v49 this was fixed as a bug, but it is intended that Ballistic Missile can be fired over walls so this has been enabled again — Update notes
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Ballistic Missile: can now fire over walls again
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Pre-Emptive Strike’s ability is getting a serious boost, both in raw damage and AoE, so hopefully the upgrade can finally feel like a significant step up. — Update notes
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First Strike ability: Damage to main target increased ― 10,000 → 20,000
First Strike ability: Area of effect damage increased ― 350 → 1,000
Gallery
Screenshots
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Pre-Emptive Strike without Twin Guns
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Pre-Emptive Strike with Twin Guns
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Pre-emptive Strike additional attack against a DDT
Assets
In other languages
| Language
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Name / Description
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Notes
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| Arabic
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غارة استباقية إطلاق هجوم صاروخي تلقائي قوي عند خروج البالونات من فئة منطاد "موآب" من مدخل البالونات.
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| Danish
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Forebyggende angreb Udløser automatisk et kraftigt missilangreb når MOAB-klasse bloons genereres ved bloon-indgangen.
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| German
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Präventivschlag Löst automatisch einen starken Raketenangriff aus, wenn ein Bloon der MOAB-Klasse am Bloon-Eingang erscheint.
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| Spanish
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Ataque preventivo Un ataque de misil poderoso se dispara automáticamente siempre que un bloon clase MOAB aparece en la entrada de bloons.
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| Spanish (LA)
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Ataque preventivo Un ataque de misil poderoso se dispara automáticamente siempre que un bloon clase MOAB aparece en la entrada de bloons.
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| Finnish
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Ennalta ehkäisevä isku Automaattisesti laukaisee voimakkaan ohjuksen aina, kun MOAB-luokan blooni saapuu kenttään.
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| French
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Attaque préventive Déclenche automatiquement une puissante attaque de missile lorsqu'un Bloon de classe MOAB apparaît via l'entrée des Bloons.
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| Italian
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Attacco preventivo Attiva automaticamente un potente attacco missile ogniqualvolta fuoriesce un nuovo bloon dal varco di ingresso.
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| Japanese
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先手攻撃 MOAB級ブルーンがブルーン入り口からスポーンする度に、自動的にパワフルなミサイル攻撃をトリガーする。
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| Korean
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예방 공격 풍선 입구에서 MOAB급 풍선이 나타나면 자동으로 강력한 미사일 공격을 발동합니다.
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| Dutch
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Preventieve aanval Activeert automatisch een krachtige raketaanval als er een MOAB-klasse Bloon verschijnt uit de Bloon-ingang.
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| Norwegian
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Forhåndsangrep Utløser automatisk et mektig missilangrep når en bloon av MOAB-klasse fornyes fra bloon-inngangen.
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| Polish
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Atak wyprzedzający Automatycznie uruchamia potężny atak rakietowy, gdy tylko blon klasy MOAB pojawia się w wejściu dla blonów.
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| Portuguese (Brazil)
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Ataque Preventivo Aciona automaticamente um poderoso ataque de míssil sempre que Bloons Classe MOAB entrarem na tela.
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| Russian
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Упреждающий удар Автоматически даёт могучий залп снарядов каждый раз, когда очередной шар класса MOAB появляется у входа.
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| Swedish
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Förebyggande angrepp Aktiverar automatiskt en kraftfull missilattack när MOAB-klass-Bloons dyker upp från Blooningången.
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| Thai
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จู่โจมชิงจังหวะ โจมตีด้วยมิสไซล์อันทรงพลังโดยอัตโนมัติเมื่อใดก็ตามที่บลูนคลาส MOAB เกิดจากทางเข้าบลูน
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| Turkish
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Önleyici Saldırı Bloon girişinden MOAB Sınıfı Bloon canlandığında otomatik olarak güçlü bir füze saldırısı etkisi tetiklenir.
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| Chinese (simplified)
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先敌出击 当气球入口生成MOAB级气球时,自动发起一次强力导弹攻击。
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| Chinese (traditional)
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先發製人 MOAB級氣球從氣球入口進入時,自動觸發功能強大的飛彈。
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| This list was last updated for: version 43.1
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