Event history:Odyssey Event/April 2023
This is a list of Odyssey Events in Bloons TD 6 that started in April 2023.
Hard Eggs
| Name | Hard Eggs |
|---|---|
| Description | Deal with demoted bloons... and an eggciting surprise! ~By Jessie Patch |
| Availability | 6 April 2023 – 12 April 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Hedge (Easy — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Covered Garden (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Covered Garden (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Island rules
Bazaar (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Candy Falls (Hard — Standard)
Starting cash: $650
Start round: 11
End round: 80
Start round: 11
End round: 80
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Island rules
Covered Garden (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
Island rules
Bazaar (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
Island rules
Cornfield (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
The Beast Handlers Journey
| Name | The Beast Handlers Journey |
|---|---|
| Description | The Beast Handlers came just in time, you're gonna need all the help you need to take on these bloon rushes! |
| Availability | 13 April 2023 – 19 April 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 20
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 5
Druid2-0-2 max 10
Banana Farmmax 12
Monkey Villagemax 3
Beast Handlermax 12
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 3
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 20
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 5
Druid2-0-2 max 10
Banana Farmmax 12
Monkey Villagemax 3
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Quarry (Medium — Standard)
Starting cash: $2,500
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Island rules
Spice Islands (Medium — Standard)
Starting cash: $2,500
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $2,500
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 2
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 15
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 5
Druid2-0-2 max 10
Banana Farmmax 12
Monkey Villagemax 3
Beast Handlermax 12
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 2
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 15
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 5
Druid2-0-2 max 10
Banana Farmmax 12
Monkey Villagemax 3
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Quarry (Medium — Standard)
Starting cash: $2,200
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
Island rules
Spice Islands (Medium — Standard)
Starting cash: $2,200
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Island rules
Cracked (Medium — Standard)
Starting cash: $2,200
Start round: 4
End round: 60
Start round: 4
End round: 60
Modifiers
Island rules
Lotus Island (Medium — Standard)
Starting cash: $2,200
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 2
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 14
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 4
Druid2-0-2 max 8
Banana Farmmax 11
Monkey Villagemax 2
Beast Handlermax 12
Captain Churchill
Benjamin
Adora
Admiral Brickell
Geraldo
Dart Monkeymax 2
Boomerang Monkeymax 2
Ice Monkeymax 2
Glue Gunnermax 3
Monkey Buccaneer2-2-0 max 14
Monkey Ace4-4-4 max 2
Heli Pilot4-4-4 max 2
Super Monkey3-3-3 max 2
Ninja Monkeymax 4
Druid2-0-2 max 8
Banana Farmmax 11
Monkey Villagemax 2
Beast Handlermax 12
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Quarry (Hard — Standard)
Starting cash: $2,000
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Island rules
Spice Islands (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 65
Start round: 6
End round: 65
Modifiers
Island rules
Cracked (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 75
Start round: 6
End round: 75
Modifiers
Island rules
Lotus Island (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Island rules
Off The Coast (Hard — Standard)
Starting cash: $2,000
Start round: 6
End round: 85
Start round: 6
End round: 85
Modifiers
Tower Cycling
| Name | Tower Cycling |
|---|---|
| Description | Keep your loadout flexible, and you'll come out on top against these bloons! |
| Availability | 20 April 2023 – 26 April 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Adora's Temple (Medium — Primary Only)
Starting cash: $650
Start round: 3
End round: 55
Start round: 3
End round: 55
Modifiers
Bloon speed 110%
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 5
End round: 50
Start round: 5
End round: 50
Modifiers
—
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Start round: 3
End round: 60
Modifiers
—
Island rules
Adora's Temple (Medium — Primary Only)
Starting cash: $650
Start round: 4
End round: 70
Start round: 4
End round: 70
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Island rules
Spice Islands (Medium — Military Only)
Starting cash: $3,000
Start round: 20
End round: 80
Start round: 20
End round: 80
Modifiers
Bloon speed 120%
MOAB speed 120%
MOAB speed 120%
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Striker Jones
Obyn Greenfoot
Dart Monkeymax 4
Boomerang Monkeymax 4
Ice Monkeymax 4
Glue Gunnermax 4
Monkey Buccaneermax 3
Monkey Acemax 4
Heli Pilotmax 4
Dartling Gunnermax 5
Super Monkeymax 2
Ninja Monkeymax 4
Alchemistmax 4
Druid2-0-2 max 5
Banana Farmmax 1
Spike Factorymax 1
Monkey Villagemax 1
Engineer Monkeymax 1
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $1,000
Start round: 10
End round: 60
Start round: 10
End round: 60
Modifiers
—
Island rules
Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 70
Start round: 6
End round: 70
Modifiers
—
Island rules
Adora's Temple (Hard — Primary Only)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
Bloon speed 115%
MOAB speed 115%
MOAB speed 115%
Island rules
Spice Islands (Hard — Military Only)
Starting cash: $3,250
Start round: 20
End round: 85
Start round: 20
End round: 85
Modifiers
Bloon speed 125%
MOAB speed 125%
MOAB speed 125%
Island rules
Another Brick (Hard — Magic Monkeys Only)
Starting cash: $800
Start round: 6
End round: 90
Start round: 6
End round: 90
Modifiers
Ceramic health 120%
MOAB health 120%
MOAB health 120%
CQC Unavailable
| Name | CQC Unavailable |
|---|---|
| Description | I heard you like Sauda, so here she is! ~By <3.<3 |
| Availability | 27 April 2023 – 3 May 2023 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Pat Fusty
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter0-3-0
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub1-3-0
Monkey Buccaneer3-3-0
Wizard Monkey0-3-0
Super Monkey0-0-3
Ninja Monkey0-3-4
Alchemist0-0-4
Druid0-2-0
Banana Farm
Spike Factory0-3-0
Monkey Village4-3-0
Engineer Monkeymax 535
Beast Handler4-3-0
Pat Fusty
Sauda
Dart Monkey
Boomerang Monkey
Bomb Shooter0-3-0
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub1-3-0
Monkey Buccaneer3-3-0
Wizard Monkey0-3-0
Super Monkey0-0-3
Ninja Monkey0-3-4
Alchemist0-0-4
Druid0-2-0
Banana Farm
Spike Factory0-3-0
Monkey Village4-3-0
Engineer Monkeymax 535
Beast Handler4-3-0
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 50
Start round: 1
End round: 50
Modifiers
—
Island rules
Firing Range (Easy — Double HP MOABs)
Starting cash: $850
Start round: 1
End round: 45
Start round: 1
End round: 45
Modifiers
Removable cost rate Free
Island rules
Spillway (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
Bloon speed 75%
Removable cost rate Free
Removable cost rate Free
Medium mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Dart Monkey
Boomerang Monkey0-0-4
Bomb Shooter0-2-1
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub0-3-0
Wizard Monkey2-3-2
Super Monkey3-0-1
Ninja Monkey4-3-3
Alchemist2-2-4
Druid0-2-0
Banana Farmmax 3
Spike Factory0-3-0
Engineer Monkey
Sauda
Dart Monkey
Boomerang Monkey0-0-4
Bomb Shooter0-2-1
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub0-3-0
Wizard Monkey2-3-2
Super Monkey3-0-1
Ninja Monkey4-3-3
Alchemist2-2-4
Druid0-2-0
Banana Farmmax 3
Spike Factory0-3-0
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — CHIMPS)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Firing Range (Medium — Alternate Bloons Rounds)
Starting cash: $1,000
Start round: 1
End round: 55
Start round: 1
End round: 55
Modifiers
—
Island rules
Spillway (Medium — Standard)
Starting cash: $2,000
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
Removable cost rate Free
Island rules
Infernal (Medium — Standard)
Starting cash: $6,000
Start round: 25
End round: 75
Start round: 25
End round: 75
Modifiers
Bloon speed 110%
MOAB speed 110%
MOAB speed 110%
Hard mode
Rules
Default towers
Default powers
Available towers
Pat Fusty
Sauda
Dart Monkey
Boomerang Monkey0-0-4
Bomb Shooter0-2-1
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub0-3-0
Wizard Monkey2-3-2
Super Monkey3-0-1
Ninja Monkey4-3-3
Alchemist2-2-4
Druid0-2-0
Banana Farmmax 1
Spike Factory0-3-0
Engineer Monkey
Sauda
Dart Monkey
Boomerang Monkey0-0-4
Bomb Shooter0-2-1
Tack Shooter4-3-0
Ice Monkey0-3-0
Glue Gunner0-3-0
Monkey Sub0-3-0
Wizard Monkey2-3-2
Super Monkey3-0-1
Ninja Monkey4-3-3
Alchemist2-2-4
Druid0-2-0
Banana Farmmax 1
Spike Factory0-3-0
Engineer Monkey
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — CHIMPS)
Starting cash: $650
Start round: 6
End round: 60
Start round: 6
End round: 60
Modifiers
Monkey Knowledge disabled
Selling disabled
Selling disabled
Island rules
Firing Range (Hard — Alternate Bloons Rounds)
Starting cash: $2,000
Start round: 10
End round: 65
Start round: 10
End round: 65
Modifiers
—
Island rules
Spillway (Hard — Double HP MOABs)
Starting cash: $5,000
Start round: 25
End round: 75
Start round: 25
End round: 75
Modifiers
Removable cost rate 25%
Ceramic health 200%
Ceramic health 200%
Island rules
Infernal (Hard — Impoppable)
Starting cash: $15,000
Start round: 35
End round: 85
Start round: 35
End round: 85
Modifiers
Bloon speed 125%
MOAB speed 125%
MOAB speed 125%
Island rules
Sanctuary (Medium — Standard)
Starting cash: $40,000
Start round: 50
End round: 100
Start round: 50
End round: 100
Modifiers
Ceramic health 50%
MOAB health 75%
MOAB health 75%
References
- Data provided by HalfHydra