Energizer (BTD6)

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Energizer
Portrait of Energizer
Icon of Energizer
Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved.
Tower Monkey Sub — Path 1 — Tier 5
XP cost 33,000
Cash cost $26,350 — Easy
$31,000 — Medium
$33,480 — Hard
$37,200 — Impoppable

Energizer is the Monkey Sub's path 1 tier 5 upgrade in Bloons TD 6. This upgrade allows Monkey Sub to grant a buff to all towers on screen which reduces their ability cooldowns by 20%. For water-based towers within its range, this buff reduces ability cooldowns by 50% instead of 20%. Heroes within its range gain +50% XP from the ends of rounds and sacrifices (not from purchasing levels).

This upgrade also improves Monkey Sub's attack. The pierce of both its decamo and damage auras are increased to 1000, and its damage aura's damage is increased from 1 to 5 with additional +5 Ceramic damage. This upgrade increases the damage of Monkey Sub's darts from 2 to 5 while not submerged.

Stats

Template:BTD6 stat list by upgrade

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $27,245 $32,055 $34,615 $38,465 $19,072 $22,439 $24,231 $26,926
5-1-0 $27,625 $32,505 $35,100 $39,005 $19,338 $22,754 $24,570 $27,304
5-2-0 $27,880 $32,805 $35,425 $39,365 $19,516 $22,964 $24,798 $27,556
5-0-1 $27,625 $32,505 $35,100 $39,005 $19,338 $22,754 $24,570 $27,304
5-0-2 $28,475 $33,505 $36,180 $40,205 $19,933 $23,454 $25,326 $28,144

Update history

For a complete list of Monkey Sub changes, see Update history:Monkey Sub (BTD6).
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  • Buff Can now damage DDTs while in range of an MIB (bug fix)
  • Buff Dart: pierce increased by 1
    • Note: Does not affect Airburst Darts and above
  • Buff Pulse: damage increased ― 1 → 3
  • Buff Should correctly apply bonus XP to heroes (bug fix)
  • Nerf Ability cooldown buff for towers placed in water no longer applies to towers not placed in water (bug fix)
  • Buff No longer requires the center pixel of MOAB-Class Bloons to be within range to target them (bug fix)
  • Buff Upgrade cost reduced ― $40,000 → $32,000
  • "Optimized art for all submerged versions"
  • Buff Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner (bug fix)
    • Note: Advanced Intel still does not work while used as a Door Gunner
  • Buff Range modifier from Longer Range increased ― +8 units → +10 units
    • Buff Overall range increased ― 50 → 52
5-1-0, 5-2-0
  • Buff Barbed Darts now increases the pierce of the damage pulse by 20%
5-2-0
  • Buff Heat-tipped Darts now grants the damage pulse +1 damage to Lead
5-0-1
  • Buff Twin Guns now reduces the pulse attack's cooldown by 15%
5-0-2
  • Buff Airburst Darts now reduces the pulse attack's cooldown by 25%
    • Buff Overall reduces attack cooldown by 36.25% (due to changes to Twin Guns)
The logic on a Lead crosspath not being required to give Lead popping to an attack based on something weak against Lead has never sat right, so we’re finally sorting that out and making sub a little angrier.
— Update notes
  • Nerf Damage pulse: Damage type changed ― Normal → Shatter
    • Note: 4-2-0 and 5-2-0 damage type remains Normal
Energizer upgrade offers nothing extra to the reactor sub aside from niche utility buffs, so we have increased the lategame cleanup potential by a large amount to help deal with Super Ceramics.
— Update notes
  • Buff Pulse: Damage increased ― 3 → 5
  • Buff Pulse: Now gains bonus Ceramic damage ― +0 → +5
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
— Update notes
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1000
5-1-0
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1020
5-2-0
  • Nerf Camo Pulse: Pierce reduced ― infinite → 1050
  • Buff Energizer ability cooldown reduction for land towers increased ― 20% → 40% (bug)
  • Buff Energizer ability cooldown reduction for water towers increased ― 50% → 70% (bug)
  • Nerf Ability cooldown reduction for land towers decreased ― 40% → 20% (bug fix)
  • Nerf Ability cooldown reduction for water towers decreased ― 70% → 50% (bug fix)
We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority.
— Update notes
  • Neutral Submerge targeting is now mapped to Monkey Special 1
5-1-0
  • Buff Decamo pulse: Pierce increased ― 120 → 150
  • Buff Damage pulse: Pierce increased ― 70 → 100
5-2-0
  • Nerf Heat-tipped Darts no longer increases decamo pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
  • Nerf Heat-tipped Darts no longer increases damage pulse pierce by 30
    • Neutral Overall pierce is unchanged (due to changes to the previous tier)
5-0-1
  • Buff Damage pulse and decamo pulse: Attack cooldown bonus increased ― -15% → -30%
    • Buff Overall attack cooldown reduced ― 0.255s → 0.21s
5-0-2
  • Nerf Airburst Darts no longer reduces the attack cooldown of the damage pulse
    • Nerf Overall attack cooldown increased ― 0.19125s → 0.21s (due to changes to the previous tier)
  • Nerf Submerge toggle now has a 1-second cooldown
As currently nothing else ever happens with the main attack beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this attack scales in terms of buffability we’re starting off with a careful amount to not take this too far.
— Update notes
  • Buff Main dart: damage increased ― 1 → 5
  • Buff Retry Last Round no longer removes the submerge toggle (bug fix)
5-0-2
  • Buff Airburst dart: damage increased ― 1 → 5
The bonus to Lead on Reactor currently doesn't apply to T5, so this bonus is being carried up and improved along with a small price reduction to Energizer as strategies using it have fallen somewhat in viability.
— Update notes
  • Buff Upgrade cost reduced ― $32,000 → $31,000
5-2-0
  • Buff Radioactive pulse: Gains bonus Lead damage ― +0 → +5
  • Buff icon now appears on X-4-X Beast Handlers
We’re improving Reactor’s attack cooldown to improve general consistency.
— Update notes
  • Buff Pulse: cooldown reduced ― 0.3s → 0.28s
  • Change No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
5-0-1, 5-0-2
  • Buff Pulse: cooldown reduced ― 0.21s → 0.196s
Price reductions for Energizer to reduce the cost of related build synergies.
— Update notes
  • Buff Upgrade cost reduced ― $31,000 → $28,000
Some feedback was convinced this would be enough to solve many concerns, so ok 👍
— Update notes
  • Buff Submerge toggle: Cooldown reduced ― 1s → 0.5s
  • Nerf Local water buff: No longer reduces Ice Monkey cooldowns by 50% unless the target is placed on water (bug fix)
  • Buff No longer should have less range when targeting MOAB-Class Bloons (bug fix)
Energizer’s cooldown reduction for nearby water towers has always felt excessive, so we’re dialing it back to 40%, still strong just not quite double uptime strong.
— Update notes
  • Nerf Ability cooldown reduction bonus to nearby water towers decreased ― −50% → −40%
  • Description changed ― Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 50% faster and water Monkeys ability cooldowns are halved. → Reduces ability cooldowns everywhere by 20% and by 40% for Water based Monkeys. While in radius, Heroes earn XP 50% faster.
  • Nerf Overall cost increased by $100 (due to cost changes for previous tiers)
For more Monkey Sub images, see Gallery:Monkey Sub.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic مُنشط
تقليل فترات تباطؤ القدرة في كل مكان بنسبة 20٪. أثناء وجودها في نصف قطر المدى، يكسب الأبطال نقاط خبرة أسرع بنسبة 50٪ ويتم تقليل فترات تباطؤ قدرة القرود المائية إلى النصف.
Danish Aktivator
Reducerer evne-nedkølingstider overalt med 20%. Indenfor radius kan helte optjene XP 50% hurtigere og Vandabers evne-nedkølingstider er halveret.
German Energizer
Reduziert Fähigkeitsabkühlen überall um 20%. Wenn sich Helden im Radius befinden, verdienen sie XP 50% schneller und die Fähigkeitsabkühlzeit von Wasseraffen ist halbiert.
Spanish Energizador
Reduce los tiempos de recuperación de las habilidades en todos lados en un 20 %. Dentro del radio, los héroes ganan PE un 50 % más rápido y los tiempos de recuperación de las habilidades de los Monos acuáticos se reducen a la mitad.
Spanish (LA) Energizador
Reduce los tiempos de recuperación de las habilidades en todos lados en un 20 %. Dentro del radio, los héroes ganan PE un 50 % más rápido y los tiempos de recuperación de las habilidades de los Monos acuáticos se reducen a la mitad.
Finnish Energisoija
Lyhentää kykyjen palautumisaikoja kaikkialla 20 %. Kantamalla olevat sankarit ansaitsevat 50 % nopeammin XP:tä ja vesiapinoiden kykyjen palautumisajat puolitetaan.
French Énergisant
Réduit le temps de recharge pour les aptitudes de 20 %, partout. Lorsqu'ils se trouvent dans le rayon, les héros gagnent des XP 50 % plus rapidement, et les singes aquatiques voient leur temps de recharge pour les aptitudes diminuer de moitié.
Italian Energizzante
Riduce ovunque del 20% il tempo di ricarica delle abilità. Nel suo raggio d'azione gli eroi ottengono ESP il 50% più rapidamente e il tempo di ricarica delle abilità delle scimmie acquatiche si dimezza.
Japanese エナジャイザー
あらゆる場所のアビリティクールダウンを20%減らす。半径内では、ヒーローはXPを50%速く獲得でき、水のモンキーアビリティのクールダウンが半分になる。
Korean 에너자이저
모든 곳의 능력 쿨다운이 20% 감소합니다. 반경 내에 있는 영웅의 XP 획득 속도가 50% 증가하고 수중 원숭이의 능력 쿨다운이 반으로 감소합니다.
Dutch Energiegever
Vermindert overal afkoeltijden van vaardigheden met 20%. Helden die in het gebied zijn verdienen 50% sneller XP en de afkoeltijden van Waterapen wordt gehalveerd.
Norwegian Opplader
Reduserer evnenedkjøling overalt med 20%. Når innenfor radius tjener helter XP 50% raskere og vannapers evnenedkjøling halveres.
Polish Wzmacniacz
Skraca wszędzie odnawianie o 20%. Bohaterowie znajdujący się w promieniu zdobywają PD o 50% szybciej, a umiejętności odnawiania wodnych małpek skracają się o połowę.
Portuguese (Brazil) Energizador
Reduz todas as recargas de habilidade em 20%. Enquanto estiver no alcance heróis ganham XP 50% mais rápido e as recargas de habilidades de macacos aquáticos caem pela metade.
Russian Энерджайзер
Сокращает время перезарядки способностей на 20% в любом месте. Находясь в радиусе действия, герои зарабатывают опыт на 50% быстрее, и время перезарядки способностей водных обезьян сокращается вдвое.
Swedish Energigivare
Minskar nedkylningen av förmågor överallt med 20 %. Inom radien får hjältar XP 50 % snabbare och vattenapornas nedkylning av förmågor halveras.
Thai เติมพลังงาน
ลดคูลดาวน์สกิลทั้งหน้าจอลง 20% และถ้าหากอยู่ในรัศมี ฮีโร่จะได้รับ XP เร็วขึ้น 50% และคูลดาวน์สกิลของลิงแบบวางในน้ำจะลดลงครึ่งหนึ่ง
Turkish Enerji Verici
Yetenek gecikme süreleri her yerde %20 azalır. Yarıçaptayken Kahramanlar %50 daha hızlı XP kazanır ve su Maymunları yetenek gecikme süreleri yarıya düşer.
Chinese (simplified) 增能器
所有猴子的技能冷却时间减少 20%。英雄在增能器半径内时获得经验的速度提高50%。在其半径范围内,水面猴子的技能冷却时间减半。
Chinese (traditional) 增能器
所有區域技能冷卻時間減少20%。在其半徑範圍內,英雄獲得經驗的速度提高50%,水面猴子的技能冷卻時間減半。
This list was last updated for: version 43.1