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As our newest tower to be added to BTD6, we went over feedback for every path and made a large number of adjustments addressing a variety of points. — Update notes
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Tiers
Changes
1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades
Top and Middle path Beast Handler paths can now be targeted by Overclock and Ultraboost
Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down. — Update notes
Our most recently added tower, the Beast Handler, is still going through growing pains with a bulk of minor tweaks and small adjustments - mainly centered around merge mechanic value, so we’ll break this down path by path. — Update notes
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Tiers
Changes
0-0-0 base tower
Now usable in Contested Territory
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Beast Handler’s general repositioning feels far too free right now, the reposition cooldown is being increased to a more reasonably noticeable number so this feels like a meaningful cost. — Update notes
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Tiers
Changes
1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades X-X-1 Gyrfalcon and further upgrades
Beast: Reposition cooldown increased ― 0.5s → 5s
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Great White lacks a lot of pierce for an upgrade with a slower widespread AoE design for the price range. Orca we feel has both min & max power use cases, though doesn’t grow enough ‘along the way’ from un-maxed merging. — Update notes
Orca: max bonus pierce from merge increased ― 24 → 40
Note: Max-power pierce increased from 44 to 60
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Velociraptor performs as one of the most exceptional early tier upgrades in the game. We’ve been going tame on this path so far as we’re happy for it to stay one of the top options, however it is too far ahead still so we are smoothing out the attack rates to match T-rex. — Update notes
Note: Max-power and mid-power ability cooldowns also decreased
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Horned Owl’s pierce is too high in the base upgrade with very low value from merging, so more of this is shifting into the merge benefit. Condor’s pierce penalties to early MOAB Class are going up, however the max merged version will now be allowed to attack and damage targets that it cannot grab. Pouakai deals way too much moab damage right from base upgrade given how powerful it also is at controlling MOABs, base damage & pierce stats here are also seeing a shift over into higher merge benefits — Update notes
We feel Beast Handler balance is setting down nicely overall but it feels like the reposition cooldown increasing was far more impactful and unfun than intended, we still feel the initial delay was silly but are cutting it down again a little. Orca's knockback has the same duration as the T3 so although it does gain a little increased knockback amount already it's very random in what it hits much more expensive than the T3 so this knockback duration is being increased a little for base & merge. Max merged Golden Eagle gaining the ability to grab MOABs made sense at the time although the the pierce and penalties as they were at the time that meant it jumped up from grabbing no MOABs to suddenly 3 MOABs at a time which seemed too far, so the pierce penalty on MOABs is being increased at the T3 so that this reduces from 3 to 2 MOABs at a time. — Update notes
Megalodon’s maximum time to drag MOABs to the depths was higher than at T4 given that it now has to account for grabbing BADs, we’ve now separated this out for a separate max time for BADs and reduced drag time for other MOABs to match the T4 again - along with much stronger & faster thrash knockbacks. T-Rex has been generally too strong while still sitting in a spot we like in terms of gameplay so we have slightly reduced damage and pierce. Bottom path birds up to T3 are also just a little too good for the cost and are all going up about 5% with Condor’s price being reduced to compensate. — Update notes
When first creating Beast Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged beast power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts. — Update notes
Golden Eagle has stood out more than Condor against MOABs which has felt very wrong, last update it was nerfed against MOABs and now we are playing with the pierce & penalties to improve Golden Eagle further against non-MOAB-Class targets and for Condor more help with lower MOABs. — Update notes
In going over our large list of price changes for Beast Handler’s lower tiers in 42 this change was received very positively, however we did not realize that in making this change we killed off all chance of dual-beast handlers being used as a round 1 starting option for under $650 in hard modes – So we gotta do that math all over again and convert it for difficulty, painful 😀 All T1 beast prices changed to allow 110 & 101 beast handler combos to be placed for under $650 in hard mode, all T2 & T3 prices shifted around to keep these same cost ratios. — Update notes
Orca is very strong currently but Great White doesn’t do so much outside of max merge MOAB Takedowns, so damage is increasing to improve these non-maxed situations. — Update notes
Dinosaurs: Now spawns within 30% of their range to the track
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We’re slightly reducing beast reposition cooldown as the tiny range leaves movement very tight, which is especially painful for Microraptor path given the low range. — Update notes
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Tiers
Changes
1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades
Now that the many T1-3 upgrade price changes are settling we’re looking at the next tier up. It does feel deserving of a fairly high level of power compared to other dps towers however the T-rex currently offers too much for the cost so its damage is decreasing. Condor’s value spiked quite high after being hit by buffs at the same time as big buffs to Golden Eagle so its price is being appropriately adjusted upwards, however the total pierce cost for grabbing DDTs is also being halved as previously the pierce penalty it had against DDTs was being shared with the ZOMG cost and was unintentionally nerfed along with that change. — Update notes
Attack base damage reduced ― 30 → 26 (Does not carry over to Giganotosaurus)
Attack damage Beast Power range reduced ― 60 → 52
Note: Max power T-Rex damage reduced from 90 to 78, also reduces the Beast Power modifier to its max bonus stunned damage from +28 to +25. Does not affect Giganotosaurus.
Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced. — Update notes
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Tiers
Changes
All tiers
Merging/Beast positioning range reduced ― 60 → 50
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Top Handler is designed around huge inconsistent power, however Megalodon feels that it should be more reliable for the investment required so we are improving both thrash radius and reducing the cooldown. Fish RBE limit before being able to devour the target instantly is being increased to last further into freeplay. — Update notes
Bottoms will now move slower but speed up as more beasts are merged into them, likewise they will attack slower at first but faster through their merges. This should add more merge value to lower tier birds while overall nerfing to the base level for currently overpowered higher tiers. — Update notes
Max power Great White drags in MOAB's too quickly which actually causes it to thrash less from this and overall perform worse, so a minimum drag time has been set. Megalodon's 'not 1 shotting' damage feels too low compared to when it is able to 1shot, so we’re increasing this damage. — Update notes
As Great White still has problematic consistency the thrash radius is increasing. T-Rex is generally powerful in a lot of ways, and as the ability cooldown is quite short, we are increasing the cooldown. — Update notes
The previous range reduction for Beast Handler broke fun starting strategies that weren’t ever able to fully recover, so this range is being given back again. Shark latch-on lifespan for targets that are not 1shot is being reduced so it has to let go and re-target more frequently as an overall range reduction, and as Megalodon is currently overperforming particularly against Bosses its attack rate is being lowered to match Orca. Velociraptor path is too much of an all-round powerhouse so with the larger range returning it is also reducing in damage — Update notes
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Tiers
Changes
All tiers
Merging/Beast positioning range increased ― 50 → 60
Solved a bug where Beast Handlers which were crosspathed on a specific order could fail to respawn their fish when reloading a game from a save and and use a Support Chinook to redeploy the Beast Handler. (bug fix)
1-X-X Piranha and further upgrades X-1-X Microraptor and further upgrades
Can now move beasts onto ice and ink platforms. Beasts with only ice/ink platforms as valid placement will no longer randomly choose a location when attempting to place into ice/ink platforms. (undocumented)
Thrash attack: Maximum cooldown reduction by Beast Power increased ― 0.3439s → 0.38s
Thrash attack: Attack cooldown increased ― 0.8s → 1.1s
Note: With both attack speed changes combined, the changes are an overall nerf to attack cooldown of the thrash attack of the Megalodon ― 0.8s to 0.4561s (84/132: 0.62805s) → 1.1s to 0.72s (84/132: 0.91s) (depending on Beast Power)
As it is still overperforming in event cases, Megalodon damage is being reduced. On the other hand Giganotosaurus’ ability damage is increasing to feel more worthy of a T5 ability. — Update notes
Note: With both changes damage for 132 (maximum) Beast Power decreased from 2,100 to 1,800, and damage for 84 (default) Beast Power decreased from 1,400 to 1,200
Top Path Beast Handler relied heavily on grouping Bloons, which made it weak against Frozen Bloons which is a problem since Ice Towers are a nice way to set up those groups. To improve synergy, we’ve changed the Piranha’s damage type to properly motivate them at biting through ice like all Piranha do. — Update notes
Pierce scaling with Beast Power reduced ― +21 → +18
Note: With both changes combined the pierce at maximum Beast Power is reduced from 35 to 30. 0-4-0 Tyrannosaurus Rex unchanged (22 and +33, respectively)
Giganotosaurus is getting something of a fix to its stun which was previously stunning BFBs for longer than MOABs, additionally it is seeing the long requested change to finally after all this time become best friends with permaspike, that’s right, Giganotosaurus was spotted at Permaspike's birthday and we have eye witness reports that they have signed a buddy agreement. Now it can break through Moab layers at the cost of pierce. — Update notes
Beast Handler’s top path is smoothing out to +5 range per level improving early tiers. Middle Path handler has been a powerful carry that scales too well, we’ve decided to shift a portion of its damage into ceramic bonus to hit down its lategame MOAB dps while leaving its power against super ceramics. — Update notes
When the Piranha is placed automatically, it will now prefer positions where its range can cover at least 24% of the track length (was 20% before) (undocumented)
When the Barracuda is placed automatically, it will now prefer positions where its range can cover at least 28% of the track length (was 24% before) (undocumented)