Carpet of Spikes (BTD6): Difference between revisions
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'''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Carpet of Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a passive Spike Storm ability every 15 seconds, which is not affected by cooldown reductions or attack speed buffs. The ordinary Spike Storm ability remains unchanged. | ||
Additionally, all of its spikes deal much more damage and have +5 pierce, in addition to increased attack speed (0.525s attack cooldown) and range (50 instead of 34) for the main | Additionally, all of its spikes deal much more damage and have +5 pierce, in addition to +100% increased attack speed (0.525s attack cooldown) and range (50 instead of 34) for the main attack. Both the main and ability spikes deal 3 damage and +7 MOAB-class damage. Each spike pile has 10 pierce, 15 with 1-5-0 crosspath. Ability spikes last for 18-22 seconds (36-44 seconds with 0-5-1). | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|51.2|section=yes}} | ||
Carpet of Spikes is a solid T5 for its high | Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong cleanup towers. [[Lord of the Abyss]] is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but {{BTD6|The Bloon Solver}} is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes functions similarly regardless of map. | ||
In bosses, Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than {{BTD6|M.A.D}} and [[Golden Justice]], it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for selecting targeting onto the boss and the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but {{BTD6|Spike Storm}} spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns and high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon. | |||
Top crosspath is optimal in most cases, but bottom crosspath with 0-5-2 is much better on maps with alternating lanes such as [[Erosion]], [[Bazaar]], or [[Muddy Puddles]]. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Spike Factory}} | {{main gallery|Spike Factory}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Carpet Of Spikes X5X.png|Carpet of Spikes for all upgrades | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
Latest revision as of 03:58, 12 February 2026
| Tower | Spike Factory — Path 2 — Tier 5 | |
|---|---|---|
| XP cost | 35,000 | |
| Cash cost | $34,850 — Easy $41,000 — Medium $44,280 — Hard $49,200 — Impoppable | |
Carpet of Spikes is the Spike Factory's path 2 tier 5 upgrade in Bloons TD 6. It grants a passive Spike Storm ability every 15 seconds, which is not affected by cooldown reductions or attack speed buffs. The ordinary Spike Storm ability remains unchanged.
Additionally, all of its spikes deal much more damage and have +5 pierce, in addition to +100% increased attack speed (0.525s attack cooldown) and range (50 instead of 34) for the main attack. Both the main and ability spikes deal 3 damage and +7 MOAB-class damage. Each spike pile has 10 pierce, 15 with 1-5-0 crosspath. Ability spikes last for 18-22 seconds (36-44 seconds with 0-5-1).
Stats
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1-5-0
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2-5-0
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0-5-1
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0-5-2
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| Start-of-round buff | ||||
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Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-5-0 | $44,965 | $52,900 | $57,135 | $63,480 | $31,476 | $37,030 | $39,995 | $44,436 |
| 1-5-0 | $45,645 | $53,700 | $58,000 | $64,440 | $31,952 | $37,590 | $40,600 | $45,108 |
| 2-5-0 | $46,155 | $54,300 | $58,650 | $65,160 | $32,309 | $38,010 | $41,055 | $45,612 |
| 0-5-1 | $45,090 | $53,050 | $57,295 | $63,660 | $31,563 | $37,135 | $40,107 | $44,562 |
| 0-5-2 | $45,430 | $53,450 | $57,725 | $64,140 | $31,801 | $37,415 | $40,408 | $44,898 |
Strategy
[edit | edit source]Carpet of Spikes is a solid T5 for its high global MOAB-class damage. Its main strength is against low-density rounds, including most DDT and BAD rounds in CHIMPS, favoring maps with less track length for higher spike density. It struggles with dense rounds and especially Ceramics, and should be paired with towers with strong cleanup towers. Lord of the Abyss is a natural partner, with good cleanup and a pierce buff that directly boosts Carpet of Spikes' damage, but The Bloon Solver is also a solid choice. Since most of its damage comes from the global Spike Storm activations, Carpet of Spikes functions similarly regardless of map.
In bosses, Carpet of Spikes can be used against tier 1 and sometimes tier 2 bosses. While its long-term damage is lower than M.A.D and Golden Justice, it has good burst damage potential for instakills. In this context, 0-5-2 is the better crosspath for selecting targeting onto the boss and the Smart Spikes speed boost at the start of the round. Leave the Spike Factory at 0-4-2 before spawning the boss, then right after spawning the boss upgrade to 0-5-2 to get an immediate Spike Storm activation. On tier 2 onward, since Carpet of Spikes can no longer instakill, 1-5-0 stands out more, but Spike Storm spam can still instakill at this point. Lych and Phayze are its best matchups due to their lack of stuns and high density Bloon rushes, though 2-5-0 can also perform well against the first 3 phases of Dreadbloon.
Top crosspath is optimal in most cases, but bottom crosspath with 0-5-2 is much better on maps with alternating lanes such as Erosion, Bazaar, or Muddy Puddles.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Passive: Redesigned ― 1 activation at beginning of round, with unlimited timed lifespan for spikes → 1 free Spike Storm ability every 20 seconds
Upgrade cost reduced ― $50,000 → $42,000
Overall cost reduced by $9,500 (due to cost changes for previous tiers)
Damage to MOAB-Class increased ― +4 → +5
— Update notes
Passive ability activation: Cooldown decreased ― 20s → 15s
- 0-5-1, 0-5-2
Ability: Projectile lifespan with Long Reach increased ― 9s–11s → 15s–16.5s (50% longer)
— Update notes
Passive ability: Now saves cooldown when saving
Base projectile lifespan reduced ― 70s → 50s
- Note: Long Reach lifespan remains at 100s
- 0-5-2
Spike Storm ability: Targets only active paths (e.g. Bloody Puddles)
Passive ability: Targets only active paths (e.g. Bloody Puddles)
— Update notes
Upgrade cost reduced ― $42,000 → $40,000
Rate increased ― 0.99s → 0.98s
- 0-5-2
Now correctly works on splitting tracks (bug fix)
— Update notes
Ability: No longer is affected by rate buffs
- Note: Overclock rate buff does affect Spike Storm ability with Call To Arms or Homeland Defense. Other rate buffs may also work but need to be tested.
— Update notes
Ability: Spikes now carry over one round
- 0-5-2
Ability: Now benefits from Smart Spikes' speed buff
— Update notes
Range increased ― 34 → 50
- Note: May reduce concentration of spikes
Spikes: Damage increased ― 3 → 4
Attack cooldown reduced ― 0.98s → 0.33s
- 0-5-2
Smart Spikes start of round buff no longer applies to Spike Storm (undocumented)
— Update notes
Base attack MOAB-class bonus ― +4 → +5
Passive ability MOAB-class bonus ― +4 → +5
Ability MOAB-class bonus ― +4 → +5
— Update notes
All attacks: Pierce increased ― 5 → 10
- Note: Affects both the main attack and the ability's spike piles
— Update notes
Main attack: Attack cooldown reduced ― 0.33s → 0.49s
Main attack: Bonus damage to MOAB-class increased ― +5 → +9
Ability attack: Bonus to MOAB-class increased ― +5 → +9
Using the Carpet of Spikes active ability just before the passive ability triggers will no longer cause Carpet of Spikes to skip a passive ability activation (bug fix)
Spike Factory no longer can shotgun spikes for exactly one frame after spawning (bug fix)
— Update notes
Bonus MOAB damage reduced ― +9 → +8
Main attack damage reduced ― 4 → 3
— Update notes
Bonus MOAB-class damage reduced ― +8 → +7
Spike Storm ability cooldown increased ― 40s → 45s
— Update notes
Upgrade cost increased ― $40,000 → $42,000
Ability: Ability cooldown increased ― 45s → 50s
- 0-5-1, 0-5-2
Ability: Long Reach duration bonus for spikes increased ― 50% → 100%
- Note: x-4-x spike duration changed from 15s-16.5s to 18s-22s
— Update notes
Overall cost increased by $1,000 (due to cost changes for previous tiers)
— Update notes
Spike Storm ability: Duration increased ― 1s → 2s
Spike Storm ability: Attack cooldown increased ― 0.02s → 0.04s
— Update notes
Upgrade cost reduced ― $42,000 → $41,000
Overall cost is unchanged (due to cost changes for previous tiers)
— Update notes
Main attack: Attack cooldown increased ― 0.49s → 0.525s (attack speed reduced by 6.67%)
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Carpet of Spikes for all upgrades
Assets
[edit | edit source]-
Portrait
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Upgrade icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | سجادة من الأشواك/المسامير وضع سجادة من السنون والنتوءات بشكل منتظم على المسار بالكامل. |
— | |
| Danish | Sømtæppe Lægger med jævne mellemrum et pig-tæppe ud over hele banen. |
— | |
| German | Nagelteppich Sendet regelmäßig einen Stachelteppich über die ganze Strecke. |
— | |
| Spanish | Alfombra de clavos Extiende una alfombra de clavos en toda la pista. |
— | |
| Spanish (LA) | Alfombra de clavos Extiende una alfombra de clavos en toda la pista. |
— | |
| Finnish | Piikkimatto Asettaa säännöllisesti piikkimaton koko reitille. |
— | |
| French | Tapis de pointes Place régulièrement un tapis de pointes sur tout le circuit. |
— | |
| Italian | Tappeto di aculei Stende regolarmente un tappeto di aculei sull'intero tracciato. |
— | |
| Japanese | スパイクのカーペット トラック全体に、定期的にスパイクのじゅうたんを設置する。 |
— | |
| Korean | 스파이크 카펫 트랙 전체에 스파이크 카펫을 주기적으로 깝니다. |
— | |
| Dutch | Stekeltapijt Legt regelmatig een tapijt van stekels over het hele pad. |
— | |
| Norwegian | Spikermatte Legger regelmessig en spikermatte over hele banen. |
— | |
| Polish | Kolczasty dywan Regularnie ścieli dywan z kolców na całej ścieżce. |
— | |
| Portuguese (Brazil) | Tapete de Espinhos Coloca regularmente um tapete de espinhos sobre toda a pista. |
— | |
| Russian | Колючий ковёр Регулярно покрывает всю трассу ковром из шипов. |
— | |
| Swedish | Spikmatta Lägger regelbundet ut en spikmatta över hela banan. |
— | |
| Thai | พรมตะปู วางพรมตะปูทั่วทั้งเส้นทางเป็นระยะ |
— | |
| Turkish | Çivi Halısı Düzenli olarak tüm parkura çivi halısı gönderir. |
— | |
| Chinese (simplified) | 刺钉地毯 周期性地在整条路径上设置一个刺钉地毯。 |
— | |
| Chinese (traditional) | 針刺地毯 定期在所有路徑上擺放針刺。 |
— | |
| This list was last updated for: version 43.1 | |||
Navigation
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| List of upgrades |