Elite Sniper (BTD6): Difference between revisions

I think it would be best to mention how the elite targeting switches targets when bloons get 75% of the way through the track last instead of mentioning that first. I also decided that saying what the elite targeting does beyond round 81 is a better idea than saying "this behavior no longer occurs."
Tags: Reverted Visual edit
Undo revision 108900 by 2603:800C:502:55E7:340F:EA3D:F57:CA5D (talk) this list is in order of in game priority, you've just made it look like the elite sniper never targets the first Bloon before r81.
Tag: Undo
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{{research|elite targeting interactions with Frontier Bloons}}
{{research|elite targeting interactions with Frontier Bloons}}
Elite targeting changes behavior depending on the state of the Bloons currently on the map. In order from highest priority to lowest priority:
Elite targeting changes behavior depending on the state of the Bloons currently on the map. In order from highest priority to lowest priority:
#Targets the strongest non-[[MOAB-Class Bloon]] that spawns multiple children when popped. After round 80, all non-MOAB-Class Bloons stop spawning multiple children, so it'll target the strongest bloon. Before round 81, this order is:
#Targets First if there are any visible Bloons that are at least 75% of the way to reaching the exit.
#Targets the strongest non-[[MOAB-Class Bloon]] that spawns multiple children when popped. After round 80, all non-MOAB-Class Bloons stop spawning multiple children, so this behavior no longer occurs. Before round 81, this order is:
##[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic]]
##[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic]]
##Ceramic
##Ceramic
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##[[White Bloon (BTD6)|White]], [[Black Bloon (BTD6)|Black]], or [[Purple Bloon (BTD6)|Purple]]
##[[White Bloon (BTD6)|White]], [[Black Bloon (BTD6)|Black]], or [[Purple Bloon (BTD6)|Purple]]
#Targets Strong.
#Targets Strong.
#Targets First when there are visible bloons that are at least 75% of the way to reaching the exit.


==Stats==
==Stats==