Shrapnel Shot (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
m →Strategy: "allows Sniper to become" instead of "makes sniper" is like the kind of wording you see on school essays to pad out the word count. please use terms like first/second/third path instead of top/middle/bottom since the layout of upgrades is different in the console verison. |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Shrapnel Shot | Shrapnel Shot makes Sniper a viable group-popper at long distances. It makes the Sniper's position more important, since the direction the Sniper faces determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel on, causing the shrapnel to hit Bloons behind the target to maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options. | ||
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | ||
For | For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but is inferior for [[Deadly Precision (BTD6)|Deadly Precision]]. For [[Semi-Automatic (BTD6)|Semi-Automatic]] and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets. | ||
==Update history== | ==Update history== | ||
Revision as of 13:13, 23 January 2026
| Tower | Sniper Monkey — Path 2 — Tier 2 | |
|---|---|---|
| XP cost | 600 | |
| Cash cost | $385 — Easy $450 — Medium $485 — Hard $540 — Impoppable | |
Shrapnel Shot is the Sniper Monkey's path 2 tier 2 upgrade in Bloons TD 6. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel projectiles from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 damage, +2 damage to Camo Bloons (inherited from Night Vision Goggles), and can pop up to 2 Bloons. Shrapnel does not deal damage to the target initially hit by the bullet.
Crosspathing with the top path increases the shrapnel's damage, grants them Normal-type damage, and allows them to apply a weaker version of the Maim MOAB and Cripple MOAB effects. In addition, crosspathing with Full Auto Rifle and Elite Defender will make shrapnel deal 2 damage.
Stats
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1-2-0
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2-2-0
| Attack | ||||||||||
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0-2-1
| Attack | ||
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0-2-2
| Attack | ||
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Costs and sell values
| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-2-0 | $895 | $1,050 | $1,135 | $1,260 | $627 | $735 | $795 | $882 |
| 1-2-0 | $1,195 | $1,400 | $1,515 | $1,680 | $837 | $980 | $1,061 | $1,176 |
| 2-2-0 | $2,300 | $2,700 | $2,920 | $3,240 | $1,610 | $1,890 | $2,044 | $2,268 |
| 3-2-0 | $4,170 | $4,900 | $5,295 | $5,880 | $2,919 | $3,430 | $3,707 | $4,116 |
| 4-2-0 | $9,525 | $11,200 | $12,100 | $13,440 | $6,668 | $7,840 | $8,470 | $9,408 |
| 5-2-0 | $36,725 | $43,200 | $46,660 | $51,840 | $25,708 | $30,240 | $32,662 | $36,288 |
| 0-2-1 | $1,280 | $1,500 | $1,620 | $1,800 | $896 | $1,050 | $1,134 | $1,260 |
| 0-2-2 | $1,665 | $1,950 | $2,105 | $2,340 | $1,166 | $1,365 | $1,474 | $1,638 |
| 0-2-3 | $3,960 | $4,650 | $5,020 | $5,580 | $2,772 | $3,255 | $3,514 | $3,906 |
| 0-2-4 | $7,445 | $8,750 | $9,450 | $10,500 | $5,212 | $6,125 | $6,615 | $7,350 |
| 0-2-5 | $20,110 | $23,650 | $25,540 | $28,380 | $14,077 | $16,555 | $17,878 | $19,866 |
Strategy
Shrapnel Shot makes Sniper a viable group-popper at long distances. It makes the Sniper's position more important, since the direction the Sniper faces determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel on, causing the shrapnel to hit Bloons behind the target to maximize pierce. Depending on crosspathing, both Strong and First are good targeting options.
Lower-tier Shrapnel Shot excels against groups of Camos during early-game. Notably, with Full Metal Jacket, it is one of the cheapest ways to deal with groups of Camo Leads.
For Maim MOAB and Cripple MOAB, this crosspath is better for stalling groups of blimps than the third path, but is inferior for Deadly Precision. For Semi-Automatic and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets.
Update history
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Now deals +2 damage to Camo Bloons
Shrapnel: Now emits on every Bloon shot instead of only if it fully pops the Bloon
Shrapnel: Projectile count reduced ― 8 → 5
Shrapnel: Spread angle reduced ― 360° → 45°
Shrapnel: Emission angle is now relative to the Sniper Monkey's angle
- Description changed (undocumented)
Before Destroyed Bloons spray out sharp shrapnel in all directions. After Damaged bloons spray out a cone of sharp shrapnel.
- 3-2-0
Shrapnel: Damage increased ― 1 → 2
- 4-2-0
Shrapnel: Damage increased ― 1 → 3
- 5-2-0
Shrapnel: Damage increased ― 1 → 5
- 2-2-0
Shrapnel: Damage increased ― 1 → 2
- 3-2-0
Shrapnel: Damage increased ― 2 → 4
- 4-2-0
Shrapnel: Damage increased ― 3 → 6
- 5-2-0
Shrapnel: Damage increased ― 5 → 12
— Update notes
Attack cooldown reduced ― 2s → 1.59s (attack speed increased by 25.79%)
— Update notes
- 1-2-0, 2-2-0, 3-2-0, 4-2-0, 5-2-0
Now changes the damage type of shrapnel to Normal
— Update notes
- 4-2-0, 5-2-0
Shrapnel: Can now apply stun
- 5-2-0
Shrapnel: Can now apply debuff
- 5-2-0
No longer spawns shrapnel (bug)
- 5-2-0
Now applies its debuff effect and visuals correctly in all cases (bug fix)
— Update notes
Shrapnel: Damage is no longer capped
Camo Prioritization filter added
- 0-2-3, 0-2-4, 0-2-5
Shrapnel: Pierce reduced ― 3 → 2 (undocumented)
— Update notes
- 4-2-0
Shrapnel: Stun duration reduced
- MOAB ― 3s → 2s
- BFB ― 1.5s → 1s
- ZOMG ― 0.75s → 0.5s
- 5-2-0
Shrapnel: Stun/debuff duration reduced
- MOAB ― 7s → 4.5s
- BFB ― 6s → 4s
- ZOMG ― 3s → 2s
- DDT ― 4s → 2.5s
- BAD/Boss ― 0.75s → 0.5s
— Update notes
- 0-2-4, 0-2-5
Shrapnel: Now deals +1 damage to MOAB-class
Overall cost reduced by $50 (due to cost changes for previous tiers)
— Update notes
- 1-2-0
Shrapnel: Damage increased ― 1 → 2
- 2-2-0
Shrapnel: Damage increased ― 2 → 3
- 5-2-0
Shrapnel: Pierce increased ― 2 → 3
— Update notes
- 0-2-4, 0-2-5
Shrapnel: base damage increased ― 1 → 2
Shrapnel: no longer deals +1 damage to MOAB-Class
— Update notes
- 5-2-0
Shrapnel: Pierce increased ― 3 → 6
Shrapnel: Lifespan increased ― 0.2s → 0.25s
Shrapnel: Projectile speed increased ― 160 units/s → 320 units/s
- Note: With both effects the Shrapnel will travel for 80 units instead of 32 units
— Update notes
- 0-2-5
Shrapnel: Damage reduced ― 2 → 1
Shrapnel: Now deals +1 damage to Ceramic Bloons
- 0-2-4
Shrapnel: Damage reduced ― 2 → 1 (undocumented)
- 0-2-5
Shrapnel: No longer deal bonus damage to Ceramic Bloons (undocumented) (bug)
- 0-2-4, 0-2-5
Shrapnel: Deals +1 damage to Ceramic Bloons
Gallery
Screenshots
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Assets
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Portrait
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Upgrade icon
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Insta Monkey icon
Trivia
- Prior to version 17.0, this upgrade only caused shrapnel to fly out once the Bloon was fully popped, and said shrapnel would fly out in all directions instead of in a cone.
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | طلقة متشظية البالونات التالفة تقوم برش مخروط من الشظايا الحادة. |
— | |
| Danish | Granatsplint-skud Smadrede bloons sprøjter skarpe granatsplinter ud. |
— | |
| German | Schrapnellschuss Zerstörte Bloons verstreuen scharfe Schrapnelle in alle Richtungen. |
— | |
| Spanish | Tiro de esquirlas Los bloons destruidos despiden esquirlas afiladas en todas las direcciones. |
— | |
| Spanish (LA) | Tiro de esquirlas Los bloons destruidos despiden esquirlas afiladas en todas las direcciones. |
— | |
| Finnish | Sirpaleammus Tuhotut bloonit lennättävät teräviä sirpaleita kaikkiin suuntiin. |
— | |
| French | Tir de shrapnel Les Bloons détruits pulvérisent des éclats d'obus tranchants dans toutes les directions. |
— | |
| Italian | Colpo di schegge Bloons spara schegge affilate in tutte le direzioni. |
— | |
| Japanese | 散弾銃ショット 破壊されたブルーンが、全方向に鋭い散弾をまき散らす。 |
— | |
| Korean | 파편탄 파괴된 풍선이 사방으로 뾰족한 파편을 방출합니다. |
— | |
| Dutch | Scherfschot Beschadigde Bloons spuiten een kegel scherpe granaatscherven uit. |
— | |
| Norwegian | Splinterskudd Ødelagte bloons sprayer granatsplinter i alle retninger. |
— | |
| Polish | Szrapnel Uszkodzone blony wyrzucają wiązkę ostrych odłamków. |
— | |
| Portuguese (Brazil) | Tiro Estilhaçante Bloons destruídos lançam estilhaços afiados em todas as direções. |
— | |
| Russian | Удар шрапнели Уничтоженные шары разбрасывают во все стороны острую шрапнель. |
— | |
| Swedish | Splitterskott Förstörda Bloons sprejar ut vasst splitter i alla riktningar. |
— | |
| Thai | กระสุนแตกสะเก็ด ลูกโป่งที่โดนดาเมจพ่นสะเก็ดแหลมคมออกไปเป็นพื้นที่รูปโคน |
— | |
| Turkish | Şarapnel Atışı Yok edilen Bloon’lar her yöne keskin şarapnel püskürtür. |
— | |
| Chinese (simplified) | 弹片射击 被摧毁的气球向各个方向喷出锋利的碎片。 |
— | |
| Chinese (traditional) | 彈片射擊 被摧毀的氣球向所有方向濺出尖銳彈片。 |
— | |
| This list was last updated for: version 43.1 | |||
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