Event history:Odyssey Event/April 2024
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Monkey Knowledge disabled
Removable cost rate Disabled
Removable cost rate Disabled
Removable cost rate Disabled
Bloon speed 130%
MOAB speed 130%
Ceramic health 200%
Selling disabled
Bloon speed 140%
MOAB speed 140%
All Camo
This is a list of Odyssey Events in Bloons TD 6 that started in April 2024.
Multi Lane Escalation
| Name | Multi Lane Escalation |
|---|---|
| Description | Picking a lane can be tough, especially when you keep encountering more! |
| Availability | 4 April 2024 – 10 April 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Water Park (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Chutes (Easy — Alternate Bloons Rounds)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Medium — Double HP MOABs)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Water Park (Medium — Reverse)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Island rules
Chutes (Medium — Alternate Bloons Rounds)
Starting cash: $900
Start round: 3
End round: 60
Modifiers
—
Island rules
Muddy Puddles (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Gwendolin
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Admiral Brickell
Etienne
Psi
Corvus
Boomerang Monkeymax 5
Bomb Shootermax 5
Glue Gunnermax 5
Sniper Monkeymax 3
Monkey Submax 2
Monkey Buccaneermax 2
Monkey Acemax 3
Heli Pilotmax 2
Dartling Gunnermax 5
Wizard Monkeymax 4
Super Monkeymax 3
Ninja Monkeymax 5
Alchemistmax 3
Druidmax 5
Banana Farmmax 2
Spike Factorymax 4
Monkey Villagemax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Frozen Over (Hard — Double HP MOABs)
Starting cash: $800
Start round: 5
End round: 50
Modifiers
—
Island rules
Water Park (Hard — Reverse)
Starting cash: $900
Start round: 6
End round: 60
Modifiers
—
Island rules
Chutes (Hard — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 3
End round: 65
Modifiers
—
Island rules
Muddy Puddles (Hard — Impoppable)
Starting cash: $2,700
Start round: 15
End round: 80
Modifiers
—
Island rules
Bloody Puddles (Hard — Standard)
Starting cash: $4,400
Start round: 20
End round: 90
Modifiers
—
Primary Hour
| Name | Primary Hour |
|---|---|
| Description | Can't go wrong with the basics! |
| Availability | 11 April 2024 – 17 April 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $800
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Captain Churchill
Benjamin
Ezili
Psi
Dart Monkeymax 6
Boomerang Monkeymax 5
Bomb Shootermax 4
Tack Shootermax 6
Ice Monkeymax 4
Glue Gunnermax 3
Gwendolin
Captain Churchill
Benjamin
Ezili
Psi
Dart Monkeymax 6
Boomerang Monkeymax 5
Bomb Shootermax 4
Tack Shootermax 6
Ice Monkeymax 4
Glue Gunnermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Island rules
Hedge (Hard — Standard)
Starting cash: $900
Start round: 1
End round: 50
Modifiers
—
Island rules
Cracked (Medium — Double HP MOABs)
Starting cash: $1,200
Start round: 5
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Captain Churchill
Benjamin
Ezili
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Bomb Shootermax 4
Tack Shootermax 4
Ice Monkeymax 3
Glue Gunnermax 3
Gwendolin
Captain Churchill
Benjamin
Ezili
Psi
Dart Monkeymax 5
Boomerang Monkeymax 4
Bomb Shootermax 4
Tack Shootermax 4
Ice Monkeymax 3
Glue Gunnermax 3
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Deflation)
Starting cash: $15,000
Start round: 20
End round: 50
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 60
Modifiers
—
Island rules
Hedge (Hard — Impoppable)
Starting cash: $800
Start round: 1
End round: 65
Modifiers
—
Island rules
Cracked (Hard — Double HP MOABs)
Starting cash: $2,100
Start round: 15
End round: 80
Modifiers
—
Island rules
Another Brick (Hard — Standard)
Starting cash: $1,150
Start round: 1
End round: 80
Modifiers
Geraldos Steampunk Adventures
| Name | Geraldos Steampunk Adventures |
|---|---|
| Description | One minute he's selling mystical wares. The other, well it's still mystical wares, but with steam! |
| Availability | 18 April 2024 – 24 April 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 4
Monkey Acemax 4
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 6
Monkey Villagemax 5
Beast Handlermax 6
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 4
Monkey Acemax 4
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 6
Monkey Villagemax 5
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Least tiers: 30
Modifiers
—
Island rules
Bazaar (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
Island rules
Castle Revenge (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 3
Monkey Acemax 4
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 6
Monkey Villagemax 5
Beast Handlermax 6
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 3
Monkey Acemax 4
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 6
Monkey Villagemax 5
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Least tiers: 20
Modifiers
—
Island rules
Bazaar (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
Island rules
Cracked (Medium — Half Cash)
Starting cash: $5,000
Start round: 20
End round: 55
Modifiers
—
Island rules
Castle Revenge (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 3
Monkey Acemax 3
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 3
Beast Handlermax 6
Sauda
Geraldo
Dart Monkeymax 5
Boomerang Monkeymax 4
Glue Gunnermax 5
Sniper Monkeymax 6
Monkey Submax 3
Monkey Acemax 3
Super Monkeymax 5
Banana Farmmax 4
Spike Factorymax 4
Monkey Villagemax 3
Beast Handlermax 6
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Scrapyard (Hard — Standard)
Starting cash: $1,200
Start round: 10
End round: 60
Least tiers: 15
Modifiers
—
Island rules
Bazaar (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Cracked (Hard — Half Cash)
Starting cash: $7,500
Start round: 25
End round: 65
Modifiers
—
Island rules
Geared (Hard — Standard)
Starting cash: $1,100
Start round: 4
End round: 80
Modifiers
—
Island rules
Castle Revenge (Hard — Impoppable)
Starting cash: $1,150
Start round: 3
End round: 100
Modifiers
—
Bolts and Beams
| Name | Bolts and Beams |
|---|---|
| Description | Pure energy versus the bloons? Not even a contest |
| Availability | 25 April 2024 – 1 May 2024 |
Easy mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 4
Druid0-2-2 max 4
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 4
Druid0-2-2 max 4
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Alpine Run (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 45
Modifiers
—
Island rules
Haunted (Easy — Alternate Bloons Rounds)
Starting cash: $650
Start round: 1
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 3
Druid0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 3
Druid0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Haunted (Medium — Alternate Bloons Rounds)
Starting cash: $900
Start round: 3
End round: 50
Modifiers
—
Island rules
Dark Path (Medium — Standard)
Starting cash: $1,300
Start round: 3
End round: 70
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Obyn Greenfoot
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 2
Druid0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Captain Churchill
Ezili
Etienne
Corvus
Monkey Sub0-2-2 max 5
Heli Pilot0-2-2 max 4
Dartling Gunner0-2-2 max 5
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 2
Druid0-2-2 max 3
Monkey Villagemax 4
Engineer Monkey0-2-2 max 5
Available powers
Camo Trapmax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Cash Dropmax 4
Time Stopmax 4
Energizing Totemmax 4
Glue Trapmax 4
MOAB Minemax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Thrivemax 4
Island rules
Middle of the Road (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 60
Modifiers
—
Island rules
Alpine Run (Hard — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
Island rules
Haunted (Hard — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 3
End round: 65
Modifiers
—
Island rules
Dark Path (Hard — Standard)
Starting cash: $1,000
Start round: 4
End round: 70
Modifiers
Island rules
Dark Castle (Hard — Standard)
Starting cash: $1,500
Start round: 3
End round: 80
Modifiers