Event history:Odyssey Event/August 2020
This is a list of Odyssey Events in Bloons TD 6 that started in August 2020.
The Pale Dawn
| Name | The Pale Dawn |
|---|---|
| Description | Help the monkeys restore light into the Blooniverse |
| Availability | 6 August 2020 – 11 August 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Alpine Run (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Streambed (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Alpine Run (Easy — Reverse)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Streambed (Easy — Alternate Bloons Rounds)
Starting cash: $800
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Peninsula (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Alpine Run (Hard — Reverse)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Moon Landing (Hard — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Streambed (Hard — Impoppable)
Starting cash: $650
Start round: 6
End round: 80
Start round: 6
End round: 80
Modifiers
—
Island rules
Peninsula (Medium — Standard)
Starting cash: $1,871
Start round: 10
End round: 90
Start round: 10
End round: 90
Modifiers
—
Island rules
- Ouch (Hard — Standard)Starting cash: $650
Start round: 1
End round: 80
Modifiers
—
The Cycle Continues
| Name | The Cycle Continues |
|---|---|
| Description | Journey through the seasons and see what new elements they bring |
| Availability | 13 August 2020 – 18 August 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Island rules
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Pat Fusty
Adora
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Gwendolin
Striker Jones
Obyn Greenfoot
Pat Fusty
Adora
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkeymax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 3
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Island rules
Modifiers
—
Island rules
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Pat Fusty
Adora
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Spike Factorymax 2
Monkey Villagemax 2
Gwendolin
Striker Jones
Obyn Greenfoot
Pat Fusty
Adora
Dart Monkeymax 2
Boomerang Monkeymax 2
Bomb Shootermax 2
Tack Shootermax 2
Ice Monkeymax 2
Glue Gunnermax 2
Sniper Monkeymax 2
Monkey Buccaneermax 2
Monkey Acemax 2
Heli Pilotmax 2
Mortar Monkeymax 2
Wizard Monkeymax 2
Super Monkeymax 2
Ninja Monkeymax 2
Alchemistmax 2
Druidmax 2
Spike Factorymax 2
Monkey Villagemax 2
Available powers
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Island rules
Modifiers
Monkey Knowledge disabled
Island rules
Modifiers
—
Island rules
Modifiers
Selling disabled
Journey to the Dark Castle
| Name | Journey to the Dark Castle |
|---|---|
| Description | A motley band of Monkeys on a perilous Journey |
| Availability | 20 August 2020 – 25 August 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Modifiers
—
Island rules
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Modifiers
—
Modifiers
—
Island rules
Modifiers
—
Island rules
Modifiers
—
A Magical Adventure
| Name | A Magical Adventure |
|---|---|
| Description | Friendship is Magic! |
| Availability | 27 August 2020 – 1 September 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Cubism (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Start round: 1
End round: 40
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Moon Landing (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Cubism (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Moon Landing (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Adora's Temple (Medium — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Cash Dropmax 10
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Time Stopmax 5
Glue Trapmax 5
MOAB Minemax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Island rules
Cubism (Medium — Standard)
Starting cash: $650
Start round: 1
End round: 60
Start round: 1
End round: 60
Modifiers
—
Island rules
Hedge (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Moon Landing (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 80
Start round: 1
End round: 80
Modifiers
—
Island rules
Adora's Temple (Hard — Magic Monkeys Only)
Starting cash: $1,050
Start round: 10
End round: 90
Start round: 10
End round: 90
Modifiers
—
Island rules
Spring Spring (Hard — Magic Monkeys Only)
Starting cash: $650
Start round: 1
End round: 90
Start round: 1
End round: 90
Modifiers
—
References
- Data provided by HalfHydra