Wizard Lord Phoenix is the Wizard Monkey's path 2 tier 5 upgrade in Bloons TD 6. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix sub-tower which is identical to that summoned by the tier 4 Summon Phoenix ability.
Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 damage, have 50 pierce, and an attack cooldown of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage Purple Bloons, but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.
This upgrade increases fireball explosion damage from 3 to 9, and increases wall of fire damage from 1 to 5. This upgrade allows the dragon's breath attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.
The fireball attack hurls out three explosive fireballs at once in a 60-degree angle. Each fireball explosion does 9 damage (10 with 2-5-0) with 15 pierce (20 with 0-5-1), and has 14 blast radius, and pops all visible bloons except Black Bloon properties. The fireball projectile itself does 1 damage (2 with 2-5-0) and cannot damage Purples, and cannot explode if it hits them.
Like the Dragon's Breath, the blaze is deployed every 4.5 seconds and continuously damages up to 20 bloons (+5 with 0-5-1) passing through its radius every 0.1 seconds, with a pierce refresh cooldown of 0.1 seconds, and lasts up to 5.5 seconds (6.5 seconds with 1-5-0), and can be re-positioned anywhere within range with 1-5-0 crosspath. However, the Wizard Lord Phoenix's blaze now deals 5 damage per tick.
Flames are shot every 0.135 seconds (approximately 7.4x per second), but now are shot in groups of 3 per shot in a 15-degree angle and have 15 pierce (17 with 0-5-1). Additionally, its DoT damage is increased from 2 to 30 and DoT duration from 3 seconds to 15 seconds.
The permanent Phoenix is acquired once the Wizard Lord Phoenix upgrade is bought. This Phoenix inherits all its statistics from the Summon Phoenix upgrade.
This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: GIF of WLP unleashing ability and shooting flames and meteors (try 1-spacing Purple Bloons)
Wizard Lord Phoenix gains the Wizard Lord Phoenix ability, which replaces the old Summon Phoenix ability. Unlike most activated abilities, this ability always starts on a 15-second initial cooldown. It lasts for 20 seconds, and cannot be reactivated until duration ends.
When activated, the Wizard Lord Phoenix transforms into a Lava Phoenix, which constantly hurls a volley of 8 meteors that have huge pierce and damage, and spews flames at bloons according to the Wizard's targeting priority. It always flies in a clockwise circular pattern. After the duration ends, the Lava Phoenix reverts back to the Wizard. The permanent Phoenix remains unaffected by this ability.
This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep cost. Furthermore, it cannot stall for more ability usages due to its global range Phoenix. The burst of long-ranged damage is better performed by Plasma Monkey Fan Club, which can be spread out to focus on different regions and catch strays from faraway lanes. Wizard Lord Phoenix's only standout use case outside of custom challenges is Least Tiers in Contested Territory.
2-5-0 is generally preferred for homing Lava Phoenix flames (though not the meteors), in addition to higher DPS when the ability is inactive. 0-5-2 is used when the extra range and innate Camo detection are required.
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Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance — Update notes
Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. — Update notes
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage — Update notes
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Fireball: Damage increased ― 9 → 27
Wall of Fire: Damage increased ― 1 → 3
Dragon's Breath attack: Damage increased ― 2 → 6
Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath — Update notes
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. — Update notes
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Overall cost increased by $500 (due to cost changes for previous tiers)
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was. — Update notes
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Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. — Update notes
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Overall cost increased by $300 (due to cost changes for previous tiers)
Lava Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
Phoenix: No longer sees Camo innately unless upgraded to Monkey Sense
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing. — Update notes
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Upgrade cost reduced ― $52,500 → $50,000
Overall cost reduced by $1,150 (due to cost changes for previous tiers)
Lava Phoenix – Meteor: pierce reduced ― 500 → 300
1-5-0, 2-5-0
Wall of Fire: Duration increased ― 5.5s → 6.5s
Phoenix – Flame: Guided Magic crosspath now grants light seeking to the Phoenix flames
Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans. — Update notes
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. [...] Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased. — Update notes
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Overall cost reduced by $50 (due to cost changes for previous tiers)
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase. — Update notes
طائر فينيق سيد العرافينيصبح سيد السحرة سيد الشعلة، ويتحول إلى عنقاء الحمى البركانية فائق القوة لفترة قصيرة.
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Danish
Troldmandsmester FøniksTroldmandsmesteren bliver en flammens hersker og forvandles kortvarigt til en kraftfuld Lava Føniks.
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German
Zauberer-PhönixDer Zauberer wird zum Meister der Flamme und verwandelt sich für kurze Zeit zu einem superstarken Lava-Phönix.
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Spanish
Amo hechicero fénixEl maestro hechicero se vuelve un experto de las llamas y se convierte en un fénix de lava superpoderoso por poco tiempo.
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Spanish (LA)
Amo hechicero fénixEl maestro hechicero se vuelve un experto de las llamas y se convierte en un fénix de lava superpoderoso por poco tiempo.
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Finnish
Velhoherra FeenixVelhoherrasta tulee tulen mestari, joka muuttuu hetkellisesti supertehokkaaksi laavafeenikseksi.
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French
Phénix seigneur des sorciersLe seigneur des sorciers devient un maître des flammes, se transformant en phénix de lave super puissant pendant une courte durée.
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Italian
Mago supremo feniceIl mago supremo diventa maestro della fiamma e si trasforma per un breve lasso di tempo in una super potente fenice di lava.