Event history:Odyssey Event/April 2026
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Bloon speed 110%
Bloon speed 125%
Bloon speed 150%
Bloon speed 200%
Bloon speed 125%
Regrow rate 150%
All Regrow
Bloon speed 125%
Regrow rate 150%
MOAB health 150%
All Regrow
MOAB speed 125%
MOAB health 125%
Bloon speed 200%
MOAB speed 200%
Bloon speed 135%
Bloon speed 150%
Bloon speed 175%
Regrow rate 150%
All Regrow
Bloon speed 200%
All Camo
All Camo
MOAB speed 175%
Bloon speed 200%
MOAB speed 250%
MOAB health 250%
Bloon speed 150%
Regrow rate 250%
All Camo
Bloon speed 135%
All Camo
MOAB speed 200%
MOAB health 150%
Bloon speed 150%
MOAB health 150%
All Camo
Bloon speed 150%
All Camo
Bloon speed 135%
All Camo
This is a list of Odyssey Events in Bloons TD 6 that started in April 2026.
Marine Monkeys
[edit | edit source]| Name | Marine Monkeys |
|---|---|
| Description | Create the ultimate Monkey Squad to fight against a tide of Bloons! |
| Availability | 2 April 2026 – 8 April 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Easy — Standard)
Starting cash: $1,050
Start round: 5
End round: 40
Modifiers
—
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,250
Start round: 7
End round: 45
Modifiers
—
Island rules
Lotus Island (Easy — Standard)
Starting cash: $1,500
Start round: 9
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Medium — Standard)
Starting cash: $850
Start round: 7
End round: 45
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,050
Start round: 9
End round: 50
Modifiers
—
Island rules
Lotus Island (Medium — Standard)
Starting cash: $1,250
Start round: 11
End round: 55
Modifiers
Island rules
Spice Islands (Medium — Standard)
Starting cash: $1,500
Start round: 13
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Spa Pits (Hard — Alternate Bloons Rounds)
Starting cash: $650
Start round: 9
End round: 50
Modifiers
Island rules
Frozen Over (Hard — Standard)
Starting cash: $850
Start round: 11
End round: 65
Modifiers
Island rules
Lotus Island (Hard — Standard)
Starting cash: $1,050
Start round: 13
End round: 80
Modifiers
Island rules
Spice Islands (Hard — Reverse)
Starting cash: $1,500
Start round: 15
End round: 90
Modifiers
Island rules
Off The Coast (Hard — Double HP MOABs)
Starting cash: $2,500
Start round: 17
End round: 100
Modifiers
A Druid kind of week
[edit | edit source]| Name | A Druid kind of week |
|---|---|
| Description | Everyone gets their time in the spotlight. Let's see what those Druids are up to! |
| Availability | 9 April 2026 – 15 April 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
One Two Tree (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Spa Pits (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Balance (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
One Two Tree (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Spa Pits (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 50
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 55
Modifiers
—
Island rules
Enchanted Glade (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
One Two Tree (Hard — Half Cash)
Starting cash: $1,300
Start round: 1
End round: 40
Modifiers
—
Island rules
Spa Pits (Hard — Apopalypse)
Starting cash: $650
Start round: 6
End round: 60
Modifiers
—
Island rules
Balance (Hard — Standard)
Starting cash: $650
Start round: 6
End round: 65
Modifiers
Island rules
Enchanted Glade (Hard — Reverse)
Starting cash: $650
Start round: 6
End round: 80
Modifiers
—
Island rules
Underground (Hard — Standard)
Starting cash: $22,000
Start round: 50
End round: 100
Modifiers
—
Monkey Operations
[edit | edit source]| Name | Monkey Operations |
|---|---|
| Description | It's that time of the year to get the military monkeys in for some training! |
| Availability | 16 April 2026 – 22 April 2026 |
Easy mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 9
Monkey Submax 9
Monkey Buccaneermax 9
Monkey Acemax 9
Heli Pilotmax 9
Mortar Monkeymax 9
Dartling Gunnermax 9
Banana Farmmax 9
Captain Churchill
Etienne
Sniper Monkeymax 9
Monkey Submax 9
Monkey Buccaneermax 9
Monkey Acemax 9
Heli Pilotmax 9
Mortar Monkeymax 9
Dartling Gunnermax 9
Banana Farmmax 9
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Tinkerton (Easy — Standard)
Starting cash: $650
Start round: 1
End round: 40
Modifiers
—
Island rules
Scrapyard (Easy — Standard)
Starting cash: $850
Start round: 3
End round: 40
Modifiers
—
Island rules
Park Path (Easy — Standard)
Starting cash: $1,050
Start round: 5
End round: 40
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 6
Monkey Submax 6
Monkey Buccaneermax 6
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Banana Farmmax 6
Captain Churchill
Etienne
Sniper Monkeymax 6
Monkey Submax 6
Monkey Buccaneermax 6
Monkey Acemax 6
Heli Pilotmax 6
Mortar Monkeymax 6
Dartling Gunnermax 6
Banana Farmmax 6
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Tinkerton (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 45
Modifiers
—
Island rules
Scrapyard (Medium — Standard)
Starting cash: $850
Start round: 5
End round: 50
Modifiers
—
Island rules
Park Path (Medium — Standard)
Starting cash: $1,050
Start round: 7
End round: 55
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,250
Start round: 9
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Striker Jones
Captain Churchill
Etienne
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Banana Farmmax 3
Captain Churchill
Etienne
Sniper Monkeymax 3
Monkey Submax 3
Monkey Buccaneermax 3
Monkey Acemax 3
Heli Pilotmax 3
Mortar Monkeymax 3
Dartling Gunnermax 3
Banana Farmmax 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Tinkerton (Hard — Standard)
Starting cash: $650
Start round: 5
End round: 45
Modifiers
Island rules
Scrapyard (Hard — Standard)
Starting cash: $850
Start round: 7
End round: 60
Modifiers
Island rules
Park Path (Hard — Alternate Bloons Rounds)
Starting cash: $1,050
Start round: 9
End round: 80
Modifiers
Island rules
Firing Range (Hard — Double HP MOABs)
Starting cash: $1,250
Start round: 11
End round: 90
Modifiers
Island rules
X Factor (Hard — Standard)
Starting cash: $2,000
Start round: 15
End round: 100
Modifiers
—
Top Path Only
[edit | edit source]| Name | Top Path Only |
|---|---|
| Description | Only one way to the Top! |
| Availability | 23 April 2026 – 29 April 2026 |
Easy mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 9
Boomerang Monkey0-2-2 max 9
Bomb Shooter0-2-2 max 9
Tack Shooter0-2-2 max 9
Ice Monkey0-2-2 max 9
Glue Gunner0-2-2 max 9
Desperado0-2-2 max 9
Sniper Monkey0-2-2 max 9
Monkey Sub0-2-2 max 9
Monkey Buccaneer0-2-2 max 9
Monkey Ace0-2-2 max 9
Heli Pilot0-2-2 max 9
Mortar Monkey0-2-2 max 9
Dartling Gunner0-2-2 max 9
Wizard Monkey0-2-2 max 9
Super Monkey0-2-2 max 9
Ninja Monkey0-2-2 max 9
Alchemist0-2-2 max 9
Druid0-2-2 max 9
Mermonkey0-2-2 max 9
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 9
Boomerang Monkey0-2-2 max 9
Bomb Shooter0-2-2 max 9
Tack Shooter0-2-2 max 9
Ice Monkey0-2-2 max 9
Glue Gunner0-2-2 max 9
Desperado0-2-2 max 9
Sniper Monkey0-2-2 max 9
Monkey Sub0-2-2 max 9
Monkey Buccaneer0-2-2 max 9
Monkey Ace0-2-2 max 9
Heli Pilot0-2-2 max 9
Mortar Monkey0-2-2 max 9
Dartling Gunner0-2-2 max 9
Wizard Monkey0-2-2 max 9
Super Monkey0-2-2 max 9
Ninja Monkey0-2-2 max 9
Alchemist0-2-2 max 9
Druid0-2-2 max 9
Mermonkey0-2-2 max 9
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Easy — Standard)
Starting cash: $650
Start round: 2
End round: 40
Modifiers
—
Island rules
Skates (Easy — Standard)
Starting cash: $850
Start round: 4
End round: 45
Modifiers
—
Island rules
Logs (Easy — Standard)
Starting cash: $1,050
Start round: 6
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 6
Boomerang Monkey0-2-2 max 6
Bomb Shooter0-2-2 max 6
Tack Shooter0-2-2 max 6
Ice Monkey0-2-2 max 6
Glue Gunner0-2-2 max 6
Desperado0-2-2 max 6
Sniper Monkey0-2-2 max 6
Monkey Sub0-2-2 max 6
Monkey Buccaneer0-2-2 max 6
Monkey Ace0-2-2 max 6
Heli Pilot0-2-2 max 6
Mortar Monkey0-2-2 max 6
Dartling Gunner0-2-2 max 6
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 6
Ninja Monkey0-2-2 max 6
Alchemist0-2-2 max 6
Druid0-2-2 max 6
Mermonkey0-2-2 max 6
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 6
Boomerang Monkey0-2-2 max 6
Bomb Shooter0-2-2 max 6
Tack Shooter0-2-2 max 6
Ice Monkey0-2-2 max 6
Glue Gunner0-2-2 max 6
Desperado0-2-2 max 6
Sniper Monkey0-2-2 max 6
Monkey Sub0-2-2 max 6
Monkey Buccaneer0-2-2 max 6
Monkey Ace0-2-2 max 6
Heli Pilot0-2-2 max 6
Mortar Monkey0-2-2 max 6
Dartling Gunner0-2-2 max 6
Wizard Monkey0-2-2 max 6
Super Monkey0-2-2 max 6
Ninja Monkey0-2-2 max 6
Alchemist0-2-2 max 6
Druid0-2-2 max 6
Mermonkey0-2-2 max 6
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Medium — Standard)
Starting cash: $650
Start round: 4
End round: 40
Modifiers
—
Island rules
Skates (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 50
Modifiers
—
Island rules
Logs (Medium — Standard)
Starting cash: $1,050
Start round: 8
End round: 60
Modifiers
—
Island rules
Balance (Medium — Standard)
Starting cash: $1,250
Start round: 10
End round: 70
Modifiers
—
Hard mode
Rules
Default towers
Quincy×1
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 3
Boomerang Monkey0-2-2 max 3
Bomb Shooter0-2-2 max 3
Tack Shooter0-2-2 max 3
Ice Monkey0-2-2 max 3
Glue Gunner0-2-2 max 3
Desperado0-2-2 max 3
Sniper Monkey0-2-2 max 3
Monkey Sub0-2-2 max 3
Monkey Buccaneer0-2-2 max 3
Monkey Ace0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkey0-2-2 max 3
Dartling Gunner0-2-2 max 3
Wizard Monkey0-2-2 max 3
Super Monkey0-2-2 max 3
Ninja Monkey0-2-2 max 3
Alchemist0-2-2 max 3
Druid0-2-2 max 3
Mermonkey0-2-2 max 3
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Sauda
Psi
Geraldo
Corvus
Rosalia
Silas
Dart Monkey0-2-2 max 3
Boomerang Monkey0-2-2 max 3
Bomb Shooter0-2-2 max 3
Tack Shooter0-2-2 max 3
Ice Monkey0-2-2 max 3
Glue Gunner0-2-2 max 3
Desperado0-2-2 max 3
Sniper Monkey0-2-2 max 3
Monkey Sub0-2-2 max 3
Monkey Buccaneer0-2-2 max 3
Monkey Ace0-2-2 max 3
Heli Pilot0-2-2 max 3
Mortar Monkey0-2-2 max 3
Dartling Gunner0-2-2 max 3
Wizard Monkey0-2-2 max 3
Super Monkey0-2-2 max 3
Ninja Monkey0-2-2 max 3
Alchemist0-2-2 max 3
Druid0-2-2 max 3
Mermonkey0-2-2 max 3
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Town Center (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 40
Modifiers
Island rules
Skates (Hard — Double HP MOABs)
Starting cash: $1,050
Start round: 8
End round: 65
Modifiers
Island rules
Logs (Hard — Standard)
Starting cash: $1,250
Start round: 10
End round: 80
Modifiers
Island rules
Balance (Hard — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 12
End round: 90
Modifiers
Island rules
Spillway (Hard — Standard)
Starting cash: $1,750
Start round: 16
End round: 100
Modifiers
—
Camo Hunters
[edit | edit source]| Name | Camo Hunters |
|---|---|
| Description | Looks like these monkeys have a good eye for those invisible bloons! |
| Availability | 30 April 2026 – 6 May 2026 |
Easy mode
Rules
Default towers
—
Default powers
Available towers
Ezili
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 8
Ice Monkey0-2-2 max 8
Desperado2-0-2 max 8
Sniper Monkey2-0-2 max 8
Monkey Sub0-2-2 max 8
Monkey Buccaneer2-2-0 max 8
Monkey Ace2-0-2 max 8
Heli Pilot2-0-2 max 8
Mortar Monkey2-2-0 max 8
Dartling Gunner2-0-2 max 8
Wizard Monkey0-2-0 max 8
Super Monkey2-2-0 max 8
Ninja Monkeymax 8
Druid0-0-2 max 8
Mermonkey2-2-0 max 8
Engineer Monkey2-0-2 max 8
Beast Handler2-2-0 max 8
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 8
Ice Monkey0-2-2 max 8
Desperado2-0-2 max 8
Sniper Monkey2-0-2 max 8
Monkey Sub0-2-2 max 8
Monkey Buccaneer2-2-0 max 8
Monkey Ace2-0-2 max 8
Heli Pilot2-0-2 max 8
Mortar Monkey2-2-0 max 8
Dartling Gunner2-0-2 max 8
Wizard Monkey0-2-0 max 8
Super Monkey2-2-0 max 8
Ninja Monkeymax 8
Druid0-0-2 max 8
Mermonkey2-2-0 max 8
Engineer Monkey2-0-2 max 8
Beast Handler2-2-0 max 8
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Easy — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $850
Start round: 6
End round: 45
Modifiers
—
Island rules
Hedge (Easy — Standard)
Starting cash: $1,050
Start round: 9
End round: 50
Modifiers
—
Medium mode
Rules
Default towers
—
Default powers
Available towers
Ezili
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 4
Ice Monkey0-2-2 max 4
Desperado2-0-2 max 4
Sniper Monkey2-0-2 max 4
Monkey Sub0-2-2 max 4
Monkey Buccaneer2-2-0 max 4
Monkey Ace2-0-2 max 4
Heli Pilot2-0-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Wizard Monkey0-2-0 max 4
Super Monkey2-2-0 max 4
Ninja Monkeymax 4
Druid0-0-2 max 4
Mermonkey2-2-0 max 4
Engineer Monkey2-0-2 max 4
Beast Handler2-2-0 max 4
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 4
Ice Monkey0-2-2 max 4
Desperado2-0-2 max 4
Sniper Monkey2-0-2 max 4
Monkey Sub0-2-2 max 4
Monkey Buccaneer2-2-0 max 4
Monkey Ace2-0-2 max 4
Heli Pilot2-0-2 max 4
Mortar Monkey2-2-0 max 4
Dartling Gunner2-0-2 max 4
Wizard Monkey0-2-0 max 4
Super Monkey2-2-0 max 4
Ninja Monkeymax 4
Druid0-0-2 max 4
Mermonkey2-2-0 max 4
Engineer Monkey2-0-2 max 4
Beast Handler2-2-0 max 4
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Medium — Standard)
Starting cash: $650
Start round: 3
End round: 40
Modifiers
—
Island rules
Candy Falls (Medium — Standard)
Starting cash: $850
Start round: 6
End round: 50
Modifiers
—
Island rules
Hedge (Medium — Standard)
Starting cash: $1,050
Start round: 9
End round: 60
Modifiers
—
Island rules
Water Park (Medium — Standard)
Starting cash: $1,250
Start round: 12
End round: 70
Modifiers
Hard mode
Rules
Default towers
—
Default powers
Available towers
Ezili
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 2
Ice Monkey0-2-2 max 2
Desperado2-0-2 max 2
Sniper Monkey2-0-2 max 2
Monkey Sub0-2-2 max 2
Monkey Buccaneer2-2-0 max 2
Monkey Ace2-0-2 max 2
Heli Pilot2-0-2 max 2
Mortar Monkey2-2-0 max 2
Dartling Gunner2-0-2 max 2
Wizard Monkey0-2-0 max 2
Super Monkey2-2-0 max 2
Ninja Monkeymax 2
Druid0-0-2 max 2
Mermonkey2-2-0 max 2
Engineer Monkey2-0-2 max 2
Beast Handler2-2-0 max 2
Etienne
Sauda
Psi
Dart Monkey2-2-0 max 2
Ice Monkey0-2-2 max 2
Desperado2-0-2 max 2
Sniper Monkey2-0-2 max 2
Monkey Sub0-2-2 max 2
Monkey Buccaneer2-2-0 max 2
Monkey Ace2-0-2 max 2
Heli Pilot2-0-2 max 2
Mortar Monkey2-2-0 max 2
Dartling Gunner2-0-2 max 2
Wizard Monkey0-2-0 max 2
Super Monkey2-2-0 max 2
Ninja Monkeymax 2
Druid0-0-2 max 2
Mermonkey2-2-0 max 2
Engineer Monkey2-0-2 max 2
Beast Handler2-2-0 max 2
Available powers
Banana Farmermax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Banana Farmer Promax 4
Super Monkey Beaconmax 4
Camo Trapmax 4
Cash Dropmax 4
Cave Monkeymax 4
Time Stopmax 4
Glue Trapmax 4
Monkey Boostmax 4
Pontoonmax 4
Portable Lakemax 4
Road Spikesmax 24
Super Monkey Stormmax 4
Island rules
Four Circles (Hard — Alternate Bloons Rounds)
Starting cash: $850
Start round: 3
End round: 40
Modifiers
—
Island rules
Candy Falls (Hard — Double HP MOABs)
Starting cash: $1,050
Start round: 6
End round: 65
Modifiers
Island rules
Hedge (Hard — Standard)
Starting cash: $1,250
Start round: 9
End round: 80
Modifiers
Island rules
Water Park (Hard — Alternate Bloons Rounds)
Starting cash: $1,500
Start round: 12
End round: 90
Modifiers
Island rules
Dark Path (Hard — Standard)
Starting cash: $1,500
Start round: 15
End round: 100
Modifiers