Wizard Lord Phoenix (BTD6): Difference between revisions

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'''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix [[sub-tower]] which is identical to that summoned by the tier 4 [[Summon Phoenix (BTD6)|Summon Phoenix]] ability.
'''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix [[sub-tower]] which is identical to that summoned by the tier 4 [[Summon Phoenix (BTD6)|Summon Phoenix]] ability.


Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack Cooldown|attack cooldown]] of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]], but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.
Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack speed|attack cooldown]] of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]], but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.


This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade allows the [[Dragon's Breath (BTD6)|dragon's breath]] attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.
This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade allows the [[Dragon's Breath (BTD6)|dragon's breath]] attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.
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{{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}}
{{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep T5 cost. Wizard Lord Phoenix is outclassed by many other T5 upgrades, and poor in [[CHIMPS]]. The burst of long-ranged damage is better performed by [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], which can be spread out to focus on different regions and avoid missing strays in spread-out map formats.
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep cost. Furthermore, it cannot stall for more ability usages due to its global range Phoenix. The burst of long-ranged damage is better performed by [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], which can be spread out to focus on different regions and catch strays from faraway lanes. Wizard Lord Phoenix's only standout use case outside of custom challenges is Least Tiers in {{BTD6|Contested Territory}}.


For crosspaths, 2-5-0 is generally preferred for homing Lava Phoenix flames, in addition to higher DPS when the ability is inactive 0-5-2 is used when needing extra range or innate camo detection.
2-5-0 is generally preferred for homing Lava Phoenix flames (though not the meteors), in addition to higher DPS when the ability is inactive. 0-5-2 is used when the extra range and innate [[Camo detection]] are required.


==Update history==
==Update history==

Latest revision as of 17:28, 10 March 2026

Wizard Lord Phoenix
Portrait of Wizard Lord Phoenix
Icon of Wizard Lord PhoenixWizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time.
Tower Wizard Monkey — Path 2 — Tier 5
XP cost 35,000
Cash cost $42,500 — Easy
$50,000 — Medium
$54,000 — Hard
$60,000 — Impoppable

Wizard Lord Phoenix is the Wizard Monkey's path 2 tier 5 upgrade in Bloons TD 6. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix sub-tower which is identical to that summoned by the tier 4 Summon Phoenix ability.

Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 damage, have 50 pierce, and an attack cooldown of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage Purple Bloons, but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.

This upgrade increases fireball explosion damage from 3 to 9, and increases wall of fire damage from 1 to 5. This upgrade allows the dragon's breath attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.

Mechanics

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Fireball

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The fireball attack hurls out three explosive fireballs at once in a 60-degree angle. Each fireball explosion does 9 damage (10 with 2-5-0) with 15 pierce (20 with 0-5-1), and has 14 blast radius, and pops all visible bloons except Black Bloon properties. The fireball projectile itself does 1 damage (2 with 2-5-0) and cannot damage Purples, and cannot explode if it hits them.

Wall of Fire

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Like the Dragon's Breath, the blaze is deployed every 4.5 seconds and continuously damages up to 20 bloons (+5 with 0-5-1) passing through its radius every 0.1 seconds, with a pierce refresh cooldown of 0.1 seconds, and lasts up to 5.5 seconds (6.5 seconds with 1-5-0), and can be re-positioned anywhere within range with 1-5-0 crosspath. However, the Wizard Lord Phoenix's blaze now deals 5 damage per tick.

Dragon's Breath

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Flames are shot every 0.135 seconds (approximately 7.4x per second), but now are shot in groups of 3 per shot in a 15-degree angle and have 15 pierce (17 with 0-5-1). Additionally, its DoT damage is increased from 2 to 30 and DoT duration from 3 seconds to 15 seconds.

Permanent Phoenix

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The permanent Phoenix is acquired once the Wizard Lord Phoenix upgrade is bought. This Phoenix inherits all its statistics from the Summon Phoenix upgrade.

Abilities

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Scoop's Tall Tale icon This article or section needs more screenshots.
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The editor that added this notice elaborates: GIF of WLP unleashing ability and shooting flames and meteors (try 1-spacing Purple Bloons)

Wizard Lord Phoenix gains the Wizard Lord Phoenix ability, which replaces the old Summon Phoenix ability. Unlike most activated abilities, this ability always starts on a 15-second initial cooldown. It lasts for 20 seconds, and cannot be reactivated until duration ends.

When activated, the Wizard Lord Phoenix transforms into a Lava Phoenix, which constantly hurls a volley of 8 meteors that have huge pierce and damage, and spews flames at bloons according to the Wizard's targeting priority. It always flies in a clockwise circular pattern. After the duration ends, the Lava Phoenix reverts back to the Wizard. The permanent Phoenix remains unaffected by this ability.

Stats

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For a complete list of Wizard Monkey stats, see Stats:Wizard Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range40 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
0, 14.3, 7
TargetingDepends on targeting option
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce3
Damage1
Damage typeEnergy
Speed200 units/s
Lifespan0.4s
Radius4 units
Filters
  • Cannot hit Camo
Fireball
Cooldown2.2s
Offset (X, Y, Z)
0, 14.3, 7
TargetingFirst / Last / Close / Strong
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle60°
Pierce1
Max pierce1
Damage1
Damage typeFire
Speed200 units/s
Lifespan0.4s
Radius3 units
Filters
  • Cannot hit Camo
Explosion
Pierce15
Damage9
Damage typeExplosion
Lifespan0.1s
Radius14 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Wall of Fire
Cooldown4.5s
Offset (X, Y, Z)
0, 14.3, 7
TargetingTrack or Default
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Pierce20
Damage5
Damage typeFire
Lifespan4.5s
Radius15 units
Rehit interval0.1s
Refresh pierce interval0.1s
Filters
  • Cannot hit Camo
  • Ignores blockers
Dragon's Breath
Cooldown0.135s
Offset (X, Y, Z)
0, 14.3, 7
TargetingFirst / Last / Close / Strong
Targeting range40 units
Filters
  • Cannot target Camo
Projectile
Count3
Angle15°
Pierce15
Damage2
Damage typePlasma
Speed125 units/s
Lifespan0.4s
Radius6 units
Filters
  • Cannot hit Camo
Damage over time
Damage30
Damage typeFire
Duration15.1s
Interval1.5s
Layers
Ability
Cooldown45s
Disables other attacks20s

Lava Phoenix

Tower
Display range50 units
Movement speed50 units/s
Lifespan20s
Attack
Cooldown0.1s
Offset (X, Y, Z)
0.08, 12.58, 7
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce50
Damage20
Damage typeFire
Speed450 units/s
Lifespan0.8889s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Fireballs
Cooldown1s
Offset (X, Y, Z)
0.08, 12.58, 7
Targeting range∞ units
  • Can fire without a target
Projectile
Count8
Angle360°
Pierce300
Damage50
Damage typeNormal
Speed85 units/s
Lifespan2.9412s
Radius15 units
Filters
  • Cannot hit Camo

Phoenix

Tower
Display range50 units
Movement speed50 units/s
Attack
Cooldown0.1s
Offset (X, Y, Z)
-0.18, 10.94, 7
Targeting range∞ units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce8
Damage5
Damage typePlasma
Speed450 units/s
Lifespan0.8889s
Radius6 units
Filters
  • Cannot hit Camo
  • Ignores blockers

1-5-0

Attack
  • Now ignores blockers
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s
Lifespan0.4s → 0.8s
  • Now ignores blockers
Fireball
  • Now ignores blockers
Projectile
Lifespan0.4s → 0.8s
  • Now ignores blockers
Wall of Fire
TargetingTrack or Default → Locked / Track or Default
  • Now ignores blockers
Projectile
Lifespan4.5s → 6.5s
Dragon's Breath
  • Now ignores blockers
Projectile
Lifespan0.4s → 0.8s
  • Now ignores blockers

Lava Phoenix

Attack
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s

Phoenix

Attack
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s

2-5-0

Attack
Projectile
Damage1 → 2
Radius4 units → 6 units
Fireball
Explosion
Damage9 → 10

0-5-1

Attack
Projectile
Pierce3 → 8
Speed200 units/s → 400 units/s
Fireball
Projectile
Speed200 units/s → 400 units/s
Explosion
Pierce15 → 20
Wall of Fire
Projectile
Pierce20 → 25
Dragon's Breath
Projectile
Pierce15 → 17
Speed125 units/s → 250 units/s

0-5-2

Tower
Display range40 units → 50 units
Attack
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Fireball
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Explosion
Filters
  • Can now hit Camo
Wall of Fire
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo
Dragon's Breath
Targeting range40 units → 50 units
Filters
  • Can now target Camo
Projectile
Filters
  • Can now hit Camo

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-5-0 $51,550 $60,650 $65,505 $72,780 $36,085 $42,455 $45,854 $50,946
1-5-0 $51,700 $60,825 $65,695 $72,990 $36,190 $42,578 $45,987 $51,093
2-5-0 $52,080 $61,275 $66,180 $73,530 $36,456 $42,893 $46,326 $51,471
0-5-1 $51,805 $60,950 $65,830 $73,140 $36,264 $42,665 $46,081 $51,198
0-5-2 $52,060 $61,250 $66,155 $73,500 $36,442 $42,875 $46,309 $51,450

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)
This section was last updated for: version 52.2

Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep cost. Furthermore, it cannot stall for more ability usages due to its global range Phoenix. The burst of long-ranged damage is better performed by Plasma Monkey Fan Club, which can be spread out to focus on different regions and catch strays from faraway lanes. Wizard Lord Phoenix's only standout use case outside of custom challenges is Least Tiers in Contested Territory.

2-5-0 is generally preferred for homing Lava Phoenix flames (though not the meteors), in addition to higher DPS when the ability is inactive. 0-5-2 is used when the extra range and innate Camo detection are required.

Update history

[edit | edit source]
For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  • Buff Lava Phoenix fireball: Projectile count increased ― 4 → 8
  • Buff Lava Phoenix fireball: Projectile radius increased ― 5 units → 15 units
  • Buff Lava Phoenix fireball: Pierce increased ― 300 → 500 (undocumented)
  • Buff Lava Phoenix breath: Projectile speed increased ― 400 → 450
  • Neutral Wall of Fire: Can no longer deploy outside its range (bug fix)
  • Nerf Wall of Fire: Pierce reduced ― ∞ → 20
  • Nerf Overall cost increased by $200 (due to cost changes for previous tiers)
  • Buff WLP flame: Damage increased by 4x ― 5 → 20
  • Buff WLP meteor: Damage increased by 10x ― 5 → 50
  • Buff Dragon's breath: pierce increased by 38
  • Buff Lava Phoenix dragon's breath: pierce increased by 38
  • Buff Upgrade cost reduced ― $80,000 → $60,000
    • Buff Overall cost reduced by $21,700 (due to cost changes for previous tiers)
  • Buff Wall of Fire: can now pop Purple Bloons while buffed by an MIB (bug fix)
  • Buff Overall cost reduced by $400 (due to cost changes for previous tiers)
  • Buff Wall of Fire: Deploy cooldown reduced ― 5.5s → 4.5s
  • Nerf Wall of Fire: No longer deals damage faster than normal (bug fix)
  • Buff Dragon's Breath: now applies damage over time that deals 1 fire-type damage per 1.5 seconds for 3 seconds
  • Buff Now has a permanent regular Phoenix while the ability is not active
  • Buff Lava Phoenix breath projectile speed increased by 100 units/s
  • Buff Phoenix damage increased by 1
    • Note: Does not apply to Lava Phoenix
  • Buff Phoenix projectile speed increased by 100 units/s
  • Nerf Fireball: explosion can no longer hit Camo Bloons without Camo detection (bug fix)
  • Nerf Lava Phoenix: Activating the ability now permanently disables the regular Phoenix (bug)
  • Buff No longer counts as two towers (bug fix)
  • Changed the visual effects of Dragon's Breath
  • Changed the visual effects of the Phoenix's fire breath
  • Changed the visual effects of Wall of Fire
  • Buff Lava Phoenix: No longer removes the regular Phoenix when active
    • Note: This indirectly resolves a bug from 17.0 where the regular Phoenix would permanently disappear after using the ability
  • "Resolved a rare crash upgrading Wizard to x5x"
  • Nerf Wall of Fire: Pierce reduced ― 20 → 15
1-5-0, 2-5-0
  • Neutral Guided Magic now causes Wall of Fire to use the tower's current targeting to determine placement
0-5-1, 0-5-2
  • Buff Intense Magic now grants +5 pierce to Wall of Fire
    • Neutral Overall pierce of this crosspath is unchanged (due to changes to Wall of Fire's base pierce
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
— Update notes
  • Buff Phoenix: summon states now save between games
0-5-1
  • Buff Dragon's Breath: pierce increased ― 50 → 52
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
Some changes have been made to wall of fire to improve race balance in particular
— Update notes
  • Nerf Wall of Fire: Now saves the time remaining on its attack cooldown
  • Nerf Wall of Fire: Now removed when the tower is sold
Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay.
— Update notes
  • Buff Upgrade cost reduced ― $60,000 → $54,000
  • Buff Fireball: Damage increased ― 1 → 9
  • Buff Dragon's Breath: Damage increased ― 1 → 2
  • Buff Fireball: Radius increased ― 10 → 14
Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
— Update notes
  • Buff Fireball: Damage increased ― 9 → 27
  • Buff Wall of Fire: Damage increased ― 1 → 3
  • Buff Dragon's Breath attack: Damage increased ― 2 → 6
  • Buff Wall of Fire: Initial cooldown reduced ― 5.5s → 1s
  • Neutral
In order to allow for more strategic use of the birdy, Summoned Phoenix[sic] will now follow the set target priority.
— Update notes
  • Buff Lava Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
  • Buff Phoenix breath attack: Now uses the Wizard Monkey's current targeting option (instead of always targeting Close)
Some general buffs have been made to Wizard’s abilities to give it a small boost.
— Update notes
  • Buff Ability: Cooldown reduced ― 50s → 45s
  • Buff Lava Phoenix fireball attack: Travel range increased ― 180 → 250
  • Buff Phoenix breath attack: Damage increased ― 4 → 5
    • Note: Does not apply to Lava Phoenix
  • Buff Phoenix breath attack: Pierce increased ― 6 → 10
    • Note: Does not apply to Lava Phoenix
In contrast, Fireball continues to underwhelm, so is seeing an initial buff plus a larger buff at T3.
— Update notes
  • Buff Fireball attack: Attack cooldown reduced ― 3s → 2.2s (attack speed increased by 36.36%)
  • Buff Permanent Phoenix: No longer fails to incorporate external buffs depending on build order (bug fix)
0-5-1, 0-5-2
  • Nerf Intense Magic grants less pierce to Wall of Fire ― +5 → +4
  • Nerf Overall cost increased by $25 (due to cost changes for previous tiers)
0-5-2
  • Buff Phoenix should now correctly interact with camo prio with Monkey Sense crosspath (bug fix)
  • Buff Dragon's Breath: no longer has single-layer damage (undocumented)
  • Buff Fireball: no longer has single-layer damage (undocumented)
  • Buff Wall of Fire: no longer has single-layer damage (undocumented)
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
— Update notes
1-5-0, 2-5-0
  • Buff Dragon's Breath: projectile now ignores walls
0-5-1, 0-5-2
  • Buff Fireball: pierce increased ― 15 → 20
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix.
— Update notes
  • Nerf Overall cost increased by $500 (due to cost changes for previous tiers)
  • Buff Wall of Fire: pierce per tic increased ― 15 → 20
  • Nerf Phoenix: pierce reduced ― 10 → 8
    • Note: Does not apply to Lava Phoenix
0-5-1, 0-5-2
  • Nerf Wall of Fire:  pierce per tic reduced ― 19 → 15
  • Buff Wall of Fire: pierce per tick increased ― 19 → 25 (undocumented)
1-5-0, 2-5-0
  • Buff Wall of Fire: duration increased ― 4.5s → 5.5s
  • Neutral Wall of Fire: no longer auto-targets but gains a target marker (like Cleansing Foam Engineer)
Phoeniis [sic] still far too strong for an extremely cheap T4, so cost is being shifted from the T5 down.
— Update notes
  • Buff Upgrade cost reduced ― $54,000 → $52,500
    • Neutral Overall cost is unchanged (due to cost changes for previous tiers)
Dragon’s Breath range is being fixed to actually match the tower radius, but now xx2 crosspath will also improve range and can bring it back to what it was.
— Update notes
  • Nerf Flame (Dragon's Breath) attack now matches tower range properly ― 50 → 40
    • Note: xx2 crosspath unchanged
Dragon’s Breath will still be great, just a little less excessively so
— Update notes
  • Nerf Dragon's breath attack: Attack cooldown increased ― 0.1s → 0.125s (attack speed reduced by 20%)
  • Nerf Dragon's breath attack: No longer deals +1 damage to Ceramic
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway.
— Update notes
  • Nerf Overall cost increased by $300 (due to cost changes for previous tiers)
  • Nerf Lava Phoenix: No longer sees Camo innately without the Monkey Sense crosspath
  • Nerf Phoenix: No longer sees Camo innately unless upgraded to Monkey Sense
We set up for this Wall of Fire change quite a while ago, however finally it feels that Wall of Fire has cooled off enough to smooth out the curve a little more, granting it seamless uptime with crosspathing and a lower price tag. Summon Phoenix price is increasing more along with a larger reduction in cost to the Wizard Lord Phoenix, however Phoenix will now also be able to gain seeking frontal breath attacks with Guided Magic crosspathing.
— Update notes
  • Buff Upgrade cost reduced ― $52,500 → $50,000
    • Buff Overall cost reduced by $1,150 (due to cost changes for previous tiers)
  • Nerf Lava Phoenix – Meteor: pierce reduced ― 500 → 300
1-5-0, 2-5-0
  • Buff Wall of Fire: Duration increased ― 5.5s → 6.5s
  • Buff Phoenix – Flame: Guided Magic crosspath now grants light seeking to the Phoenix flames
  • Buff Overall cost reduced by $500 (due to cost changes for previous tiers)
  • Nerf Dragon’s Breath attack cooldown increased ― 0.125s → 0.135s
  • Nerf Lava Phoenix: targeted breath attack type changed ― Normal → Fire
Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath attack improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans.
— Update notes
  • Buff Dragon's Breath: Damage-over-time tick damage increased ― 1 → 10
  • Buff Dragon's Breath: now fires 3 projectiles
  • Nerf Dragon's Breath: damage reduced ― 6 → 2
  • Nerf Dragon's Breath: pierce reduced ― 50 → 15
  • Buff Phoenix: Base attack projectile speed increased ― 350 → 450
As Fireball becomes very forgotten at higher tiers and is hard to even see at Dragon’s Breath, we’re improving the crosspath and adding even more projectiles at T3 for wider explosive coverage. [...] Wizard Lord Phoenix’s Wall of Fire hasn’t had any meaningful upgrade progression, so its damage is being increased.
— Update notes
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Fireball: Projectile count increased ― 1 → 3
  • Buff Wall of Fire: Attack damage increased ― 3 → 5
  • Nerf Dragon's Breath: fireball damage reduced ― 27 → 9
2-5-0
  • Nerf Fireball: Damage reduced ― 27 → 10 (undocumented)
  • Buff Overall cost reduced by $1,000 (due to cost changes for previous tiers)
  • Buff Flame (Dragon's Breath): DoT damage increased ― 10 → 30
  • Buff Flame (Dragon's Breath): DoT duration increased ― 3s → 15s
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
[...] we can justify a QoL buff with Dragon’s Breath’s scaling adjusting to match more crosspath improvements, meaning it will now benefit [... from] bottom path’s projectile speed increase.
— Update notes
0-5-1, 0-5-2
  • Buff Dragon's Breath attack: Projectile speed increased ― 125 units/s → 250 units/s
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For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Arabic طائر فينيق سيد العرافين
يصبح سيد السحرة سيد الشعلة، ويتحول إلى عنقاء الحمى البركانية فائق القوة لفترة قصيرة.
Danish Troldmandsmester Føniks
Troldmandsmesteren bliver en flammens hersker og forvandles kortvarigt til en kraftfuld Lava Føniks.
German Zauberer-Phönix
Der Zauberer wird zum Meister der Flamme und verwandelt sich für kurze Zeit zu einem superstarken Lava-Phönix.
Spanish Amo hechicero fénix
El maestro hechicero se vuelve un experto de las llamas y se convierte en un fénix de lava superpoderoso por poco tiempo.
Spanish (LA) Amo hechicero fénix
El maestro hechicero se vuelve un experto de las llamas y se convierte en un fénix de lava superpoderoso por poco tiempo.
Finnish Velhoherra Feenix
Velhoherrasta tulee tulen mestari, joka muuttuu hetkellisesti supertehokkaaksi laavafeenikseksi.
French Phénix seigneur des sorciers
Le seigneur des sorciers devient un maître des flammes, se transformant en phénix de lave super puissant pendant une courte durée.
Italian Mago supremo fenice
Il mago supremo diventa maestro della fiamma e si trasforma per un breve lasso di tempo in una super potente fenice di lava.
Japanese 魔法使いの王フェニックス
魔王使いの王が炎の達人となり、短時間の間、パワフルな溶岩フェニックスに変化する。
Korean 마법사 군주 피닉스
마법사 군주가 화염의 대가가 되어 잠시 동안 초강력 용암 피닉스로 변신합니다.
Dutch Tovenaarsleider Feniks
Tovenaarsleider wordt een meester van de vlam en verandert voor korte tijd in een superkrachtige Lavafeniks.
Norwegian Trollmannherren Føniks
Trollmannherren blir flammenes mester og forvandler ham til en supermektig Lavaføniks i en kort periode.
Polish Czarownik Feniks
Czarownik staje się mistrzem płomieni, zamieniając się w super potężnego Feniksa Lawy na krótki czas.
Portuguese (Brazil) Lorde Mago Fênix
O Lorde Mago torna-se um mestre das chamas, transformando-se numa superpoderosa Fênix de Lava por um curto período de tempo.
Russian Феникс великого мага
Великий маг становится повелителем огня, превращаясь ненадолго в мощнейшего феникса из лавы.
Swedish Trollkarlsherre Fenix
Trollkarlsherren blir en eldmästare och förvandlas till en superkraftfull Lavafenix under en kort stund.
Thai ฟีนิกซ์ลอร์ดผู้วิเศษ
ลอร์ดผู้วิเศษได้กลายเป็นเจ้าแห่งเพลิง แปลงร่างเป็นฟีนิกซ์ลาวาอันแสนทรงพลังเป็นเวลาสั้นๆ
Turkish Sihir Lordu Anka Kuşu
Sihir Lordu alevin ustası olur ve kısa süreliğine süper güçlü bir Lav Anka Kuşuna dönüşür.
Chinese (simplified) 高阶法师菲尼克斯
高阶法师变身火焰大师,短时间内变成超强大的熔岩凤凰。
Chinese (traditional) 大法師不死鳥
大法師成為火焰大師,短時間內變成一隻超級強大的熔岩不死鳥。
This list was last updated for: version 43.1
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