Wizard Lord Phoenix (BTD6): Difference between revisions

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'''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix [[sub-tower]] which is identical to that summoned by the tier 4 [[Summon Phoenix (BTD6)|Summon Phoenix]] ability.
'''Wizard Lord Phoenix''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves Wizard Monkey's ability to summon a much stronger phoenix, and grants a permanent phoenix [[sub-tower]] which is identical to that summoned by the tier 4 [[Summon Phoenix (BTD6)|Summon Phoenix]] ability.


Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack Cooldown|attack cooldown]] of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]], but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.
Wizard Lord Phoenix's ability transforms the Wizard Monkey into a Lava Phoenix for 20 seconds which flies in a circle in the center of the screen, and attacks Bloons with flames that deal 20 [[damage]], have 50 [[pierce]], and an [[Attack speed|attack cooldown]] of 0.1 seconds. It has a second attack which fires 8 meteors at a time, one in each direction. Meteors deal 50 damage with a pierce of 300, have an attack cooldown of 1 second. The Lava Phoenix has infinite range and ignores line-of-sight blockers. The Lava Phoenix's flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]], but its meteors can damage all Bloon types. This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds. The permanent phoenix remains while the ability is active, but Wizard Monkey stops all other attacks while transformed.


This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade allows the [[Dragon's Breath (BTD6)|dragon's breath]] attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.
This upgrade increases [[Fireball (BTD6)|fireball]] explosion damage from 3 to 9, and increases [[Wall of Fire (BTD6)|wall of fire]] damage from 1 to 5. This upgrade allows the [[Dragon's Breath (BTD6)|dragon's breath]] attack to fire 3 flames per shot instead of 2, increases its pierce from 3 to 15, increases DoT damage from 2 to 30, and increases DoT duration from 3s to 15s.
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===Fireball===
===Fireball===
The fireball attack hurls out three explosive fireballs at once in a 60-degree angle. Each fireball explosion does 9 damage (10 with 2-5-0) with 15 pierce (20 with 0-5-1), and has 14 blast radius, and pops all visible bloons except Black Bloon properties. The fireball projectile itself does 1 damage (2 with 2-5-0) and cannot damage Purples, and cannot explode if it hits them.
The fireball attack hurls out three explosive fireballs at once in a 60-degree angle. Each fireball explosion does 9 damage (10 with 2-5-0) with 15 pierce (20 with 0-5-1), and has 14 blast radius, and pops all visible bloons except Black Bloon properties. The fireball projectile itself does 1 damage (2 with 2-5-0) and cannot damage Purples, and cannot explode if it hits them.
In the {{console version|Bloons TD 6}}, which is based on an older version of the game (Version 32.0), this Wizard only shoots one high-damage fireball. Each of these fireballs do 27 damage and no damage bonus with 2-5-0 crosspath.


===Wall of Fire===
===Wall of Fire===
Like the [[Dragon's Breath (BTD6)|Dragon's Breath]], the blaze is deployed every 4.5s and continuously damages up to 20 bloons (+5 with 0-5-1) passing through its radius every 0.1s, with a pierce refresh cooldown of 0.1s, and lasts up to 5.5s (6.5s with 1-5-0), and can be re-positioned anywhere within range with 1-5-0 crosspath. However, the Wizard Lord Phoenix's blaze now deals 5 damage per tick.
Like the [[Dragon's Breath (BTD6)|Dragon's Breath]], the blaze is deployed every 4.5 seconds and continuously damages up to 20 bloons (+5 with 0-5-1) passing through its radius every 0.1 seconds, with a pierce refresh cooldown of 0.1 seconds, and lasts up to 5.5 seconds (6.5 seconds with 1-5-0), and can be re-positioned anywhere within range with 1-5-0 crosspath. However, the Wizard Lord Phoenix's blaze now deals 5 damage per tick.
 
The {{console version|Bloons TD 6}} version has several differences:
*1-5-0 crosspath only allows the blaze to automatically deploy on top of nearby bloons according to targeting priority, with no other benefits.
*0-5-1 crosspath grants +4 pierce instead of +5
*Base pierce of the blaze is 15 instead of 20


===Dragon's Breath===
===Dragon's Breath===
Flames are shot every 0.135s (approximately 7.4x per second), but now are shot in groups of 3 per shot in a 15-degree angle and have 15 pierce (17 with 0-5-1). Additionally, its DoT damage is increased from 2 to 30 and DoT duration from 3s to 15s.
Flames are shot every 0.135 seconds (approximately 7.4x per second), but now are shot in groups of 3 per shot in a 15-degree angle and have 15 pierce (17 with 0-5-1). Additionally, its DoT damage is increased from 2 to 30 and DoT duration from 3 seconds to 15 seconds.  
 
The {{console version|Bloons TD 6}} version has multiple changes:
*Flames are shot every 0.125s, one at a time in a straight line,<!--lack of angular stuff--> and each does 6 damage and 50 base pierce.
*The flame lacks bonus DoT damage or duration.
*The flame attack has +10 range compared to the Wizard's base range, so it always has 50 range by default.


===Permanent Phoenix===
===Permanent Phoenix===
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==Abilities==
==Abilities==
[[File:BTD6 WizardMonkey WizardLordPhoenixUpgradeIcon.png|right|100px]]
{{screenshot needed|GIF of WLP unleashing ability and shooting flames and meteors (try 1-spacing Purple Bloons)}}
Wizard Lord Phoenix gains the Wizard Lord Phoenix ability, which replaces the old [[Summon Phoenix (BTD6)|Summon Phoenix]] ability. Unlike most activated abilities, this ability always starts on a 15-second initial cooldown. It lasts for 20 seconds, and cannot be reactivated until duration ends.
Wizard Lord Phoenix gains the Wizard Lord Phoenix ability, which replaces the old [[Summon Phoenix (BTD6)|Summon Phoenix]] ability. Unlike most activated abilities, this ability always starts on a 15-second initial cooldown. It lasts for 20 seconds, and cannot be reactivated until duration ends.


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==Strategy==
==Strategy==
{{Strategy needed|Something carry cleanup, CHIMPS possibly iffy due to cost, map-dependent? Not many people seem to use it outside of challenges.}}
{{Strategy needed|Add use cases of wlp outside of "custom challenges" (2tc milks it a lot, and it seems to be the only reason when wlp is truly considered)}}
Wizard Lord Phoenix tends to be mostly relegated to custom challenges with the Wizard. Despite multiple buffs to this T5, its non-ability strength is pretty weak compared to most T5's of its cost, though its ability is strong at wiping out large arounds if timed correctly.
{{BTD6 last updated|52.2|section=y}}
Wizard Lord Phoenix is extremely reliant on timing, both for the ability and flight patterns, in addition to lacking micromanagement value, weak non-ability attacks, and having a steep cost. Furthermore, it cannot stall for more ability usages due to its global range Phoenix. The burst of long-ranged damage is better performed by [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], which can be spread out to focus on different regions and catch strays from faraway lanes. Wizard Lord Phoenix's only standout use case outside of custom challenges is Least Tiers in {{BTD6|Contested Territory}}.
 
2-5-0 is generally preferred for homing Lava Phoenix flames (though not the meteors), in addition to higher DPS when the ability is inactive. 0-5-2 is used when the extra range and innate [[Camo detection]] are required.


==Update history==
==Update history==