Event history:Odyssey Event/November 2020: Difference between revisions
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Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
Bloon speed 120%
Ceramic health 120%
MOAB speed 75%
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
All Camo
Selling disabled
Selling disabled
Selling disabled
Selling disabled
Pymonkibot (talk | contribs) m Pymonkibot moved page Event history:Bloons TD 6/Odyssey Event/November 2020 to Event history:Odyssey Event/November 2020 without leaving a redirect: Text replacement - "Bloons TD 6/Odyssey Event" to "Odyssey Event" |
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{{horizontal TOC}} | {{horizontal TOC}} | ||
==The Darkness Rises== | ==The Darkness Rises== | ||
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==The Floor is Collapsing ~By BF10== | ==The Floor is Collapsing ~By BF10== | ||
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restrictions|tower=Thrive|max=5}}}}|name=The Floor is Collapsing ~By BF10|description=Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over!|descriptionLoc=OdysseyThemeCustomRules}} | ||
==Camo Madness== | ==Camo Madness== | ||
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are taking over!|descriptionLoc=OdysseyThemeAllCamo}} | ||
==Happy thanksgiving== | ==Happy thanksgiving== | ||
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restrictions|tower=TackShooter|max=2|isHero=}}{{BTD6 restrictions|tower=IceMonkey|max=2|isHero=}}{{BTD6 restrictions|tower=GlueGunner|max=2|isHero=}}{{BTD6 restrictions|tower=BananaFarm|max=2|isHero=}}{{BTD6 restrictions|tower=SpikeFactory|max=2|isHero=}}{{BTD6 restrictions|tower=MonkeyVillage|max=2|isHero=}}{{BTD6 restrictions|tower=EngineerMonkey|max=1|isHero=}}|availablePowers={{BTD6 restrictions|tower=BananaFarmer|max=5}}{{BTD6 restrictions|tower=CamoTrap|max=5}}{{BTD6 restrictions|tower=CashDrop|max=5}}{{BTD6 restrictions|tower=DartTime|max=5}}{{BTD6 restrictions|tower=EnergisingTotem|max=5}}{{BTD6 restrictions|tower=GlueTrap|max=5}}{{BTD6 restrictions|tower=MoabMine|max=5}}{{BTD6 restrictions|tower=MonkeyBoost|max=5}}{{BTD6 restrictions|tower=Pontoon|max=5}}{{BTD6 restrictions|tower=PortableLake|max=5}}{{BTD6 restrictions|tower=RoadSpikes|max=5}}{{BTD6 restrictions|tower=SuperMonkeyStorm|max=5}}{{BTD6 restrictions|tower=Thrive|max=5}}}}|name=Happy thanksgiving|description=Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe.|descriptionLoc=OdysseyThemeCustomRules}} | ||
==References== | ==References== | ||
Latest revision as of 03:37, 13 June 2026
This is a list of Odyssey Events in Bloons TD 6 that started in November 2020.
The Darkness Rises
[edit | edit source]| Name | The Darkness Rises |
|---|---|
| Description | Will you join forces with the Unpopped Army to stop the Bloons from taking over? |
| Availability | 5 November 2020 – 10 November 2020 |
Easy mode
Rules
Default towers
Default powers
—
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
—
Island rules
Candy Falls (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Cubism (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Downstream (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
—
Available towers
Available powers
—
Island rules
Candy Falls (Medium — Alternate Bloons Rounds)
Starting cash: $1,200
Start round: 1
End round: 60
Modifiers
Island rules
Cubism (Medium — Standard)
Starting cash: $6,500
Start round: 23
End round: 80
Modifiers
Island rules
Hedge (Medium — Alternate Bloons Rounds)
Starting cash: $6,500
Start round: 23
End round: 80
Modifiers
Island rules
Downstream (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 80
Modifiers
Hard mode
Rules
Default towers
Default powers
—
Available towers
Available powers
—
Island rules
Candy Falls (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 70
Modifiers
Island rules
Cubism (Hard — Alternate Bloons Rounds)
Starting cash: $5,800
Start round: 23
End round: 90
Modifiers
Island rules
In The Loop (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 80
Modifiers
Island rules
Hedge (Hard — Alternate Bloons Rounds)
Starting cash: $5,800
Start round: 23
End round: 80
Modifiers
Island rules
Downstream (Hard — Alternate Bloons Rounds)
Starting cash: $1,800
Start round: 8
End round: 90
Modifiers
The Floor is Collapsing ~By BF10
[edit | edit source]| Name | The Floor is Collapsing ~By BF10 |
|---|---|
| Description | Stay on your feet as you lose space and towers later on. Don't slip up or the whole floor collapses and you will have to start over! |
| Availability | 12 November 2020 – 19 November 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Easy — Standard)
Starting cash: $850
Start round: 1
End round: 40
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 50
Modifiers
—
Island rules
Firing Range (Medium — Standard)
Starting cash: $1,000
Start round: 2
End round: 40
Modifiers
—
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Standard)
Starting cash: $1,000
Start round: 5
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
End Of The Road (Hard — Standard)
Starting cash: $900
Start round: 2
End round: 58
Modifiers
—
Island rules
Firing Range (Hard — Standard)
Starting cash: $900
Start round: 3
End round: 76
Modifiers
—
Island rules
Spring Spring (Medium — Reverse)
Starting cash: $900
Start round: 1
End round: 80
Modifiers
—
Island rules
High Finance (Medium — Double HP MOABs)
Starting cash: $900
Start round: 6
End round: 80
Modifiers
Island rules
Infernal (Medium — Standard)
Starting cash: $900
Start round: 6
End round: 75
Modifiers
—
Camo Madness
[edit | edit source]| Name | Camo Madness |
|---|---|
| Description | Camo Bloons are taking over! |
| Availability | 19 November 2020 – 24 November 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 40
Modifiers
Island rules
Frozen Over (Easy — Standard)
Starting cash: $1,200
Start round: 1
End round: 50
Modifiers
—
Island rules
Monkey Meadow (Medium — Standard)
Starting cash: $1,200
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Medium — Standard)
Starting cash: $1,000
Start round: 3
End round: 60
Modifiers
Island rules
Frozen Over (Medium — Standard)
Starting cash: $1,000
Start round: 4
End round: 80
Modifiers
—
Island rules
Monkey Meadow (Medium — Half Cash)
Starting cash: $2,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Chutes (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
Alpine Run (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
Island rules
Off The Coast (Hard — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
Island rules
Monkey Meadow (Medium — Half Cash)
Starting cash: $1,500
Start round: 4
End round: 60
Modifiers
Island rules
Chutes (Medium — Standard)
Starting cash: $1,000
Start round: 1
End round: 70
Modifiers
Island rules
Spillway (Medium — Standard)
Starting cash: $4,000
Start round: 15
End round: 85
Modifiers
Happy thanksgiving
[edit | edit source]| Name | Happy thanksgiving |
|---|---|
| Description | Hey I just met you, and this is gravy, but here's my Odyssey, so carve me maybe. |
| Availability | 26 November 2020 – 1 December 2020 |
Easy mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkey
Boomerang Monkey
Bomb Shooter
Tack Shooter
Ice Monkey
Glue Gunner
Sniper Monkey
Monkey Sub
Monkey Buccaneer
Monkey Ace
Heli Pilot
Mortar Monkey
Wizard Monkey
Super Monkey
Ninja Monkey
Alchemist
Druid
Banana Farm
Spike Factory
Monkey Village
Engineer Monkey
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 40
Modifiers
—
Island rules
Town Center (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Island rules
Carved (Easy — Standard)
Starting cash: $1,000
Start round: 1
End round: 60
Modifiers
—
Medium mode
Rules
Default towers
Default powers
Available towers
Quincy
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey
Heli Pilotmax 2
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 1
Gwendolin
Striker Jones
Obyn Greenfoot
Captain Churchill
Benjamin
Ezili
Pat Fusty
Adora
Admiral Brickell
Etienne
Dart Monkeymax 3
Boomerang Monkeymax 3
Bomb Shootermax 3
Tack Shootermax 3
Ice Monkeymax 3
Glue Gunnermax 3
Sniper Monkey
Heli Pilotmax 2
Wizard Monkeymax 3
Super Monkeymax 3
Ninja Monkeymax 3
Alchemistmax 3
Druidmax 3
Banana Farmmax 3
Spike Factorymax 3
Monkey Villagemax 3
Engineer Monkeymax 1
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
Island rules
Town Center (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
—
Island rules
Carved (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 80
Modifiers
Island rules
Cornfield (Medium — Standard)
Starting cash: $850
Start round: 3
End round: 60
Modifiers
—
Hard mode
Rules
Default towers
Default powers
Available towers
Available powers
Banana Farmermax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Camo Trapmax 5
Cash Dropmax 5
Time Stopmax 5
Energizing Totemmax 5
Glue Trapmax 5
MOAB Minemax 5
Monkey Boostmax 5
Pontoonmax 5
Portable Lakemax 5
Road Spikesmax 5
Super Monkey Stormmax 5
Thrivemax 5
Island rules
In The Loop (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 75
Modifiers
Island rules
Town Center (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 80
Modifiers
—
Island rules
Carved (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 80
Modifiers
Island rules
Tree Stump (Hard — Standard)
Starting cash: $750
Start round: 6
End round: 90
Modifiers
—
Island rules
Cornfield (Hard — Standard)
Starting cash: $850
Start round: 6
End round: 70
Modifiers
—
References
[edit | edit source]- Data provided by HalfHydra